Fix engine crashing when using Down Arrow selection on Tree with no selection

This commit is contained in:
Sofox 2024-06-14 21:55:01 +01:00
parent 4119fb32cb
commit d86e02580c

View file

@ -3354,15 +3354,16 @@ void Tree::_go_up() {
prev = selected_item->get_prev_visible();
}
int col = MAX(selected_col, 0);
if (select_mode == SELECT_MULTI) {
if (!prev) {
return;
}
select_single_item(prev, get_root(), selected_col);
select_single_item(prev, get_root(), col);
queue_redraw();
} else {
int col = selected_col < 0 ? 0 : selected_col;
while (prev && !prev->cells[col].selectable) {
prev = prev->get_prev_visible();
}
@ -3386,16 +3387,16 @@ void Tree::_go_down() {
next = selected_item->get_next_visible();
}
int col = MAX(selected_col, 0);
if (select_mode == SELECT_MULTI) {
if (!next) {
return;
}
select_single_item(next, get_root(), selected_col);
select_single_item(next, get_root(), col);
queue_redraw();
} else {
int col = selected_col < 0 ? 0 : selected_col;
while (next && !next->cells[col].selectable) {
next = next->get_next_visible();
}
@ -4471,7 +4472,7 @@ TreeItem *Tree::get_last_item() const {
while (last) {
if (last->next) {
last = last->next;
} else if (last->first_child) {
} else if (last->first_child && !last->collapsed) {
last = last->first_child;
} else {
break;