Fix freeze after building C#

This commit is contained in:
Hilderin 2024-06-07 22:54:47 -04:00
parent 1ce6df7087
commit cc990efddf
6 changed files with 104 additions and 94 deletions

View file

@ -1714,105 +1714,112 @@ HashSet<StringName> EditorFileSystem::_get_scene_groups(const String &p_path) {
void EditorFileSystem::update_file(const String &p_file) {
ERR_FAIL_COND(p_file.is_empty());
EditorFileSystemDirectory *fs = nullptr;
int cpos = -1;
update_files({ p_file });
}
if (!_find_file(p_file, &fs, cpos)) {
if (!fs) {
void EditorFileSystem::update_files(const Vector<String> &p_script_paths) {
for (const String &file : p_script_paths) {
ERR_CONTINUE(file.is_empty());
EditorFileSystemDirectory *fs = nullptr;
int cpos = -1;
if (!_find_file(file, &fs, cpos)) {
if (!fs) {
return;
}
}
if (!FileAccess::exists(file)) {
//was removed
_delete_internal_files(file);
if (cpos != -1) { // Might've never been part of the editor file system (*.* files deleted in Open dialog).
if (fs->files[cpos]->uid != ResourceUID::INVALID_ID) {
if (ResourceUID::get_singleton()->has_id(fs->files[cpos]->uid)) {
ResourceUID::get_singleton()->remove_id(fs->files[cpos]->uid);
}
}
if (ClassDB::is_parent_class(fs->files[cpos]->type, SNAME("Script"))) {
_queue_update_script_class(file);
}
if (fs->files[cpos]->type == SNAME("PackedScene")) {
_queue_update_scene_groups(file);
}
memdelete(fs->files[cpos]);
fs->files.remove_at(cpos);
}
_update_pending_script_classes();
_update_pending_scene_groups();
call_deferred(SNAME("emit_signal"), "filesystem_changed"); //update later
return;
}
}
if (!FileAccess::exists(p_file)) {
//was removed
_delete_internal_files(p_file);
if (cpos != -1) { // Might've never been part of the editor file system (*.* files deleted in Open dialog).
if (fs->files[cpos]->uid != ResourceUID::INVALID_ID) {
if (ResourceUID::get_singleton()->has_id(fs->files[cpos]->uid)) {
ResourceUID::get_singleton()->remove_id(fs->files[cpos]->uid);
String type = ResourceLoader::get_resource_type(file);
if (type.is_empty() && textfile_extensions.has(file.get_extension())) {
type = "TextFile";
}
String script_class = ResourceLoader::get_resource_script_class(file);
ResourceUID::ID uid = ResourceLoader::get_resource_uid(file);
if (cpos == -1) {
// The file did not exist, it was added.
int idx = 0;
String file_name = file.get_file();
for (int i = 0; i < fs->files.size(); i++) {
if (file.filenocasecmp_to(fs->files[i]->file) < 0) {
break;
}
}
if (ClassDB::is_parent_class(fs->files[cpos]->type, SNAME("Script"))) {
_queue_update_script_class(p_file);
}
if (fs->files[cpos]->type == SNAME("PackedScene")) {
_queue_update_scene_groups(p_file);
idx++;
}
memdelete(fs->files[cpos]);
fs->files.remove_at(cpos);
}
EditorFileSystemDirectory::FileInfo *fi = memnew(EditorFileSystemDirectory::FileInfo);
fi->file = file_name;
fi->import_modified_time = 0;
fi->import_valid = type == "TextFile" ? true : ResourceLoader::is_import_valid(file);
_update_pending_script_classes();
_update_pending_scene_groups();
call_deferred(SNAME("emit_signal"), "filesystem_changed"); //update later
return;
}
String type = ResourceLoader::get_resource_type(p_file);
if (type.is_empty() && textfile_extensions.has(p_file.get_extension())) {
type = "TextFile";
}
String script_class = ResourceLoader::get_resource_script_class(p_file);
ResourceUID::ID uid = ResourceLoader::get_resource_uid(p_file);
if (cpos == -1) {
// The file did not exist, it was added.
int idx = 0;
String file_name = p_file.get_file();
for (int i = 0; i < fs->files.size(); i++) {
if (p_file.filenocasecmp_to(fs->files[i]->file) < 0) {
break;
if (idx == fs->files.size()) {
fs->files.push_back(fi);
} else {
fs->files.insert(idx, fi);
}
idx++;
}
EditorFileSystemDirectory::FileInfo *fi = memnew(EditorFileSystemDirectory::FileInfo);
fi->file = file_name;
fi->import_modified_time = 0;
fi->import_valid = type == "TextFile" ? true : ResourceLoader::is_import_valid(p_file);
if (idx == fs->files.size()) {
fs->files.push_back(fi);
cpos = idx;
} else {
fs->files.insert(idx, fi);
}
cpos = idx;
} else {
//the file exists and it was updated, and was not added in this step.
//this means we must force upon next restart to scan it again, to get proper type and dependencies
late_update_files.insert(p_file);
_save_late_updated_files(); //files need to be updated in the re-scan
}
fs->files[cpos]->type = type;
fs->files[cpos]->resource_script_class = script_class;
fs->files[cpos]->uid = uid;
fs->files[cpos]->script_class_name = _get_global_script_class(type, p_file, &fs->files[cpos]->script_class_extends, &fs->files[cpos]->script_class_icon_path);
fs->files[cpos]->import_group_file = ResourceLoader::get_import_group_file(p_file);
fs->files[cpos]->modified_time = FileAccess::get_modified_time(p_file);
fs->files[cpos]->deps = _get_dependencies(p_file);
fs->files[cpos]->import_valid = type == "TextFile" ? true : ResourceLoader::is_import_valid(p_file);
if (uid != ResourceUID::INVALID_ID) {
if (ResourceUID::get_singleton()->has_id(uid)) {
ResourceUID::get_singleton()->set_id(uid, p_file);
} else {
ResourceUID::get_singleton()->add_id(uid, p_file);
//the file exists and it was updated, and was not added in this step.
//this means we must force upon next restart to scan it again, to get proper type and dependencies
late_update_files.insert(file);
_save_late_updated_files(); //files need to be updated in the re-scan
}
ResourceUID::get_singleton()->update_cache();
}
// Update preview
EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
fs->files[cpos]->type = type;
fs->files[cpos]->resource_script_class = script_class;
fs->files[cpos]->uid = uid;
fs->files[cpos]->script_class_name = _get_global_script_class(type, file, &fs->files[cpos]->script_class_extends, &fs->files[cpos]->script_class_icon_path);
fs->files[cpos]->import_group_file = ResourceLoader::get_import_group_file(file);
fs->files[cpos]->modified_time = FileAccess::get_modified_time(file);
fs->files[cpos]->deps = _get_dependencies(file);
fs->files[cpos]->import_valid = type == "TextFile" ? true : ResourceLoader::is_import_valid(file);
if (ClassDB::is_parent_class(fs->files[cpos]->type, SNAME("Script"))) {
_queue_update_script_class(p_file);
}
if (fs->files[cpos]->type == SNAME("PackedScene")) {
_queue_update_scene_groups(p_file);
if (uid != ResourceUID::INVALID_ID) {
if (ResourceUID::get_singleton()->has_id(uid)) {
ResourceUID::get_singleton()->set_id(uid, file);
} else {
ResourceUID::get_singleton()->add_id(uid, file);
}
ResourceUID::get_singleton()->update_cache();
}
// Update preview
EditorResourcePreview::get_singleton()->check_for_invalidation(file);
if (ClassDB::is_parent_class(fs->files[cpos]->type, SNAME("Script"))) {
_queue_update_script_class(file);
}
if (fs->files[cpos]->type == SNAME("PackedScene")) {
_queue_update_scene_groups(file);
}
}
_update_pending_script_classes();

View file

@ -310,6 +310,7 @@ public:
void scan();
void scan_changes();
void update_file(const String &p_file);
void update_files(const Vector<String> &p_script_paths);
HashSet<String> get_valid_extensions() const;
void register_global_class_script(const String &p_search_path, const String &p_target_path);

View file

@ -427,10 +427,11 @@ namespace Godot.Bridge
// This method may be called before initialization.
if (NativeFuncs.godotsharp_dotnet_module_is_initialized().ToBool() && Engine.IsEditorHint())
{
foreach (var scriptPath in _pathTypeBiMap.Paths)
if (_pathTypeBiMap.Paths.Count > 0)
{
using godot_string nativeScriptPath = Marshaling.ConvertStringToNative(scriptPath);
NativeFuncs.godotsharp_internal_editor_file_system_update_file(nativeScriptPath);
string[] scriptPaths = _pathTypeBiMap.Paths.ToArray();
using godot_packed_string_array scriptPathsNative = Marshaling.ConvertSystemArrayToNativePackedStringArray(scriptPaths);
NativeFuncs.godotsharp_internal_editor_file_system_update_files(scriptPathsNative);
}
}
}

View file

@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
@ -64,7 +65,7 @@ public static partial class ScriptManagerBridge
private System.Collections.Generic.Dictionary<string, Type> _pathTypeMap = new();
private System.Collections.Generic.Dictionary<Type, string> _typePathMap = new();
public System.Collections.Generic.IEnumerable<string> Paths => _pathTypeMap.Keys;
public IReadOnlyCollection<string> Paths => _pathTypeMap.Keys;
public void Add(string scriptPath, Type scriptType)
{

View file

@ -59,7 +59,7 @@ namespace Godot.NativeInterop
internal static partial void godotsharp_stack_info_vector_destroy(
ref DebuggingUtils.godot_stack_info_vector p_stack_info_vector);
internal static partial void godotsharp_internal_editor_file_system_update_file(in godot_string p_script_path);
internal static partial void godotsharp_internal_editor_file_system_update_files(in godot_packed_string_array p_script_paths);
internal static partial void godotsharp_internal_script_debugger_send_error(in godot_string p_func,
in godot_string p_file, int p_line, in godot_string p_err, in godot_string p_descr,

View file

@ -315,13 +315,13 @@ void godotsharp_internal_new_csharp_script(Ref<CSharpScript> *r_dest) {
memnew_placement(r_dest, Ref<CSharpScript>(memnew(CSharpScript)));
}
void godotsharp_internal_editor_file_system_update_file(const String *p_script_path) {
void godotsharp_internal_editor_file_system_update_files(const PackedStringArray &p_script_paths) {
#ifdef TOOLS_ENABLED
// If the EditorFileSystem singleton is available, update the file;
// otherwise, the file will be updated when the singleton becomes available.
EditorFileSystem *efs = EditorFileSystem::get_singleton();
if (efs) {
efs->update_file(*p_script_path);
efs->update_files(p_script_paths);
}
#else
// EditorFileSystem is only available when running in the Godot editor.
@ -1450,7 +1450,7 @@ static const void *unmanaged_callbacks[]{
(void *)godotsharp_engine_get_singleton,
(void *)godotsharp_stack_info_vector_resize,
(void *)godotsharp_stack_info_vector_destroy,
(void *)godotsharp_internal_editor_file_system_update_file,
(void *)godotsharp_internal_editor_file_system_update_files,
(void *)godotsharp_internal_script_debugger_send_error,
(void *)godotsharp_internal_script_debugger_is_active,
(void *)godotsharp_internal_object_get_associated_gchandle,