Add useful error msg in GodotSoftBody3D::set_mesh

This commit is contained in:
jsjtxietian 2024-05-14 11:43:09 +08:00
parent bdc0316217
commit d9399f59f5

View file

@ -140,7 +140,12 @@ void GodotSoftBody3D::set_mesh(RID p_mesh) {
Array arrays = RenderingServer::get_singleton()->mesh_surface_get_arrays(soft_mesh, 0);
ERR_FAIL_COND(arrays.is_empty());
bool success = create_from_trimesh(arrays[RenderingServer::ARRAY_INDEX], arrays[RenderingServer::ARRAY_VERTEX]);
const Vector<int> &indices = arrays[RenderingServer::ARRAY_INDEX];
const Vector<Vector3> &vertices = arrays[RenderingServer::ARRAY_VERTEX];
ERR_FAIL_COND_MSG(indices.is_empty(), "Soft body's mesh needs to have indices");
ERR_FAIL_COND_MSG(vertices.is_empty(), "Soft body's mesh needs to have vertices");
bool success = create_from_trimesh(indices, vertices);
if (!success) {
destroy();
}