Add half-pixel offset to lightmapper rasterization.

Add half-pixel offset to lightmapper to fix issues where the ray would be generated from the wrong spot corresponding to the pixel and causing light leaks. Fixes Issue #69126.
This commit is contained in:
Dario 2023-09-18 11:56:04 -03:00
parent e3e2528ba7
commit ddc3126bbf

View file

@ -589,8 +589,12 @@ void LightmapperRD::_raster_geometry(RenderingDevice *rd, Size2i atlas_size, int
raster_push_constant.grid_size[0] = grid_size;
raster_push_constant.grid_size[1] = grid_size;
raster_push_constant.grid_size[2] = grid_size;
raster_push_constant.uv_offset[0] = 0;
raster_push_constant.uv_offset[1] = 0;
// Half pixel offset is required so the rasterizer doesn't output face edges directly aligned into pixels.
// This fixes artifacts where the pixel would be traced from the edge of a face, causing half the rays to
// be outside of the boundaries of the geometry. See <https://github.com/godotengine/godot/issues/69126>.
raster_push_constant.uv_offset[0] = -0.5f / float(atlas_size.x);
raster_push_constant.uv_offset[1] = -0.5f / float(atlas_size.y);
RD::DrawListID draw_list = rd->draw_list_begin(framebuffers[i], RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
//draw opaque
@ -1579,8 +1583,8 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
seams_push_constant.base_index = seam_offset;
rd->draw_list_bind_render_pipeline(draw_list, blendseams_line_raster_pipeline);
seams_push_constant.uv_offset[0] = uv_offsets[0].x / float(atlas_size.width);
seams_push_constant.uv_offset[1] = uv_offsets[0].y / float(atlas_size.height);
seams_push_constant.uv_offset[0] = (uv_offsets[0].x - 0.5f) / float(atlas_size.width);
seams_push_constant.uv_offset[1] = (uv_offsets[0].y - 0.5f) / float(atlas_size.height);
seams_push_constant.blend = uv_offsets[0].z;
rd->draw_list_set_push_constant(draw_list, &seams_push_constant, sizeof(RasterSeamsPushConstant));
@ -1603,8 +1607,8 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
for (int j = 1; j < uv_offset_count; j++) {
seams_push_constant.base_index = seam_offset;
seams_push_constant.uv_offset[0] = uv_offsets[j].x / float(atlas_size.width);
seams_push_constant.uv_offset[1] = uv_offsets[j].y / float(atlas_size.height);
seams_push_constant.uv_offset[0] = (uv_offsets[j].x - 0.5f) / float(atlas_size.width);
seams_push_constant.uv_offset[1] = (uv_offsets[j].y - 0.5f) / float(atlas_size.height);
seams_push_constant.blend = uv_offsets[0].z;
rd->draw_list_set_push_constant(draw_list, &seams_push_constant, sizeof(RasterSeamsPushConstant));