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Update messages for missing FBX2glTF, add similar messages for Blender
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@ -66,17 +66,24 @@ static void _editor_init() {
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bool blend_enabled = GLOBAL_GET("filesystem/import/blender/enabled");
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// Defined here because EditorSettings doesn't exist in `register_gltf_types` yet.
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EDITOR_DEF_RST("filesystem/import/blender/blender3_path", "");
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String blender3_path = EDITOR_DEF_RST("filesystem/import/blender/blender3_path", "");
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,
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"filesystem/import/blender/blender3_path", PROPERTY_HINT_GLOBAL_DIR));
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if (blend_enabled) {
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Ref<EditorSceneFormatImporterBlend> importer;
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importer.instantiate();
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ResourceImporterScene::add_importer(importer);
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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if (blender3_path.is_empty()) {
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WARN_PRINT("Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.");
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} else if (!da->file_exists(blender3_path)) {
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WARN_PRINT("Blend file import is enabled, but the Blender path doesn't point to an accessible file. Blend files will not be imported.");
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} else {
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Ref<EditorSceneFormatImporterBlend> importer;
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importer.instantiate();
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ResourceImporterScene::add_importer(importer);
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Ref<EditorFileSystemImportFormatSupportQueryBlend> blend_import_query;
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blend_import_query.instantiate();
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EditorFileSystem::get_singleton()->add_import_format_support_query(blend_import_query);
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Ref<EditorFileSystemImportFormatSupportQueryBlend> blend_import_query;
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blend_import_query.instantiate();
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EditorFileSystem::get_singleton()->add_import_format_support_query(blend_import_query);
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}
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}
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// FBX to glTF importer.
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@ -89,9 +96,9 @@ static void _editor_init() {
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if (fbx_enabled) {
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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if (fbx2gltf_path.is_empty()) {
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WARN_PRINT("FBX file import is enabled, but no FBX2glTF path is configured. FBX files will not be imported.");
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WARN_PRINT("FBX file import is enabled in the project settings, but no FBX2glTF path is configured in the editor settings. FBX files will not be imported.");
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} else if (!da->file_exists(fbx2gltf_path)) {
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WARN_PRINT("FBX file import is enabled, but the FBX2glTF path doesn't point to a valid FBX2glTF executable. FBX files will not be imported.");
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WARN_PRINT("FBX file import is enabled, but the FBX2glTF path doesn't point to an accessible file. FBX files will not be imported.");
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} else {
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Ref<EditorSceneFormatImporterFBX> importer;
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importer.instantiate();
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