Removed redundant abs shader builtin

This commit is contained in:
Chaosus 2018-03-28 12:50:55 +03:00
parent 4a5723f59e
commit d974fa1780

View file

@ -1492,11 +1492,6 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "abs", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID } },
{ "abs", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID } },
{ "abs", TYPE_UINT, { TYPE_UINT, TYPE_VOID } },
{ "abs", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID } },
{ "abs", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID } },
{ "abs", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID } },
{ "sign", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "sign", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "sign", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },