From e3a54152e4767e2835369aeaa23578d818903cea Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Fri, 22 May 2020 03:12:54 +0200 Subject: [PATCH] Add SCons option to not build C# solutions --- modules/mono/SCsub | 2 +- modules/mono/config.py | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/modules/mono/SCsub b/modules/mono/SCsub index c723b210cb6c..e8f3174a0ad8 100644 --- a/modules/mono/SCsub +++ b/modules/mono/SCsub @@ -29,7 +29,7 @@ if env_mono["tools"] or env_mono["target"] != "release": mono_configure.configure(env, env_mono) -if env_mono["tools"] and env_mono["mono_glue"]: +if env_mono["tools"] and env_mono["mono_glue"] and env_mono["build_cil"]: # Build Godot API solution import build_scripts.api_solution_build as api_solution_build diff --git a/modules/mono/config.py b/modules/mono/config.py index d41f3755b532..7980a86cb331 100644 --- a/modules/mono/config.py +++ b/modules/mono/config.py @@ -30,6 +30,7 @@ def configure(env): ) envvars.Add(BoolVariable("mono_static", "Statically link mono", default_mono_static)) envvars.Add(BoolVariable("mono_glue", "Build with the mono glue sources", True)) + envvars.Add(BoolVariable("build_cil", "Build C# solutions", True)) envvars.Add( BoolVariable( "copy_mono_root", "Make a copy of the mono installation directory to bundle with the editor", False