mirror of
https://github.com/godotengine/godot
synced 2024-09-05 21:39:38 +00:00
Rename epsilon
to tolerance
in the Plane::has_point
method
This commit is contained in:
parent
d6b1dd4854
commit
ccc56cc6d4
|
@ -52,7 +52,7 @@ struct _NO_DISCARD_ Plane {
|
|||
|
||||
_FORCE_INLINE_ bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane
|
||||
_FORCE_INLINE_ real_t distance_to(const Vector3 &p_point) const;
|
||||
_FORCE_INLINE_ bool has_point(const Vector3 &p_point, real_t _epsilon = CMP_EPSILON) const;
|
||||
_FORCE_INLINE_ bool has_point(const Vector3 &p_point, real_t p_tolerance = CMP_EPSILON) const;
|
||||
|
||||
/* intersections */
|
||||
|
||||
|
@ -97,10 +97,10 @@ real_t Plane::distance_to(const Vector3 &p_point) const {
|
|||
return (normal.dot(p_point) - d);
|
||||
}
|
||||
|
||||
bool Plane::has_point(const Vector3 &p_point, real_t _epsilon) const {
|
||||
bool Plane::has_point(const Vector3 &p_point, real_t p_tolerance) const {
|
||||
real_t dist = normal.dot(p_point) - d;
|
||||
dist = ABS(dist);
|
||||
return (dist <= _epsilon);
|
||||
return (dist <= p_tolerance);
|
||||
}
|
||||
|
||||
Plane::Plane(const Vector3 &p_normal, real_t p_d) :
|
||||
|
|
|
@ -1732,7 +1732,7 @@ static void _register_variant_builtin_methods() {
|
|||
bind_method(Plane, is_equal_approx, sarray("to_plane"), varray());
|
||||
bind_method(Plane, is_point_over, sarray("plane"), varray());
|
||||
bind_method(Plane, distance_to, sarray("point"), varray());
|
||||
bind_method(Plane, has_point, sarray("point", "epsilon"), varray(CMP_EPSILON));
|
||||
bind_method(Plane, has_point, sarray("point", "tolerance"), varray(CMP_EPSILON));
|
||||
bind_method(Plane, project, sarray("point"), varray());
|
||||
bind_methodv(Plane, intersect_3, &Plane::intersect_3_bind, sarray("b", "c"), varray());
|
||||
bind_methodv(Plane, intersects_ray, &Plane::intersects_ray_bind, sarray("from", "dir"), varray());
|
||||
|
|
|
@ -83,9 +83,9 @@
|
|||
<method name="has_point" qualifiers="const">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="point" type="Vector3" />
|
||||
<argument index="1" name="epsilon" type="float" default="1e-05" />
|
||||
<argument index="1" name="tolerance" type="float" default="1e-05" />
|
||||
<description>
|
||||
Returns [code]true[/code] if [code]point[/code] is inside the plane. Comparison uses a custom minimum [code]epsilon[/code] threshold.
|
||||
Returns [code]true[/code] if [code]point[/code] is inside the plane. Comparison uses a custom minimum [code]tolerance[/code] threshold.
|
||||
</description>
|
||||
</method>
|
||||
<method name="intersect_3" qualifiers="const">
|
||||
|
|
|
@ -118,15 +118,15 @@ namespace Godot
|
|||
|
||||
/// <summary>
|
||||
/// Returns <see langword="true"/> if point is inside the plane.
|
||||
/// Comparison uses a custom minimum epsilon threshold.
|
||||
/// Comparison uses a custom minimum tolerance threshold.
|
||||
/// </summary>
|
||||
/// <param name="point">The point to check.</param>
|
||||
/// <param name="epsilon">The tolerance threshold.</param>
|
||||
/// <param name="tolerance">The tolerance threshold.</param>
|
||||
/// <returns>A <see langword="bool"/> for whether or not the plane has the point.</returns>
|
||||
public bool HasPoint(Vector3 point, real_t epsilon = Mathf.Epsilon)
|
||||
public bool HasPoint(Vector3 point, real_t tolerance = Mathf.Epsilon)
|
||||
{
|
||||
real_t dist = _normal.Dot(point) - D;
|
||||
return Mathf.Abs(dist) <= epsilon;
|
||||
return Mathf.Abs(dist) <= tolerance;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Reference in a new issue