From d276e8ba0b46a7a6c32fddd2b31996117420e773 Mon Sep 17 00:00:00 2001 From: kobewi Date: Wed, 22 May 2024 14:55:39 +0200 Subject: [PATCH] Fix scene hash not updated when scene is empty --- editor/gui/scene_tree_editor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/editor/gui/scene_tree_editor.cpp b/editor/gui/scene_tree_editor.cpp index fa0dad41dc19..ddf22c46e6ca 100644 --- a/editor/gui/scene_tree_editor.cpp +++ b/editor/gui/scene_tree_editor.cpp @@ -614,9 +614,9 @@ void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) { updating_tree = true; tree->clear(); + last_hash = hash_djb2_one_64(0); if (get_scene_node()) { _add_nodes(get_scene_node(), nullptr); - last_hash = hash_djb2_one_64(0); _compute_hash(get_scene_node(), last_hash); } updating_tree = false;