Merge pull request #83956 from Chaosus/vs_expression_parsing

Refactor the parsing of port names in visual shader's expressions
This commit is contained in:
Rémi Verschelde 2024-03-24 01:12:00 +01:00
commit ccccdff0d1
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GPG key ID: C3336907360768E1
2 changed files with 49 additions and 52 deletions

View file

@ -4710,68 +4710,61 @@ String VisualShaderNodeExpression::get_expression() const {
return expression;
}
bool VisualShaderNodeExpression::_is_valid_identifier_char(char32_t p_c) const {
return p_c == '_' || (p_c >= 'A' && p_c <= 'Z') || (p_c >= 'a' && p_c <= 'z') || (p_c >= '0' && p_c <= '9');
}
String VisualShaderNodeExpression::_replace_port_names(const Vector<Pair<String, String>> &p_pairs, const String &p_expression) const {
String _expression = p_expression;
for (const Pair<String, String> &pair : p_pairs) {
String from = pair.first;
String to = pair.second;
int search_idx = 0;
int len = from.length();
while (true) {
int index = _expression.find(from, search_idx);
if (index == -1) {
break;
}
int left_index = index - 1;
int right_index = index + len;
bool left_correct = left_index <= 0 || !_is_valid_identifier_char(_expression[left_index]);
bool right_correct = right_index >= _expression.length() || !_is_valid_identifier_char(_expression[right_index]);
if (left_correct && right_correct) {
_expression = _expression.erase(index, len);
_expression = _expression.insert(index, to);
search_idx = index + to.length();
} else {
search_idx = index + len;
}
}
}
return _expression;
}
String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String _expression = expression;
_expression = _expression.insert(0, "\n");
_expression = _expression.replace("\n", "\n ");
static Vector<String> pre_symbols;
if (pre_symbols.is_empty()) {
pre_symbols.push_back(" ");
pre_symbols.push_back(",");
pre_symbols.push_back(";");
pre_symbols.push_back("{");
pre_symbols.push_back("[");
pre_symbols.push_back("]");
pre_symbols.push_back("(");
pre_symbols.push_back(" ");
pre_symbols.push_back("-");
pre_symbols.push_back("*");
pre_symbols.push_back("/");
pre_symbols.push_back("+");
pre_symbols.push_back("=");
pre_symbols.push_back("&");
pre_symbols.push_back("|");
pre_symbols.push_back("!");
}
static Vector<String> post_symbols;
if (post_symbols.is_empty()) {
post_symbols.push_back(" ");
post_symbols.push_back("\n");
post_symbols.push_back(",");
post_symbols.push_back(";");
post_symbols.push_back("}");
post_symbols.push_back("[");
post_symbols.push_back("]");
post_symbols.push_back(")");
post_symbols.push_back(" ");
post_symbols.push_back(".");
post_symbols.push_back("-");
post_symbols.push_back("*");
post_symbols.push_back("/");
post_symbols.push_back("+");
post_symbols.push_back("=");
post_symbols.push_back("&");
post_symbols.push_back("|");
post_symbols.push_back("!");
}
Vector<Pair<String, String>> input_port_names;
for (int i = 0; i < get_input_port_count(); i++) {
for (int j = 0; j < pre_symbols.size(); j++) {
for (int k = 0; k < post_symbols.size(); k++) {
_expression = _expression.replace(pre_symbols[j] + get_input_port_name(i) + post_symbols[k], pre_symbols[j] + p_input_vars[i] + post_symbols[k]);
}
}
input_port_names.push_back(Pair<String, String>(get_input_port_name(i), p_input_vars[i]));
}
_expression = _replace_port_names(input_port_names, _expression);
Vector<Pair<String, String>> output_port_names;
for (int i = 0; i < get_output_port_count(); i++) {
for (int j = 0; j < pre_symbols.size(); j++) {
for (int k = 0; k < post_symbols.size(); k++) {
_expression = _expression.replace(pre_symbols[j] + get_output_port_name(i) + post_symbols[k], pre_symbols[j] + p_output_vars[i] + post_symbols[k]);
}
}
output_port_names.push_back(Pair<String, String>(get_output_port_name(i), p_output_vars[i]));
}
_expression = _replace_port_names(output_port_names, _expression);
String output_initializer;

View file

@ -819,6 +819,10 @@ public:
class VisualShaderNodeExpression : public VisualShaderNodeGroupBase {
GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase);
private:
bool _is_valid_identifier_char(char32_t p_c) const;
String _replace_port_names(const Vector<Pair<String, String>> &p_pairs, const String &p_expression) const;
protected:
String expression = "";