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https://github.com/godotengine/godot
synced 2024-09-16 01:30:26 +00:00
Use rectangle size instead of extents for Shape dimensions
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@ -13,8 +13,8 @@
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<methods>
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</methods>
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<members>
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<member name="extents" type="Vector2" setter="set_extents" getter="get_extents" default="Vector2( 10, 10 )">
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The rectangle's half extents. The width and height of this shape is twice the half extents.
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<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 20, 20 )">
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The rectangle's width and height.
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</member>
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</members>
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<constants>
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@ -98,7 +98,7 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const {
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Ref<RectangleShape2D> rect = node->get_shape();
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if (idx < 3) {
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return rect->get_extents().abs();
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return rect->get_size().abs();
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}
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} break;
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@ -179,13 +179,13 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
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if (idx < 3) {
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Ref<RectangleShape2D> rect = node->get_shape();
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Vector2 extents = rect->get_extents();
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Vector2 size = rect->get_size();
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if (idx == 2) {
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extents = p_point;
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size = p_point * 2;
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} else {
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extents[idx] = p_point[idx];
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size[idx] = p_point[idx] * 2;
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}
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rect->set_extents(extents.abs());
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rect->set_size(size.abs());
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canvas_item_editor->update_viewport();
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}
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@ -279,9 +279,9 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
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case RECTANGLE_SHAPE: {
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Ref<RectangleShape2D> rect = node->get_shape();
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undo_redo->add_do_method(rect.ptr(), "set_extents", rect->get_extents());
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undo_redo->add_do_method(rect.ptr(), "set_size", rect->get_size());
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(rect.ptr(), "set_extents", p_org);
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undo_redo->add_undo_method(rect.ptr(), "set_size", p_org);
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undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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} break;
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@ -493,7 +493,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
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Ref<RectangleShape2D> shape = node->get_shape();
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handles.resize(3);
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Vector2 ext = shape->get_extents();
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Vector2 ext = shape->get_size() / 2;
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handles.write[0] = Point2(ext.x, 0);
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handles.write[1] = Point2(0, ext.y);
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handles.write[2] = Point2(ext.x, ext.y);
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@ -405,5 +405,5 @@ TouchScreenButton::TouchScreenButton() {
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shape_centered = true;
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shape_visible = true;
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unit_rect = Ref<RectangleShape2D>(memnew(RectangleShape2D));
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unit_rect->set_extents(Vector2(0.5, 0.5));
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unit_rect->set_size(Vector2(1, 1));
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}
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@ -33,40 +33,40 @@
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#include "servers/physics_server_2d.h"
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#include "servers/rendering_server.h"
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void RectangleShape2D::_update_shape() {
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PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), extents);
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PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size / 2);
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emit_changed();
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}
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void RectangleShape2D::set_extents(const Vector2 &p_extents) {
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extents = p_extents;
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void RectangleShape2D::set_size(const Vector2 &p_size) {
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size = p_size;
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_update_shape();
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}
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Vector2 RectangleShape2D::get_extents() const {
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return extents;
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Vector2 RectangleShape2D::get_size() const {
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return size;
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}
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void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_color);
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RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size / 2, size), p_color);
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}
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Rect2 RectangleShape2D::get_rect() const {
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return Rect2(-extents, extents * 2.0);
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return Rect2(-size / 2, size);
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}
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real_t RectangleShape2D::get_enclosing_radius() const {
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return extents.length();
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return size.length() / 2;
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}
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void RectangleShape2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_extents", "extents"), &RectangleShape2D::set_extents);
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ClassDB::bind_method(D_METHOD("get_extents"), &RectangleShape2D::get_extents);
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ClassDB::bind_method(D_METHOD("set_size", "size"), &RectangleShape2D::set_size);
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ClassDB::bind_method(D_METHOD("get_size"), &RectangleShape2D::get_size);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
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}
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RectangleShape2D::RectangleShape2D() :
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Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) {
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extents = Vector2(10, 10);
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size = Vector2(20, 20);
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_update_shape();
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}
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@ -36,15 +36,15 @@
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class RectangleShape2D : public Shape2D {
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GDCLASS(RectangleShape2D, Shape2D);
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Vector2 extents;
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Vector2 size;
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void _update_shape();
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protected:
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static void _bind_methods();
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public:
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void set_extents(const Vector2 &p_extents);
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Vector2 get_extents() const;
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void set_size(const Vector2 &p_size);
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Vector2 get_size() const;
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virtual void draw(const RID &p_to_rid, const Color &p_color) override;
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virtual Rect2 get_rect() const override;
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