Merge pull request #29452 from YeldhamDev/remember_selected_subtile

Remember selected subtile when updating the TileMap editor
This commit is contained in:
Rémi Verschelde 2019-06-04 17:16:03 +02:00 committed by GitHub
commit e22dde1b18
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@ -398,6 +398,8 @@ void TileMapEditor::_update_palette() {
// Update the palette
Vector<int> selected = get_selected_tiles();
int selected_single = palette->get_current();
int selected_manual = manual_palette->get_current();
palette->clear();
manual_palette->clear();
manual_palette->hide();
@ -547,9 +549,10 @@ void TileMapEditor::_update_palette() {
if (manual_palette->get_item_count() > 0) {
// Only show the manual palette if at least tile exists in it
int selected2 = manual_palette->get_current();
if (selected2 == -1) selected2 = 0;
manual_palette->set_current(selected2);
if (selected_manual == -1 || selected_single != palette->get_current())
selected_manual = 0;
if (selected_manual < manual_palette->get_item_count())
manual_palette->set_current(selected_manual);
manual_palette->show();
}
@ -1982,31 +1985,31 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
p->connect("id_pressed", this, "_menu_option");
rotate_left_button = memnew(ToolButton);
rotate_left_button->set_tooltip(TTR("Rotate left"));
rotate_left_button->set_tooltip(TTR("Rotate Left"));
rotate_left_button->set_focus_mode(FOCUS_NONE);
rotate_left_button->connect("pressed", this, "_rotate", varray(-1));
tool_hb->add_child(rotate_left_button);
rotate_right_button = memnew(ToolButton);
rotate_right_button->set_tooltip(TTR("Rotate right"));
rotate_right_button->set_tooltip(TTR("Rotate Right"));
rotate_right_button->set_focus_mode(FOCUS_NONE);
rotate_right_button->connect("pressed", this, "_rotate", varray(1));
tool_hb->add_child(rotate_right_button);
flip_horizontal_button = memnew(ToolButton);
flip_horizontal_button->set_tooltip(TTR("Flip horizontally"));
flip_horizontal_button->set_tooltip(TTR("Flip Horizontally"));
flip_horizontal_button->set_focus_mode(FOCUS_NONE);
flip_horizontal_button->connect("pressed", this, "_flip_horizontal");
tool_hb->add_child(flip_horizontal_button);
flip_vertical_button = memnew(ToolButton);
flip_vertical_button->set_tooltip(TTR("Flip vertically"));
flip_vertical_button->set_tooltip(TTR("Flip Vertically"));
flip_vertical_button->set_focus_mode(FOCUS_NONE);
flip_vertical_button->connect("pressed", this, "_flip_vertical");
tool_hb->add_child(flip_vertical_button);
clear_transform_button = memnew(ToolButton);
clear_transform_button->set_tooltip(TTR("Clear transform"));
clear_transform_button->set_tooltip(TTR("Clear Transform"));
clear_transform_button->set_focus_mode(FOCUS_NONE);
clear_transform_button->connect("pressed", this, "_clear_transform");
tool_hb->add_child(clear_transform_button);