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Ensure cyclic dependencies between scripts are broken at exit
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@ -1053,7 +1053,9 @@ GDScript::~GDScript() {
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memdelete(E->get());
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}
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GDScriptCache::remove_script(get_path());
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if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
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GDScriptCache::remove_script(get_path());
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}
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_save_orphaned_subclasses();
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@ -2035,7 +2037,23 @@ GDScriptLanguage::~GDScriptLanguage() {
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if (_call_stack) {
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memdelete_arr(_call_stack);
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}
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singleton = nullptr;
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// Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit).
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while (script_list.first()) {
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GDScript *script = script_list.first()->self();
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for (Map<StringName, GDScriptFunction *>::Element *E = script->member_functions.front(); E; E = E->next()) {
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GDScriptFunction *func = E->get();
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for (int i = 0; i < func->argument_types.size(); i++) {
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func->argument_types.write[i].script_type_ref = Ref<Script>();
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}
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func->return_type.script_type_ref = Ref<Script>();
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}
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for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
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E->get().data_type.script_type_ref = Ref<Script>();
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}
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}
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singleton = NULL;
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}
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void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {
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