FBX: Fix first bone getting unnecessary '_1' suffix

Fixes #43820.

Co-authored-by: Gordon MacPherson <gordon@gordonite.tech>
This commit is contained in:
Rémi Verschelde 2021-03-29 17:24:59 +02:00
parent c6ff6707a4
commit d71eed2865
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@ -69,7 +69,7 @@ void FBXSkeleton::init_skeleton(const ImportState &state) {
// Make sure the bone name is unique.
const String bone_name = bone->bone_name;
int same_name_count = 0;
for (int y = x; y < skeleton_bone_count; y++) {
for (int y = x + 1; y < skeleton_bone_count; y++) {
Ref<FBXBone> other_bone = skeleton_bones[y];
if (other_bone.is_valid()) {
if (other_bone->bone_name == bone_name) {