We were only getting our available shader features, now we also enabling them

This commit is contained in:
Bastiaan Olij 2022-02-17 00:42:28 +11:00
parent f5b9cbaff6
commit d7465d7c6a
2 changed files with 96 additions and 54 deletions

View file

@ -514,45 +514,62 @@ Error VulkanContext::_check_capabilities() {
subgroup_capabilities.supportedStages = 0;
subgroup_capabilities.supportedOperations = 0;
subgroup_capabilities.quadOperationsInAllStages = false;
shader_capabilities.shader_float16_is_supported = false;
shader_capabilities.shader_int8_is_supported = false;
storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported = false;
storage_buffer_capabilities.uniform_and_storage_buffer_16_bit_access_is_supported = false;
storage_buffer_capabilities.storage_push_constant_16_is_supported = false;
storage_buffer_capabilities.storage_input_output_16 = false;
// check for extended features
PFN_vkGetPhysicalDeviceFeatures2 device_features_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2");
if (device_features_func == nullptr) {
PFN_vkGetPhysicalDeviceFeatures2 vkGetPhysicalDeviceFeatures2_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2");
if (vkGetPhysicalDeviceFeatures2_func == nullptr) {
// In Vulkan 1.0 might be accessible under its original extension name
device_features_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2KHR");
vkGetPhysicalDeviceFeatures2_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2KHR");
}
if (device_features_func != nullptr) {
if (vkGetPhysicalDeviceFeatures2_func != nullptr) {
// check our extended features
VkPhysicalDeviceMultiviewFeatures multiview_features;
multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES;
multiview_features.pNext = nullptr;
VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features = {
/*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR,
/*pNext*/ nullptr,
/*shaderFloat16*/ false,
/*shaderInt8*/ false,
};
VkPhysicalDevice16BitStorageFeaturesKHR storage_feature = {
/*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR,
/*pNext*/ &shader_features,
/*storageBuffer16BitAccess*/ false,
/*uniformAndStorageBuffer16BitAccess*/ false,
/*storagePushConstant16*/ false,
/*storageInputOutput16*/ false,
};
VkPhysicalDeviceMultiviewFeatures multiview_features = {
/*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES,
/*pNext*/ &storage_feature,
/*multiview*/ false,
/*multiviewGeometryShader*/ false,
/*multiviewTessellationShader*/ false,
};
VkPhysicalDeviceFeatures2 device_features;
device_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
device_features.pNext = &multiview_features;
device_features_func(gpu, &device_features);
vkGetPhysicalDeviceFeatures2_func(gpu, &device_features);
multiview_capabilities.is_supported = multiview_features.multiview;
multiview_capabilities.geometry_shader_is_supported = multiview_features.multiviewGeometryShader;
multiview_capabilities.tessellation_shader_is_supported = multiview_features.multiviewTessellationShader;
VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features;
shader_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR;
shader_features.pNext = nullptr;
device_features.pNext = &shader_features;
device_features_func(gpu, &device_features);
shader_capabilities.shader_float16_is_supported = shader_features.shaderFloat16;
shader_capabilities.shader_int8_is_supported = shader_features.shaderInt8;
VkPhysicalDevice16BitStorageFeaturesKHR storage_feature;
storage_feature.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR;
storage_feature.pNext = nullptr;
device_features.pNext = &storage_feature;
device_features_func(gpu, &device_features);
storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported = storage_feature.storageBuffer16BitAccess;
storage_buffer_capabilities.uniform_and_storage_buffer_16_bit_access_is_supported = storage_feature.uniformAndStorageBuffer16BitAccess;
storage_buffer_capabilities.storage_push_constant_16_is_supported = storage_feature.storagePushConstant16;
storage_buffer_capabilities.storage_input_output_16 = storage_feature.storageInputOutput16;
}
// check extended properties
@ -1057,9 +1074,61 @@ Error VulkanContext::_create_device() {
queues[0].pQueuePriorities = queue_priorities;
queues[0].flags = 0;
// Before we retrieved what is supported, here we tell Vulkan we want to enable these features using the same structs.
void *nextptr = nullptr;
VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features = {
/*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR,
/*pNext*/ nextptr,
/*shaderFloat16*/ shader_capabilities.shader_float16_is_supported,
/*shaderInt8*/ shader_capabilities.shader_int8_is_supported,
};
nextptr = &shader_features;
VkPhysicalDeviceVulkan11Features vulkan11features;
VkPhysicalDevice16BitStorageFeaturesKHR storage_feature;
VkPhysicalDeviceMultiviewFeatures multiview_features;
if (vulkan_major > 1 || vulkan_minor >= 2) {
// In Vulkan 1.2 and newer we use a newer struct to enable various features
vulkan11features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
vulkan11features.pNext = nextptr;
vulkan11features.storageBuffer16BitAccess = storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported;
vulkan11features.uniformAndStorageBuffer16BitAccess = storage_buffer_capabilities.uniform_and_storage_buffer_16_bit_access_is_supported;
vulkan11features.storagePushConstant16 = storage_buffer_capabilities.storage_push_constant_16_is_supported;
vulkan11features.storageInputOutput16 = storage_buffer_capabilities.storage_input_output_16;
vulkan11features.multiview = multiview_capabilities.is_supported;
vulkan11features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported;
vulkan11features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported;
vulkan11features.variablePointersStorageBuffer = 0;
vulkan11features.variablePointers = 0;
vulkan11features.protectedMemory = 0;
vulkan11features.samplerYcbcrConversion = 0;
vulkan11features.shaderDrawParameters = 0;
nextptr = &vulkan11features;
} else {
// On Vulkan 1.0 and 1.1 we use our older structs to initialise these features
storage_feature.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR;
storage_feature.pNext = nextptr;
storage_feature.storageBuffer16BitAccess = storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported;
storage_feature.uniformAndStorageBuffer16BitAccess = storage_buffer_capabilities.uniform_and_storage_buffer_16_bit_access_is_supported;
storage_feature.storagePushConstant16 = storage_buffer_capabilities.storage_push_constant_16_is_supported;
storage_feature.storageInputOutput16 = storage_buffer_capabilities.storage_input_output_16;
nextptr = &storage_feature;
if (vulkan_major == 1 && vulkan_minor == 1) {
multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES;
multiview_features.pNext = nextptr;
multiview_features.multiview = multiview_capabilities.is_supported;
multiview_features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported;
multiview_features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported;
nextptr = &multiview_features;
}
}
VkDeviceCreateInfo sdevice = {
/*sType*/ VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
/*pNext*/ nullptr,
/*pNext*/ nextptr,
/*flags*/ 0,
/*queueCreateInfoCount*/ 1,
/*pQueueCreateInfos*/ queues,
@ -1068,7 +1137,6 @@ Error VulkanContext::_create_device() {
/*enabledExtensionCount*/ enabled_extension_count,
/*ppEnabledExtensionNames*/ (const char *const *)extension_names,
/*pEnabledFeatures*/ &physical_device_features, // If specific features are required, pass them in here
};
if (separate_present_queue) {
queues[1].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
@ -1080,36 +1148,6 @@ Error VulkanContext::_create_device() {
sdevice.queueCreateInfoCount = 2;
}
VkPhysicalDeviceVulkan11Features vulkan11features;
VkPhysicalDeviceMultiviewFeatures multiview_features;
if (vulkan_major > 1 || vulkan_minor >= 2) {
vulkan11features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
vulkan11features.pNext = nullptr;
// !BAS! Need to figure out which ones of these we want enabled...
vulkan11features.storageBuffer16BitAccess = 0;
vulkan11features.uniformAndStorageBuffer16BitAccess = 0;
vulkan11features.storagePushConstant16 = 0;
vulkan11features.storageInputOutput16 = 0;
vulkan11features.multiview = multiview_capabilities.is_supported;
vulkan11features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported;
vulkan11features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported;
vulkan11features.variablePointersStorageBuffer = 0;
vulkan11features.variablePointers = 0;
vulkan11features.protectedMemory = 0;
vulkan11features.samplerYcbcrConversion = 0;
vulkan11features.shaderDrawParameters = 0;
sdevice.pNext = &vulkan11features;
} else if (vulkan_major == 1 && vulkan_minor == 1) {
multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES;
multiview_features.pNext = nullptr;
multiview_features.multiview = multiview_capabilities.is_supported;
multiview_features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported;
multiview_features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported;
sdevice.pNext = &multiview_features;
}
err = vkCreateDevice(gpu, &sdevice, nullptr, &device);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);

View file

@ -69,10 +69,14 @@ public:
struct ShaderCapabilities {
bool shader_float16_is_supported;
bool shader_int8_is_supported;
};
struct StorageBufferCapabilities {
bool storage_buffer_16_bit_access_is_supported;
bool uniform_and_storage_buffer_16_bit_access_is_supported;
bool storage_push_constant_16_is_supported;
bool storage_input_output_16;
};
private: