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import: Fix Silhouette used incorrect index.
Fixes bind pose mistake from using i (mesh skin index) instead of bone_idx (skeleton bone index). Fixes #76448
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@ -669,7 +669,7 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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StringName bn = skin->get_bind_name(i);
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int bone_idx = src_skeleton->find_bone(bn);
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if (bone_idx >= 0) {
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Transform3D new_rest = silhouette_diff[i] * src_skeleton->get_bone_global_rest(bone_idx);
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Transform3D new_rest = silhouette_diff[bone_idx] * src_skeleton->get_bone_global_rest(bone_idx);
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skin->set_bind_pose(i, new_rest.inverse() * ibm_diff[bone_idx]);
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}
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}
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