[Editor] Improve clarity and style of ResourcePicker menu

* Adds ellipses to options opening a new menu
* Adds a descriptive tooltip to `Quick Load`
This commit is contained in:
A Thousand Ships 2024-02-17 13:23:52 +01:00
parent 8ff8216705
commit e5b751b6eb
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GPG key ID: 2033189A662F8BD7

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@ -194,10 +194,11 @@ void EditorResourcePicker::_update_menu_items() {
set_create_options(edit_menu);
// Add an option to load a resource from a file using the QuickOpen dialog.
edit_menu->add_icon_item(get_editor_theme_icon(SNAME("Load")), TTR("Quick Load"), OBJ_MENU_QUICKLOAD);
edit_menu->add_icon_item(get_editor_theme_icon(SNAME("Load")), TTR("Quick Load..."), OBJ_MENU_QUICKLOAD);
edit_menu->set_item_tooltip(-1, TTR("Opens a quick menu to select from a list of allowed Resource files."));
// Add an option to load a resource from a file using the regular file dialog.
edit_menu->add_icon_item(get_editor_theme_icon(SNAME("Load")), TTR("Load"), OBJ_MENU_LOAD);
edit_menu->add_icon_item(get_editor_theme_icon(SNAME("Load")), TTR("Load..."), OBJ_MENU_LOAD);
}
// Add options for changing existing value of the resource.
@ -1054,11 +1055,11 @@ void EditorScriptPicker::set_create_options(Object *p_menu_node) {
return;
}
menu_node->add_icon_item(get_editor_theme_icon(SNAME("ScriptCreate")), TTR("New Script"), OBJ_MENU_NEW_SCRIPT);
menu_node->add_icon_item(get_editor_theme_icon(SNAME("ScriptCreate")), TTR("New Script..."), OBJ_MENU_NEW_SCRIPT);
if (script_owner) {
Ref<Script> scr = script_owner->get_script();
if (scr.is_valid()) {
menu_node->add_icon_item(get_editor_theme_icon(SNAME("ScriptExtend")), TTR("Extend Script"), OBJ_MENU_EXTEND_SCRIPT);
menu_node->add_icon_item(get_editor_theme_icon(SNAME("ScriptExtend")), TTR("Extend Script..."), OBJ_MENU_EXTEND_SCRIPT);
}
}
menu_node->add_separator();
@ -1110,7 +1111,7 @@ void EditorShaderPicker::set_create_options(Object *p_menu_node) {
return;
}
menu_node->add_icon_item(get_editor_theme_icon(SNAME("Shader")), TTR("New Shader"), OBJ_MENU_NEW_SHADER);
menu_node->add_icon_item(get_editor_theme_icon(SNAME("Shader")), TTR("New Shader..."), OBJ_MENU_NEW_SHADER);
menu_node->add_separator();
}