Merge pull request #33829 from Calinou/tilemap-editor-use-info-overlay

Use the CanvasItemEditor info overlay to display TileMap coordinates
This commit is contained in:
Rémi Verschelde 2019-11-25 13:57:08 +01:00 committed by GitHub
commit d422eff036
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 18 additions and 17 deletions

View file

@ -52,12 +52,6 @@ void TileMapEditor::_notification(int p_what) {
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
bool new_show_tile_info = EditorSettings::get_singleton()->get("editors/tile_map/show_tile_info_on_hover");
if (new_show_tile_info != show_tile_info) {
show_tile_info = new_show_tile_info;
tile_info->set_visible(show_tile_info);
}
if (is_visible_in_tree()) {
_update_palette();
}
@ -1250,14 +1244,13 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
CanvasItemEditor::get_singleton()->update_viewport();
}
if (show_tile_info) {
int tile_under = node->get_cell(over_tile.x, over_tile.y);
String tile_name = "none";
int tile_under = node->get_cell(over_tile.x, over_tile.y);
String tile_name = "none";
if (node->get_tileset()->has_tile(tile_under))
tile_name = node->get_tileset()->tile_get_name(tile_under);
tile_info->set_text(String::num(over_tile.x) + ", " + String::num(over_tile.y) + " [" + tile_name + "]");
}
if (node->get_tileset()->has_tile(tile_under))
tile_name = node->get_tileset()->tile_get_name(tile_under);
tile_info->show();
tile_info->set_text(String::num(over_tile.x) + ", " + String::num(over_tile.y) + " [" + tile_name + "]");
if (tool == TOOL_PAINTING) {
@ -1925,7 +1918,6 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
tool = TOOL_NONE;
selection_active = false;
mouse_over = false;
show_tile_info = true;
flip_h = false;
flip_v = false;
@ -2055,7 +2047,12 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
// Tile position.
tile_info = memnew(Label);
toolbar_right->add_child(tile_info);
tile_info->set_modulate(Color(1, 1, 1, 0.8));
tile_info->set_mouse_filter(MOUSE_FILTER_IGNORE);
tile_info->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("main", "EditorFonts"));
// The tile info is only displayed after a tile has been hovered.
tile_info->hide();
CanvasItemEditor::get_singleton()->add_control_to_info_overlay(tile_info);
// Menu.
options = memnew(MenuButton);
@ -2151,6 +2148,10 @@ void TileMapEditorPlugin::make_visible(bool p_visible) {
tile_map_editor->show();
tile_map_editor->get_toolbar()->show();
tile_map_editor->get_toolbar_right()->show();
// `tile_info` isn't shown here, as it's displayed after a tile has been hovered.
// Otherwise, a translucent black rectangle would be visible as there would be an
// empty Label in the CanvasItemEditor's info overlay.
// Change to TOOL_SELECT when TileMap node is selected, to prevent accidental movement.
CanvasItemEditor::get_singleton()->set_current_tool(CanvasItemEditor::TOOL_SELECT);
} else {
@ -2158,6 +2159,7 @@ void TileMapEditorPlugin::make_visible(bool p_visible) {
tile_map_editor->hide();
tile_map_editor->get_toolbar()->hide();
tile_map_editor->get_toolbar_right()->hide();
tile_map_editor->get_tile_info()->hide();
tile_map_editor->edit(NULL);
}
}
@ -2170,7 +2172,6 @@ TileMapEditorPlugin::TileMapEditorPlugin(EditorNode *p_node) {
EDITOR_DEF("editors/tile_map/show_tile_ids", false);
EDITOR_DEF("editors/tile_map/sort_tiles_by_name", true);
EDITOR_DEF("editors/tile_map/bucket_fill_preview", true);
EDITOR_DEF("editors/tile_map/show_tile_info_on_hover", true);
EDITOR_DEF("editors/tile_map/editor_side", 1);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/tile_map/editor_side", PROPERTY_HINT_ENUM, "Left,Right"));

View file

@ -109,7 +109,6 @@ class TileMapEditor : public VBoxContainer {
bool selection_active;
bool mouse_over;
bool show_tile_info;
bool flip_h;
bool flip_v;
@ -218,6 +217,7 @@ protected:
public:
HBoxContainer *get_toolbar() const { return toolbar; }
HBoxContainer *get_toolbar_right() const { return toolbar_right; }
Label *get_tile_info() const { return tile_info; }
bool forward_gui_input(const Ref<InputEvent> &p_event);
void forward_canvas_draw_over_viewport(Control *p_overlay);