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https://github.com/godotengine/godot
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Fix conversion of hex color strings in project converter
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19890614c6
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d94ad09903
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@ -139,6 +139,9 @@ public:
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LocalVector<RegEx *> color_regexes;
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LocalVector<String> color_renamed;
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RegEx color_hexadecimal_short_constructor = RegEx("Color\\(\"#?([a-fA-F0-9]{1})([a-fA-F0-9]{3})\\b");
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RegEx color_hexadecimal_full_constructor = RegEx("Color\\(\"#?([a-fA-F0-9]{2})([a-fA-F0-9]{6})\\b");
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// Classes.
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LocalVector<RegEx *> class_tscn_regexes;
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LocalVector<RegEx *> class_gd_regexes;
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@ -409,6 +412,8 @@ bool ProjectConverter3To4::convert() {
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rename_common(RenamesMap3To4::theme_override_renames, reg_container.theme_override_regexes, source_lines);
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custom_rename(source_lines, "\\.shader", ".gdshader");
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convert_hexadecimal_colors(source_lines, reg_container);
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} else if (file_name.ends_with(".tscn")) {
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fix_pause_mode(source_lines, reg_container);
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@ -429,6 +434,8 @@ bool ProjectConverter3To4::convert() {
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rename_common(RenamesMap3To4::theme_override_renames, reg_container.theme_override_regexes, source_lines);
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custom_rename(source_lines, "\\.shader", ".gdshader");
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convert_hexadecimal_colors(source_lines, reg_container);
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} else if (file_name.ends_with(".cs")) { // TODO, C# should use different methods.
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rename_classes(source_lines, reg_container); // Using only specialized function.
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rename_common(RenamesMap3To4::csharp_function_renames, reg_container.csharp_function_regexes, source_lines);
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@ -438,6 +445,7 @@ bool ProjectConverter3To4::convert() {
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rename_csharp_functions(source_lines, reg_container);
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rename_csharp_attributes(source_lines, reg_container);
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custom_rename(source_lines, "public class ", "public partial class ");
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convert_hexadecimal_colors(source_lines, reg_container);
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} else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) {
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rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, source_lines);
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} else if (file_name.ends_with("tres")) {
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@ -1004,7 +1012,10 @@ bool ProjectConverter3To4::test_conversion(RegExContainer ®_container) {
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valid = valid && test_conversion_gdscript_builtin("button.pressed=1", "button.button_pressed=1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
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valid = valid && test_conversion_gdscript_builtin("button.pressed SF", "button.pressed SF", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
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valid = valid && test_conversion_with_regex("AAA Color.white AF", "AAA Color.WHITE AF", &ProjectConverter3To4::rename_colors, "custom rename", reg_container);
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valid = valid && test_conversion_with_regex("Color(\"#f47d\")", "Color(\"#47df\")", &ProjectConverter3To4::convert_hexadecimal_colors, "color literals", reg_container);
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valid = valid && test_conversion_with_regex("Color(\"#ff478cbf\")", "Color(\"#478cbfff\")", &ProjectConverter3To4::convert_hexadecimal_colors, "color literals", reg_container);
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valid = valid && test_conversion_with_regex("Color(\"#de32bf\")", "Color(\"#de32bf\")", &ProjectConverter3To4::convert_hexadecimal_colors, "color literals", reg_container);
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valid = valid && test_conversion_with_regex("AAA Color.white AF", "AAA Color.WHITE AF", &ProjectConverter3To4::rename_colors, "color constants", reg_container);
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// Note: Do not change to *scancode*, it is applied before that conversion.
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valid = valid && test_conversion_with_regex("\"device\":-1,\"scancode\":16777231,\"physical_scancode\":16777232", "\"device\":-1,\"scancode\":4194319,\"physical_scancode\":4194320", &ProjectConverter3To4::rename_input_map_scancode, "custom rename", reg_container);
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@ -1458,6 +1469,23 @@ void ProjectConverter3To4::rename_colors(Vector<SourceLine> &source_lines, const
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}
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};
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// Convert hexadecimal colors from ARGB to RGBA
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void ProjectConverter3To4::convert_hexadecimal_colors(Vector<SourceLine> &source_lines, const RegExContainer ®_container) {
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for (SourceLine &source_line : source_lines) {
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if (source_line.is_comment) {
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continue;
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}
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String &line = source_line.line;
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if (uint64_t(line.length()) <= maximum_line_length) {
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if (line.contains("Color(\"")) {
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line = reg_container.color_hexadecimal_short_constructor.sub(line, "Color(\"#$2$1", true);
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line = reg_container.color_hexadecimal_full_constructor.sub(line, "Color(\"#$2$1", true);
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}
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}
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}
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}
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Vector<String> ProjectConverter3To4::check_for_rename_colors(Vector<String> &lines, const RegExContainer ®_container) {
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Vector<String> found_renames;
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@ -75,6 +75,7 @@ class ProjectConverter3To4 {
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void fix_pause_mode(Vector<SourceLine> &source_lines, const RegExContainer ®_container);
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void rename_colors(Vector<SourceLine> &source_lines, const RegExContainer ®_container);
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void convert_hexadecimal_colors(Vector<SourceLine> &source_lines, const RegExContainer ®_container);
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Vector<String> check_for_rename_colors(Vector<String> &lines, const RegExContainer ®_container);
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void rename_classes(Vector<SourceLine> &source_lines, const RegExContainer ®_container);
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