Remove engine version from visual shader

This commit is contained in:
Yuri Rubinsky 2022-06-10 13:17:16 +03:00
parent cb7d5723b4
commit d6622330d7
5 changed files with 0 additions and 120 deletions

View file

@ -166,10 +166,6 @@
</method>
</methods>
<members>
<member name="engine_version" type="Dictionary" setter="set_engine_version" getter="get_engine_version" default="{}">
The Godot version this [VisualShader] was designed for, in the form of a [Dictionary] with [code]major[/code] and [code]minor[/code] keys with integer values. Example: [code]{"major": 4, "minor": 0}[/code]
This is used by the editor to convert visual shaders from older Godot versions.
</member>
<member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2(0, 0)">
The offset vector of the whole graph.
</member>

View file

@ -1102,27 +1102,6 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
if (!visual_shader->is_connected("changed", ce)) {
visual_shader->connect("changed", ce);
}
#ifndef DISABLE_DEPRECATED
Dictionary engine_version = Engine::get_singleton()->get_version_info();
static Array components;
if (components.is_empty()) {
components.push_back("major");
components.push_back("minor");
}
const Dictionary vs_version = visual_shader->get_engine_version();
if (!vs_version.has_all(components)) {
visual_shader->update_engine_version(engine_version);
print_line(vformat(TTR("The shader (\"%s\") has been updated to correspond Godot %s.%s version."), visual_shader->get_path(), engine_version["major"], engine_version["minor"]));
} else {
for (int i = 0; i < components.size(); i++) {
if (vs_version[components[i]] != engine_version[components[i]]) {
visual_shader->update_engine_version(engine_version);
print_line(vformat(TTR("The shader (\"%s\") has been updated to correspond Godot %s.%s version."), visual_shader->get_path(), engine_version["major"], engine_version["minor"]));
break;
}
}
}
#endif
visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE);
_set_mode(visual_shader->get_mode());
} else {

View file

@ -184,7 +184,6 @@ void ShaderCreateDialog::_create_new() {
Ref<VisualShader> visual_shader;
visual_shader.instantiate();
shader = visual_shader;
visual_shader->set_engine_version(Engine::get_singleton()->get_version_info());
visual_shader->set_mode(Shader::Mode(current_mode));
}

View file

@ -712,86 +712,6 @@ VisualShader::VaryingType VisualShader::get_varying_type(const String &p_name) {
return varyings[p_name].type;
}
void VisualShader::set_engine_version(const Dictionary &p_engine_version) {
ERR_FAIL_COND(!p_engine_version.has("major"));
ERR_FAIL_COND(!p_engine_version.has("minor"));
engine_version["major"] = p_engine_version["major"];
engine_version["minor"] = p_engine_version["minor"];
}
Dictionary VisualShader::get_engine_version() const {
return engine_version;
}
#ifndef DISABLE_DEPRECATED
void VisualShader::update_engine_version(const Dictionary &p_new_version) {
if (engine_version.is_empty()) { // before 4.0
for (int i = 0; i < TYPE_MAX; i++) {
for (KeyValue<int, Node> &E : graph[i].nodes) {
Ref<VisualShaderNodeInput> input = Object::cast_to<VisualShaderNodeInput>(E.value.node.ptr());
if (input.is_valid()) {
if (input->get_input_name() == "side") {
input->set_input_name("front_facing");
}
}
Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(E.value.node.ptr());
if (expression.is_valid()) {
for (int j = 0; j < expression->get_input_port_count(); j++) {
int type = expression->get_input_port_type(j);
if (type > 0) { // + PORT_TYPE_SCALAR_INT + PORT_TYPE_VECTOR_2D
type += 2;
}
expression->set_input_port_type(j, type);
}
for (int j = 0; j < expression->get_output_port_count(); j++) {
int type = expression->get_output_port_type(j);
if (type > 0) { // + PORT_TYPE_SCALAR_INT + PORT_TYPE_VECTOR_2D
type += 2;
}
expression->set_output_port_type(j, type);
}
}
Ref<VisualShaderNodeStep> step = Object::cast_to<VisualShaderNodeStep>(E.value.node.ptr());
if (step.is_valid()) {
int op_type = int(step->get_op_type());
if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR
op_type += 2;
}
step->set_op_type(VisualShaderNodeStep::OpType(op_type));
}
Ref<VisualShaderNodeSmoothStep> sstep = Object::cast_to<VisualShaderNodeSmoothStep>(E.value.node.ptr());
if (sstep.is_valid()) {
int op_type = int(sstep->get_op_type());
if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR
op_type += 2;
}
sstep->set_op_type(VisualShaderNodeSmoothStep::OpType(op_type));
}
Ref<VisualShaderNodeMix> mix = Object::cast_to<VisualShaderNodeMix>(E.value.node.ptr());
if (mix.is_valid()) {
int op_type = int(mix->get_op_type());
if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR
op_type += 2;
}
mix->set_op_type(VisualShaderNodeMix::OpType(op_type));
}
Ref<VisualShaderNodeCompare> compare = Object::cast_to<VisualShaderNodeCompare>(E.value.node.ptr());
if (compare.is_valid()) {
int ctype = int(compare->get_comparison_type());
if (int(ctype) > 0) { // + CTYPE_SCALAR_INT + CTYPE_VECTOR_2D
ctype += 2;
}
compare->set_comparison_type(VisualShaderNodeCompare::ComparisonType(ctype));
}
}
}
}
set_engine_version(p_new_version);
}
#endif /* DISABLE_DEPRECATED */
void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, const Vector2 &p_position, int p_id) {
ERR_FAIL_COND(p_node.is_null());
ERR_FAIL_COND(p_id < 2);
@ -2628,9 +2548,6 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_node_connections", "type"), &VisualShader::_get_node_connections);
ClassDB::bind_method(D_METHOD("set_engine_version", "version"), &VisualShader::set_engine_version);
ClassDB::bind_method(D_METHOD("get_engine_version"), &VisualShader::get_engine_version);
ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &VisualShader::set_graph_offset);
ClassDB::bind_method(D_METHOD("get_graph_offset"), &VisualShader::get_graph_offset);
@ -2641,7 +2558,6 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_shader"), &VisualShader::_update_shader);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_graph_offset", "get_graph_offset");
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "engine_version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_engine_version", "get_engine_version");
ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs.

View file

@ -44,8 +44,6 @@ class VisualShader : public Shader {
friend class VisualShaderNodeVersionChecker;
Dictionary engine_version;
public:
enum Type {
TYPE_VERTEX,
@ -177,14 +175,6 @@ public: // internal methods
void set_shader_type(Type p_type);
Type get_shader_type() const;
public:
void set_engine_version(const Dictionary &p_version);
Dictionary get_engine_version() const;
#ifndef DISABLE_DEPRECATED
void update_engine_version(const Dictionary &p_new_version);
#endif /* DISABLE_DEPRECATED */
enum {
NODE_ID_INVALID = -1,
NODE_ID_OUTPUT = 0,