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Merge pull request #89261 from paulloz/core/fix-script-reloading-outside-script-editor

Fix how scripts reload outside of ScriptEditor
This commit is contained in:
Rémi Verschelde 2024-03-24 01:15:23 +01:00
commit d5f944ff10
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GPG Key ID: C3336907360768E1
3 changed files with 22 additions and 0 deletions

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@ -214,6 +214,7 @@ Error Resource::copy_from(const Ref<Resource> &p_resource) {
}
return OK;
}
void Resource::reload_from_file() {
String path = get_path();
if (!path.is_resource_file()) {

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@ -34,6 +34,7 @@
#include "core/core_string_names.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
#include "core/io/resource_loader.h"
#include <stdint.h>
@ -170,6 +171,24 @@ void Script::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "source_code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_source_code", "get_source_code");
}
void Script::reload_from_file() {
#ifdef TOOLS_ENABLED
// Replicates how the ScriptEditor reloads script resources, which generally handles it.
// However, when scripts are to be reloaded but aren't open in the internal editor, we go through here instead.
const Ref<Script> rel = ResourceLoader::load(ResourceLoader::path_remap(get_path()), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
if (rel.is_null()) {
return;
}
set_source_code(rel->get_source_code());
set_last_modified_time(rel->get_last_modified_time());
reload();
#else
Resource::reload_from_file();
#endif
}
void ScriptServer::set_scripting_enabled(bool p_enabled) {
scripting_enabled = p_enabled;
}

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@ -125,6 +125,8 @@ protected:
Dictionary _get_script_constant_map();
public:
virtual void reload_from_file() override;
virtual bool can_instantiate() const = 0;
virtual Ref<Script> get_base_script() const = 0; //for script inheritance