mirror of
https://github.com/godotengine/godot
synced 2024-09-05 05:58:29 +00:00
Merge pull request #90255 from Jabberdrake/bugfix-new
Fix 3d axes flickering in the negative direction when extremely zoomed out
This commit is contained in:
commit
dfcf803724
|
@ -6639,8 +6639,13 @@ void fragment() {
|
|||
|
||||
for (int j = 0; j < 4; j++) {
|
||||
Transform3D t = Transform3D();
|
||||
if (distances[j] > 0.0) {
|
||||
t = t.scaled(axis * distances[j + 1]);
|
||||
t = t.translated(axis * distances[j]);
|
||||
} else {
|
||||
t = t.scaled(axis * distances[j]);
|
||||
t = t.translated(axis * distances[j + 1]);
|
||||
}
|
||||
RenderingServer::get_singleton()->multimesh_instance_set_transform(origin_multimesh, i * 4 + j, t);
|
||||
RenderingServer::get_singleton()->multimesh_instance_set_color(origin_multimesh, i * 4 + j, origin_color);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue