Fix CollisionShape2D editor crash

This commit is contained in:
kobewi 2023-04-28 16:25:38 +02:00
parent 1becfea37c
commit e5d0bb1605
2 changed files with 3 additions and 15 deletions

View file

@ -552,16 +552,6 @@ void CollisionShape2DEditor::edit(Node *p_node) {
_shape_changed();
}
CollisionShape2DEditor::CollisionShape2DEditor() {
node = nullptr;
canvas_item_editor = nullptr;
edit_handle = -1;
pressed = false;
shape_type = 0;
}
void CollisionShape2DEditorPlugin::edit(Object *p_obj) {
collision_shape_2d_editor->edit(Object::cast_to<Node>(p_obj));
}

View file

@ -66,9 +66,9 @@ class CollisionShape2DEditor : public Control {
Vector<Point2> handles;
int shape_type;
int edit_handle;
bool pressed;
int shape_type = -1;
int edit_handle = -1;
bool pressed = false;
Variant original;
Transform2D original_transform;
Vector2 original_point;
@ -90,8 +90,6 @@ public:
bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
void forward_canvas_draw_over_viewport(Control *p_overlay);
void edit(Node *p_node);
CollisionShape2DEditor();
};
class CollisionShape2DEditorPlugin : public EditorPlugin {