Fixed bug with default arguments in gdscript, closes #2024

This commit is contained in:
Juan Linietsky 2016-01-03 21:11:11 -03:00
parent e0eff65fc0
commit cb39db0b02
2 changed files with 3 additions and 1 deletions

View file

@ -1253,6 +1253,7 @@ Error GDCompiler::_parse_function(GDScript *p_script,const GDParser::ClassNode *
StringName func_name;
if (p_func) {
if (p_func->default_values.size()) {
codegen.opcodes.push_back(GDFunction::OPCODE_JUMP_TO_DEF_ARGUMENT);
@ -1346,7 +1347,7 @@ Error GDCompiler::_parse_function(GDScript *p_script,const GDParser::ClassNode *
if (defarg_addr.size()) {
gdfunc->default_arguments=defarg_addr;
gdfunc->_default_arg_count=defarg_addr.size();
gdfunc->_default_arg_count=defarg_addr.size()-1;
gdfunc->_default_arg_ptr=&gdfunc->default_arguments[0];
} else {
gdfunc->_default_arg_count=0;

View file

@ -221,6 +221,7 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
r_err.error=Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
r_err.argument=_argument_count;
return Variant();
} else if (p_argcount < _argument_count - _default_arg_count) {