From dde616f01c411a7a185b94e7a9fa255867826a42 Mon Sep 17 00:00:00 2001 From: "Silc Lizard (Tokage) Renew" <61938263+TokageItLab@users.noreply.github.com> Date: Fri, 28 Jun 2024 21:22:11 +0900 Subject: [PATCH] Revert the default InterpolationType with angle property to Linear --- editor/animation_track_editor.cpp | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 8628fd9e112d..a3d0dfb89bb8 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -5084,17 +5084,7 @@ void AnimationTrackEditor::_fetch_value_track_options(const NodePath &p_path, An PropertyInfo h = _find_hint_for_track(animation->get_track_count() - 1, np); animation->remove_track(animation->get_track_count() - 1); // Hack. switch (h.type) { - case Variant::FLOAT: { -#ifdef DISABLE_DEPRECATED - bool is_angle = h.type == Variant::FLOAT && h.hint_string.contains("radians_as_degrees"); -#else - bool is_angle = h.type == Variant::FLOAT && h.hint_string.contains("radians"); -#endif // DISABLE_DEPRECATED - if (is_angle) { - *r_interpolation_type = Animation::INTERPOLATION_LINEAR_ANGLE; - } - [[fallthrough]]; - } + case Variant::FLOAT: case Variant::VECTOR2: case Variant::RECT2: case Variant::VECTOR3: