diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml index fde22c9238a7..8c9652eee2d2 100644 --- a/doc/classes/AudioEffectReverb.xml +++ b/doc/classes/AudioEffectReverb.xml @@ -21,7 +21,7 @@ High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value: [code]0[/code]. - + Output percent of predelay. Value can range from 0 to 1. Default value: [code]1[/code]. diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index ec9d5bc3dca4..fea706987c2b 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -714,7 +714,7 @@ Enables whether rendering of children should be clipped to this control's rectangle. If [code]true[/code], parts of a child which would be visibly outside of this control's rectangle will not be rendered. - + The node's global position, relative to the world (usually to the top-left corner of the window). @@ -723,7 +723,7 @@ By default, the node's pivot is its top-left corner. When you change its [member rect_scale], it will scale around this pivot. Set this property to [member rect_size] / 2 to center the pivot in the node's rectangle. - + The node's position, relative to its parent. It corresponds to the rectangle's top-left corner. The property is not affected by [member rect_pivot_offset]. @@ -732,7 +732,7 @@ The node's scale, relative to its [member rect_size]. Change this property to scale the node around its [member rect_pivot_offset]. - + The size of the node's bounding rectangle, in pixels. [Container] nodes update this property automatically. diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 5f8dc552d7be..2a4ab4ce0de0 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -217,7 +217,7 @@ - + diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml index 7098f5f0714b..8f434e549982 100644 --- a/doc/classes/Polygon2D.xml +++ b/doc/classes/Polygon2D.xml @@ -109,7 +109,7 @@ Amount to offset the polygon's [code]texture[/code]. If [code](0, 0)[/code] the texture's origin (its top-left corner) will be placed at the polygon's [code]position[/code]. - + The texture's rotation in radians. diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index eb70d7a1c3ad..62e8a2c34fc4 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -388,7 +388,7 @@ If [code]true[/code], the "tab" character will have a visible representation. - + If [code]true[/code], the fold gutter is visible. This enables folding groups of indented lines. diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp index c2a492bc9a23..7d2159d3659f 100644 --- a/editor/doc/doc_data.cpp +++ b/editor/doc/doc_data.cpp @@ -136,9 +136,6 @@ void DocData::merge_from(const DocData &p_data) { const PropertyDoc &pf = cf.properties[j]; p.description = pf.description; - p.setter = pf.setter; - p.getter = pf.getter; - break; } }