Fix --debug-avoidance description.

Fixes c&p error in --debug-avoidance description.
This commit is contained in:
smix8 2023-05-26 00:23:13 +02:00
parent 2eec9a67d5
commit d171dfce9a

View file

@ -459,7 +459,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
OS::get_singleton()->print(" --debug-paths Show path lines when running the scene.\n");
OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
OS::get_singleton()->print(" --debug-avoidance Show navigation polygons when running the scene.\n");
OS::get_singleton()->print(" --debug-avoidance Show navigation avoidance debug visuals when running the scene.\n");
OS::get_singleton()->print(" --debug-stringnames Print all StringName allocations to stdout when the engine quits.\n");
#endif
OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n");