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C#: Replace usage of deprecated project_settings_changed
signal
Replace usage of `EditorPlugin::project_settings_changed` signal with `ProjectSettings::settings_changed`.
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@ -440,7 +440,7 @@ namespace GodotTools
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{
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{
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base._EnablePlugin();
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base._EnablePlugin();
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ProjectSettingsChanged += GodotSharpDirs.DetermineProjectLocation;
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ProjectSettings.SettingsChanged += GodotSharpDirs.DetermineProjectLocation;
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if (Instance != null)
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if (Instance != null)
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throw new InvalidOperationException();
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throw new InvalidOperationException();
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