Fix uniform subgroup in shader will carry out to next group

This commit is contained in:
jsjtxietian 2024-07-29 11:07:09 +08:00
parent e343dbbcc1
commit e6c45fbe5d

View file

@ -9204,6 +9204,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
tk = _get_token();
if (tk.type == TK_IDENTIFIER) {
current_uniform_group_name = tk.text;
current_uniform_subgroup_name = "";
tk = _get_token();
if (tk.type == TK_PERIOD) {
tk = _get_token();