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Merge pull request #41008 from KoBeWi/∠
Improve Vector2.angle() description
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<return type="float">
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</return>
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<description>
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Returns this vector's angle with respect to the X axis, or [code](1, 0)[/code] vector, in radians.
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Returns this vector's angle with respect to the positive X axis, or [code](1, 0)[/code] vector, in radians.
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For example, [code]Vector2.RIGHT.angle()[/code] will return zero, [code]Vector2.DOWN.angle()[/code] will return [code]PI / 2[/code] (a quarter turn, or 90 degrees), and [code]Vector2(1, -1).angle()[/code] will return [code]-PI / 4[/code] (a negative eighth turn, or -45 degrees).
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Equivalent to the result of [method @GDScript.atan2] when called with the vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code].
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</description>
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</method>
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