Merge pull request #61486 from jtnicholl/import_script_templates

Add script templates for EditorScenePostImport
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Rémi Verschelde 2022-06-15 21:07:42 +02:00 committed by GitHub
commit d82c227e2b
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# meta-description: Basic import script template
@tool
extends EditorScenePostImport
# Called by the editor when a scene has this script set as the import script in the import tab.
func _post_import(scene: Node) -> Object:
# Modify the contents of the scene upon import. For example, setting up LODs:
# (scene.get_node(^"HighPolyMesh") as MeshInstance3D).draw_distance_end = 5.0
# (scene.get_node(^"LowPolyMesh") as MeshInstance3D).draw_distance_begin = 5.0
return scene # Return the modified root node when you're done.

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# meta-description: Basic import script template (no comments)
@tool
extends EditorScenePostImport
func _post_import(scene: Node) -> Object:
return scene

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// meta-description: Basic import script template
#if TOOLS
using _BINDINGS_NAMESPACE_;
using System;
[Tool]
public partial class _CLASS_ : _BASE_
{
public override Object _PostImport(Node scene)
{
// Modify the contents of the scene upon import. For example, setting up LODs:
// scene.GetNode<MeshInstance3D>("HighPolyMesh").DrawDistanceEnd = 5.0
// scene.GetNode<MeshInstance3D>("LowPolyMesh").DrawDistanceBegin = 5.0
return scene // Return the modified root node when you're done.
}
}
#endif

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// meta-description: Basic import script template (no comments)
#if TOOLS
using _BINDINGS_NAMESPACE_;
using System;
[Tool]
public partial class _CLASS_ : _BASE_
{
public override Object _PostImport(Node scene)
{
return scene
}
}
#endif