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https://github.com/godotengine/godot
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Remove redundant size property from NoiseTexture
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@ -7,7 +7,7 @@ def configure(env):
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def get_doc_classes():
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return [
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"NoiseTexture",
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"SimplexNoise"
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"OpenSimplexNoise"
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]
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def get_doc_path():
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@ -41,8 +41,11 @@
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<member name="seamless" type="bool" setter="set_seamless" getter="get_seamless">
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Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate.
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</member>
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<member name="size" type="Vector2" setter="set_size" getter="get_size">
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Size of the generated texture.
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<member name="width" type="int" setter="set_width" getter="get_width">
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Width of the generated texture.
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</member>
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<member name="height" type="int" setter="set_height" getter="get_height">
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Height of the generated texture.
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</member>
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</members>
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<constants>
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@ -58,7 +58,6 @@ void NoiseTexture::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_width", "width"), &NoiseTexture::set_width);
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ClassDB::bind_method(D_METHOD("set_height", "height"), &NoiseTexture::set_height);
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ClassDB::bind_method(D_METHOD("set_size", "size"), &NoiseTexture::set_size);
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ClassDB::bind_method(D_METHOD("set_noise", "noise"), &NoiseTexture::set_noise);
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ClassDB::bind_method(D_METHOD("get_noise"), &NoiseTexture::get_noise);
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@ -73,7 +72,8 @@ void NoiseTexture::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_generate_texture"), &NoiseTexture::_generate_texture);
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ClassDB::bind_method(D_METHOD("_thread_done", "image"), &NoiseTexture::_thread_done);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_height", "get_height");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "seamless"), "set_seamless", "get_seamless");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normalmap"), "set_as_normalmap", "is_normalmap");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "OpenSimplexNoise"), "set_noise", "get_noise");
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@ -208,17 +208,6 @@ bool NoiseTexture::is_normalmap() {
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return as_normalmap;
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}
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void NoiseTexture::set_size(Vector2 p_size) {
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if (p_size == size) return;
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size = p_size;
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_queue_update();
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}
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Vector2 NoiseTexture::get_size() {
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return size;
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}
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int NoiseTexture::get_width() const {
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return size.x;
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@ -83,9 +83,6 @@ public:
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void set_as_normalmap(bool p_seamless);
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bool is_normalmap();
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void set_size(Vector2 p_size);
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Vector2 get_size();
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int get_width() const;
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int get_height() const;
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