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Mark AnimatedTexture frame_* properties as internal
This way they no longer appear in the documentation, and the related setters and getters do.
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@ -43,7 +43,7 @@
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Return the port of this peer.
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</description>
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</method>
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<method name="get_status" qualifiers="const">
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<method name="get_status">
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<return type="int" enum="StreamPeerTCP.Status">
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</return>
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<description>
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@ -30,11 +30,11 @@
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#include "texture.h"
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#include "bit_mask.h"
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#include "core/core_string_names.h"
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#include "core/io/image_loader.h"
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#include "core/method_bind_ext.gen.inc"
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#include "core/os/os.h"
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#include "scene/resources/bit_mask.h"
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Size2 Texture::get_size() const {
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@ -1945,8 +1945,8 @@ void AnimatedTexture::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps");
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for (int i = 0; i < MAX_FRAMES; i++) {
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_frame_texture", "get_frame_texture", i);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_frame_delay", "get_frame_delay", i);
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i);
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}
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}
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@ -37,9 +37,10 @@
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#include "core/os/rw_lock.h"
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#include "core/os/thread_safe.h"
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#include "core/resource.h"
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#include "curve.h"
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#include "scene/resources/color_ramp.h"
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#include "scene/resources/curve.h"
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#include "servers/visual_server.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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