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https://github.com/godotengine/godot
synced 2024-09-05 05:18:29 +00:00
Direct3D 12: Enhance management of texture data life cycle
This commit is contained in:
parent
6f805dee2a
commit
d47021ac6c
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@ -697,10 +697,6 @@ void RenderingDeviceDriverD3D12::_resource_transition_batch(ResourceInfo *p_reso
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}
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}
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if (p_new_state == D3D12_RESOURCE_STATE_UNORDERED_ACCESS) {
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res_states->last_batch_transitioned_to_uav = res_barriers_batch;
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}
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#ifdef DEBUG_COUNT_BARRIERS
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frame_barriers_cpu_time += OS::get_singleton()->get_ticks_usec() - start;
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#endif
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@ -1416,6 +1412,9 @@ RDD::TextureID RenderingDeviceDriverD3D12::texture_create(const TextureFormat &p
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tex_info->aliasing_hack.owner_info.aliases.insert(aliases[i].first, aliases[i].second);
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}
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}
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if ((p_format.usage_bits & (TEXTURE_USAGE_STORAGE_BIT | TEXTURE_USAGE_COLOR_ATTACHMENT_BIT))) {
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textures_pending_clear.add(&tex_info->pending_clear);
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}
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return TextureID(tex_info);
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}
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@ -1510,27 +1509,28 @@ RDD::TextureID RenderingDeviceDriverD3D12::texture_create_shared_from_slice(Text
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}
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// Complete description with slicing.
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// (Leveraging aliasing in members of the union as much as possible.)
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srv_desc.Texture1D.MostDetailedMip = p_mipmap;
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srv_desc.Texture1D.MipLevels = 1;
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uav_desc.Texture1D.MipSlice = p_mipmap;
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switch (p_slice_type) {
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case TEXTURE_SLICE_2D: {
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if (srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURE2D && p_layer == 0) {
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srv_desc.Texture2D.MostDetailedMip = p_mipmap;
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srv_desc.Texture2D.MipLevels = p_mipmaps;
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DEV_ASSERT(uav_desc.ViewDimension == D3D12_UAV_DIMENSION_TEXTURE2D);
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uav_desc.Texture1D.MipSlice = p_mipmap;
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} else if (srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURE2DMS && p_layer == 0) {
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DEV_ASSERT(uav_desc.ViewDimension == D3D12_UAV_DIMENSION_UNKNOWN);
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} else if ((srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURE2DARRAY || (srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURE2D && p_layer)) || srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBE || srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBEARRAY) {
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srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
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srv_desc.Texture2DArray.MostDetailedMip = p_mipmap;
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srv_desc.Texture2DArray.MipLevels = p_mipmaps;
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srv_desc.Texture2DArray.FirstArraySlice = p_layer;
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srv_desc.Texture2DArray.ArraySize = 1;
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srv_desc.Texture2DArray.PlaneSlice = 0;
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srv_desc.Texture2DArray.ResourceMinLODClamp = 0.0f;
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uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY;
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uav_desc.Texture2DArray.MipSlice = p_mipmap;
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uav_desc.Texture2DArray.FirstArraySlice = p_layer;
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uav_desc.Texture2DArray.ArraySize = 1;
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uav_desc.Texture2DArray.PlaneSlice = 0;
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@ -1548,17 +1548,17 @@ RDD::TextureID RenderingDeviceDriverD3D12::texture_create_shared_from_slice(Text
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if (srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBE || p_layer == 0) {
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srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
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srv_desc.TextureCube.MostDetailedMip = p_mipmap;
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srv_desc.TextureCube.MipLevels = 1;
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srv_desc.TextureCube.MipLevels = p_mipmaps;
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DEV_ASSERT(uav_desc.ViewDimension == D3D12_UAV_DIMENSION_TEXTURE2DARRAY);
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uav_desc.Texture2DArray.MipSlice = p_mipmap;
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uav_desc.Texture2DArray.FirstArraySlice = 0;
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uav_desc.Texture2DArray.FirstArraySlice = p_layer;
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uav_desc.Texture2DArray.ArraySize = 6;
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uav_desc.Texture2DArray.PlaneSlice = 0;
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} else if (srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBEARRAY || p_layer != 0) {
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srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBEARRAY;
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srv_desc.TextureCubeArray.MostDetailedMip = p_mipmap;
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srv_desc.TextureCubeArray.MipLevels = 1;
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srv_desc.TextureCubeArray.MipLevels = p_mipmaps;
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srv_desc.TextureCubeArray.First2DArrayFace = p_layer;
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srv_desc.TextureCubeArray.NumCubes = 1;
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srv_desc.TextureCubeArray.ResourceMinLODClamp = 0.0f;
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@ -1574,16 +1574,22 @@ RDD::TextureID RenderingDeviceDriverD3D12::texture_create_shared_from_slice(Text
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} break;
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case TEXTURE_SLICE_3D: {
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DEV_ASSERT(srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURE3D);
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srv_desc.Texture3D.MostDetailedMip = p_mipmap;
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srv_desc.Texture3D.MipLevels = p_mipmaps;
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DEV_ASSERT(uav_desc.ViewDimension == D3D12_UAV_DIMENSION_TEXTURE3D);
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uav_desc.Texture3D.MipSlice = p_mipmap;
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uav_desc.Texture3D.WSize = -1;
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} break;
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case TEXTURE_SLICE_2D_ARRAY: {
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DEV_ASSERT(srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURE2DARRAY);
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srv_desc.Texture2DArray.MostDetailedMip = p_mipmap;
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srv_desc.Texture2DArray.MipLevels = p_mipmaps;
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srv_desc.Texture2DArray.FirstArraySlice = p_layer;
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srv_desc.Texture2DArray.ArraySize = p_layers;
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DEV_ASSERT(uav_desc.ViewDimension == D3D12_UAV_DIMENSION_TEXTURE2DARRAY);
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uav_desc.Texture2DArray.MipSlice = p_mipmap;
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uav_desc.Texture2DArray.FirstArraySlice = p_layer;
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uav_desc.Texture2DArray.ArraySize = p_layers;
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} break;
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@ -2356,6 +2362,14 @@ D3D12_RENDER_TARGET_VIEW_DESC RenderingDeviceDriverD3D12::_make_rtv_for_texture(
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rtv_desc.Texture3D.FirstWSlice = 0;
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rtv_desc.Texture3D.WSize = -1;
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} break;
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case D3D12_SRV_DIMENSION_TEXTURECUBE:
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case D3D12_SRV_DIMENSION_TEXTURECUBEARRAY: {
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rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DARRAY;
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rtv_desc.Texture2DArray.MipSlice = (p_add_bases ? p_texture_info->base_mip : 0) + p_mipmap_offset;
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rtv_desc.Texture2DArray.FirstArraySlice = (p_add_bases ? p_texture_info->base_layer : 0) + p_layer_offset;
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rtv_desc.Texture2DArray.ArraySize = p_layers == UINT32_MAX ? p_texture_info->layers : p_layers;
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rtv_desc.Texture2DArray.PlaneSlice = 0;
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} break;
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default: {
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DEV_ASSERT(false);
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}
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@ -2364,6 +2378,36 @@ D3D12_RENDER_TARGET_VIEW_DESC RenderingDeviceDriverD3D12::_make_rtv_for_texture(
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return rtv_desc;
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}
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D3D12_UNORDERED_ACCESS_VIEW_DESC RenderingDeviceDriverD3D12::_make_ranged_uav_for_texture(const TextureInfo *p_texture_info, uint32_t p_mipmap_offset, uint32_t p_layer_offset, uint32_t p_layers, bool p_add_bases) {
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D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = p_texture_info->aliasing_hack.main_uav_desc;
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uint32_t mip = (p_add_bases ? p_texture_info->base_mip : 0) + p_mipmap_offset;
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switch (p_texture_info->view_descs.uav.ViewDimension) {
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case D3D12_UAV_DIMENSION_TEXTURE1D: {
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uav_desc.Texture1DArray.MipSlice = mip;
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} break;
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case D3D12_UAV_DIMENSION_TEXTURE1DARRAY: {
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uav_desc.Texture1DArray.MipSlice = mip;
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uav_desc.Texture1DArray.FirstArraySlice = mip;
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uav_desc.Texture1DArray.ArraySize = p_layers;
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} break;
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case D3D12_UAV_DIMENSION_TEXTURE2D: {
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uav_desc.Texture2D.MipSlice = mip;
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} break;
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case D3D12_UAV_DIMENSION_TEXTURE2DARRAY: {
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uav_desc.Texture2DArray.MipSlice = mip;
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uav_desc.Texture2DArray.FirstArraySlice = (p_add_bases ? p_texture_info->base_layer : 0) + p_layer_offset;
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uav_desc.Texture2DArray.ArraySize = p_layers;
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} break;
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case D3D12_UAV_DIMENSION_TEXTURE3D: {
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uav_desc.Texture3D.MipSlice = mip;
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uav_desc.Texture3D.WSize >>= p_mipmap_offset;
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} break;
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}
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return uav_desc;
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}
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D3D12_DEPTH_STENCIL_VIEW_DESC RenderingDeviceDriverD3D12::_make_dsv_for_texture(const TextureInfo *p_texture_info) {
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D3D12_DEPTH_STENCIL_VIEW_DESC dsv_desc = {};
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dsv_desc.Format = RD_TO_D3D12_FORMAT[p_texture_info->format].dsv_format;
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@ -3786,6 +3830,21 @@ void RenderingDeviceDriverD3D12::uniform_set_free(UniformSetID p_uniform_set) {
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// ----- COMMANDS -----
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void RenderingDeviceDriverD3D12::command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) {
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// Perform pending blackouts.
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{
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SelfList<TextureInfo> *E = textures_pending_clear.first();
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while (E) {
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TextureSubresourceRange subresources;
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subresources.layer_count = E->self()->layers;
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subresources.mipmap_count = E->self()->mipmaps;
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command_clear_color_texture(p_cmd_buffer, TextureID(E->self()), TEXTURE_LAYOUT_GENERAL, Color(), subresources);
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SelfList<TextureInfo> *next = E->next();
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E->remove_from_list();
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E = next;
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}
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}
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const UniformSetInfo *uniform_set_info = (const UniformSetInfo *)p_uniform_set.id;
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const ShaderInfo *shader_info_in = (const ShaderInfo *)p_shader.id;
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const ShaderInfo::UniformSet &shader_set = shader_info_in->sets[p_set_index];
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@ -4319,12 +4378,27 @@ void RenderingDeviceDriverD3D12::command_resolve_texture(CommandBufferID p_cmd_b
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void RenderingDeviceDriverD3D12::command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) {
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const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
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TextureInfo *tex_info = (TextureInfo *)p_texture.id;
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ID3D12Resource *res_to_clear = tex_info->main_texture ? tex_info->main_texture : tex_info->resource;
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auto _transition_subresources = [&](D3D12_RESOURCE_STATES p_new_state) {
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for (uint32_t i = 0; i < p_subresources.layer_count; i++) {
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for (uint32_t j = 0; j < p_subresources.mipmap_count; j++) {
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UINT subresource = D3D12CalcSubresource(
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p_subresources.base_mipmap + j,
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p_subresources.base_layer + i,
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0,
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tex_info->desc.MipLevels,
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tex_info->desc.ArraySize());
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_resource_transition_batch(tex_info, subresource, 1, p_new_state, tex_info->main_texture);
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}
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}
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_resource_transitions_flush(cmd_buf_info->cmd_list.Get());
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};
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if ((tex_info->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET)) {
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// Clear via RTV.
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if (frames[frame_idx].desc_heap_walkers.rtv.is_at_eof()) {
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if (frames[frame_idx].desc_heap_walkers.rtv.get_free_handles() < p_subresources.mipmap_count) {
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if (!frames[frame_idx].desc_heaps_exhausted_reported.rtv) {
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frames[frame_idx].desc_heaps_exhausted_reported.rtv = true;
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ERR_FAIL_MSG(
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@ -4335,37 +4409,29 @@ void RenderingDeviceDriverD3D12::command_clear_color_texture(CommandBufferID p_c
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}
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}
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D3D12_RENDER_TARGET_VIEW_DESC rtv_desc = _make_rtv_for_texture(tex_info, p_subresources.base_mipmap, p_subresources.base_layer, p_subresources.layer_count, false);
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rtv_desc.Format = tex_info->aliasing_hack.main_uav_desc.Format;
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for (uint32_t i = 0; i < p_subresources.layer_count; i++) {
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for (uint32_t j = 0; j < p_subresources.mipmap_count; j++) {
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UINT subresource = D3D12CalcSubresource(
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p_subresources.base_mipmap + j,
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p_subresources.base_layer + i,
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0,
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tex_info->desc.MipLevels,
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tex_info->desc.ArraySize());
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_resource_transition_batch(tex_info, subresource, 1, D3D12_RESOURCE_STATE_RENDER_TARGET, tex_info->main_texture);
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}
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}
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_resource_transitions_flush(cmd_buf_info->cmd_list.Get());
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_transition_subresources(D3D12_RESOURCE_STATE_RENDER_TARGET);
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for (uint32_t i = 0; i < p_subresources.mipmap_count; i++) {
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D3D12_RENDER_TARGET_VIEW_DESC rtv_desc = _make_rtv_for_texture(tex_info, p_subresources.base_mipmap + i, p_subresources.base_layer, p_subresources.layer_count, false);
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rtv_desc.Format = tex_info->view_descs.uav.Format;
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device->CreateRenderTargetView(
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res_to_clear,
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&rtv_desc,
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frames[frame_idx].desc_heap_walkers.rtv.get_curr_cpu_handle());
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cmd_buf_info->cmd_list->ClearRenderTargetView(
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frames[frame_idx].desc_heap_walkers.rtv.get_curr_cpu_handle(),
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p_color.components,
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0,
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nullptr);
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frames[frame_idx].desc_heap_walkers.rtv.advance();
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}
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} else {
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// Clear via UAV.
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_command_check_descriptor_sets(p_cmd_buffer);
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if (frames[frame_idx].desc_heap_walkers.resources.is_at_eof()) {
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if (frames[frame_idx].desc_heap_walkers.resources.get_free_handles() < p_subresources.mipmap_count) {
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if (!frames[frame_idx].desc_heaps_exhausted_reported.resources) {
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frames[frame_idx].desc_heaps_exhausted_reported.resources = true;
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ERR_FAIL_MSG(
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@ -4375,7 +4441,7 @@ void RenderingDeviceDriverD3D12::command_clear_color_texture(CommandBufferID p_c
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return;
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}
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}
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if (frames[frame_idx].desc_heap_walkers.aux.is_at_eof()) {
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if (frames[frame_idx].desc_heap_walkers.aux.get_free_handles() < p_subresources.mipmap_count) {
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if (!frames[frame_idx].desc_heaps_exhausted_reported.aux) {
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frames[frame_idx].desc_heaps_exhausted_reported.aux = true;
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ERR_FAIL_MSG(
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@ -4386,25 +4452,15 @@ void RenderingDeviceDriverD3D12::command_clear_color_texture(CommandBufferID p_c
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}
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}
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for (uint32_t i = 0; i < p_subresources.layer_count; i++) {
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for (uint32_t j = 0; j < p_subresources.mipmap_count; j++) {
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UINT subresource = D3D12CalcSubresource(
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p_subresources.base_mipmap + j,
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p_subresources.base_layer + i,
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0,
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tex_info->desc.MipLevels,
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tex_info->desc.ArraySize());
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_resource_transition_batch(tex_info, subresource, 1, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, tex_info->main_texture);
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}
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}
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_resource_transitions_flush(cmd_buf_info->cmd_list.Get());
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_transition_subresources(D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
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for (uint32_t i = 0; i < p_subresources.mipmap_count; i++) {
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D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = _make_ranged_uav_for_texture(tex_info, p_subresources.base_mipmap + i, p_subresources.base_layer, p_subresources.layer_count, false);
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device->CreateUnorderedAccessView(
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res_to_clear,
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nullptr,
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&tex_info->aliasing_hack.main_uav_desc,
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&uav_desc,
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frames[frame_idx].desc_heap_walkers.aux.get_curr_cpu_handle());
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device->CopyDescriptorsSimple(
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1,
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frames[frame_idx].desc_heap_walkers.resources.get_curr_cpu_handle(),
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@ -4429,6 +4485,7 @@ void RenderingDeviceDriverD3D12::command_clear_color_texture(CommandBufferID p_c
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frames[frame_idx].desc_heap_walkers.aux.advance();
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}
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}
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}
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void RenderingDeviceDriverD3D12::command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) {
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const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
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@ -6178,6 +6235,7 @@ Error RenderingDeviceDriverD3D12::_initialize_allocator() {
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D3D12MA::ALLOCATOR_DESC allocator_desc = {};
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allocator_desc.pDevice = device.Get();
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allocator_desc.pAdapter = adapter.Get();
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allocator_desc.Flags = D3D12MA::ALLOCATOR_FLAG_DEFAULT_POOLS_NOT_ZEROED;
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HRESULT res = D3D12MA::CreateAllocator(&allocator_desc, &allocator);
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ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ERR_CANT_CREATE, "D3D12MA::CreateAllocator failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
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@ -33,6 +33,7 @@
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#include "core/templates/hash_map.h"
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#include "core/templates/paged_allocator.h"
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#include "core/templates/self_list.h"
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#include "servers/rendering/rendering_device_driver.h"
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#if defined(__GNUC__) && !defined(__clang__)
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@ -215,7 +216,6 @@ private:
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struct States {
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// As many subresources as mipmaps * layers; planes (for depth-stencil) are tracked together.
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TightLocalVector<D3D12_RESOURCE_STATES> subresource_states; // Used only if not a view.
|
||||
uint32_t last_batch_transitioned_to_uav = 0;
|
||||
uint32_t last_batch_with_uav_barrier = 0;
|
||||
};
|
||||
|
||||
|
@ -307,7 +307,9 @@ private:
|
|||
} aliasing_hack = {}; // [[CROSS_FAMILY_ALIASING]]
|
||||
|
||||
UINT mapped_subresource = UINT_MAX;
|
||||
SelfList<TextureInfo> pending_clear{ this };
|
||||
};
|
||||
SelfList<TextureInfo>::List textures_pending_clear;
|
||||
|
||||
HashMap<DXGI_FORMAT, uint32_t> format_sample_counts_mask_cache;
|
||||
|
||||
|
@ -514,6 +516,7 @@ private:
|
|||
};
|
||||
|
||||
D3D12_RENDER_TARGET_VIEW_DESC _make_rtv_for_texture(const TextureInfo *p_texture_info, uint32_t p_mipmap_offset, uint32_t p_layer_offset, uint32_t p_layers, bool p_add_bases = true);
|
||||
D3D12_UNORDERED_ACCESS_VIEW_DESC _make_ranged_uav_for_texture(const TextureInfo *p_texture_info, uint32_t p_mipmap_offset, uint32_t p_layer_offset, uint32_t p_layers, bool p_add_bases = true);
|
||||
D3D12_DEPTH_STENCIL_VIEW_DESC _make_dsv_for_texture(const TextureInfo *p_texture_info);
|
||||
|
||||
FramebufferID _framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height, bool p_is_screen);
|
||||
|
@ -759,6 +762,7 @@ public:
|
|||
virtual void command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) override final;
|
||||
virtual void command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) override final;
|
||||
|
||||
public:
|
||||
virtual void command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) override final;
|
||||
virtual void command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) override final;
|
||||
|
||||
|
|
|
@ -106,7 +106,7 @@ struct VersatileResourceTemplate {
|
|||
template <class T>
|
||||
static T *allocate(PagedAllocator<VersatileResourceTemplate> &p_allocator) {
|
||||
T *obj = (T *)p_allocator.alloc();
|
||||
*obj = T();
|
||||
memnew_placement(obj, T);
|
||||
return obj;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue