Consider gridmap collisions in navigation bake

This commit is contained in:
rafallus 2022-01-14 09:36:59 -06:00
parent 8958e1b352
commit cc46abd73d
4 changed files with 119 additions and 12 deletions

View file

@ -67,7 +67,7 @@
Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
<method name="get_meshes">
<method name="get_meshes" qualifiers="const">
<return type="Array" />
<description>
Returns an array of [Transform3D] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space.

View file

@ -35,6 +35,7 @@
#include "scene/3d/light_3d.h"
#include "scene/resources/mesh_library.h"
#include "scene/resources/physics_material.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/surface_tool.h"
#include "scene/scene_string_names.h"
#include "servers/navigation_server_3d.h"
@ -197,6 +198,24 @@ bool GridMap::get_collision_mask_value(int p_layer_number) const {
return get_collision_mask() & (1 << (p_layer_number - 1));
}
Array GridMap::get_collision_shapes() const {
Array shapes;
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
Octant *g = E.value;
RID body = g->static_body;
Transform3D body_xform = PhysicsServer3D::get_singleton()->body_get_state(body, PhysicsServer3D::BODY_STATE_TRANSFORM);
int nshapes = PhysicsServer3D::get_singleton()->body_get_shape_count(body);
for (int i = 0; i < nshapes; i++) {
RID shape = PhysicsServer3D::get_singleton()->body_get_shape(body, i);
Transform3D xform = PhysicsServer3D::get_singleton()->body_get_shape_transform(body, i);
shapes.push_back(body_xform * xform);
shapes.push_back(shape);
}
}
return shapes;
}
void GridMap::set_bake_navigation(bool p_bake_navigation) {
bake_navigation = p_bake_navigation;
_recreate_octant_data();
@ -930,7 +949,7 @@ Array GridMap::get_used_cells() const {
return a;
}
Array GridMap::get_meshes() {
Array GridMap::get_meshes() const {
if (mesh_library.is_null()) {
return Array();
}
@ -938,7 +957,7 @@ Array GridMap::get_meshes() {
Vector3 ofs = _get_offset();
Array meshes;
for (KeyValue<IndexKey, Cell> &E : cell_map) {
for (const KeyValue<IndexKey, Cell> &E : cell_map) {
int id = E.value.item;
if (!mesh_library->has_item(id)) {
continue;

View file

@ -229,6 +229,8 @@ public:
void set_physics_material(Ref<PhysicsMaterial> p_material);
Ref<PhysicsMaterial> get_physics_material() const;
Array get_collision_shapes() const;
void set_bake_navigation(bool p_bake_navigation);
bool is_baking_navigation();
@ -265,7 +267,7 @@ public:
Array get_used_cells() const;
Array get_meshes();
Array get_meshes() const;
void clear_baked_meshes();
void make_baked_meshes(bool p_gen_lightmap_uv = false, float p_lightmap_uv_texel_size = 0.1);

View file

@ -265,14 +265,100 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor
}
#ifdef MODULE_GRIDMAP_ENABLED
if (Object::cast_to<GridMap>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
GridMap *gridmap_instance = Object::cast_to<GridMap>(p_node);
Array meshes = gridmap_instance->get_meshes();
Transform3D xform = gridmap_instance->get_transform();
for (int i = 0; i < meshes.size(); i += 2) {
Ref<Mesh> mesh = meshes[i + 1];
if (mesh.is_valid()) {
_add_mesh(mesh, p_accumulated_transform * xform * (Transform3D)meshes[i], p_vertices, p_indices);
GridMap *gridmap = Object::cast_to<GridMap>(p_node);
if (gridmap) {
if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
Array meshes = gridmap->get_meshes();
Transform3D xform = gridmap->get_transform();
for (int i = 0; i < meshes.size(); i += 2) {
Ref<Mesh> mesh = meshes[i + 1];
if (mesh.is_valid()) {
_add_mesh(mesh, p_accumulated_transform * xform * (Transform3D)meshes[i], p_vertices, p_indices);
}
}
}
if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES && (gridmap->get_collision_layer() & p_collision_mask)) {
Array shapes = gridmap->get_collision_shapes();
for (int i = 0; i < shapes.size(); i += 2) {
RID shape = shapes[i + 1];
PhysicsServer3D::ShapeType type = PhysicsServer3D::get_singleton()->shape_get_type(shape);
Variant data = PhysicsServer3D::get_singleton()->shape_get_data(shape);
Ref<Mesh> mesh;
switch (type) {
case PhysicsServer3D::SHAPE_SPHERE: {
real_t radius = data;
Ref<SphereMesh> sphere_mesh;
sphere_mesh.instantiate();
sphere_mesh->set_radius(radius);
sphere_mesh->set_height(radius * 2.0);
mesh = sphere_mesh;
} break;
case PhysicsServer3D::SHAPE_BOX: {
Vector3 extents = data;
Ref<BoxMesh> box_mesh;
box_mesh.instantiate();
box_mesh->set_size(2.0 * extents);
mesh = box_mesh;
} break;
case PhysicsServer3D::SHAPE_CAPSULE: {
Dictionary dict = data;
real_t radius = dict["radius"];
real_t height = dict["height"];
Ref<CapsuleMesh> capsule_mesh;
capsule_mesh.instantiate();
capsule_mesh->set_radius(radius);
capsule_mesh->set_height(height);
mesh = capsule_mesh;
} break;
case PhysicsServer3D::SHAPE_CYLINDER: {
Dictionary dict = data;
real_t radius = dict["radius"];
real_t height = dict["height"];
Ref<CylinderMesh> cylinder_mesh;
cylinder_mesh.instantiate();
cylinder_mesh->set_height(height);
cylinder_mesh->set_bottom_radius(radius);
cylinder_mesh->set_top_radius(radius);
mesh = cylinder_mesh;
} break;
case PhysicsServer3D::SHAPE_CONVEX_POLYGON: {
PackedVector3Array vertices = data;
Geometry3D::MeshData md;
Error err = ConvexHullComputer::convex_hull(vertices, md);
if (err == OK) {
PackedVector3Array faces;
for (int j = 0; j < md.faces.size(); ++j) {
Geometry3D::MeshData::Face face = md.faces[j];
for (int k = 2; k < face.indices.size(); ++k) {
faces.push_back(md.vertices[face.indices[0]]);
faces.push_back(md.vertices[face.indices[k - 1]]);
faces.push_back(md.vertices[face.indices[k]]);
}
}
_add_faces(faces, shapes[i], p_vertices, p_indices);
}
} break;
case PhysicsServer3D::SHAPE_CONCAVE_POLYGON: {
Dictionary dict = data;
PackedVector3Array faces = Variant(dict["faces"]);
_add_faces(faces, shapes[i], p_vertices, p_indices);
} break;
default: {
WARN_PRINT("Unsupported collision shape type.");
} break;
}
if (mesh.is_valid()) {
_add_mesh(mesh, shapes[i], p_vertices, p_indices);
}
}
}
}