Merge pull request #63247 from YuriSizov/toolbars-go-with-the-flow

This commit is contained in:
Rémi Verschelde 2022-07-20 21:38:56 +02:00 committed by GitHub
commit e1901008a5
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 89 additions and 80 deletions

View file

@ -50,6 +50,7 @@
#include "scene/2d/skeleton_2d.h"
#include "scene/2d/sprite_2d.h"
#include "scene/2d/touch_screen_button.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/nine_patch_rect.h"
#include "scene/gui/subviewport_container.h"
@ -3861,7 +3862,7 @@ void CanvasItemEditor::_update_editor_settings() {
key_auto_insert_button->add_theme_color_override("icon_pressed_color", key_auto_color.lerp(Color(1, 0, 0), 0.55));
animation_menu->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
context_menu_container->add_theme_style_override("panel", get_theme_stylebox(SNAME("ContextualToolbar"), SNAME("EditorStyles")));
context_menu_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("ContextualToolbar"), SNAME("EditorStyles")));
panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/2d_editor_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
pan_speed = int(EditorSettings::get_singleton()->get("editors/panning/2d_editor_pan_speed"));
@ -4926,11 +4927,11 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
void CanvasItemEditor::add_control_to_menu_panel(Control *p_control) {
ERR_FAIL_COND(!p_control);
hbc_context_menu->add_child(p_control);
context_menu_hbox->add_child(p_control);
}
void CanvasItemEditor::remove_control_from_menu_panel(Control *p_control) {
hbc_context_menu->remove_child(p_control);
context_menu_hbox->remove_child(p_control);
}
void CanvasItemEditor::add_control_to_left_panel(Control *p_control) {
@ -4979,9 +4980,14 @@ CanvasItemEditor::CanvasItemEditor() {
EditorNode::get_singleton()->call_deferred(SNAME("connect"), "play_pressed", Callable(this, "_update_override_camera_button"), make_binds(true));
EditorNode::get_singleton()->call_deferred(SNAME("connect"), "stop_pressed", Callable(this, "_update_override_camera_button"), make_binds(false));
hb = memnew(HBoxContainer);
add_child(hb);
hb->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
// A fluid container for all toolbars.
HFlowContainer *main_flow = memnew(HFlowContainer);
add_child(main_flow);
// Main toolbars.
HBoxContainer *main_menu_hbox = memnew(HBoxContainer);
main_menu_hbox->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
main_flow->add_child(main_menu_hbox);
bottom_split = memnew(VSplitContainer);
add_child(bottom_split);
@ -5059,12 +5065,12 @@ CanvasItemEditor::CanvasItemEditor() {
// This prevents the first button's hover/pressed effect from "touching" the panel's border,
// which looks ugly.
Control *margin_left = memnew(Control);
hb->add_child(margin_left);
main_menu_hbox->add_child(margin_left);
margin_left->set_custom_minimum_size(Size2(2, 0) * EDSCALE);
select_button = memnew(Button);
select_button->set_flat(true);
hb->add_child(select_button);
main_menu_hbox->add_child(select_button);
select_button->set_toggle_mode(true);
select_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_SELECT));
select_button->set_pressed(true);
@ -5072,11 +5078,11 @@ CanvasItemEditor::CanvasItemEditor() {
select_button->set_shortcut_context(this);
select_button->set_tooltip(keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+Drag: Move selected node.") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Alt+Drag: Scale selected node.") + "\n" + TTR("V: Set selected node's pivot position.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked.") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD) + TTR("RMB: Add node at position clicked."));
hb->add_child(memnew(VSeparator));
main_menu_hbox->add_child(memnew(VSeparator));
move_button = memnew(Button);
move_button->set_flat(true);
hb->add_child(move_button);
main_menu_hbox->add_child(move_button);
move_button->set_toggle_mode(true);
move_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_MOVE));
move_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/move_mode", TTR("Move Mode"), Key::W));
@ -5085,7 +5091,7 @@ CanvasItemEditor::CanvasItemEditor() {
rotate_button = memnew(Button);
rotate_button->set_flat(true);
hb->add_child(rotate_button);
main_menu_hbox->add_child(rotate_button);
rotate_button->set_toggle_mode(true);
rotate_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_ROTATE));
rotate_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/rotate_mode", TTR("Rotate Mode"), Key::E));
@ -5094,32 +5100,32 @@ CanvasItemEditor::CanvasItemEditor() {
scale_button = memnew(Button);
scale_button->set_flat(true);
hb->add_child(scale_button);
main_menu_hbox->add_child(scale_button);
scale_button->set_toggle_mode(true);
scale_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_SCALE));
scale_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/scale_mode", TTR("Scale Mode"), Key::S));
scale_button->set_shortcut_context(this);
scale_button->set_tooltip(TTR("Shift: Scale proportionally."));
hb->add_child(memnew(VSeparator));
main_menu_hbox->add_child(memnew(VSeparator));
list_select_button = memnew(Button);
list_select_button->set_flat(true);
hb->add_child(list_select_button);
main_menu_hbox->add_child(list_select_button);
list_select_button->set_toggle_mode(true);
list_select_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_LIST_SELECT));
list_select_button->set_tooltip(TTR("Show list of selectable nodes at position clicked."));
pivot_button = memnew(Button);
pivot_button->set_flat(true);
hb->add_child(pivot_button);
main_menu_hbox->add_child(pivot_button);
pivot_button->set_toggle_mode(true);
pivot_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_EDIT_PIVOT));
pivot_button->set_tooltip(TTR("Click to change object's rotation pivot."));
pan_button = memnew(Button);
pan_button->set_flat(true);
hb->add_child(pan_button);
main_menu_hbox->add_child(pan_button);
pan_button->set_toggle_mode(true);
pan_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_PAN));
pan_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/pan_mode", TTR("Pan Mode"), Key::G));
@ -5128,18 +5134,18 @@ CanvasItemEditor::CanvasItemEditor() {
ruler_button = memnew(Button);
ruler_button->set_flat(true);
hb->add_child(ruler_button);
main_menu_hbox->add_child(ruler_button);
ruler_button->set_toggle_mode(true);
ruler_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_RULER));
ruler_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/ruler_mode", TTR("Ruler Mode"), Key::R));
ruler_button->set_shortcut_context(this);
ruler_button->set_tooltip(TTR("Ruler Mode"));
hb->add_child(memnew(VSeparator));
main_menu_hbox->add_child(memnew(VSeparator));
smart_snap_button = memnew(Button);
smart_snap_button->set_flat(true);
hb->add_child(smart_snap_button);
main_menu_hbox->add_child(smart_snap_button);
smart_snap_button->set_toggle_mode(true);
smart_snap_button->connect("toggled", callable_mp(this, &CanvasItemEditor::_button_toggle_smart_snap));
smart_snap_button->set_tooltip(TTR("Toggle smart snapping."));
@ -5148,7 +5154,7 @@ CanvasItemEditor::CanvasItemEditor() {
grid_snap_button = memnew(Button);
grid_snap_button->set_flat(true);
hb->add_child(grid_snap_button);
main_menu_hbox->add_child(grid_snap_button);
grid_snap_button->set_toggle_mode(true);
grid_snap_button->connect("toggled", callable_mp(this, &CanvasItemEditor::_button_toggle_grid_snap));
grid_snap_button->set_tooltip(TTR("Toggle grid snapping."));
@ -5157,7 +5163,7 @@ CanvasItemEditor::CanvasItemEditor() {
snap_config_menu = memnew(MenuButton);
snap_config_menu->set_shortcut_context(this);
hb->add_child(snap_config_menu);
main_menu_hbox->add_child(snap_config_menu);
snap_config_menu->set_h_size_flags(SIZE_SHRINK_END);
snap_config_menu->set_tooltip(TTR("Snapping Options"));
snap_config_menu->set_switch_on_hover(true);
@ -5186,11 +5192,11 @@ CanvasItemEditor::CanvasItemEditor() {
smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_other_nodes", TTR("Snap to Other Nodes")), SNAP_USE_OTHER_NODES);
smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_guides", TTR("Snap to Guides")), SNAP_USE_GUIDES);
hb->add_child(memnew(VSeparator));
main_menu_hbox->add_child(memnew(VSeparator));
lock_button = memnew(Button);
lock_button->set_flat(true);
hb->add_child(lock_button);
main_menu_hbox->add_child(lock_button);
lock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(LOCK_SELECTED));
lock_button->set_tooltip(TTR("Lock selected node, preventing selection and movement."));
@ -5199,7 +5205,7 @@ CanvasItemEditor::CanvasItemEditor() {
unlock_button = memnew(Button);
unlock_button->set_flat(true);
hb->add_child(unlock_button);
main_menu_hbox->add_child(unlock_button);
unlock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(UNLOCK_SELECTED));
unlock_button->set_tooltip(TTR("Unlock selected node, allowing selection and movement."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
@ -5207,7 +5213,7 @@ CanvasItemEditor::CanvasItemEditor() {
group_button = memnew(Button);
group_button->set_flat(true);
hb->add_child(group_button);
main_menu_hbox->add_child(group_button);
group_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(GROUP_SELECTED));
group_button->set_tooltip(TTR("Makes sure the object's children are not selectable."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
@ -5215,17 +5221,17 @@ CanvasItemEditor::CanvasItemEditor() {
ungroup_button = memnew(Button);
ungroup_button->set_flat(true);
hb->add_child(ungroup_button);
main_menu_hbox->add_child(ungroup_button);
ungroup_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(UNGROUP_SELECTED));
ungroup_button->set_tooltip(TTR("Restores the object's children's ability to be selected."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
ungroup_button->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::G));
hb->add_child(memnew(VSeparator));
main_menu_hbox->add_child(memnew(VSeparator));
skeleton_menu = memnew(MenuButton);
skeleton_menu->set_shortcut_context(this);
hb->add_child(skeleton_menu);
main_menu_hbox->add_child(skeleton_menu);
skeleton_menu->set_tooltip(TTR("Skeleton Options"));
skeleton_menu->set_switch_on_hover(true);
@ -5236,24 +5242,24 @@ CanvasItemEditor::CanvasItemEditor() {
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Bone2D Node(s) from Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::B), SKELETON_MAKE_BONES);
p->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback));
hb->add_child(memnew(VSeparator));
main_menu_hbox->add_child(memnew(VSeparator));
override_camera_button = memnew(Button);
override_camera_button->set_flat(true);
hb->add_child(override_camera_button);
main_menu_hbox->add_child(override_camera_button);
override_camera_button->connect("toggled", callable_mp(this, &CanvasItemEditor::_button_override_camera));
override_camera_button->set_toggle_mode(true);
override_camera_button->set_disabled(true);
_update_override_camera_button(false);
hb->add_child(memnew(VSeparator));
main_menu_hbox->add_child(memnew(VSeparator));
view_menu = memnew(MenuButton);
// TRANSLATORS: Noun, name of the 2D/3D View menus.
view_menu->set_text(TTR("View"));
view_menu->set_switch_on_hover(true);
view_menu->set_shortcut_context(this);
hb->add_child(view_menu);
main_menu_hbox->add_child(view_menu);
view_menu->get_popup()->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback));
p = view_menu->get_popup();
@ -5286,16 +5292,17 @@ CanvasItemEditor::CanvasItemEditor() {
p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/preview_canvas_scale", TTR("Preview Canvas Scale"), KeyModifierMask::SHIFT | KeyModifierMask::CMD | Key::P), PREVIEW_CANVAS_SCALE);
hb->add_child(memnew(VSeparator));
main_menu_hbox->add_child(memnew(VSeparator));
context_menu_container = memnew(PanelContainer);
hbc_context_menu = memnew(HBoxContainer);
context_menu_container->add_child(hbc_context_menu);
hb->add_child(context_menu_container);
// Contextual toolbars.
context_menu_panel = memnew(PanelContainer);
context_menu_hbox = memnew(HBoxContainer);
context_menu_panel->add_child(context_menu_hbox);
main_flow->add_child(context_menu_panel);
// Animation controls.
animation_hb = memnew(HBoxContainer);
hbc_context_menu->add_child(animation_hb);
context_menu_hbox->add_child(animation_hb);
animation_hb->add_child(memnew(VSeparator));
animation_hb->hide();

View file

@ -188,11 +188,10 @@ private:
HScrollBar *h_scroll = nullptr;
VScrollBar *v_scroll = nullptr;
HBoxContainer *hb = nullptr;
// Used for secondary menu items which are displayed depending on the currently selected node
// (such as MeshInstance's "Mesh" menu).
PanelContainer *context_menu_container = nullptr;
HBoxContainer *hbc_context_menu = nullptr;
PanelContainer *context_menu_panel = nullptr;
HBoxContainer *context_menu_hbox = nullptr;
Transform2D transform;
GridVisibility grid_visibility = GRID_VISIBILITY_SHOW_WHEN_SNAPPING;
@ -503,8 +502,6 @@ protected:
static void _bind_methods();
HBoxContainer *get_panel_hb() { return hb; }
static CanvasItemEditor *singleton;
public:

View file

@ -52,6 +52,7 @@
#include "scene/3d/visual_instance_3d.h"
#include "scene/3d/world_environment.h"
#include "scene/gui/center_container.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/subviewport_container.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/surface_tool.h"
@ -6983,7 +6984,7 @@ void Node3DEditor::_update_theme() {
environ_sky_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), SNAME("Editor"))));
environ_ground_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), SNAME("Editor"))));
context_menu_container->add_theme_style_override("panel", get_theme_stylebox(SNAME("ContextualToolbar"), SNAME("EditorStyles")));
context_menu_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("ContextualToolbar"), SNAME("EditorStyles")));
}
void Node3DEditor::_notification(int p_what) {
@ -7072,11 +7073,11 @@ Vector<int> Node3DEditor::get_subgizmo_selection() {
}
void Node3DEditor::add_control_to_menu_panel(Control *p_control) {
hbc_context_menu->add_child(p_control);
context_menu_hbox->add_child(p_control);
}
void Node3DEditor::remove_control_from_menu_panel(Control *p_control) {
hbc_context_menu->remove_child(p_control);
context_menu_hbox->remove_child(p_control);
}
void Node3DEditor::set_can_preview(Camera3D *p_preview) {
@ -7529,8 +7530,13 @@ Node3DEditor::Node3DEditor() {
camera_override_viewport_id = 0;
hbc_menu = memnew(HBoxContainer);
vbc->add_child(hbc_menu);
// A fluid container for all toolbars.
HFlowContainer *main_flow = memnew(HFlowContainer);
vbc->add_child(main_flow);
// Main toolbars.
HBoxContainer *main_menu_hbox = memnew(HBoxContainer);
main_flow->add_child(main_menu_hbox);
Vector<Variant> button_binds;
button_binds.resize(1);
@ -7540,11 +7546,11 @@ Node3DEditor::Node3DEditor() {
// This prevents the first button's hover/pressed effect from "touching" the panel's border,
// which looks ugly.
Control *margin_left = memnew(Control);
hbc_menu->add_child(margin_left);
main_menu_hbox->add_child(margin_left);
margin_left->set_custom_minimum_size(Size2(2, 0) * EDSCALE);
tool_button[TOOL_MODE_SELECT] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_MODE_SELECT]);
main_menu_hbox->add_child(tool_button[TOOL_MODE_SELECT]);
tool_button[TOOL_MODE_SELECT]->set_toggle_mode(true);
tool_button[TOOL_MODE_SELECT]->set_flat(true);
tool_button[TOOL_MODE_SELECT]->set_pressed(true);
@ -7553,10 +7559,10 @@ Node3DEditor::Node3DEditor() {
tool_button[TOOL_MODE_SELECT]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTR("Select Mode"), Key::Q));
tool_button[TOOL_MODE_SELECT]->set_shortcut_context(this);
tool_button[TOOL_MODE_SELECT]->set_tooltip(keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
hbc_menu->add_child(memnew(VSeparator));
main_menu_hbox->add_child(memnew(VSeparator));
tool_button[TOOL_MODE_MOVE] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_MODE_MOVE]);
main_menu_hbox->add_child(tool_button[TOOL_MODE_MOVE]);
tool_button[TOOL_MODE_MOVE]->set_toggle_mode(true);
tool_button[TOOL_MODE_MOVE]->set_flat(true);
button_binds.write[0] = MENU_TOOL_MOVE;
@ -7565,7 +7571,7 @@ Node3DEditor::Node3DEditor() {
tool_button[TOOL_MODE_MOVE]->set_shortcut_context(this);
tool_button[TOOL_MODE_ROTATE] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_MODE_ROTATE]);
main_menu_hbox->add_child(tool_button[TOOL_MODE_ROTATE]);
tool_button[TOOL_MODE_ROTATE]->set_toggle_mode(true);
tool_button[TOOL_MODE_ROTATE]->set_flat(true);
button_binds.write[0] = MENU_TOOL_ROTATE;
@ -7574,7 +7580,7 @@ Node3DEditor::Node3DEditor() {
tool_button[TOOL_MODE_ROTATE]->set_shortcut_context(this);
tool_button[TOOL_MODE_SCALE] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_MODE_SCALE]);
main_menu_hbox->add_child(tool_button[TOOL_MODE_SCALE]);
tool_button[TOOL_MODE_SCALE]->set_toggle_mode(true);
tool_button[TOOL_MODE_SCALE]->set_flat(true);
button_binds.write[0] = MENU_TOOL_SCALE;
@ -7582,10 +7588,10 @@ Node3DEditor::Node3DEditor() {
tool_button[TOOL_MODE_SCALE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_scale", TTR("Scale Mode"), Key::R));
tool_button[TOOL_MODE_SCALE]->set_shortcut_context(this);
hbc_menu->add_child(memnew(VSeparator));
main_menu_hbox->add_child(memnew(VSeparator));
tool_button[TOOL_MODE_LIST_SELECT] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_MODE_LIST_SELECT]);
main_menu_hbox->add_child(tool_button[TOOL_MODE_LIST_SELECT]);
tool_button[TOOL_MODE_LIST_SELECT]->set_toggle_mode(true);
tool_button[TOOL_MODE_LIST_SELECT]->set_flat(true);
button_binds.write[0] = MENU_TOOL_LIST_SELECT;
@ -7593,7 +7599,7 @@ Node3DEditor::Node3DEditor() {
tool_button[TOOL_MODE_LIST_SELECT]->set_tooltip(TTR("Show list of selectable nodes at position clicked."));
tool_button[TOOL_LOCK_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_LOCK_SELECTED]);
main_menu_hbox->add_child(tool_button[TOOL_LOCK_SELECTED]);
tool_button[TOOL_LOCK_SELECTED]->set_flat(true);
button_binds.write[0] = MENU_LOCK_SELECTED;
tool_button[TOOL_LOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
@ -7602,7 +7608,7 @@ Node3DEditor::Node3DEditor() {
tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KeyModifierMask::CMD | Key::L));
tool_button[TOOL_UNLOCK_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
main_menu_hbox->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
tool_button[TOOL_UNLOCK_SELECTED]->set_flat(true);
button_binds.write[0] = MENU_UNLOCK_SELECTED;
tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
@ -7611,7 +7617,7 @@ Node3DEditor::Node3DEditor() {
tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::L));
tool_button[TOOL_GROUP_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_GROUP_SELECTED]);
main_menu_hbox->add_child(tool_button[TOOL_GROUP_SELECTED]);
tool_button[TOOL_GROUP_SELECTED]->set_flat(true);
button_binds.write[0] = MENU_GROUP_SELECTED;
tool_button[TOOL_GROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
@ -7620,7 +7626,7 @@ Node3DEditor::Node3DEditor() {
tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD | Key::G));
tool_button[TOOL_UNGROUP_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
main_menu_hbox->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
tool_button[TOOL_UNGROUP_SELECTED]->set_flat(true);
button_binds.write[0] = MENU_UNGROUP_SELECTED;
tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
@ -7628,10 +7634,10 @@ Node3DEditor::Node3DEditor() {
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::G));
hbc_menu->add_child(memnew(VSeparator));
main_menu_hbox->add_child(memnew(VSeparator));
tool_option_button[TOOL_OPT_LOCAL_COORDS] = memnew(Button);
hbc_menu->add_child(tool_option_button[TOOL_OPT_LOCAL_COORDS]);
main_menu_hbox->add_child(tool_option_button[TOOL_OPT_LOCAL_COORDS]);
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_toggle_mode(true);
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_flat(true);
button_binds.write[0] = MENU_TOOL_LOCAL_COORDS;
@ -7640,7 +7646,7 @@ Node3DEditor::Node3DEditor() {
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut_context(this);
tool_option_button[TOOL_OPT_USE_SNAP] = memnew(Button);
hbc_menu->add_child(tool_option_button[TOOL_OPT_USE_SNAP]);
main_menu_hbox->add_child(tool_option_button[TOOL_OPT_USE_SNAP]);
tool_option_button[TOOL_OPT_USE_SNAP]->set_toggle_mode(true);
tool_option_button[TOOL_OPT_USE_SNAP]->set_flat(true);
button_binds.write[0] = MENU_TOOL_USE_SNAP;
@ -7648,10 +7654,10 @@ Node3DEditor::Node3DEditor() {
tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut(ED_SHORTCUT("spatial_editor/snap", TTR("Use Snap"), Key::Y));
tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut_context(this);
hbc_menu->add_child(memnew(VSeparator));
main_menu_hbox->add_child(memnew(VSeparator));
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA] = memnew(Button);
hbc_menu->add_child(tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]);
main_menu_hbox->add_child(tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]);
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_toggle_mode(true);
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_flat(true);
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_disabled(true);
@ -7659,7 +7665,7 @@ Node3DEditor::Node3DEditor() {
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled), button_binds);
_update_camera_override_button(false);
hbc_menu->add_child(memnew(VSeparator));
main_menu_hbox->add_child(memnew(VSeparator));
sun_button = memnew(Button);
sun_button->set_tooltip(TTR("Toggle preview sunlight.\nIf a DirectionalLight3D node is added to the scene, preview sunlight is disabled."));
sun_button->set_toggle_mode(true);
@ -7667,7 +7673,7 @@ Node3DEditor::Node3DEditor() {
sun_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), varray(), CONNECT_DEFERRED);
sun_button->set_disabled(true);
hbc_menu->add_child(sun_button);
main_menu_hbox->add_child(sun_button);
environ_button = memnew(Button);
environ_button->set_tooltip(TTR("Toggle preview environment.\nIf a WorldEnvironment node is added to the scene, preview environment is disabled."));
@ -7676,16 +7682,16 @@ Node3DEditor::Node3DEditor() {
environ_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), varray(), CONNECT_DEFERRED);
environ_button->set_disabled(true);
hbc_menu->add_child(environ_button);
main_menu_hbox->add_child(environ_button);
sun_environ_settings = memnew(Button);
sun_environ_settings->set_tooltip(TTR("Edit Sun and Environment settings."));
sun_environ_settings->set_flat(true);
sun_environ_settings->connect("pressed", callable_mp(this, &Node3DEditor::_sun_environ_settings_pressed));
hbc_menu->add_child(sun_environ_settings);
main_menu_hbox->add_child(sun_environ_settings);
hbc_menu->add_child(memnew(VSeparator));
main_menu_hbox->add_child(memnew(VSeparator));
// Drag and drop support;
preview_node = memnew(Node3D);
@ -7719,7 +7725,7 @@ Node3DEditor::Node3DEditor() {
transform_menu->set_text(TTR("Transform"));
transform_menu->set_switch_on_hover(true);
transform_menu->set_shortcut_context(this);
hbc_menu->add_child(transform_menu);
main_menu_hbox->add_child(transform_menu);
p = transform_menu->get_popup();
p->add_shortcut(ED_SHORTCUT("spatial_editor/snap_to_floor", TTR("Snap Object to Floor"), Key::PAGEDOWN), MENU_SNAP_TO_FLOOR);
@ -7735,14 +7741,14 @@ Node3DEditor::Node3DEditor() {
view_menu->set_text(TTR("View"));
view_menu->set_switch_on_hover(true);
view_menu->set_shortcut_context(this);
hbc_menu->add_child(view_menu);
main_menu_hbox->add_child(view_menu);
hbc_menu->add_child(memnew(VSeparator));
main_menu_hbox->add_child(memnew(VSeparator));
context_menu_container = memnew(PanelContainer);
hbc_context_menu = memnew(HBoxContainer);
context_menu_container->add_child(hbc_context_menu);
hbc_menu->add_child(context_menu_container);
context_menu_panel = memnew(PanelContainer);
context_menu_hbox = memnew(HBoxContainer);
context_menu_panel->add_child(context_menu_hbox);
main_flow->add_child(context_menu_panel);
// Get the view menu popup and have it stay open when a checkable item is selected
p = view_menu->get_popup();

View file

@ -664,11 +664,10 @@ private:
void _menu_gizmo_toggled(int p_option);
void _update_camera_override_button(bool p_game_running);
void _update_camera_override_viewport(Object *p_viewport);
HBoxContainer *hbc_menu = nullptr;
// Used for secondary menu items which are displayed depending on the currently selected node
// (such as MeshInstance's "Mesh" menu).
PanelContainer *context_menu_container = nullptr;
HBoxContainer *hbc_context_menu = nullptr;
PanelContainer *context_menu_panel = nullptr;
HBoxContainer *context_menu_hbox = nullptr;
void _generate_selection_boxes();
UndoRedo *undo_redo = nullptr;