Make "Godot source files" comment consistent in modules

This commit is contained in:
Aaron Franke 2022-08-05 17:09:11 -05:00
parent 04a66e1bab
commit ce0080768c
No known key found for this signature in database
GPG key ID: 40A1750B977E56BF
7 changed files with 7 additions and 8 deletions

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@ -5,5 +5,5 @@ Import("env_modules")
env_bmp = env_modules.Clone() env_bmp = env_modules.Clone()
# Godot's own source files # Godot source files
env_bmp.add_source_files(env.modules_sources, "*.cpp") env_bmp.add_source_files(env.modules_sources, "*.cpp")

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@ -3,10 +3,9 @@
Import("env") Import("env")
Import("env_modules") Import("env_modules")
# Godot's own source files
env_csg = env_modules.Clone() env_csg = env_modules.Clone()
# Godot's own source files # Godot source files
env_csg.add_source_files(env.modules_sources, "*.cpp") env_csg.add_source_files(env.modules_sources, "*.cpp")
if env["tools"]: if env["tools"]:
env_csg.add_source_files(env.modules_sources, "editor/*.cpp") env_csg.add_source_files(env.modules_sources, "editor/*.cpp")

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@ -5,7 +5,7 @@ Import("env_modules")
env_gltf = env_modules.Clone() env_gltf = env_modules.Clone()
# Godot's own source files # Godot source files
env_gltf.add_source_files(env.modules_sources, "*.cpp") env_gltf.add_source_files(env.modules_sources, "*.cpp")
env_gltf.add_source_files(env.modules_sources, "extensions/*.cpp") env_gltf.add_source_files(env.modules_sources, "extensions/*.cpp")
env_gltf.add_source_files(env.modules_sources, "structures/*.cpp") env_gltf.add_source_files(env.modules_sources, "structures/*.cpp")

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@ -5,7 +5,7 @@ Import("env_modules")
env_gridmap = env_modules.Clone() env_gridmap = env_modules.Clone()
# Godot's own source files # Godot source files
env_gridmap.add_source_files(env.modules_sources, "*.cpp") env_gridmap.add_source_files(env.modules_sources, "*.cpp")
if env["tools"]: if env["tools"]:
env_gridmap.add_source_files(env.modules_sources, "editor/*.cpp") env_gridmap.add_source_files(env.modules_sources, "editor/*.cpp")

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@ -5,5 +5,5 @@ Import("env_modules")
env_hdr = env_modules.Clone() env_hdr = env_modules.Clone()
# Godot's own source files # Godot source files
env_hdr.add_source_files(env.modules_sources, "*.cpp") env_hdr.add_source_files(env.modules_sources, "*.cpp")

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@ -13,5 +13,5 @@ if not env.msvc:
else: else:
env_minimp3.Prepend(CPPPATH=[thirdparty_dir]) env_minimp3.Prepend(CPPPATH=[thirdparty_dir])
# Godot's own source files # Godot source files
env_minimp3.add_source_files(env.modules_sources, "*.cpp") env_minimp3.add_source_files(env.modules_sources, "*.cpp")

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@ -5,5 +5,5 @@ Import("env_modules")
env_tga = env_modules.Clone() env_tga = env_modules.Clone()
# Godot's own source files # Godot source files
env_tga.add_source_files(env.modules_sources, "*.cpp") env_tga.add_source_files(env.modules_sources, "*.cpp")