Improve HiDPI handling, fix incorrect window viewport clipping.

This commit is contained in:
bruvzg 2019-10-14 11:30:27 +03:00
parent 561b431d85
commit d5df1b651c
2 changed files with 7 additions and 1 deletions

View file

@ -5277,7 +5277,7 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(in
scissor.offset.x = 0;
scissor.offset.y = 0;
scissor.extent.width = size_x;
scissor.extent.height = size_x;
scissor.extent.height = size_y;
vkCmdSetScissor(command_buffer, 0, 1, &scissor);

View file

@ -345,6 +345,12 @@ static NSCursor *cursorFromSelector(SEL selector, SEL fallback = nil) {
OS_OSX::singleton->window_size.width = fbRect.size.width * newDisplayScale;
OS_OSX::singleton->window_size.height = fbRect.size.height * newDisplayScale;
#if defined(VULKAN_ENABLED)
if (OS_OSX::singleton->video_driver_index == OS::VIDEO_DRIVER_VULKAN) {
CALayer* layer = [OS_OSX::singleton->window_view layer];
layer.contentsScale = OS_OSX::singleton->_display_scale();
}
#endif
//Update context
if (OS_OSX::singleton->main_loop) {
//Force window resize event