mirror of
https://github.com/godotengine/godot
synced 2024-09-05 05:18:29 +00:00
Fix typo in FinalAction switch
statement in RenderingDevice
This commit is contained in:
parent
c3ed7af123
commit
dd53037f74
|
@ -3646,7 +3646,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
|
|||
} else {
|
||||
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
|
||||
description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
|
||||
// TODO: What does this mean about the next usage (and thus appropriate dependency masks.
|
||||
}
|
||||
} break;
|
||||
|
|
Loading…
Reference in a new issue