Fix Viewport and Camera issues

1. Consider 'own_world' as well as 'world' to stop propagating enter/exit world notifications.
2. Clean & fix handling of camera currency.

This fixes some random crashes and error logs in the editor; namely
- when enabling/disabling own world in a Viewport;
- when switching back from a subscene displayed into a main scene's Viewport;
- when exiting the editor after any of them;
- memory corruption (can that explain certain other seemingly unrelated crash reports?).

This also fixes situations where a Viewport and its main Camera get out of sync about which World is relevant to them.
This commit is contained in:
Pedro J. Estébanez 2019-03-10 04:59:52 +01:00
parent 805eec7643
commit e3fc5fb1db
3 changed files with 24 additions and 41 deletions

View file

@ -99,9 +99,15 @@ void Camera::_notification(int p_what) {
case NOTIFICATION_ENTER_WORLD: {
bool first_camera = get_viewport()->_camera_add(this);
if (!get_tree()->is_node_being_edited(this) && (current || first_camera))
make_current();
// Needs to track the Viewport because it's needed on NOTIFICATION_EXIT_WORLD
// and Spatial will handle it first, including clearing its reference to the Viewport,
// therefore making it impossible to subclasses to access it
viewport = get_viewport();
ERR_FAIL_COND(!viewport);
bool first_camera = viewport->_camera_add(this);
if (current || first_camera)
viewport->_camera_set(this);
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@ -123,17 +129,20 @@ void Camera::_notification(int p_what) {
}
}
get_viewport()->_camera_remove(this);
if (viewport) {
viewport->_camera_remove(this);
viewport = NULL;
}
} break;
case NOTIFICATION_BECAME_CURRENT: {
if (get_world().is_valid()) {
get_world()->_register_camera(this);
if (viewport) {
viewport->find_world()->_register_camera(this);
}
} break;
case NOTIFICATION_LOST_CURRENT: {
if (get_world().is_valid()) {
get_world()->_remove_camera(this);
if (viewport) {
viewport->find_world()->_remove_camera(this);
}
} break;
}
@ -232,8 +241,6 @@ bool Camera::is_current() const {
return get_viewport()->get_camera() == this;
} else
return current;
return false;
}
bool Camera::_can_gizmo_scale() const {
@ -651,6 +658,7 @@ Camera::Camera() {
near = 0;
far = 0;
current = false;
viewport = NULL;
force_change = false;
mode = PROJECTION_PERSPECTIVE;
set_perspective(70.0, 0.05, 100.0);

View file

@ -63,6 +63,7 @@ public:
private:
bool force_change;
bool current;
Viewport *viewport;
Projection mode;

View file

@ -880,7 +880,7 @@ void Viewport::_camera_set(Camera *p_camera) {
if (camera == p_camera)
return;
if (camera && find_world().is_valid()) {
if (camera) {
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
}
camera = p_camera;
@ -889,7 +889,7 @@ void Viewport::_camera_set(Camera *p_camera) {
else
VisualServer::get_singleton()->viewport_attach_camera(viewport, RID());
if (camera && find_world().is_valid()) {
if (camera) {
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
}
@ -908,9 +908,7 @@ void Viewport::_camera_remove(Camera *p_camera) {
cameras.erase(p_camera);
if (camera == p_camera) {
if (camera && find_world().is_valid()) {
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
}
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
camera = NULL;
}
}
@ -1007,7 +1005,7 @@ void Viewport::_propagate_enter_world(Node *p_node) {
Viewport *v = Object::cast_to<Viewport>(p_node);
if (v) {
if (v->world.is_valid())
if (v->world.is_valid() || v->own_world.is_valid())
return;
}
}
@ -1044,7 +1042,7 @@ void Viewport::_propagate_exit_world(Node *p_node) {
Viewport *v = Object::cast_to<Viewport>(p_node);
if (v) {
if (v->world.is_valid())
if (v->world.is_valid() || v->own_world.is_valid())
return;
}
}
@ -1064,23 +1062,11 @@ void Viewport::set_world(const Ref<World> &p_world) {
if (is_inside_tree())
_propagate_exit_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
#endif
world = p_world;
if (is_inside_tree())
_propagate_enter_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
#endif
//propagate exit
if (is_inside_tree()) {
VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
}
@ -2695,11 +2681,6 @@ void Viewport::set_use_own_world(bool p_world) {
if (is_inside_tree())
_propagate_exit_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
#endif
if (!p_world)
own_world = Ref<World>();
else
@ -2708,13 +2689,6 @@ void Viewport::set_use_own_world(bool p_world) {
if (is_inside_tree())
_propagate_enter_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
#endif
//propagate exit
if (is_inside_tree()) {
VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
}