From c9ae83b5ab01e3f84bfa27226e9407b98883961c Mon Sep 17 00:00:00 2001 From: Yuri Rubinsky Date: Fri, 10 Jun 2022 11:29:28 +0300 Subject: [PATCH] Prevent defining float constant without number after exponent in shaders --- servers/rendering/shader_language.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index fe3d1e03b63f..f9469fcae0ac 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -613,12 +613,16 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { String str; int i = 0; + bool digit_after_exp = false; while (true) { const char32_t symbol = String::char_lowercase(GETCHAR(i)); bool error = false; if (is_digit(symbol)) { + if (exponent_found) { + digit_after_exp = true; + } if (end_suffix_found) { error = true; } @@ -683,7 +687,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant"); } } else if (period_found || exponent_found || float_suffix_found) { // Float - if (exponent_found && (!is_digit(last_char) && last_char != 'f')) { // checks for eg: "2E", "2E-", "2E+" + if (exponent_found && (!digit_after_exp || (!is_digit(last_char) && last_char != 'f'))) { // Checks for eg: "2E", "2E-", "2E+" and 0ef, 0e+f, 0.0ef, 0.0e-f (exponent without digit after it). return _make_token(TK_ERROR, "Invalid (float) numeric constant"); } if (period_found) {