diff --git a/core/resource.cpp b/core/resource.cpp index 78e20bada44f..d339eb78ad6c 100644 --- a/core/resource.cpp +++ b/core/resource.cpp @@ -184,6 +184,35 @@ Ref Resource::duplicate_for_local_scene(Node *p_for_scene, Map(r); } +void Resource::configure_for_local_scene(Node *p_for_scene, Map, Ref > &remap_cache) { + + print_line("configure for local: " + get_class()); + List plist; + get_property_list(&plist); + + local_scene = p_for_scene; + + for (List::Element *E = plist.front(); E; E = E->next()) { + + if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) + continue; + Variant p = get(E->get().name); + if (p.get_type() == Variant::OBJECT) { + + RES sr = p; + if (sr.is_valid()) { + + if (sr->is_local_to_scene()) { + if (!remap_cache.has(sr)) { + sr->configure_for_local_scene(p_for_scene, remap_cache); + remap_cache[sr] = sr; + } + } + } + } + } +} + Ref Resource::duplicate(bool p_subresources) const { List plist; diff --git a/core/resource.h b/core/resource.h index 7dc3b672912c..19714a68d10e 100644 --- a/core/resource.h +++ b/core/resource.h @@ -108,6 +108,7 @@ public: virtual Ref duplicate(bool p_subresources = false) const; Ref duplicate_for_local_scene(Node *p_for_scene, Map, Ref > &remap_cache); + void configure_for_local_scene(Node *p_for_scene, Map, Ref > &remap_cache); void set_local_to_scene(bool p_enable); bool is_local_to_scene() const; diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 5b3e43fc43c6..0839f930c9df 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -208,6 +208,8 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con } else { + texture = texture->get_ptr(); + if (texture->render_target) texture->render_target->used_in_frame = true; @@ -243,6 +245,7 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con } else { + normal_map = normal_map->get_ptr(); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, normal_map->tex_id); state.current_normal = p_normal_map; @@ -1115,6 +1118,8 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons continue; } + t = t->get_ptr(); + if (storage->config.srgb_decode_supported && t->using_srgb) { //no srgb in 2D glTexParameteri(t->target, _TEXTURE_SRGB_DECODE_EXT, _SKIP_DECODE_EXT); diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 0f8f98b0211e..3031b70f70a5 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -1235,6 +1235,7 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m } else { + t = t->get_ptr(); //resolve for proxies #ifdef TOOLS_ENABLED if (t->detect_3d) { t->detect_3d(t->detect_3d_ud); @@ -2164,7 +2165,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_ state.scene_shader.set_conditional(SceneShaderGLES3::USE_OPAQUE_PREPASS, false); } -void RasterizerSceneGLES3::_add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_depth_pass,bool p_shadow_pass) { +void RasterizerSceneGLES3::_add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_depth_pass, bool p_shadow_pass) { RasterizerStorageGLES3::Material *m = NULL; RID m_src = p_instance->material_override.is_valid() ? p_instance->material_override : (p_material >= 0 ? p_instance->materials[p_material] : p_geometry->material); @@ -2238,11 +2239,11 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G if (!p_material->shader->spatial.uses_alpha_scissor && !p_material->shader->spatial.writes_modelview_or_projection && !p_material->shader->spatial.uses_vertex && !p_material->shader->spatial.uses_discard && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) { //shader does not use discard and does not write a vertex position, use generic material if (p_instance->cast_shadows == VS::SHADOW_CASTING_SETTING_DOUBLE_SIDED) { - p_material = storage->material_owner.getptr( !p_shadow_pass && p_material->shader->spatial.uses_world_coordinates ? default_worldcoord_material_twosided : default_material_twosided); + p_material = storage->material_owner.getptr(!p_shadow_pass && p_material->shader->spatial.uses_world_coordinates ? default_worldcoord_material_twosided : default_material_twosided); no_cull = true; mirror = false; } else { - p_material = storage->material_owner.getptr( !p_shadow_pass && p_material->shader->spatial.uses_world_coordinates ? default_worldcoord_material : default_material); + p_material = storage->material_owner.getptr(!p_shadow_pass && p_material->shader->spatial.uses_world_coordinates ? default_worldcoord_material : default_material); } } @@ -2289,10 +2290,8 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G } else { e->sort_key |= uint64_t(e->instance->depth_layer) << RenderList::SORT_KEY_OPAQUE_DEPTH_LAYER_SHIFT; e->sort_key |= uint64_t(e->material->index) << RenderList::SORT_KEY_MATERIAL_INDEX_SHIFT; - } - /* if (e->geometry->type==RasterizerStorageGLES3::Geometry::GEOMETRY_MULTISURFACE) e->sort_flags|=RenderList::SORT_FLAG_INSTANCING; @@ -4090,7 +4089,6 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const _setup_lights(p_light_cull_result, p_light_cull_count, p_cam_transform.affine_inverse(), p_cam_projection, p_shadow_atlas); _setup_reflections(p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_cam_transform.affine_inverse(), p_cam_projection, p_reflection_atlas, env); - bool use_mrt = false; render_list.clear(); @@ -4774,7 +4772,6 @@ void RasterizerSceneGLES3::initialize() { default_worldcoord_material_twosided = storage->material_create(); storage->shader_set_code(default_worldcoord_shader_twosided, "shader_type spatial; render_mode cull_disabled,world_vertex_coords;\n"); storage->material_set_shader(default_worldcoord_material_twosided, default_worldcoord_shader_twosided); - } { diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 7e3d21adbb6f..cba9f085370d 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -1232,6 +1232,25 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_ return texture_owner.make_rid(ctex); } +void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) { + + Texture *texture = texture_owner.get(p_texture); + ERR_FAIL_COND(!texture); + + if (texture->proxy) { + texture->proxy->proxy_owners.erase(texture); + texture->proxy = NULL; + } + + if (p_proxy.is_valid()) { + Texture *proxy = texture_owner.get(p_proxy); + ERR_FAIL_COND(!proxy); + ERR_FAIL_COND(proxy == texture); + proxy->proxy_owners.insert(texture); + texture->proxy = proxy; + } +} + RID RasterizerStorageGLES3::sky_create() { Sky *sky = memnew(Sky); @@ -1617,7 +1636,6 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { shaders.actions_scene.render_mode_values["cull_back"] = Pair(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_BACK); shaders.actions_scene.render_mode_values["cull_disabled"] = Pair(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_DISABLED); - shaders.actions_scene.render_mode_flags["unshaded"] = &p_shader->spatial.unshaded; shaders.actions_scene.render_mode_flags["depth_test_disable"] = &p_shader->spatial.no_depth_test; diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 7c8686242561..d5efd5307c46 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -242,6 +242,9 @@ public: struct Texture : public RID_Data { + Texture *proxy; + Set proxy_owners; + String path; uint32_t flags; int width, height; @@ -301,6 +304,15 @@ public: detect_srgb_ud = NULL; detect_normal = NULL; detect_normal_ud = NULL; + proxy = NULL; + } + + _ALWAYS_INLINE_ Texture *get_ptr() { + if (proxy) { + return proxy; //->get_ptr(); only one level of indirection, else not inlining possible. + } else { + return this; + } } ~Texture() { @@ -309,6 +321,14 @@ public: glDeleteTextures(1, &tex_id); } + + for (Set::Element *E = proxy_owners.front(); E; E = E->next()) { + E->get()->proxy = NULL; + } + + if (proxy) { + proxy->proxy_owners.erase(this); + } } }; @@ -343,6 +363,8 @@ public: virtual void texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata); virtual void texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata); + virtual void texture_set_proxy(RID p_texture, RID p_proxy); + /* SKY API */ struct Sky : public RID_Data { diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 1fc2d4b16eac..d864b0f76308 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -69,6 +69,8 @@ void ViewportTexture::setup_local_to_scene() { ERR_FAIL_COND(!vp); vp->viewport_textures.insert(this); + + VS::get_singleton()->texture_set_proxy(proxy, vp->texture_rid); } void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) { @@ -105,8 +107,8 @@ Size2 ViewportTexture::get_size() const { } RID ViewportTexture::get_rid() const { - ERR_FAIL_COND_V(!vp, RID()); - return vp->texture_rid; + //ERR_FAIL_COND_V(!vp, RID()); + return proxy; } bool ViewportTexture::has_alpha() const { @@ -147,6 +149,7 @@ ViewportTexture::ViewportTexture() { vp = NULL; set_local_to_scene(true); + proxy = VS::get_singleton()->texture_create(); } ViewportTexture::~ViewportTexture() { @@ -154,6 +157,8 @@ ViewportTexture::~ViewportTexture() { if (vp) { vp->viewport_textures.erase(this); } + + VS::get_singleton()->free(proxy); } ///////////////////////////////////// @@ -2813,6 +2818,7 @@ Viewport::Viewport() { default_texture.instance(); default_texture->vp = const_cast(this); viewport_textures.insert(default_texture.ptr()); + VS::get_singleton()->texture_set_proxy(default_texture->proxy, texture_rid); //internal_listener = SpatialSoundServer::get_singleton()->listener_create(); audio_listener = false; diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 6bbd4b26b5a6..0835e3f69ae7 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -59,6 +59,8 @@ class ViewportTexture : public Texture { friend class Viewport; Viewport *vp; + RID proxy; + protected: static void _bind_methods(); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 79f642a09b4a..15710f4c1422 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -689,6 +689,10 @@ void SpatialMaterial::_update_shader() { } } + if (flags[FLAG_ALBEDO_TEXTURE_FORCE_SRGB]) { + code += "\talbedo_tex.rgb = mix(pow((albedo_tex.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),albedo_tex.rgb.rgb * (1.0 / 12.92),lessThan(albedo_tex.rgb,vec3(0.04045)));\n"; + } + if (flags[FLAG_ALBEDO_FROM_VERTEX_COLOR]) { code += "\talbedo_tex *= COLOR;\n"; } @@ -1833,6 +1837,7 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_world_triplanar"), "set_flag", "get_flag", FLAG_TRIPLANAR_USE_WORLD); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_albedo_tex_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB); ADD_GROUP("Vertex Color", "vertex_color"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_use_as_albedo"), "set_flag", "get_flag", FLAG_ALBEDO_FROM_VERTEX_COLOR); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_is_srgb"), "set_flag", "get_flag", FLAG_SRGB_VERTEX_COLOR); @@ -2019,6 +2024,7 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_AO_ON_UV2); BIND_ENUM_CONSTANT(FLAG_USE_ALPHA_SCISSOR); BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD); + BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_FORCE_SRGB); BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(DIFFUSE_BURLEY); diff --git a/scene/resources/material.h b/scene/resources/material.h index 877d4dfd41b8..374ec853dc39 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -181,6 +181,7 @@ public: FLAG_TRIPLANAR_USE_WORLD, FLAG_AO_ON_UV2, FLAG_USE_ALPHA_SCISSOR, + FLAG_ALBEDO_TEXTURE_FORCE_SRGB, FLAG_MAX }; @@ -229,7 +230,7 @@ private: uint64_t blend_mode : 2; uint64_t depth_draw_mode : 2; uint64_t cull_mode : 2; - uint64_t flags : 12; + uint64_t flags : 13; uint64_t detail_blend_mode : 2; uint64_t diffuse_mode : 3; uint64_t specular_mode : 2; diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 5d6f44dfef1f..06829089bebd 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -232,11 +232,11 @@ Node *SceneState::instance(GenEditState p_edit_state) const { Node *base = i == 0 ? node : ret_nodes[0]; if (p_edit_state == GEN_EDIT_STATE_MAIN) { - - res->local_scene = base; - resources_local_to_scene[res] = res; + //for the main scene, use the resource as is + res->configure_for_local_scene(base, resources_local_to_scene); } else { + //for instances, a copy must be made Node *base = i == 0 ? node : ret_nodes[0]; Ref local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene); resources_local_to_scene[res] = local_dupe; diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 2499551607f6..4bb34af24105 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -193,6 +193,8 @@ public: virtual void textures_keep_original(bool p_enable) = 0; + virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0; + /* SKY API */ virtual RID sky_create() = 0; diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index f34951f4527e..91542625e04e 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -168,6 +168,8 @@ public: BIND1(textures_keep_original, bool) + BIND2(texture_set_proxy, RID, RID) + /* SKY API */ BIND0R(RID, sky_create) diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index d1069a410c78..1c3b34d16f8d 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -100,6 +100,8 @@ public: FUNC1(textures_keep_original, bool) + FUNC2(texture_set_proxy, RID, RID) + /* SKY API */ FUNCRID(sky) diff --git a/servers/visual_server.h b/servers/visual_server.h index 9df389999aaf..350097c1b53c 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -141,6 +141,8 @@ public: virtual void textures_keep_original(bool p_enable) = 0; + virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0; + /* SKY API */ virtual RID sky_create() = 0;