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Tweak the Viewport configuration warning to mention 2×2 size requirement
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@ -25,7 +25,7 @@
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The update mode when the sub-viewport is used as a render target.
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</member>
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<member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i(512, 512)">
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The width and height of the sub-viewport.
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The width and height of the sub-viewport. Must be set to a value greater than or equal to 2 pixels on both dimensions. Otherwise, nothing will be displayed.
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</member>
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<member name="size_2d_override" type="Vector2i" setter="set_size_2d_override" getter="get_size_2d_override" default="Vector2i(0, 0)">
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The 2D size override of the sub-viewport. If either the width or height is [code]0[/code], the override is disabled.
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@ -821,6 +821,7 @@ void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override,
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RS::get_singleton()->viewport_set_size(viewport, 0, 0);
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}
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_update_global_transform();
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update_configuration_warnings();
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update_canvas_items();
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@ -2821,8 +2822,8 @@ Variant Viewport::gui_get_drag_data() const {
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TypedArray<String> Viewport::get_configuration_warnings() const {
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TypedArray<String> warnings = Node::get_configuration_warnings();
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if (size.x == 0 || size.y == 0) {
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warnings.push_back(RTR("Viewport size must be greater than 0 to render anything."));
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if (size.x <= 1 || size.y <= 1) {
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warnings.push_back(RTR("The Viewport size must be greater than or equal to 2 pixels on both dimensions to render anything."));
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}
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return warnings;
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}
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