free color and depth texture after check framebuffer complete failed

This commit is contained in:
Qiqi Wu 2023-06-21 16:13:01 +08:00
parent b6ba664830
commit df740f6865

View file

@ -1744,7 +1744,12 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
glDeleteFramebuffers(1, &rt->fbo);
GLES3::Utilities::get_singleton()->texture_free_data(rt->color);
if (rt->overridden.color.is_null()) {
GLES3::Utilities::get_singleton()->texture_free_data(rt->color);
}
if (rt->overridden.depth.is_null()) {
GLES3::Utilities::get_singleton()->texture_free_data(rt->depth);
}
rt->fbo = 0;
rt->size.x = 0;
rt->size.y = 0;