diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp index 706466a9749e..d1f3c3902a6b 100644 --- a/editor/project_converter_3_to_4.cpp +++ b/editor/project_converter_3_to_4.cpp @@ -32,1781 +32,19 @@ #ifndef DISABLE_DEPRECATED -const int ERROR_CODE = 77; - #include "modules/modules_enabled.gen.h" // For regex. #ifdef MODULE_REGEX_ENABLED -#include "modules/regex/regex.h" - +#include "core/error/error_macros.h" #include "core/io/dir_access.h" +#include "core/io/file_access.h" +#include "core/object/ref_counted.h" #include "core/os/time.h" #include "core/templates/hash_map.h" #include "core/templates/list.h" -#include "core/templates/local_vector.h" - -const char *ProjectConverter3To4::enum_renames[][2] = { - //// constants - { "TYPE_COLOR_ARRAY", "TYPE_PACKED_COLOR_ARRAY" }, - { "TYPE_FLOAT64_ARRAY", "TYPE_PACKED_FLOAT64_ARRAY" }, - { "TYPE_INT64_ARRAY", "TYPE_PACKED_INT64_ARRAY" }, - { "TYPE_INT_ARRAY", "TYPE_PACKED_INT32_ARRAY" }, - { "TYPE_QUAT", "TYPE_QUATERNION" }, - { "TYPE_RAW_ARRAY", "TYPE_PACKED_BYTE_ARRAY" }, - { "TYPE_REAL", "TYPE_FLOAT" }, - { "TYPE_REAL_ARRAY", "TYPE_PACKED_FLOAT32_ARRAY" }, - { "TYPE_STRING_ARRAY", "TYPE_PACKED_STRING_ARRAY" }, - { "TYPE_TRANSFORM", "TYPE_TRANSFORM3D" }, - { "TYPE_VECTOR2_ARRAY", "TYPE_PACKED_VECTOR2_ARRAY" }, - { "TYPE_VECTOR3_ARRAY", "TYPE_PACKED_VECTOR3_ARRAY" }, - - // {"FLAG_MAX", "PARTICLE_FLAG_MAX"}, // CPUParticles2D - used in more classes - { "ALIGN_BEGIN", "ALIGNMENT_BEGIN" }, //AspectRatioContainer - { "ALIGN_CENTER", "ALIGNMENT_CENTER" }, //AspectRatioContainer - { "ALIGN_END", "ALIGNMENT_END" }, //AspectRatioContainer - { "ARRAY_COMPRESS_BASE", "ARRAY_COMPRESS_FLAGS_BASE" }, // Mesh - { "ARVR_AR", "XR_AR" }, // XRInterface - { "ARVR_EXCESSIVE_MOTION", "XR_EXCESSIVE_MOTION" }, // XRInterface - { "ARVR_EXTERNAL", "XR_EXTERNAL" }, // XRInterface - { "ARVR_INSUFFICIENT_FEATURES", "XR_INSUFFICIENT_FEATURES" }, // XRInterface - { "ARVR_MONO", "XR_MONO" }, // XRInterface - { "ARVR_NONE", "XR_NONE" }, // XRInterface - { "ARVR_NORMAL_TRACKING", "XR_NORMAL_TRACKING" }, // XRInterface - { "ARVR_NOT_TRACKING", "XR_NOT_TRACKING" }, // XRInterface - { "ARVR_STEREO", "XR_STEREO" }, // XRInterface - { "ARVR_UNKNOWN_TRACKING", "XR_UNKNOWN_TRACKING" }, // XRInterface - { "BAKE_ERROR_INVALID_MESH", "BAKE_ERROR_MESHES_INVALID" }, // LightmapGI - { "BODY_MODE_CHARACTER", "BODY_MODE_RIGID_LINEAR" }, // PhysicsServer - { "BUTTON_LEFT", "MOUSE_BUTTON_LEFT" }, // Globals - { "BUTTON_MASK_LEFT", "MOUSE_BUTTON_MASK_LEFT" }, // Globals - { "BUTTON_MASK_MIDDLE", "MOUSE_BUTTON_MASK_MIDDLE" }, // Globals - { "BUTTON_MASK_RIGHT", "MOUSE_BUTTON_MASK_RIGHT" }, // Globals - { "BUTTON_MASK_XBUTTON1", "MOUSE_BUTTON_MASK_XBUTTON1" }, // Globals - { "BUTTON_MASK_XBUTTON2", "MOUSE_BUTTON_MASK_XBUTTON2" }, // Globals - { "BUTTON_MIDDLE", "MOUSE_BUTTON_MIDDLE" }, // Globals - { "BUTTON_RIGHT", "MOUSE_BUTTON_RIGHT" }, // Globals - { "BUTTON_WHEEL_DOWN", "MOUSE_BUTTON_WHEEL_DOWN" }, // Globals - { "BUTTON_WHEEL_LEFT", "MOUSE_BUTTON_WHEEL_LEFT" }, // Globals - { "BUTTON_WHEEL_RIGHT", "MOUSE_BUTTON_WHEEL_RIGHT" }, // Globals - { "BUTTON_WHEEL_UP", "MOUSE_BUTTON_WHEEL_UP" }, // Globals - { "BUTTON_XBUTTON1", "MOUSE_BUTTON_XBUTTON1" }, // Globals - { "BUTTON_XBUTTON2", "MOUSE_BUTTON_XBUTTON2" }, // Globals - { "CLEAR_MODE_ONLY_NEXT_FRAME", "CLEAR_MODE_ONCE" }, // SubViewport - { "COMPRESS_PVRTC4", "COMPRESS_PVRTC1_4" }, // Image - { "CONNECT_ONESHOT", "CONNECT_ONE_SHOT" }, // Object - { "CONTAINER_PROPERTY_EDITOR_BOTTOM", "CONTAINER_INSPECTOR_BOTTOM" }, // EditorPlugin - { "CUBEMAP_BACK", "CUBEMAP_LAYER_BACK" }, // RenderingServer - { "CUBEMAP_BOTTOM", "CUBEMAP_LAYER_BOTTOM" }, // RenderingServer - { "CUBEMAP_FRONT", "CUBEMAP_LAYER_FRONT" }, // RenderingServer - { "CUBEMAP_LEFT", "CUBEMAP_LAYER_LEFT" }, // RenderingServer - { "CUBEMAP_RIGHT", "CUBEMAP_LAYER_RIGHT" }, // RenderingServer - { "CUBEMAP_TOP", "CUBEMAP_LAYER_TOP" }, // RenderingServer - { "DAMPED_STRING_DAMPING", "DAMPED_SPRING_DAMPING" }, // PhysicsServer2D - { "DAMPED_STRING_REST_LENGTH", "DAMPED_SPRING_REST_LENGTH" }, // PhysicsServer2D - { "DAMPED_STRING_STIFFNESS", "DAMPED_SPRING_STIFFNESS" }, // PhysicsServer2D - { "FLAG_ALIGN_Y_TO_VELOCITY", "PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" }, // CPUParticles2D - { "FLAG_DISABLE_Z", "PARTICLE_FLAG_DISABLE_Z" }, // CPUParticles2D - { "FLAG_ROTATE_Y", "PARTICLE_FLAG_ROTATE_Y" }, // CPUParticles2D - { "FLAG_USE_BAKED_LIGHT", "GI_MODE_BAKED" }, // GeometryInstance3D - { "FORMAT_PVRTC2", "FORMAT_PVRTC1_2" }, // Image - { "FORMAT_PVRTC2A", "FORMAT_PVRTC1_2A" }, // Image - { "FORMAT_PVRTC4", "FORMAT_PVRTC1_4" }, // Image - { "FORMAT_PVRTC4A", "FORMAT_PVRTC1_4A" }, // Image - { "FUNC_FRAC", "FUNC_FRACT" }, // VisualShaderNodeVectorFunc - { "INSTANCE_LIGHTMAP_CAPTURE", "INSTANCE_LIGHTMAP" }, // RenderingServer - { "JOINT_6DOF", "JOINT_TYPE_6DOF" }, // PhysicsServer3D - { "JOINT_CONE_TWIST", "JOINT_TYPE_CONE_TWIST" }, // PhysicsServer3D - { "JOINT_DAMPED_SPRING", "JOINT_TYPE_DAMPED_SPRING" }, // PhysicsServer2D - { "JOINT_GROOVE", "JOINT_TYPE_GROOVE" }, // PhysicsServer2D - { "JOINT_HINGE", "JOINT_TYPE_HINGE" }, // PhysicsServer3D - { "JOINT_PIN", "JOINT_TYPE_PIN" }, // PhysicsServer2D - { "JOINT_SLIDER", "JOINT_TYPE_SLIDER" }, // PhysicsServer3D - { "KEY_CONTROL", "KEY_CTRL" }, // Globals - { "LOOP_PING_PONG", "LOOP_PINGPONG" }, // AudioStreamWAV - { "MODE_KINEMATIC", "FREEZE_MODE_KINEMATIC" }, // RigidBody - { "MODE_OPEN_ANY", "FILE_MODE_OPEN_ANY" }, // FileDialog - { "MODE_OPEN_DIR", "FILE_MODE_OPEN_DIR" }, // FileDialog - { "MODE_OPEN_FILE", "FILE_MODE_OPEN_FILE" }, // FileDialog - { "MODE_OPEN_FILES", "FILE_MODE_OPEN_FILES" }, // FileDialog - { "MODE_SAVE_FILE", "FILE_MODE_SAVE_FILE" }, // FileDialog - { "MODE_STATIC", "FREEZE_MODE_STATIC" }, // RigidBody - { "NOTIFICATION_APP_PAUSED", "NOTIFICATION_APPLICATION_PAUSED" }, // MainLoop - { "NOTIFICATION_APP_RESUMED", "NOTIFICATION_APPLICATION_RESUMED" }, // MainLoop - { "NOTIFICATION_INSTANCED", "NOTIFICATION_SCENE_INSTANTIATED" }, // Node - { "NOTIFICATION_PATH_CHANGED", "NOTIFICATION_PATH_RENAMED" }, //Node - { "NOTIFICATION_WM_FOCUS_IN", "NOTIFICATION_APPLICATION_FOCUS_IN" }, // MainLoop - { "NOTIFICATION_WM_FOCUS_OUT", "NOTIFICATION_APPLICATION_FOCUS_OUT" }, // MainLoop - { "NOTIFICATION_WM_UNFOCUS_REQUEST", "NOTIFICATION_WM_WINDOW_FOCUS_OUT" }, //Node - { "PAUSE_MODE_INHERIT", "PROCESS_MODE_INHERIT" }, // Node - { "PAUSE_MODE_PROCESS", "PROCESS_MODE_ALWAYS" }, // Node - { "PAUSE_MODE_STOP", "PROCESS_MODE_PAUSABLE" }, // Node - { "RENDER_DRAW_CALLS_IN_FRAME", "RENDER_TOTAL_DRAW_CALLS_IN_FRAME" }, // Performance - { "RENDER_OBJECTS_IN_FRAME", "RENDER_TOTAL_OBJECTS_IN_FRAME" }, // Performance - { "SIDE_BOTTOM", "MARGIN_BOTTOM" }, // Globals - { "SIDE_LEFT", "MARGIN_LEFT" }, // Globals - { "SIDE_RIGHT", "MARGIN_RIGHT" }, // Globals - { "SIDE_TOP", "MARGIN_TOP" }, // Globals - { "TEXTURE_TYPE_2D_ARRAY", "TEXTURE_LAYERED_2D_ARRAY" }, // RenderingServer - { "TEXTURE_TYPE_CUBEMAP", "TEXTURE_LAYERED_CUBEMAP_ARRAY" }, // RenderingServer - { "TRACKER_LEFT_HAND", "TRACKER_HAND_LEFT" }, // XRPositionalTracker - { "TRACKER_RIGHT_HAND", "TRACKER_HAND_RIGHT" }, // XRPositionalTracker - { "TYPE_NORMALMAP", "TYPE_NORMAL_MAP" }, // VisualShaderNodeCubemap - - /// enums - { "AlignMode", "AlignmentMode" }, //AspectRatioContainer - { "AnimationProcessMode", "AnimationProcessCallback" }, // AnimationTree, AnimationPlayer - { "Camera2DProcessMode", "Camera2DProcessCallback" }, // Camera2D - { "CubeMapSide", "CubeMapLayer" }, // RenderingServer - { "DampedStringParam", "DampedSpringParam" }, // PhysicsServer2D - { "FFT_Size", "FFTSize" }, // AudioEffectPitchShift,AudioEffectSpectrumAnalyzer - { "PauseMode", "ProcessMode" }, // Node - { "TimerProcessMode", "TimerProcessCallback" }, // Timer - { "Tracking_status", "TrackingStatus" }, // XRInterface - { nullptr, nullptr }, -}; - -const char *ProjectConverter3To4::gdscript_function_renames[][2] = { - // { "_set_name", "get_tracker_name"}, // XRPositionalTracker - CameraFeed use this - // { "_unhandled_input", "_unhandled_key_input"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer - // { "create_gizmo", "_create_gizmo"}, // EditorNode3DGizmoPlugin - may be used - // { "get_dependencies", "_get_dependencies" }, // ResourceFormatLoader broke ResourceLoader - // { "get_extents", "get_size" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume - // { "get_h_offset", "get_drag_horizontal_offset"}, // Camera2D, broke PathFollow, Camera - // { "get_mode", "get_file_mode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap - // { "get_motion", "get_travel"}, // PhysicsTestMotionResult2D broke ParalaxLayer - // { "get_name", "get_tracker_name"}, // XRPositionalTracker broke OS, Node - // { "get_network_connected_peers", "get_peers"}, // MultiplayerAPI broke SceneTree - // { "get_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree - // { "get_network_unique_id", "get_unique_id"}, // MultiplayerAPI broke SceneTree - // { "get_offset", "get_position_offset" }, // GraphNode broke Gradient - // { "get_peer_port", "get_peer" }, // ENetMultiplayerPeer broke WebSocketServer - // { "get_process_mode", "get_process_callback" }, // ClippedCamera3D broke Node, Sky - // { "get_render_info", "get_rendering_info" }, // RenderingServer broke Viewport - // { "get_type", "get_tracker_type"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight - // { "get_v_offset", "get_drag_vertical_offset"}, // Camera2D, broke PathFollow, Camera - // { "has_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree - // { "instance", "instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule - // { "is_listening", "is_bound"}, // PacketPeerUDP broke TCPServer, UDPServer - // { "is_refusing_new_network_connections", "is_refusing_new_connections"}, // MultiplayerAPI broke SceneTree - // { "is_valid", "has_valid_event" }, // Shortcut broke e.g. Callable - // { "listen", "bound"}, // PacketPeerUDP broke TCPServer, UDPServer - // { "load", "_load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D - // { "make_current", "set_current" }, // Camera2D broke Camera3D, Listener2D - // { "process", "_process" }, // AnimationNode - This word is commonly used - // { "save", "_save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D - // { "set_autowrap", "set_autowrap_mode" }, // AcceptDialog broke Label - Cyclic Rename - // { "set_color", "surface_set_color"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool - // { "set_event", "set_shortcut" }, // BaseButton - Cyclic Rename - // { "set_extents", "set_size"}, // BoxShape, RectangleShape broke ReflectionProbe - // { "set_flag", "set_particle_flag"}, // ParticleProcessMaterial broke Window, HingeJoint3D - // { "set_h_offset", "set_drag_horizontal_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D - // { "set_margin", "set_offset" }, // Control broke Shape3D, AtlasTexture - // { "set_mode", "set_mode_file_mode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap - // { "set_normal", "surface_set_normal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D - // { "set_offset", "set_progress" }, // PathFollow2D, PathFollow3D - Too common - // { "set_process_mode", "set_process_callback" }, // AnimationTree broke Node, Tween, Sky - // { "set_refuse_new_network_connections", "set_refuse_new_connections"}, // MultiplayerAPI broke SceneTree - // { "set_tooltip", "set_tooltip_text" }, // Control, breaks TreeItem, at least for now. - // { "set_uv", "surface_set_uv" }, // ImmediateMesh broke Polygon2D - // { "set_v_offset", "set_drag_vertical_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D - // {"get_points","get_points_id"},// Astar, broke Line2D, Convexpolygonshape - // {"get_v_scroll","get_v_scroll_bar"},//ItemList, broke TextView - // { "get_stylebox", "get_theme_stylebox" }, // Control - Will rename the method in Theme as well, skipping - { "_about_to_show", "_about_to_popup" }, // ColorPickerButton - { "_get_configuration_warning", "_get_configuration_warnings" }, // Node - { "_set_current", "set_current" }, // Camera2D - { "_set_editor_description", "set_editor_description" }, // Node - { "_toplevel_raise_self", "_top_level_raise_self" }, // CanvasItem - { "_update_wrap_at", "_update_wrap_at_column" }, // TextEdit - { "add_animation", "add_animation_library" }, // AnimationPlayer - { "add_cancel", "add_cancel_button" }, // AcceptDialog - { "add_central_force", "apply_central_force" }, //RigidBody2D - { "add_child_below_node", "add_sibling" }, // Node - { "add_color_override", "add_theme_color_override" }, // Control - { "add_constant_override", "add_theme_constant_override" }, // Control - { "add_font_override", "add_theme_font_override" }, // Control - { "add_force", "apply_force" }, //RigidBody2D - { "add_icon_override", "add_theme_icon_override" }, // Control - { "add_scene_import_plugin", "add_scene_format_importer_plugin" }, //EditorPlugin - { "add_spatial_gizmo_plugin", "add_node_3d_gizmo_plugin" }, // EditorPlugin - { "add_stylebox_override", "add_theme_stylebox_override" }, // Control - { "add_torque", "apply_torque" }, //RigidBody2D - { "agent_set_neighbor_dist", "agent_set_neighbor_distance" }, // NavigationServer2D, NavigationServer3D - { "apply_changes", "_apply_changes" }, // EditorPlugin - { "body_add_force", "body_apply_force" }, // PhysicsServer2D - { "body_add_torque", "body_apply_torque" }, // PhysicsServer2D - { "bumpmap_to_normalmap", "bump_map_to_normal_map" }, // Image - { "can_be_hidden", "_can_be_hidden" }, // EditorNode3DGizmoPlugin - { "can_drop_data", "_can_drop_data" }, // Control - { "can_generate_small_preview", "_can_generate_small_preview" }, // EditorResourcePreviewGenerator - { "can_instance", "can_instantiate" }, // PackedScene, Script - { "canvas_light_set_scale", "canvas_light_set_texture_scale" }, // RenderingServer - { "capture_get_device", "get_input_device" }, // AudioServer - { "capture_get_device_list", "get_input_device_list" }, // AudioServer - { "capture_set_device", "set_input_device" }, // AudioServer - { "center_viewport_to_cursor", "center_viewport_to_caret" }, // TextEdit - { "change_scene", "change_scene_to_file" }, // SceneTree - { "change_scene_to", "change_scene_to_packed" }, // SceneTree - { "clip_polygons_2d", "clip_polygons" }, // Geometry2D - { "clip_polyline_with_polygon_2d", "clip_polyline_with_polygon" }, //Geometry2D - { "commit_handle", "_commit_handle" }, // EditorNode3DGizmo - { "convex_hull_2d", "convex_hull" }, // Geometry2D - { "create_gizmo", "_create_gizmo" }, // EditorNode3DGizmoPlugin - { "cursor_get_blink_speed", "get_caret_blink_interval" }, // TextEdit - { "cursor_get_column", "get_caret_column" }, // TextEdit - { "cursor_get_line", "get_caret_line" }, // TextEdit - { "cursor_set_blink_enabled", "set_caret_blink_enabled" }, // TextEdit - { "cursor_set_blink_speed", "set_caret_blink_interval" }, // TextEdit - { "cursor_set_column", "set_caret_column" }, // TextEdit - { "cursor_set_line", "set_caret_line" }, // TextEdit - { "damped_spring_joint_create", "joint_make_damped_spring" }, // PhysicsServer2D - { "damped_string_joint_get_param", "damped_spring_joint_get_param" }, // PhysicsServer2D - { "damped_string_joint_set_param", "damped_spring_joint_set_param" }, // PhysicsServer2D - { "dectime", "move_toward" }, // GDScript, Math functions - { "delete_char_at_cursor", "delete_char_at_caret" }, // LineEdit - { "deselect_items", "deselect_all" }, // FileDialog - { "disable_plugin", "_disable_plugin" }, // EditorPlugin - { "drop_data", "_drop_data" }, // Control - { "exclude_polygons_2d", "exclude_polygons" }, // Geometry2D - { "find_node", "find_child" }, // Node - { "find_scancode_from_string", "find_keycode_from_string" }, // OS - { "forward_canvas_draw_over_viewport", "_forward_canvas_draw_over_viewport" }, // EditorPlugin - { "forward_canvas_force_draw_over_viewport", "_forward_canvas_force_draw_over_viewport" }, // EditorPlugin - { "forward_canvas_gui_input", "_forward_canvas_gui_input" }, // EditorPlugin - { "forward_spatial_draw_over_viewport", "_forward_3d_draw_over_viewport" }, // EditorPlugin - { "forward_spatial_force_draw_over_viewport", "_forward_3d_force_draw_over_viewport" }, // EditorPlugin - { "forward_spatial_gui_input", "_forward_3d_gui_input" }, // EditorPlugin - { "generate_from_path", "_generate_from_path" }, // EditorResourcePreviewGenerator - { "generate_small_preview_automatically", "_generate_small_preview_automatically" }, // EditorResourcePreviewGenerator - { "get_action_list", "action_get_events" }, // InputMap - { "get_alt", "is_alt_pressed" }, // InputEventWithModifiers - { "get_animation_process_mode", "get_process_callback" }, // AnimationPlayer - { "get_applied_force", "get_constant_force" }, //RigidBody2D - { "get_applied_torque", "get_constant_torque" }, //RigidBody2D - { "get_audio_bus", "get_audio_bus_name" }, // Area3D - { "get_bound_child_nodes_to_bone", "get_bone_children" }, // Skeleton3D - { "get_camera", "get_camera_3d" }, // Viewport -> this is also convertible to get_camera_2d, broke GLTFNode - { "get_cancel", "get_cancel_button" }, // ConfirmationDialog - { "get_caption", "_get_caption" }, // AnimationNode - { "get_cast_to", "get_target_position" }, // RayCast2D, RayCast3D - { "get_child_by_name", "_get_child_by_name" }, // AnimationNode - { "get_child_nodes", "_get_child_nodes" }, // AnimationNode - { "get_closest_point_to_segment_2d", "get_closest_point_to_segment" }, // Geometry2D - { "get_closest_point_to_segment_uncapped_2d", "get_closest_point_to_segment_uncapped" }, // Geometry2D - { "get_closest_points_between_segments_2d", "get_closest_point_to_segment" }, // Geometry2D - { "get_collision_layer_bit", "get_collision_layer_value" }, // CSGShape3D and a lot of others like GridMap - { "get_collision_mask_bit", "get_collision_mask_value" }, // CSGShape3D and a lot of others like GridMap - { "get_color_types", "get_color_type_list" }, // Theme - { "get_command", "is_command_or_control_pressed" }, // InputEventWithModifiers - { "get_constant_types", "get_constant_type_list" }, // Theme - { "get_control", "is_ctrl_pressed" }, // InputEventWithModifiers - { "get_cull_mask_bit", "get_cull_mask_value" }, // Camera3D - { "get_cursor_position", "get_caret_column" }, // LineEdit - { "get_d", "get_distance" }, // LineShape2D - { "get_depth_bias_enable", "get_depth_bias_enabled" }, // RDPipelineRasterizationState - { "get_device", "get_output_device" }, // AudioServer - { "get_device_list", "get_output_device_list" }, // AudioServer - { "get_drag_data", "_get_drag_data" }, // Control - { "get_editor_viewport", "get_editor_main_screen" }, // EditorPlugin - { "get_enabled_focus_mode", "get_focus_mode" }, // BaseButton - { "get_endian_swap", "is_big_endian" }, // File - { "get_error_string", "get_error_message" }, // JSON - { "get_filename", "get_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places - { "get_focus_neighbour", "get_focus_neighbor" }, // Control - { "get_follow_smoothing", "get_position_smoothing_speed" }, // Camera2D - { "get_font_types", "get_font_type_list" }, // Theme - { "get_frame_color", "get_color" }, // ColorRect - { "get_global_rate_scale", "get_playback_speed_scale" }, // AudioServer - { "get_gravity_distance_scale", "get_gravity_point_unit_distance" }, // Area(2D/3D) - { "get_gravity_vector", "get_gravity_direction" }, // Area(2D/3D) - { "get_h_scrollbar", "get_h_scroll_bar" }, //ScrollContainer - { "get_hand", "get_tracker_hand" }, // XRPositionalTracker - { "get_handle_name", "_get_handle_name" }, // EditorNode3DGizmo - { "get_handle_value", "_get_handle_value" }, // EditorNode3DGizmo - { "get_icon_align", "get_icon_alignment" }, // Button - { "get_icon_types", "get_icon_type_list" }, // Theme - { "get_idle_frames", "get_process_frames" }, // Engine - { "get_import_options", "_get_import_options" }, // EditorImportPlugin - { "get_import_order", "_get_import_order" }, // EditorImportPlugin - { "get_importer_name", "_get_importer_name" }, // EditorImportPlugin - { "get_interior_ambient", "get_ambient_color" }, // ReflectionProbe - { "get_interior_ambient_energy", "get_ambient_color_energy" }, // ReflectionProbe - { "get_iterations_per_second", "get_physics_ticks_per_second" }, // Engine - { "get_last_mouse_speed", "get_last_mouse_velocity" }, // Input - { "get_layer_mask_bit", "get_layer_mask_value" }, // VisualInstance3D - { "get_len", "get_length" }, // File - { "get_max_atlas_size", "get_max_texture_size" }, // LightmapGI - { "get_metakey", "is_meta_pressed" }, // InputEventWithModifiers - { "get_mid_height", "get_height" }, // CapsuleMesh - { "get_motion_remainder", "get_remainder" }, // PhysicsTestMotionResult2D - { "get_neighbor_dist", "get_neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D - { "get_network_connected_peers", "get_peers" }, // Multiplayer API - { "get_network_master", "get_multiplayer_authority" }, // Node - { "get_network_peer", "get_multiplayer_peer" }, // Multiplayer API - { "get_network_unique_id", "get_unique_id" }, // Multiplayer API - { "get_ok", "get_ok_button" }, // AcceptDialog - { "get_oneshot", "get_one_shot" }, // AnimatedTexture - { "get_option_visibility", "_get_option_visibility" }, // EditorImportPlugin - { "get_parameter_default_value", "_get_parameter_default_value" }, // AnimationNode - { "get_parameter_list", "_get_parameter_list" }, // AnimationNode - { "get_parent_spatial", "get_parent_node_3d" }, // Node3D - { "get_pause_mode", "get_process_mode" }, // Node - { "get_physical_scancode", "get_physical_keycode" }, // InputEventKey - { "get_physical_scancode_with_modifiers", "get_physical_keycode_with_modifiers" }, // InputEventKey - { "get_plugin_icon", "_get_plugin_icon" }, // EditorPlugin - { "get_plugin_name", "_get_plugin_name" }, // EditorPlugin - { "get_preset_count", "_get_preset_count" }, // EditorImportPlugin - { "get_preset_name", "_get_preset_name" }, // EditorImportPlugin - { "get_recognized_extensions", "_get_recognized_extensions" }, // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver - { "get_render_info", "get_rendering_info" }, // RenderingServer - { "get_render_targetsize", "get_render_target_size" }, // XRInterface - { "get_resource_type", "_get_resource_type" }, // ResourceFormatLoader - { "get_result", "get_data" }, //JSON - { "get_reverb_bus", "set_reverb_bus_name" }, // Area3D - { "get_rpc_sender_id", "get_remote_sender_id" }, // Multiplayer API - { "get_save_extension", "_get_save_extension" }, // EditorImportPlugin - { "get_scancode", "get_keycode" }, // InputEventKey - { "get_scancode_string", "get_keycode_string" }, // OS - { "get_scancode_with_modifiers", "get_keycode_with_modifiers" }, // InputEventKey - { "get_selected_path", "get_current_directory" }, // EditorInterface - { "get_shift", "is_shift_pressed" }, // InputEventWithModifiers - { "get_size_override", "get_size_2d_override" }, // SubViewport - { "get_slide_count", "get_slide_collision_count" }, // CharacterBody2D, CharacterBody3D - { "get_slips_on_slope", "get_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D - { "get_space_override_mode", "get_gravity_space_override_mode" }, // Area2D - { "get_spatial_node", "get_node_3d" }, // EditorNode3DGizmo - { "get_speed", "get_velocity" }, // InputEventMouseMotion - { "get_stylebox_types", "get_stylebox_type_list" }, // Theme - { "get_surface_material", "get_surface_override_material" }, // MeshInstance3D broke ImporterMesh - { "get_surface_material_count", "get_surface_override_material_count" }, // MeshInstance3D - { "get_tab_disabled", "is_tab_disabled" }, // Tab - { "get_tab_hidden", "is_tab_hidden" }, // Tab - { "get_text_align", "get_text_alignment" }, // Button - { "get_theme_item_types", "get_theme_item_type_list" }, // Theme - { "get_timer_process_mode", "get_timer_process_callback" }, // Timer - { "get_translation", "get_position" }, // Node3D broke GLTFNode which is used rarely - { "get_unit_db", "get_volume_db" }, // AudioStreamPlayer3D - { "get_unit_offset", "get_progress_ratio" }, // PathFollow2D, PathFollow3D - { "get_use_in_baked_light", "is_baking_navigation" }, // GridMap - { "get_used_cells_by_id", "get_used_cells" }, // TileMap - { "get_v_scrollbar", "get_v_scroll_bar" }, //ScrollContainer - { "get_visible_name", "_get_visible_name" }, // EditorImportPlugin - { "get_window_layout", "_get_window_layout" }, // EditorPlugin - { "get_word_under_cursor", "get_word_under_caret" }, // TextEdit - { "get_world", "get_world_3d" }, // Viewport, Spatial - { "get_zfar", "get_far" }, // Camera3D broke GLTFCamera - { "get_znear", "get_near" }, // Camera3D broke GLTFCamera - { "groove_joint_create", "joint_make_groove" }, // PhysicsServer2D - { "handle_menu_selected", "_handle_menu_selected" }, // EditorResourcePicker - { "handles_type", "_handles_type" }, // ResourceFormatLoader - { "has_color", "has_theme_color" }, // Control broke Theme - { "has_color_override", "has_theme_color_override" }, // Control broke Theme - { "has_constant", "has_theme_constant" }, // Control - { "has_constant_override", "has_theme_constant_override" }, // Control - { "has_filter", "_has_filter" }, // AnimationNode - { "has_font", "has_theme_font" }, // Control broke Theme - { "has_font_override", "has_theme_font_override" }, // Control - { "has_icon", "has_theme_icon" }, // Control broke Theme - { "has_icon_override", "has_theme_icon_override" }, // Control - { "has_main_screen", "_has_main_screen" }, // EditorPlugin - { "has_network_peer", "has_multiplayer_peer" }, // Multiplayer API - { "has_stylebox", "has_theme_stylebox" }, // Control broke Theme - { "has_stylebox_override", "has_theme_stylebox_override" }, // Control - { "http_escape", "uri_encode" }, // String - { "http_unescape", "uri_decode" }, // String - { "import_scene_from_other_importer", "_import_scene" }, //EditorSceneFormatImporter - { "instance_set_surface_material", "instance_set_surface_override_material" }, // RenderingServer - { "interpolate", "sample" }, // Curve, Curve2D, Curve3D, Gradient - { "intersect_polygons_2d", "intersect_polygons" }, // Geometry2D - { "intersect_polyline_with_polygon_2d", "intersect_polyline_with_polygon" }, // Geometry2D - { "is_a_parent_of", "is_ancestor_of" }, // Node - { "is_commiting_action", "is_committing_action" }, // UndoRedo - { "is_doubleclick", "is_double_click" }, // InputEventMouseButton - { "is_draw_red", "is_draw_warning" }, // EditorProperty - { "is_follow_smoothing_enabled", "is_position_smoothing_enabled" }, // Camera2D - { "is_h_drag_enabled", "is_drag_horizontal_enabled" }, // Camera2D - { "is_handle_highlighted", "_is_handle_highlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin - { "is_inverting_faces", "get_flip_faces" }, // CSGPrimitive3D - { "is_network_master", "is_multiplayer_authority" }, // Node - { "is_network_server", "is_server" }, // Multiplayer API - { "is_normalmap", "is_normal_map" }, // NoiseTexture - { "is_refusing_new_network_connections", "is_refusing_new_connections" }, // Multiplayer API - { "is_region", "is_region_enabled" }, // Sprite2D - { "is_rotating", "is_ignoring_rotation" }, // Camera2D - { "is_scancode_unicode", "is_keycode_unicode" }, // OS - { "is_selectable_when_hidden", "_is_selectable_when_hidden" }, // EditorNode3DGizmoPlugin - { "is_set_as_toplevel", "is_set_as_top_level" }, // CanvasItem - { "is_shortcut", "matches_event" }, // Shortcut - { "is_size_override_stretch_enabled", "is_size_2d_override_stretch_enabled" }, // SubViewport - { "is_sort_enabled", "is_y_sort_enabled" }, // Node2D - { "is_static_body", "is_able_to_sleep" }, // PhysicalBone3D - TODO - not sure - { "is_v_drag_enabled", "is_drag_vertical_enabled" }, // Camera2D - { "joint_create_cone_twist", "joint_make_cone_twist" }, // PhysicsServer3D - { "joint_create_generic_6dof", "joint_make_generic_6dof" }, // PhysicsServer3D - { "joint_create_hinge", "joint_make_hinge" }, // PhysicsServer3D - { "joint_create_pin", "joint_make_pin" }, // PhysicsServer3D - { "joint_create_slider", "joint_make_slider" }, // PhysicsServer3D - { "line_intersects_line_2d", "line_intersects_line" }, // Geometry2D - { "load_from_globals", "load_from_project_settings" }, // InputMap - { "load_interactive", "load_threaded_request" }, // ResourceLoader - load_threaded_request is alternative, but is used differently - { "make_convex_from_brothers", "make_convex_from_siblings" }, // CollisionShape3D - { "make_visible", "_make_visible" }, // EditorPlugin - { "merge_polygons_2d", "merge_polygons" }, // Geometry2D - { "mesh_surface_get_format", "mesh_surface_get_format_attribute_stride" }, // RenderingServer - { "mesh_surface_update_region", "mesh_surface_update_attribute_region" }, // RenderingServer - { "move_to_bottom", "move_after" }, // Skeleton3D - { "move_to_top", "move_before" }, // Skeleton3D - { "multimesh_allocate", "multimesh_allocate_data" }, // RenderingServer - { "normalmap_to_xy", "normal_map_to_xy" }, // Image - { "offset_polygon_2d", "offset_polygon" }, // Geometry2D - { "offset_polyline_2d", "offset_polyline" }, // Geometry2D - { "percent_decode", "uri_decode" }, // String - { "percent_encode", "uri_encode" }, // String - { "pin_joint_create", "joint_make_pin" }, // PhysicsServer2D - { "popup_centered_minsize", "popup_centered_clamped" }, // Window - { "post_import", "_post_import" }, // EditorScenePostImport - { "print_stray_nodes", "print_orphan_nodes" }, // Node - { "property_list_changed_notify", "notify_property_list_changed" }, // Object - { "raise", "move_to_front" }, // CanvasItem - { "recognize", "_recognize" }, // ResourceFormatLoader - { "regen_normalmaps", "regen_normal_maps" }, // ArrayMesh - { "remove", "remove_at" }, // Array, broke Directory - { "remove_animation", "remove_animation_library" }, // AnimationPlayer - { "remove_color_override", "remove_theme_color_override" }, // Control - { "remove_constant_override", "remove_theme_constant_override" }, // Control - { "remove_font_override", "remove_theme_font_override" }, // Control - { "remove_icon_override", "remove_theme_icon_override" }, // Control - { "remove_scene_import_plugin", "remove_scene_format_importer_plugin" }, //EditorPlugin - { "remove_spatial_gizmo_plugin", "remove_node_3d_gizmo_plugin" }, // EditorPlugin - { "remove_stylebox_override", "remove_theme_stylebox_override" }, // Control - { "rename_animation", "rename_animation_library" }, // AnimationPlayer - { "rename_dependencies", "_rename_dependencies" }, // ResourceFormatLoader - { "save_external_data", "_save_external_data" }, // EditorPlugin - { "segment_intersects_segment_2d", "segment_intersects_segment" }, // Geometry2D - { "set_adjustment_enable", "set_adjustment_enabled" }, // Environment - { "set_alt", "set_alt_pressed" }, // InputEventWithModifiers - { "set_anchor_and_margin", "set_anchor_and_offset" }, // Control - { "set_anchors_and_margins_preset", "set_anchors_and_offsets_preset" }, // Control - { "set_animation_process_mode", "set_process_callback" }, // AnimationPlayer - { "set_as_bulk_array", "set_buffer" }, // MultiMesh - { "set_as_normalmap", "set_as_normal_map" }, // NoiseTexture - { "set_as_toplevel", "set_as_top_level" }, // CanvasItem - { "set_audio_bus", "set_audio_bus_name" }, // Area3D - { "set_autowrap", "set_autowrap_mode" }, // Label broke AcceptDialog - { "set_cast_to", "set_target_position" }, // RayCast2D, RayCast3D - { "set_collision_layer_bit", "set_collision_layer_value" }, // CSGShape3D and a lot of others like GridMap - { "set_collision_mask_bit", "set_collision_mask_value" }, // CSGShape3D and a lot of others like GridMap - { "set_column_min_width", "set_column_custom_minimum_width" }, // Tree - { "set_command", "set_meta_pressed" }, // InputEventWithModifiers - { "set_control", "set_ctrl_pressed" }, // InputEventWithModifiers - { "set_create_options", "_set_create_options" }, // EditorResourcePicker - { "set_cull_mask_bit", "set_cull_mask_value" }, // Camera3D - { "set_cursor_position", "set_caret_column" }, // LineEdit - { "set_d", "set_distance" }, // WorldMarginShape2D - { "set_depth_bias_enable", "set_depth_bias_enabled" }, // RDPipelineRasterizationState - { "set_device", "set_output_device" }, // AudioServer - { "set_doubleclick", "set_double_click" }, // InputEventMouseButton - { "set_draw_red", "set_draw_warning" }, // EditorProperty - { "set_enable_follow_smoothing", "set_position_smoothing_enabled" }, // Camera2D - { "set_enabled_focus_mode", "set_focus_mode" }, // BaseButton - { "set_endian_swap", "set_big_endian" }, // File - { "set_expand_to_text_length", "set_expand_to_text_length_enabled" }, // LineEdit - { "set_filename", "set_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places - { "set_focus_neighbour", "set_focus_neighbor" }, // Control - { "set_follow_smoothing", "set_position_smoothing_speed" }, // Camera2D - { "set_frame_color", "set_color" }, // ColorRect - { "set_global_rate_scale", "set_playback_speed_scale" }, // AudioServer - { "set_gravity_distance_scale", "set_gravity_point_unit_distance" }, // Area(2D/3D) - { "set_gravity_vector", "set_gravity_direction" }, // Area(2D/3D) - { "set_h_drag_enabled", "set_drag_horizontal_enabled" }, // Camera2D - { "set_icon_align", "set_icon_alignment" }, // Button - { "set_interior_ambient", "set_ambient_color" }, // ReflectionProbe - { "set_interior_ambient_energy", "set_ambient_color_energy" }, // ReflectionProbe - { "set_invert_faces", "set_flip_faces" }, // CSGPrimitive3D - { "set_is_initialized", "_is_initialized" }, // XRInterface - { "set_is_primary", "set_primary" }, // XRInterface - { "set_iterations_per_second", "set_physics_ticks_per_second" }, // Engine - { "set_layer_mask_bit", "set_layer_mask_value" }, // VisualInstance3D - { "set_margins_preset", "set_offsets_preset" }, // Control - { "set_max_atlas_size", "set_max_texture_size" }, // LightmapGI - { "set_metakey", "set_meta_pressed" }, // InputEventWithModifiers - { "set_mid_height", "set_height" }, // CapsuleMesh - { "set_neighbor_dist", "set_neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D - { "set_network_master", "set_multiplayer_authority" }, // Node - { "set_network_peer", "set_multiplayer_peer" }, // Multiplayer API - { "set_oneshot", "set_one_shot" }, // AnimatedTexture - { "set_pause_mode", "set_process_mode" }, // Node - { "set_physical_scancode", "set_physical_keycode" }, // InputEventKey - { "set_proximity_fade", "set_proximity_fade_enabled" }, // Material - { "set_refuse_new_network_connections", "set_refuse_new_connections" }, // Multiplayer API - { "set_region", "set_region_enabled" }, // Sprite2D, Sprite broke AtlasTexture - { "set_region_filter_clip", "set_region_filter_clip_enabled" }, // Sprite2D - { "set_reverb_bus", "set_reverb_bus_name" }, // Area3D - { "set_rotate", "set_rotates" }, // PathFollow2D - { "set_scancode", "set_keycode" }, // InputEventKey - { "set_shift", "set_shift_pressed" }, // InputEventWithModifiers - { "set_size_override", "set_size_2d_override" }, // SubViewport broke ImageTexture - { "set_size_override_stretch", "set_size_2d_override_stretch" }, // SubViewport - { "set_slips_on_slope", "set_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D - { "set_sort_enabled", "set_y_sort_enabled" }, // Node2D - { "set_space_override_mode", "set_gravity_space_override_mode" }, // Area2D - { "set_spatial_node", "set_node_3d" }, // EditorNode3DGizmo - { "set_speed", "set_velocity" }, // InputEventMouseMotion - { "set_ssao_edge_sharpness", "set_ssao_sharpness" }, // Environment - { "set_surface_material", "set_surface_override_material" }, // MeshInstance3D broke ImporterMesh - { "set_tab_align", "set_tab_alignment" }, //TabContainer - { "set_tangent", "surface_set_tangent" }, // ImmediateGeometry broke SurfaceTool - { "set_text_align", "set_text_alignment" }, // Button - { "set_timer_process_mode", "set_timer_process_callback" }, // Timer - { "set_translation", "set_position" }, // Node3D - this broke GLTFNode which is used rarely - { "set_unit_db", "set_volume_db" }, // AudioStreamPlayer3D - { "set_unit_offset", "set_progress_ratio" }, // PathFollow2D, PathFollow3D - { "set_uv2", "surface_set_uv2" }, // ImmediateMesh broke Surffacetool - { "set_v_drag_enabled", "set_drag_vertical_enabled" }, // Camera2D - { "set_valign", "set_vertical_alignment" }, // Label - { "set_window_layout", "_set_window_layout" }, // EditorPlugin - { "set_zfar", "set_far" }, // Camera3D broke GLTFCamera - { "set_znear", "set_near" }, // Camera3D broke GLTFCamera - { "shortcut_match", "is_match" }, // InputEvent - { "skeleton_allocate", "skeleton_allocate_data" }, // RenderingServer - { "surface_update_region", "surface_update_attribute_region" }, // ArrayMesh - { "targeting_method", "tween_method" }, // Tween - { "targeting_property", "tween_property" }, // Tween - { "track_remove_key_at_position", "track_remove_key_at_time" }, // Animation - { "triangulate_delaunay_2d", "triangulate_delaunay" }, // Geometry2D - { "unselect", "deselect" }, // ItemList - { "unselect_all", "deselect_all" }, // ItemList - { "update_configuration_warning", "update_configuration_warnings" }, // Node - { "update_gizmo", "update_gizmos" }, // Node3D - { "viewport_set_use_arvr", "viewport_set_use_xr" }, // RenderingServer - { "warp_mouse_position", "warp_mouse" }, // Input - { "world_to_map", "local_to_map" }, // TileMap, GridMap - { "set_shader_param", "set_shader_parameter" }, // ShaderMaterial - { "get_shader_param", "get_shader_parameter" }, // ShaderMaterial - { "set_uniform_name", "set_parameter_name" }, // ParameterRef - { "get_uniform_name", "get_parameter_name" }, // ParameterRef - - // Builtin types - // Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed - // { "empty", "is_empty" }, // Array - Used as custom rule // Be careful, this will be used everywhere - { "clamped", "clamp" }, // Vector2 // Be careful, this will be used everywhere - { "get_rotation_quat", "get_rotation_quaternion" }, // Basis - { "grow_margin", "grow_side" }, // Rect2 - { "invert", "reverse" }, // Array - TODO check // Be careful, this will be used everywhere - { "is_abs_path", "is_absolute_path" }, // String - { "is_valid_integer", "is_valid_int" }, // String - { "linear_interpolate", "lerp" }, // Color - { "find_last", "rfind" }, // Array, String - { "to_ascii", "to_ascii_buffer" }, // String - { "to_utf8", "to_utf8_buffer" }, // String - { "to_wchar", "to_utf32_buffer" }, // String // TODO - utf32 or utf16? - - // @GlobalScope - // Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed - { "bytes2var", "bytes_to_var" }, - { "bytes2var_with_objects", "bytes_to_var_with_objects" }, - { "db2linear", "db_to_linear" }, - { "deg2rad", "deg_to_rad" }, - { "linear2db", "linear_to_db" }, - { "rad2deg", "rad_to_deg" }, - { "rand_range", "randf_range" }, - { "range_lerp", "remap" }, - { "stepify", "snapped" }, - { "str2var", "str_to_var" }, - { "var2str", "var_to_str" }, - { "var2bytes", "var_to_bytes" }, - { "var2bytes_with_objects", "var_to_bytes_with_objects" }, - - // @GDScript - // Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed - { "dict2inst", "dict_to_inst" }, - { "inst2dict", "inst_to_dict" }, - - { nullptr, nullptr }, -}; - -// gdscript_function_renames clone with CamelCase -const char *ProjectConverter3To4::csharp_function_renames[][2] = { - // { "_SetName", "GetTrackerName"}, // XRPositionalTracker - CameraFeed use this - // { "_UnhandledInput", "_UnhandledKeyInput"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer - // { "CreateGizmo", "_CreateGizmo"}, // EditorNode3DGizmoPlugin - may be used - // { "GetDependencies", "_GetDependencies" }, // ResourceFormatLoader broke ResourceLoader - // { "GetExtents", "GetSize" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume - // { "GetHOffset", "GetDragHorizontalOffset"}, // Camera2D, broke PathFollow, Camera - // { "GetMode", "GetFileMode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap - // { "GetMotion", "GetTravel"}, // PhysicsTestMotionResult2D broke ParalaxLayer - // { "GetName", "GetTrackerName"}, // XRPositionalTracker broke OS, Node - // { "GetNetworkConnectedPeers", "GetPeers"}, // MultiplayerAPI broke SceneTree - // { "GetNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree - // { "GetNetworkUniqueId", "GetUniqueId"}, // MultiplayerAPI broke SceneTree - // { "GetOffset", "GetPositionOffset" }, // GraphNode broke Gradient - // { "GetPeerPort", "GetPeer" }, // ENetMultiplayerPeer broke WebSocketServer - // { "GetProcessMode", "GetProcessCallback" }, // ClippedCamera3D broke Node, Sky - // { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer broke Viewport - // { "GetType", "GetTrackerType"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight - // { "GetVOffset", "GetDragVerticalOffset"}, // Camera2D, broke PathFollow, Camera - // { "HasNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree - // { "Instance", "Instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule - // { "IsListening", "IsBound"}, // PacketPeerUDP broke TCPServer, UDPServer - // { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections"}, // MultiplayerAPI broke SceneTree - // { "IsValid", "HasValidEvent" }, // Shortcut broke e.g. Callable - // { "Listen", "Bound"}, // PacketPeerUDP broke TCPServer, UDPServer - // { "Load", "_Load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D - // { "MakeCurrent", "SetCurrent" }, // Camera2D broke Camera3D, Listener2D - // { "Process", "_Process" }, // AnimationNode - This word is commonly used - // { "Save", "_Save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D - // { "SetAutowrap", "SetAutowrapMode" }, // AcceptDialog broke Label - Cyclic Rename - // { "SetColor", "SurfaceSetColor"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool - // { "SetEvent", "SetShortcut" }, // BaseButton - Cyclic Rename - // { "SetExtents", "SetSize"}, // BoxShape, RectangleShape broke ReflectionProbe - // { "SetFlag", "SetParticleFlag"}, // ParticleProcessMaterial broke Window, HingeJoint3D - // { "SetHOffset", "SetDragHorizontalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D - // { "SetMargin", "SetOffset" }, // Control broke Shape3D, AtlasTexture - // { "SetMode", "SetModeFileMode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap - // { "SetNormal", "SurfaceSetNormal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D - // { "SetOffset", "SetProgress" }, // PathFollow2D, PathFollow3D - Too common - // { "SetProcessMode", "SetProcessCallback" }, // AnimationTree broke Node, Tween, Sky - // { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections"}, // MultiplayerAPI broke SceneTree - // { "SetTooltip", "SetTooltipText" }, // Control, breaks TreeItem, at least for now. - // { "SetUv", "SurfaceSetUv" }, // ImmediateMesh broke Polygon2D - // { "SetVOffset", "SetDragVerticalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D - // {"GetPoints","GetPointsId"},// Astar, broke Line2D, Convexpolygonshape - // {"GetVScroll","GetVScrollBar"},//ItemList, broke TextView - // { "GetStylebox", "GetThemeStylebox" }, // Control - Will rename the method in Theme as well, skipping - { "AddSpatialGizmoPlugin", "AddNode3dGizmoPlugin" }, // EditorPlugin - { "RenderingServer", "GetTabAlignment" }, // Tab - { "_AboutToShow", "_AboutToPopup" }, // ColorPickerButton - { "_GetConfigurationWarning", "_GetConfigurationWarnings" }, // Node - { "_SetCurrent", "SetCurrent" }, // Camera2D - { "_SetEditorDescription", "SetEditorDescription" }, // Node - { "_SetPlaying", "SetPlaying" }, // AnimatedSprite3D - { "_ToplevelRaiseSelf", "_TopLevelRaiseSelf" }, // CanvasItem - { "_UpdateWrapAt", "_UpdateWrapAtColumn" }, // TextEdit - { "AddAnimation", "AddAnimationLibrary" }, // AnimationPlayer - { "AddCancel", "AddCancelButton" }, // AcceptDialog - { "AddCentralForce", "AddConstantCentralForce" }, //RigidBody2D - { "AddChildBelowNode", "AddSibling" }, // Node - { "AddColorOverride", "AddThemeColorOverride" }, // Control - { "AddConstantOverride", "AddThemeConstantOverride" }, // Control - { "AddFontOverride", "AddThemeFontOverride" }, // Control - { "AddForce", "AddConstantForce" }, //RigidBody2D - { "AddIconOverride", "AddThemeIconOverride" }, // Control - { "AddSceneImportPlugin", "AddSceneFormatImporterPlugin" }, //EditorPlugin - { "AddStyleboxOverride", "AddThemeStyleboxOverride" }, // Control - { "AddTorque", "AddConstantTorque" }, //RigidBody2D - { "AgentSetNeighborDist", "AgentSetNeighborDistance" }, // NavigationServer2D, NavigationServer3D - { "BindChildNodeToBone", "SetBoneChildren" }, // Skeleton3D - { "BumpmapToNormalmap", "BumpMapToNormalMap" }, // Image - { "CanBeHidden", "_CanBeHidden" }, // EditorNode3DGizmoPlugin - { "CanDropData", "_CanDropData" }, // Control - { "CanDropDataFw", "_CanDropDataFw" }, // ScriptEditor - { "CanGenerateSmallPreview", "_CanGenerateSmallPreview" }, // EditorResourcePreviewGenerator - { "CanInstance", "CanInstantiate" }, // PackedScene, Script - { "CanvasLightSetScale", "CanvasLightSetTextureScale" }, // RenderingServer - { "CaptureGetDevice", "GetInputDevice" }, // AudioServer - { "CaptureGetDeviceList", "GetInputDeviceList" }, // AudioServer - { "CaptureSetDevice", "SetInputDevice" }, // AudioServer - { "CenterViewportToCursor", "CenterViewportToCaret" }, // TextEdit - { "ChangeScene", "ChangeSceneToFile" }, // SceneTree - { "ChangeSceneTo", "ChangeSceneToPacked" }, // SceneTree - { "ClipPolygons2d", "ClipPolygons" }, // Geometry2D - { "ClipPolylineWithPolygon2d", "ClipPolylineWithPolygon" }, //Geometry2D - { "CommitHandle", "_CommitHandle" }, // EditorNode3DGizmo - { "ConvexHull2d", "ConvexHull" }, // Geometry2D - { "CursorGetBlinkSpeed", "GetCaretBlinkInterval" }, // TextEdit - { "CursorGetColumn", "GetCaretColumn" }, // TextEdit - { "CursorGetLine", "GetCaretLine" }, // TextEdit - { "CursorSetBlinkEnabled", "SetCaretBlinkEnabled" }, // TextEdit - { "CursorSetBlinkSpeed", "SetCaretBlinkInterval" }, // TextEdit - { "CursorSetColumn", "SetCaretColumn" }, // TextEdit - { "CursorSetLine", "SetCaretLine" }, // TextEdit - { "DampedSpringJointCreate", "JointMakeDampedSpring" }, // PhysicsServer2D - { "DampedStringJointGetParam", "DampedSpringJointGetParam" }, // PhysicsServer2D - { "DampedStringJointSetParam", "DampedSpringJointSetParam" }, // PhysicsServer2D - { "DeleteCharAtCursor", "DeleteCharAtCaret" }, // LineEdit - { "DeselectItems", "DeselectAll" }, // FileDialog - { "DropData", "_DropData" }, // Control - { "DropDataFw", "_DropDataFw" }, // ScriptEditor - { "ExcludePolygons2d", "ExcludePolygons" }, // Geometry2D - { "FindScancodeFromString", "FindKeycodeFromString" }, // OS - { "ForwardCanvasDrawOverViewport", "_ForwardCanvasDrawOverViewport" }, // EditorPlugin - { "ForwardCanvasForceDrawOverViewport", "_ForwardCanvasForceDrawOverViewport" }, // EditorPlugin - { "ForwardCanvasGuiInput", "_ForwardCanvasGuiInput" }, // EditorPlugin - { "ForwardSpatialDrawOverViewport", "_Forward3dDrawOverViewport" }, // EditorPlugin - { "ForwardSpatialForceDrawOverViewport", "_Forward3dForceDrawOverViewport" }, // EditorPlugin - { "ForwardSpatialGuiInput", "_Forward3dGuiInput" }, // EditorPlugin - { "GenerateFromPath", "_GenerateFromPath" }, // EditorResourcePreviewGenerator - { "GenerateSmallPreviewAutomatically", "_GenerateSmallPreviewAutomatically" }, // EditorResourcePreviewGenerator - { "GetActionList", "ActionGetEvents" }, // InputMap - { "GetAlt", "IsAltPressed" }, // InputEventWithModifiers - { "GetAnimationProcessMode", "GetProcessCallback" }, // AnimationPlayer - { "GetAppliedForce", "GetConstantForce" }, //RigidBody2D - { "GetAppliedTorque", "GetConstantTorque" }, //RigidBody2D - { "GetAudioBus", "GetAudioBusName" }, // Area3D - { "GetBoundChildNodesToBone", "GetBoneChildren" }, // Skeleton3D - { "GetCamera", "GetCamera3d" }, // Viewport -> this is also convertible to getCamera2d, broke GLTFNode - { "GetCancel", "GetCancelButton" }, // ConfirmationDialog - { "GetCaption", "_GetCaption" }, // AnimationNode - { "GetCastTo", "GetTargetPosition" }, // RayCast2D, RayCast3D - { "GetChildByName", "_GetChildByName" }, // AnimationNode - { "GetChildNodes", "_GetChildNodes" }, // AnimationNode - { "GetClosestPointToSegment2d", "GetClosestPointToSegment" }, // Geometry2D - { "GetClosestPointToSegmentUncapped2d", "GetClosestPointToSegmentUncapped" }, // Geometry2D - { "GetClosestPointsBetweenSegments2d", "GetClosestPointToSegment" }, // Geometry2D - { "GetCollisionLayerBit", "GetCollisionLayerValue" }, // CSGShape3D and a lot of others like GridMap - { "GetCollisionMaskBit", "GetCollisionMaskValue" }, // CSGShape3D and a lot of others like GridMap - { "GetColorTypes", "GetColorTypeList" }, // Theme - { "GetCommand", "IsCommandPressed" }, // InputEventWithModifiers - { "GetConstantTypes", "GetConstantTypeList" }, // Theme - { "GetControl", "IsCtrlPressed" }, // InputEventWithModifiers - { "GetCullMaskBit", "GetCullMaskValue" }, // Camera3D - { "GetCursorPosition", "GetCaretColumn" }, // LineEdit - { "GetD", "GetDistance" }, // LineShape2D - { "GetDepthBiasEnable", "GetDepthBiasEnabled" }, // RDPipelineRasterizationState - { "GetDevice", "GetOutputDevice" }, // AudioServer - { "GetDeviceList", "GetOutputDeviceList" }, // AudioServer - { "GetDragDataFw", "_GetDragDataFw" }, // ScriptEditor - { "GetEditorViewport", "GetViewport" }, // EditorPlugin - { "GetEnabledFocusMode", "GetFocusMode" }, // BaseButton - { "GetEndianSwap", "IsBigEndian" }, // File - { "GetErrorString", "GetErrorMessage" }, // JSON - { "GetFocusNeighbour", "GetFocusNeighbor" }, // Control - { "GetFollowSmoothing", "GetFollowSmoothingSpeed" }, // Camera2D - { "GetFontTypes", "GetFontTypeList" }, // Theme - { "GetFrameColor", "GetColor" }, // ColorRect - { "GetGlobalRateScale", "GetPlaybackSpeedScale" }, // AudioServer - { "GetGravityDistanceScale", "GetGravityPointDistanceScale" }, //Area2D - { "GetGravityVector", "GetGravityDirection" }, //Area2D - { "GetHScrollbar", "GetHScrollBar" }, //ScrollContainer - { "GetHand", "GetTrackerHand" }, // XRPositionalTracker - { "GetHandleName", "_GetHandleName" }, // EditorNode3DGizmo - { "GetHandleValue", "_GetHandleValue" }, // EditorNode3DGizmo - { "GetIconAlign", "GetIconAlignment" }, // Button - { "GetIconTypes", "GetIconTypeList" }, // Theme - { "GetIdleFrames", "GetProcessFrames" }, // Engine - { "GetImportOptions", "_GetImportOptions" }, // EditorImportPlugin - { "GetImportOrder", "_GetImportOrder" }, // EditorImportPlugin - { "GetImporterName", "_GetImporterName" }, // EditorImportPlugin - { "GetInteriorAmbient", "GetAmbientColor" }, // ReflectionProbe - { "GetInteriorAmbientEnergy", "GetAmbientColorEnergy" }, // ReflectionProbe - { "GetIterationsPerSecond", "GetPhysicsTicksPerSecond" }, // Engine - { "GetLastMouseSpeed", "GetLastMouseVelocity" }, // Input - { "GetLayerMaskBit", "GetLayerMaskValue" }, // VisualInstance3D - { "GetLen", "GetLength" }, // File - { "GetMaxAtlasSize", "GetMaxTextureSize" }, // LightmapGI - { "GetMetakey", "IsMetaPressed" }, // InputEventWithModifiers - { "GetMidHeight", "GetHeight" }, // CapsuleMesh - { "GetMotionRemainder", "GetRemainder" }, // PhysicsTestMotionResult2D - { "GetNeighborDist", "GetNeighborDistance" }, // NavigationAgent2D, NavigationAgent3D - { "GetNetworkConnectedPeers", "GetPeers" }, // Multiplayer API - { "GetNetworkMaster", "GetMultiplayerAuthority" }, // Node - { "GetNetworkPeer", "GetMultiplayerPeer" }, // Multiplayer API - { "GetNetworkUniqueId", "GetUniqueId" }, // Multiplayer API - { "GetOneshot", "GetOneShot" }, // AnimatedTexture - { "GetOk", "GetOkButton" }, // AcceptDialog - { "GetOptionVisibility", "_GetOptionVisibility" }, // EditorImportPlugin - { "GetParameterDefaultValue", "_GetParameterDefaultValue" }, // AnimationNode - { "GetParameterList", "_GetParameterList" }, // AnimationNode - { "GetParentSpatial", "GetParentNode3d" }, // Node3D - { "GetPhysicalScancode", "GetPhysicalKeycode" }, // InputEventKey - { "GetPhysicalScancodeWithModifiers", "GetPhysicalKeycodeWithModifiers" }, // InputEventKey - { "GetPluginIcon", "_GetPluginIcon" }, // EditorPlugin - { "GetPluginName", "_GetPluginName" }, // EditorPlugin - { "GetPresetCount", "_GetPresetCount" }, // EditorImportPlugin - { "GetPresetName", "_GetPresetName" }, // EditorImportPlugin - { "GetRecognizedExtensions", "_GetRecognizedExtensions" }, // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver - { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer - { "GetRenderTargetsize", "GetRenderTargetSize" }, // XRInterface - { "GetResourceType", "_GetResourceType" }, // ResourceFormatLoader - { "GetResult", "GetData" }, //JSON - { "GetReverbBus", "GetReverbBusName" }, // Area3D - { "GetRpcSenderId", "GetRemoteSenderId" }, // Multiplayer API - { "GetSaveExtension", "_GetSaveExtension" }, // EditorImportPlugin - { "GetScancode", "GetKeycode" }, // InputEventKey - { "GetScancodeString", "GetKeycodeString" }, // OS - { "GetScancodeWithModifiers", "GetKeycodeWithModifiers" }, // InputEventKey - { "GetShift", "IsShiftPressed" }, // InputEventWithModifiers - { "GetSizeOverride", "GetSize2dOverride" }, // SubViewport - { "GetSlipsOnSlope", "GetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D - { "GetSpaceOverrideMode", "GetGravitySpaceOverrideMode" }, // Area2D - { "GetSpatialNode", "GetNode3d" }, // EditorNode3DGizmo - { "GetSpeed", "GetVelocity" }, // InputEventMouseMotion - { "GetStyleboxTypes", "GetStyleboxTypeList" }, // Theme - { "GetSurfaceMaterial", "GetSurfaceOverrideMaterial" }, // MeshInstance3D broke ImporterMesh - { "GetSurfaceMaterialCount", "GetSurfaceOverrideMaterialCount" }, // MeshInstance3D - { "GetTabDisabled", "IsTabDisabled" }, // Tab - { "GetTabHidden", "IsTabHidden" }, // Tab - { "GetTextAlign", "GetTextAlignment" }, // Button - { "GetThemeItemTypes", "GetThemeItemTypeList" }, // Theme - { "GetTimerProcessMode", "GetTimerProcessCallback" }, // Timer - { "GetTranslation", "GetPosition" }, // Node3D broke GLTFNode which is used rarely - { "GetUnitDb", "GetVolumeDb" }, // AudioStreamPlayer3D - { "GetUnitOffset", "GetProgressRatio" }, // PathFollow2D, PathFollow3D - { "GetUseInBakedLight", "IsBakingNavigation" }, // GridMap - { "GetUsedCellsById", "GetUsedCells" }, // TileMap - { "GetVScrollbar", "GetVScrollBar" }, //ScrollContainer - { "GetVisibleName", "_GetVisibleName" }, // EditorImportPlugin - { "GetWindowLayout", "_GetWindowLayout" }, // EditorPlugin - { "GetWordUnderCursor", "GetWordUnderCaret" }, // TextEdit - { "GetWorld", "GetWorld3d" }, // Viewport, Spatial - { "GetZfar", "GetFar" }, // Camera3D broke GLTFCamera - { "GetZnear", "GetNear" }, // Camera3D broke GLTFCamera - { "GrooveJointCreate", "JointMakeGroove" }, // PhysicsServer2D - { "HandleMenuSelected", "_HandleMenuSelected" }, // EditorResourcePicker - { "HandlesType", "_HandlesType" }, // ResourceFormatLoader - { "HasColor", "HasThemeColor" }, // Control broke Theme - { "HasColorOverride", "HasThemeColorOverride" }, // Control broke Theme - { "HasConstant", "HasThemeConstant" }, // Control - { "HasConstantOverride", "HasThemeConstantOverride" }, // Control - { "HasFilter", "_HasFilter" }, // AnimationNode - { "HasFont", "HasThemeFont" }, // Control broke Theme - { "HasFontOverride", "HasThemeFontOverride" }, // Control - { "HasIcon", "HasThemeIcon" }, // Control broke Theme - { "HasIconOverride", "HasThemeIconOverride" }, // Control - { "HasMainScreen", "_HasMainScreen" }, // EditorPlugin - { "HasNetworkPeer", "HasMultiplayerPeer" }, // Multiplayer API - { "HasStylebox", "HasThemeStylebox" }, // Control broke Theme - { "HasStyleboxOverride", "HasThemeStyleboxOverride" }, // Control - { "HttpEscape", "UriEncode" }, // String - { "HttpUnescape", "UriDecode" }, // String - { "ImportAnimationFromOtherImporter", "_ImportAnimation" }, //EditorSceneFormatImporter - { "ImportSceneFromOtherImporter", "_ImportScene" }, //EditorSceneFormatImporter - { "InstanceSetSurfaceMaterial", "InstanceSetSurfaceOverrideMaterial" }, // RenderingServer - { "IntersectPolygons2d", "IntersectPolygons" }, // Geometry2D - { "IntersectPolylineWithPolygon2d", "IntersectPolylineWithPolygon" }, // Geometry2D - { "IsAParentOf", "IsAncestorOf" }, // Node - { "IsCommitingAction", "IsCommittingAction" }, // UndoRedo - { "IsDoubleclick", "IsDoubleClick" }, // InputEventMouseButton - { "IsFollowSmoothingEnabled", "IsPositionSmoothingEnabled" }, // Camera2D - { "IsHDragEnabled", "IsDragHorizontalEnabled" }, // Camera2D - { "IsHandleHighlighted", "_IsHandleHighlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin - { "IsNetworkMaster", "IsMultiplayerAuthority" }, // Node - { "IsNetworkServer", "IsServer" }, // Multiplayer API - { "IsNormalmap", "IsNormalMap" }, // NoiseTexture - { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections" }, // Multiplayer API - { "IsRegion", "IsRegionEnabled" }, // Sprite2D - { "IsRotating", "IsIgnoringRotation" }, // Camera2D - { "IsScancodeUnicode", "IsKeycodeUnicode" }, // OS - { "IsSelectableWhenHidden", "_IsSelectableWhenHidden" }, // EditorNode3DGizmoPlugin - { "IsSetAsToplevel", "IsSetAsTopLevel" }, // CanvasItem - { "IsShortcut", "MatchesEvent" }, // Shortcut - { "IsSizeOverrideStretchEnabled", "IsSize2dOverrideStretchEnabled" }, // SubViewport - { "IsSortEnabled", "IsYSortEnabled" }, // Node2D - { "IsStaticBody", "IsAbleToSleep" }, // PhysicalBone3D - TODO - not sure - { "IsVDragEnabled", "IsDragVerticalEnabled" }, // Camera2D - { "JointCreateConeTwist", "JointMakeConeTwist" }, // PhysicsServer3D - { "JointCreateGeneric6dof", "JointMakeGeneric6dof" }, // PhysicsServer3D - { "JointCreateHinge", "JointMakeHinge" }, // PhysicsServer3D - { "JointCreatePin", "JointMakePin" }, // PhysicsServer3D - { "JointCreateSlider", "JointMakeSlider" }, // PhysicsServer3D - { "LineIntersectsLine2d", "LineIntersectsLine" }, // Geometry2D - { "LoadFromGlobals", "LoadFromProjectSettings" }, // InputMap - { "MakeConvexFromBrothers", "MakeConvexFromSiblings" }, // CollisionShape3D - { "MergePolygons2d", "MergePolygons" }, // Geometry2D - { "MeshSurfaceGetFormat", "MeshSurfaceGetFormatAttributeStride" }, // RenderingServer - { "MeshSurfaceUpdateRegion", "MeshSurfaceUpdateAttributeRegion" }, // RenderingServer - { "MoveToBottom", "MoveAfter" }, // Skeleton3D - { "MoveToTop", "MoveBefore" }, // Skeleton3D - { "MultimeshAllocate", "MultimeshAllocateData" }, // RenderingServer - { "NormalmapToXy", "NormalMapToXy" }, // Image - { "OffsetPolygon2d", "OffsetPolygon" }, // Geometry2D - { "OffsetPolyline2d", "OffsetPolyline" }, // Geometry2D - { "PercentDecode", "UriDecode" }, // String - { "PercentEncode", "UriEncode" }, // String - { "PinJointCreate", "JointMakePin" }, // PhysicsServer2D - { "PopupCenteredMinsize", "PopupCenteredClamped" }, // Window - { "PostImport", "_PostImport" }, // EditorScenePostImport - { "PrintStrayNodes", "PrintOrphanNodes" }, // Node - { "PropertyListChangedNotify", "NotifyPropertyListChanged" }, // Object - { "Recognize", "_Recognize" }, // ResourceFormatLoader - { "RegenNormalmaps", "RegenNormalMaps" }, // ArrayMesh - { "Remove", "RemoveAt" }, // Array, broke Directory - { "RemoveAnimation", "RemoveAnimationLibrary" }, // AnimationPlayer - { "RemoveColorOverride", "RemoveThemeColorOverride" }, // Control - { "RemoveConstantOverride", "RemoveThemeConstantOverride" }, // Control - { "RemoveFontOverride", "RemoveThemeFontOverride" }, // Control - { "RemoveSceneImportPlugin", "RemoveSceneFormatImporterPlugin" }, //EditorPlugin - { "RemoveSpatialGizmoPlugin", "RemoveNode3dGizmoPlugin" }, // EditorPlugin - { "RemoveStyleboxOverride", "RemoveThemeStyleboxOverride" }, // Control - { "RenameAnimation", "RenameAnimationLibrary" }, // AnimationPlayer - { "RenameDependencies", "_RenameDependencies" }, // ResourceFormatLoader - { "SaveExternalData", "_SaveExternalData" }, // EditorPlugin - { "SegmentIntersectsSegment2d", "SegmentIntersectsSegment" }, // Geometry2D - { "SetAdjustmentEnable", "SetAdjustmentEnabled" }, // Environment - { "SetAlt", "SetAltPressed" }, // InputEventWithModifiers - { "SetAnchorAndMargin", "SetAnchorAndOffset" }, // Control - { "SetAnchorsAndMarginsPreset", "SetAnchorsAndOffsetsPreset" }, // Control - { "SetAnimationProcessMode", "SetProcessCallback" }, // AnimationPlayer - { "SetAsBulkArray", "SetBuffer" }, // MultiMesh - { "SetAsNormalmap", "SetAsNormalMap" }, // NoiseTexture - { "SetAsToplevel", "SetAsTopLevel" }, // CanvasItem - { "SetAudioBus", "SetAudioBusName" }, // Area3D - { "SetAutowrap", "SetAutowrapMode" }, // Label broke AcceptDialog - { "SetCastTo", "SetTargetPosition" }, // RayCast2D, RayCast3D - { "SetCollisionLayerBit", "SetCollisionLayerValue" }, // CSGShape3D and a lot of others like GridMap - { "SetCollisionMaskBit", "SetCollisionMaskValue" }, // CSGShape3D and a lot of others like GridMap - { "SetColumnMinWidth", "SetColumnCustomMinimumWidth" }, // Tree - { "SetCommand", "SetCommandPressed" }, // InputEventWithModifiers - { "SetControl", "SetCtrlPressed" }, // InputEventWithModifiers - { "SetCreateOptions", "_SetCreateOptions" }, // EditorResourcePicker - { "SetCullMaskBit", "SetCullMaskValue" }, // Camera3D - { "SetCursorPosition", "SetCaretColumn" }, // LineEdit - { "SetD", "SetDistance" }, // WorldMarginShape2D - { "SetDepthBiasEnable", "SetDepthBiasEnabled" }, // RDPipelineRasterizationState - { "SetDevice", "SetOutputDevice" }, // AudioServer - { "SetDoubleclick", "SetDoubleClick" }, // InputEventMouseButton - { "SetEnableFollowSmoothing", "SetFollowSmoothingEnabled" }, // Camera2D - { "SetEnabledFocusMode", "SetFocusMode" }, // BaseButton - { "SetEndianSwap", "SetBigEndian" }, // File - { "SetExpandToTextLength", "SetExpandToTextLengthEnabled" }, // LineEdit - { "SetFocusNeighbour", "SetFocusNeighbor" }, // Control - { "SetFollowSmoothing", "SetFollowSmoothingSpeed" }, // Camera2D - { "SetFrameColor", "SetColor" }, // ColorRect - { "SetGlobalRateScale", "SetPlaybackSpeedScale" }, // AudioServer - { "SetGravityDistanceScale", "SetGravityPointDistanceScale" }, // Area2D - { "SetGravityVector", "SetGravityDirection" }, // Area2D - { "SetHDragEnabled", "SetDragHorizontalEnabled" }, // Camera2D - { "SetIconAlign", "SetIconAlignment" }, // Button - { "SetInteriorAmbient", "SetAmbientColor" }, // ReflectionProbe - { "SetInteriorAmbientEnergy", "SetAmbientColorEnergy" }, // ReflectionProbe - { "SetIsInitialized", "_IsInitialized" }, // XRInterface - { "SetIsPrimary", "SetPrimary" }, // XRInterface - { "SetIterationsPerSecond", "SetPhysicsTicksPerSecond" }, // Engine - { "SetLayerMaskBit", "SetLayerMaskValue" }, // VisualInstance3D - { "SetMarginsPreset", "SetOffsetsPreset" }, // Control - { "SetMaxAtlasSize", "SetMaxTextureSize" }, // LightmapGI - { "SetMetakey", "SetMetaPressed" }, // InputEventWithModifiers - { "SetMidHeight", "SetHeight" }, // CapsuleMesh - { "SetNeighborDist", "SetNeighborDistance" }, // NavigationAgent2D, NavigationAgent3D - { "SetNetworkMaster", "SetMultiplayerAuthority" }, // Node - { "SetNetworkPeer", "SetMultiplayerPeer" }, // Multiplayer API - { "SetOneshot", "SetOneShot" }, // AnimatedTexture - { "SetPhysicalScancode", "SetPhysicalKeycode" }, // InputEventKey - { "SetProximityFade", "SetProximityFadeEnabled" }, // Material - { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections" }, // Multiplayer API - { "SetRegion", "SetRegionEnabled" }, // Sprite2D, Sprite broke AtlasTexture - { "SetRegionFilterClip", "SetRegionFilterClipEnabled" }, // Sprite2D - { "SetReverbBus", "SetReverbBusName" }, // Area3D - { "SetRotate", "SetRotates" }, // PathFollow2D - { "SetScancode", "SetKeycode" }, // InputEventKey - { "SetShift", "SetShiftPressed" }, // InputEventWithModifiers - { "SetSizeOverride", "SetSize2dOverride" }, // SubViewport broke ImageTexture - { "SetSizeOverrideStretch", "SetSize2dOverrideStretch" }, // SubViewport - { "SetSlipsOnSlope", "SetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D - { "SetSortEnabled", "SetYSortEnabled" }, // Node2D - { "SetSpaceOverrideMode", "SetGravitySpaceOverrideMode" }, // Area2D - { "SetSpatialNode", "SetNode3d" }, // EditorNode3DGizmo - { "SetSpeed", "SetVelocity" }, // InputEventMouseMotion - { "SetSsaoEdgeSharpness", "SetSsaoSharpness" }, // Environment - { "SetSurfaceMaterial", "SetSurfaceOverrideMaterial" }, // MeshInstance3D broke ImporterMesh - { "SetTabAlign", "SetTabAlignment" }, //TabContainer - { "SetTangent", "SurfaceSetTangent" }, // ImmediateGeometry broke SurfaceTool - { "SetTextAlign", "SetTextAlignment" }, // Button - { "SetTimerProcessMode", "SetTimerProcessCallback" }, // Timer - { "SetTonemapAutoExposure", "SetTonemapAutoExposureEnabled" }, // Environment - { "SetTranslation", "SetPosition" }, // Node3D - this broke GLTFNode which is used rarely - { "SetUnitDb", "SetVolumeDb" }, // AudioStreamPlayer3D - { "SetUnitOffset", "SetProgressRatio" }, // PathFollow2D, PathFollow3D - { "SetUv2", "SurfaceSetUv2" }, // ImmediateMesh broke Surffacetool - { "SetVDragEnabled", "SetDragVerticalEnabled" }, // Camera2D - { "SetValign", "SetVerticalAlignment" }, // Label - { "SetWindowLayout", "_SetWindowLayout" }, // EditorPlugin - { "SetZfar", "SetFar" }, // Camera3D broke GLTFCamera - { "SetZnear", "SetNear" }, // Camera3D broke GLTFCamera - { "ShortcutMatch", "IsMatch" }, // InputEvent - { "SkeletonAllocate", "SkeletonAllocateData" }, // RenderingServer - { "SurfaceUpdateRegion", "SurfaceUpdateAttributeRegion" }, // ArrayMesh - { "TargetingMethod", "TweenMethod" }, // Tween - { "TargetingProperty", "TweenProperty" }, // Tween - { "TrackRemoveKeyAtPosition", "TrackRemoveKeyAtTime" }, // Animation - { "TriangulateDelaunay2d", "TriangulateDelaunay" }, // Geometry2D - { "UnbindChildNodeFromBone", "RemoveBoneChild" }, // Skeleton3D - { "Unselect", "Deselect" }, // ItemList - { "UnselectAll", "DeselectAll" }, // ItemList - { "UpdateConfigurationWarning", "UpdateConfigurationWarnings" }, // Node - { "UpdateGizmo", "UpdateGizmos" }, // Node3D - { "ViewportSetUseArvr", "ViewportSetUseXr" }, // RenderingServer - { "WarpMousePosition", "WarpMouse" }, // Input - { "WorldToMap", "LocalToMap" }, // TileMap, GridMap - { "SetShaderParam", "SetShaderParameter" }, // ShaderMaterial - { "GetShaderParam", "GetShaderParameter" }, // ShaderMaterial - { "SetUniformName", "SetParameterName" }, // ParameterRef - { "GetUniformName", "GetParameterName" }, // ParameterRef - - // Builtin types - // { "Empty", "IsEmpty" }, // Array - Used as custom rule // Be careful, this will be used everywhere - { "Clamped", "Clamp" }, // Vector2 // Be careful, this will be used everywhere - { "GetRotationQuat", "GetRotationQuaternion" }, // Basis - { "GrowMargin", "GrowSide" }, // Rect2 - { "Invert", "Reverse" }, // Array - TODO check // Be careful, this will be used everywhere - { "IsAbsPath", "IsAbsolutePath" }, // String - { "IsValidInteger", "IsValidInt" }, // String - { "LinearInterpolate", "Lerp" }, // Color - { "ToAscii", "ToAsciiBuffer" }, // String - { "ToUtf8", "ToUtf8Buffer" }, // String - { "ToWchar", "ToUtf32Buffer" }, // String // TODO - utf32 or utf16? - - // @GlobalScope - { "Bytes2Var", "BytesToVar" }, - { "Bytes2VarWithObjects", "BytesToVarWithObjects" }, - { "Db2Linear", "DbToLinear" }, - { "Deg2Rad", "DegToRad" }, - { "Linear2Db", "LinearToDb" }, - { "Rad2Deg", "RadToDeg" }, - { "RandRange", "RandfRange" }, - { "RangeLerp", "Remap" }, - { "Stepify", "Snapped" }, - { "Str2Var", "StrToVar" }, - { "Var2Str", "VarToStr" }, - { "Var2Bytes", "VarToBytes" }, - { "Var2BytesWithObjects", "VarToBytesWithObjects" }, - - // @GDScript - { "Dict2Inst", "DictToInst" }, - { "Inst2Dict", "InstToDict" }, - - { nullptr, nullptr }, -}; - -// Some needs to be disabled, because users can use this names as variables -const char *ProjectConverter3To4::gdscript_properties_renames[][2] = { - // // { "d", "distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą` - // // {"alt","alt_pressed"}, // This may broke a lot of comments and user variables - // // {"command","command_pressed"},// This may broke a lot of comments and user variables - // // {"control","ctrl_pressed"},// This may broke a lot of comments and user variables - // // {"extends","size"}, // BoxShape3D, LightmapGI broke ReflectionProbe - // // {"meta","meta_pressed"},// This may broke a lot of comments and user variables - // // {"pause_mode","process_mode"}, // Node - Cyclic rename, look for others - // // {"rotate","rotates"}, // PathFollow2D - probably function exists with same name - // // {"offset","progress"}, // PathFollow2D, PathFollow3D - Name is way too vague - // // {"shift","shift_pressed"},// This may broke a lot of comments and user variables - // { "autowrap", "autowrap_mode" }, // Label - // { "cast_to", "target_position" }, // RayCast2D, RayCast3D - // { "device", "output_device"}, // AudioServer - Too vague, most likely breaks comments & variables - // { "doubleclick", "double_click" }, // InputEventMouseButton - // { "group", "button_group" }, // BaseButton - // { "process_mode", "process_callback" }, // AnimationTree, Camera2D - // { "scancode", "keycode" }, // InputEventKey - // { "toplevel", "top_level" }, // Node - // { "window_title", "title" }, // Window - // { "wrap_enabled", "wrap_mode" }, // TextEdit - // { "zfar", "far" }, // Camera3D - // { "znear", "near" }, // Camera3D - // { "filename", "scene_file_path" }, // Node - // { "pressed", "button_pressed" }, // BaseButton - Will also rename the signal, skipping for now - { "as_normalmap", "as_normal_map" }, // NoiseTexture - { "bbcode_text", "text" }, // RichTextLabel - { "bg", "panel" }, // Theme - { "bg_focus", "focus" }, // Theme - { "capture_device", "input_device" }, // AudioServer - { "caret_blink_speed", "caret_blink_interval" }, // TextEdit, LineEdit - { "caret_moving_by_right_click", "caret_move_on_right_click" }, // TextEdit - { "caret_position", "caret_column" }, // LineEdit - { "check_vadjust", "check_v_offset" }, // Theme - { "close_h_ofs", "close_h_offset" }, // Theme - { "close_v_ofs", "close_v_offset" }, // Theme - { "commentfocus", "comment_focus" }, // Theme - { "contacts_reported", "max_contacts_reported" }, // RigidBody - { "depth_bias_enable", "depth_bias_enabled" }, // RDPipelineRasterizationState - { "drag_margin_bottom", "drag_bottom_margin" }, // Camera2D - { "drag_margin_h_enabled", "drag_horizontal_enabled" }, // Camera2D - { "drag_margin_left", "drag_left_margin" }, // Camera2D - { "drag_margin_right", "drag_right_margin" }, // Camera2D - { "drag_margin_top", "drag_top_margin" }, // Camera2D - { "drag_margin_v_enabled", "drag_vertical_enabled" }, // Camera2D - { "enabled_focus_mode", "focus_mode" }, // BaseButton - Removed - { "extra_spacing_bottom", "spacing_bottom" }, // Font - { "extra_spacing_top", "spacing_top" }, // Font - { "focus_neighbour_bottom", "focus_neighbor_bottom" }, // Control - { "focus_neighbour_left", "focus_neighbor_left" }, // Control - { "focus_neighbour_right", "focus_neighbor_right" }, // Control - { "focus_neighbour_top", "focus_neighbor_top" }, // Control - { "follow_viewport_enable", "follow_viewport_enabled" }, // CanvasItem - { "file_icon_modulate", "file_icon_color" }, // Theme - { "files_disabled", "file_disabled_color" }, // Theme - { "folder_icon_modulate", "folder_icon_color" }, // Theme - { "global_rate_scale", "playback_speed_scale" }, // AudioServer - { "gravity_distance_scale", "gravity_point_unit_distance" }, // Area(2D/3D) - { "gravity_vec", "gravity_direction" }, // Area(2D/3D) - { "hint_tooltip", "tooltip_text" }, // Control - { "hseparation", "h_separation" }, // Theme - { "icon_align", "icon_alignment" }, // Button - { "iterations_per_second", "physics_ticks_per_second" }, // Engine - { "invert_enable", "invert_enabled" }, // Polygon2D - { "margin_bottom", "offset_bottom" }, // Control broke NinePatchRect, StyleBox - { "margin_left", "offset_left" }, // Control broke NinePatchRect, StyleBox - { "margin_right", "offset_right" }, // Control broke NinePatchRect, StyleBox - { "margin_top", "offset_top" }, // Control broke NinePatchRect, StyleBox - { "mid_height", "height" }, // CapsuleMesh - { "neighbor_dist", "neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D - { "offset_h", "drag_horizontal_offset" }, // Camera2D - { "offset_v", "drag_vertical_offset" }, // Camera2D - { "off", "unchecked" }, // Theme - { "off_disabled", "unchecked_disabled" }, // Theme - { "ofs", "offset" }, // Theme - { "on", "checked" }, // Theme - { "on_disabled", "checked_disabled" }, // Theme - { "oneshot", "one_shot" }, // AnimatedTexture - { "out_of_range_mode", "max_polyphony" }, // AudioStreamPlayer3D - { "pause_mode", "process_mode" }, // Node - { "physical_scancode", "physical_keycode" }, // InputEventKey - { "popup_exclusive", "exclusive" }, // Window - { "proximity_fade_enable", "proximity_fade_enabled" }, // Material - { "rect_position", "position" }, // Control - { "rect_global_position", "global_position" }, // Control - { "rect_size", "size" }, // Control - { "rect_min_size", "custom_minimum_size" }, // Control - { "rect_rotation", "rotation" }, // Control - { "rect_scale", "scale" }, // Control - { "rect_pivot_offset", "pivot_offset" }, // Control - { "rect_clip_content", "clip_contents" }, // Control - { "refuse_new_network_connections", "refuse_new_connections" }, // MultiplayerAPI - { "region_filter_clip", "region_filter_clip_enabled" }, // Sprite2D - { "reverb_bus_enable", "reverb_bus_enabled" }, // Area3D - { "selectedframe", "selected_frame" }, // Theme - { "size_override_stretch", "size_2d_override_stretch" }, // SubViewport - { "slips_on_slope", "slide_on_slope" }, // SeparationRayShape2D - { "smoothing_enabled", "follow_smoothing_enabled" }, // Camera2D - { "smoothing_speed", "position_smoothing_speed" }, // Camera2D - { "ss_reflections_depth_tolerance", "ssr_depth_tolerance" }, // Environment - { "ss_reflections_enabled", "ssr_enabled" }, // Environment - { "ss_reflections_fade_in", "ssr_fade_in" }, // Environment - { "ss_reflections_fade_out", "ssr_fade_out" }, // Environment - { "ss_reflections_max_steps", "ssr_max_steps" }, // Environment - { "state_machine_selectedframe", "state_machine_selected_frame" }, // Theme - { "syntax_highlighting", "syntax_highlighter" }, // TextEdit - { "tab_align", "tab_alignment" }, // TabContainer - { "table_hseparation", "table_h_separation" }, // Theme - { "table_vseparation", "table_v_separation" }, // Theme - { "translation", "position" }, // Node3D - broke GLTFNode - { "unit_db", "volume_db" }, // AudioStreamPlayer3D - { "unit_offset", "progress_ratio" }, // PathFollow2D, PathFollow3D - { "vseparation", "v_separation" }, // Theme - { "frames", "sprite_frames" }, // AnimatedSprite2D, AnimatedSprite3D - - { nullptr, nullptr }, -}; - -// Some needs to be disabled, because users can use this names as variables -const char *ProjectConverter3To4::csharp_properties_renames[][2] = { - // // { "D", "Distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą` - // // {"Alt","AltPressed"}, // This may broke a lot of comments and user variables - // // {"Command","CommandPressed"},// This may broke a lot of comments and user variables - // // {"Control","CtrlPressed"},// This may broke a lot of comments and user variables - // // {"Extends","Size"}, // BoxShape3D, LightmapGI broke ReflectionProbe - // // {"Meta","MetaPressed"},// This may broke a lot of comments and user variables - // // {"PauseMode","ProcessMode"}, // Node - Cyclic rename, look for others - // // {"Rotate","Rotates"}, // PathFollow2D - probably function exists with same name - // // {"Offset","Progress"}, // PathFollow2D, PathFollow3D - Name is way too vague - // // {"Shift","ShiftPressed"},// This may broke a lot of comments and user variables - // { "Autowrap", "AutowrapMode" }, // Label - // { "CastTo", "TargetPosition" }, // RayCast2D, RayCast3D - // { "Doubleclick", "DoubleClick" }, // InputEventMouseButton - // { "Group", "ButtonGroup" }, // BaseButton - // { "PercentVisible, "ShowPercentage}, // ProgressBar, conflicts with Label and RichTextLabel, but may be a worth it. - // { "ProcessMode", "ProcessCallback" }, // AnimationTree, Camera2D - // { "Scancode", "Keycode" }, // InputEventKey - // { "Toplevel", "TopLevel" }, // Node - // { "WindowTitle", "Title" }, // Window - // { "WrapEnabled", "WrapMode" }, // TextEdit - // { "Zfar", "Far" }, // Camera3D - // { "Znear", "Near" }, // Camera3D - // { "Pressed", "ButtonPressed" }, // BaseButton - Will also rename the signal, skipping for now - { "AsNormalmap", "AsNormalMap" }, // NoiseTexture - { "BbcodeText", "Text" }, // RichTextLabel - { "CaretBlinkSpeed", "CaretBlinkInterval" }, // TextEdit, LineEdit - { "CaretMovingByRightClick", "CaretMoveOnRightClick" }, // TextEdit - { "CaretPosition", "CaretColumn" }, // LineEdit - { "CheckVadjust", "CheckVAdjust" }, // Theme - { "CloseHOfs", "CloseHOffset" }, // Theme - { "CloseVOfs", "CloseVOffset" }, // Theme - { "Commentfocus", "CommentFocus" }, // Theme - { "DepthBiasEnable", "DepthBiasEnabled" }, // RDPipelineRasterizationState - { "DragMarginBottom", "DragBottomMargin" }, // Camera2D - { "DragMarginHEnabled", "DragHorizontalEnabled" }, // Camera2D - { "DragMarginLeft", "DragLeftMargin" }, // Camera2D - { "DragMarginRight", "DragRightMargin" }, // Camera2D - { "DragMarginTop", "DragTopMargin" }, // Camera2D - { "DragMarginVEnabled", "DragVerticalEnabled" }, // Camera2D - { "EnabledFocusMode", "FocusMode" }, // BaseButton - Removed - { "ExtraSpacingBottom", "SpacingBottom" }, // Font - { "ExtraSpacingTop", "SpacingTop" }, // Font - { "FocusNeighbourBottom", "FocusNeighborBottom" }, // Control - { "FocusNeighbourLeft", "FocusNeighborLeft" }, // Control - { "FocusNeighbourRight", "FocusNeighborRight" }, // Control - { "FocusNeighbourTop", "FocusNeighborTop" }, // Control - { "FollowViewportEnable", "FollowViewportEnabled" }, // CanvasItem - { "GlobalRateScale", "PlaybackSpeedScale" }, // AudioServer - { "GravityDistanceScale", "GravityPointDistanceScale" }, // Area2D - { "GravityVec", "GravityDirection" }, // Area2D - { "HintTooltip", "TooltipText" }, // Control - { "Hseparation", "HSeparation" }, // Theme - { "IconAlign", "IconAlignment" }, // Button - { "IterationsPerSecond", "PhysicsTicksPerSecond" }, // Engine - { "InvertEnable", "InvertEnabled" }, // Polygon2D - { "MarginBottom", "OffsetBottom" }, // Control broke NinePatchRect, StyleBox - { "MarginLeft", "OffsetLeft" }, // Control broke NinePatchRect, StyleBox - { "MarginRight", "OffsetRight" }, // Control broke NinePatchRect, StyleBox - { "MarginTop", "OffsetTop" }, // Control broke NinePatchRect, StyleBox - { "MidHeight", "Height" }, // CapsuleMesh - { "NeighborDist", "NeighborDistance" }, // NavigationAgent2D, NavigationAgent3D - { "OffsetH", "DragHorizontalOffset" }, // Camera2D - { "OffsetV", "DragVerticalOffset" }, // Camera2D - { "Ofs", "Offset" }, // Theme - { "Oneshot", "OneShot" }, // AnimatedTexture - { "OutOfRangeMode", "MaxPolyphony" }, // AudioStreamPlayer3D - { "PauseMode", "ProcessMode" }, // Node - { "PhysicalScancode", "PhysicalKeycode" }, // InputEventKey - { "PopupExclusive", "Exclusive" }, // Window - { "ProximityFadeEnable", "ProximityFadeEnabled" }, // Material - { "RectPosition", "Position" }, // Control - { "RectGlobalPosition", "GlobalPosition" }, // Control - { "RectSize", "Size" }, // Control - { "RectMinSize", "CustomMinimumSize" }, // Control - { "RectRotation", "Rotation" }, // Control - { "RectScale", "Scale" }, // Control - { "RectPivotOffset", "PivotOffset" }, // Control - { "RectClipContent", "ClipContents" }, // Control - { "RefuseNewNetworkConnections", "RefuseNewConnections" }, // MultiplayerAPI - { "RegionFilterClip", "RegionFilterClipEnabled" }, // Sprite2D - { "ReverbBusEnable", "ReverbBusEnabled" }, // Area3D - { "Selectedframe", "SelectedFrame" }, // Theme - { "SizeOverrideStretch", "Size2dOverrideStretch" }, // SubViewport - { "SlipsOnSlope", "SlideOnSlope" }, // SeparationRayShape2D - { "SmoothingEnabled", "FollowSmoothingEnabled" }, // Camera2D - { "SmoothingSpeed", "FollowSmoothingSpeed" }, // Camera2D - { "SsReflectionsDepthTolerance", "SsrDepthTolerance" }, // Environment - { "SsReflectionsEnabled", "SsrEnabled" }, // Environment - { "SsReflectionsFadeIn", "SsrFadeIn" }, // Environment - { "SsReflectionsFadeOut", "SsrFadeOut" }, // Environment - { "SsReflectionsMaxSteps", "SsrMaxSteps" }, // Environment - { "StateMachineSelectedframe", "StateMachineSelectedFrame" }, // Theme - { "SyntaxHighlighting", "SyntaxHighlighter" }, // TextEdit - { "TabAlign", "TabAlignment" }, // TabContainer - { "TableHseparation", "TableHSeparation" }, // Theme - { "TableVseparation", "TableVSeparation" }, // Theme - { "Translation", "Position" }, // Node3D - broke GLTFNode - { "UnitDb", "VolumeDb" }, // AudioStreamPlayer3D - { "UnitOffset", "ProgressRatio" }, // PathFollow2D, PathFollow3D - { "Vseparation", "VSeparation" }, // Theme - - { nullptr, nullptr }, -}; - -const char *ProjectConverter3To4::gdscript_signals_renames[][2] = { - // {"instantiate","instance"}, // FileSystemDock - // { "hide", "hidden" }, // CanvasItem - function with same name exists - // { "tween_all_completed","loop_finished"}, // Tween - TODO, not sure - // {"changed","settings_changed"}, // EditorSettings - { "about_to_show", "about_to_popup" }, // Popup - { "button_release", "button_released" }, // XRController3D - { "cancelled", "canceled" }, // AcceptDialog - { "item_double_clicked", "item_icon_double_clicked" }, // Tree - { "network_peer_connected", "peer_connected" }, // MultiplayerAPI - { "network_peer_disconnected", "peer_disconnected" }, // MultiplayerAPI - { "network_peer_packet", "peer_packet" }, // MultiplayerAPI - { "node_unselected", "node_deselected" }, // GraphEdit - { "offset_changed", "position_offset_changed" }, // GraphNode - { "settings_changed", "changed" }, // TileMap broke EditorSettings - { "skeleton_updated", "pose_updated" }, // - { "tab_close", "tab_closed" }, // TextEdit - { "tab_hover", "tab_hovered" }, // TextEdit - { "text_entered", "text_submitted" }, // LineEdit - { "tween_completed", "finished" }, // Tween - { "tween_step", "step_finished" }, // Tween - - { nullptr, nullptr }, -}; - -const char *ProjectConverter3To4::csharp_signals_renames[][2] = { - // {"Instantiate","Instance"}, // FileSystemDock - // { "Hide", "Hidden" }, // CanvasItem - function with same name exists - // { "TweenAllCompleted","LoopFinished"}, // Tween - TODO, not sure - // {"Changed","SettingsChanged"}, // EditorSettings - { "AboutToShow", "AboutToPopup" }, // Popup - { "ButtonRelease", "ButtonReleased" }, // XRController3D - { "NetworkPeerConnected", "PeerConnected" }, // MultiplayerAPI - { "NetworkPeerDisconnected", "PeerDisconnected" }, // MultiplayerAPI - { "NetworkPeerPacket", "PeerPacket" }, // MultiplayerAPI - { "NodeUnselected", "NodeDeselected" }, // GraphEdit - { "OffsetChanged", "PositionOffsetChanged" }, // GraphNode - { "SettingsChanged", "Changed" }, // TileMap broke EditorSettings - { "SkeletonUpdated", "PoseUpdated" }, // - { "TabClose", "TabClosed" }, // TextEdit - { "TabHover", "TabHovered" }, // TextEdit - { "TextEntered", "TextSubmitted" }, // LineEdit - { "TweenCompleted", "Finished" }, // Tween - { "TweenStep", "StepFinished" }, // Tween - - { nullptr, nullptr }, - -}; - -const char *ProjectConverter3To4::project_settings_renames[][2] = { - { "audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db" }, - { "audio/channel_disable_time", "audio/buses/channel_disable_time" }, - { "audio/default_bus_layout", "audio/buses/default_bus_layout" }, - { "audio/driver", "audio/driver/driver" }, - { "audio/enable_audio_input", "audio/driver/enable_input" }, - { "audio/mix_rate", "audio/driver/mix_rate" }, - { "audio/output_latency", "audio/driver/output_latency" }, - { "audio/output_latency.web", "audio/driver/output_latency.web" }, - { "audio/video_delay_compensation_ms", "audio/video/video_delay_compensation_ms" }, - { "display/window/vsync/use_vsync", "display/window/vsync/vsync_mode" }, - { "editor/main_run_args", "editor/run/main_run_args" }, - { "gui/common/swap_ok_cancel", "gui/common/swap_cancel_ok" }, - { "network/limits/debugger_stdout/max_chars_per_second", "network/limits/debugger/max_chars_per_second" }, - { "network/limits/debugger_stdout/max_errors_per_second", "network/limits/debugger/max_errors_per_second" }, - { "network/limits/debugger_stdout/max_messages_per_frame", "network/limits/debugger/max_queued_messages" }, - { "network/limits/debugger_stdout/max_warnings_per_second", "network/limits/debugger/max_warnings_per_second" }, - { "network/ssl/certificates", "network/tls/certificate_bundle_override" }, - { "physics/2d/thread_model", "physics/2d/run_on_thread" }, // TODO not sure - { "rendering/environment/default_clear_color", "rendering/environment/defaults/default_clear_color" }, - { "rendering/environment/default_environment", "rendering/environment/defaults/default_environment" }, - { "rendering/quality/depth_prepass/disable_for_vendors", "rendering/driver/depth_prepass/disable_for_vendors" }, - { "rendering/quality/depth_prepass/enable", "rendering/driver/depth_prepass/enable" }, - { "rendering/quality/shading/force_blinn_over_ggx", "rendering/shading/overrides/force_blinn_over_ggx" }, - { "rendering/quality/shading/force_blinn_over_ggx.mobile", "rendering/shading/overrides/force_blinn_over_ggx.mobile" }, - { "rendering/quality/shading/force_lambert_over_burley", "rendering/shading/overrides/force_lambert_over_burley" }, - { "rendering/quality/shading/force_lambert_over_burley.mobile", "rendering/shading/overrides/force_lambert_over_burley.mobile" }, - { "rendering/quality/shading/force_vertex_shading", "rendering/shading/overrides/force_vertex_shading" }, - { "rendering/quality/shading/force_vertex_shading.mobile", "rendering/shading/overrides/force_vertex_shading.mobile" }, - { "rendering/quality/shadow_atlas/quadrant_0_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_0_subdiv" }, - { "rendering/quality/shadow_atlas/quadrant_1_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_1_subdiv" }, - { "rendering/quality/shadow_atlas/quadrant_2_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_2_subdiv" }, - { "rendering/quality/shadow_atlas/quadrant_3_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_3_subdiv" }, - { "rendering/quality/shadow_atlas/size", "rendering/lights_and_shadows/shadow_atlas/size" }, - { "rendering/quality/shadow_atlas/size.mobile", "rendering/lights_and_shadows/shadow_atlas/size.mobile" }, - { "rendering/vram_compression/import_etc2", "rendering/textures/vram_compression/import_etc2_astc" }, - { "rendering/vram_compression/import_s3tc", "rendering/textures/vram_compression/import_s3tc_bptc" }, - { "window/size/width", "window/size/viewport_width" }, - { "window/size/height", "window/size/viewport_height" }, - { "window/size/test_width", "window/size/window_width_override" }, - { "window/size/test_height", "window/size/window_height_override" }, - - { nullptr, nullptr }, -}; - -const char *ProjectConverter3To4::input_map_renames[][2] = { - { ",\"alt\":", ",\"alt_pressed\":" }, - { ",\"shift\":", ",\"shift_pressed\":" }, - { ",\"control\":", ",\"ctrl_pressed\":" }, - { ",\"meta\":", ",\"meta_pressed\":" }, - { ",\"scancode\":", ",\"keycode\":" }, - { ",\"physical_scancode\":", ",\"physical_keycode\":" }, - { ",\"doubleclick\":", ",\"double_click\":" }, - - { nullptr, nullptr }, -}; - -const char *ProjectConverter3To4::builtin_types_renames[][2] = { - { "PoolByteArray", "PackedByteArray" }, - { "PoolColorArray", "PackedColorArray" }, - { "PoolIntArray", "PackedInt32Array" }, - { "PoolRealArray", "PackedFloat32Array" }, - { "PoolStringArray", "PackedStringArray" }, - { "PoolVector2Array", "PackedVector2Array" }, - { "PoolVector3Array", "PackedVector3Array" }, - { "Quat", "Quaternion" }, - { "Transform", "Transform3D" }, - - { nullptr, nullptr }, -}; - -const char *ProjectConverter3To4::shaders_renames[][2] = { - { "ALPHA_SCISSOR", "ALPHA_SCISSOR_THRESHOLD" }, - { "CAMERA_MATRIX", "INV_VIEW_MATRIX" }, - { "INV_CAMERA_MATRIX", "VIEW_MATRIX" }, - { "NORMALMAP", "NORMAL_MAP" }, - { "NORMALMAP_DEPTH", "NORMAL_MAP_DEPTH" }, - { "TRANSMISSION", "BACKLIGHT" }, - { "WORLD_MATRIX", "MODEL_MATRIX" }, - { "depth_draw_alpha_prepass", "depth_draw_opaque" }, - { "hint_albedo", "source_color" }, - { "hint_aniso", "hint_anisotropy" }, - { "hint_black", "hint_default_black" }, - { "hint_black_albedo", "hint_default_black" }, - { "hint_color", "source_color" }, - { "hint_white", "hint_default_white" }, - { nullptr, nullptr }, -}; - -const char *ProjectConverter3To4::class_renames[][2] = { - // { "BulletPhysicsDirectBodyState", "BulletPhysicsDirectBodyState3D" }, // Class is not visible in ClassDB - // { "BulletPhysicsServer", "BulletPhysicsServer3D" }, // Class is not visible in ClassDB - // { "GDScriptFunctionState", "Node3D" }, // TODO - not sure to which should be changed - // { "GDScriptNativeClass", "Node3D" }, // TODO - not sure to which should be changed - // { "InputDefault",""}, // TODO ? - // { "Physics2DDirectBodyStateSW", "GodotPhysicsDirectBodyState2D" }, // Class is not visible in ClassDB - // { "Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D" }, // Class is not visible in ClassDB - // { "PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D" }, // Class is not visible in ClassDB - // { "NativeScript","GDExtension"}, ?? - { "ARVRAnchor", "XRAnchor3D" }, - { "ARVRCamera", "XRCamera3D" }, - { "ARVRController", "XRController3D" }, - { "ARVRInterface", "XRInterface" }, - { "ARVRInterfaceGDNative", "Node3D" }, - { "ARVROrigin", "XROrigin3D" }, - { "ARVRPositionalTracker", "XRPositionalTracker" }, - { "ARVRServer", "XRServer" }, - { "AStar", "AStar3D" }, - { "AnimatedSprite", "AnimatedSprite2D" }, - { "AnimationTreePlayer", "AnimationTree" }, - { "Area", "Area3D" }, // Be careful, this will be used everywhere - { "AudioStreamOGGVorbis", "AudioStreamOggVorbis" }, - { "AudioStreamRandomPitch", "AudioStreamRandomizer" }, - { "AudioStreamSample", "AudioStreamWAV" }, - { "BakedLightmap", "LightmapGI" }, - { "BakedLightmapData", "LightmapGIData" }, - { "BitmapFont", "FontFile" }, - { "BoneAttachment", "BoneAttachment3D" }, - { "BoxShape", "BoxShape3D" }, - { "CPUParticles", "CPUParticles3D" }, - { "CSGBox", "CSGBox3D" }, - { "CSGCombiner", "CSGCombiner3D" }, - { "CSGCylinder", "CSGCylinder3D" }, - { "CSGMesh", "CSGMesh3D" }, - { "CSGPolygon", "CSGPolygon3D" }, - { "CSGPrimitive", "CSGPrimitive3D" }, - { "CSGShape", "CSGShape3D" }, - { "CSGSphere", "CSGSphere3D" }, - { "CSGTorus", "CSGTorus3D" }, - { "Camera", "Camera3D" }, // Be careful, this will be used everywhere - { "CapsuleShape", "CapsuleShape3D" }, - { "ClippedCamera", "Camera3D" }, - { "CollisionObject", "CollisionObject3D" }, - { "CollisionPolygon", "CollisionPolygon3D" }, - { "CollisionShape", "CollisionShape3D" }, - { "ConcavePolygonShape", "ConcavePolygonShape3D" }, - { "ConeTwistJoint", "ConeTwistJoint3D" }, - { "ConvexPolygonShape", "ConvexPolygonShape3D" }, - { "CubeMap", "Cubemap" }, - { "CubeMesh", "BoxMesh" }, - { "CylinderShape", "CylinderShape3D" }, - { "DirectionalLight", "DirectionalLight3D" }, - { "DynamicFont", "FontFile" }, - { "DynamicFontData", "FontFile" }, - { "EditorNavigationMeshGenerator", "NavigationMeshGenerator" }, - { "EditorSceneImporter", "EditorSceneFormatImporter" }, - { "EditorSceneImporterFBX", "EditorSceneFormatImporterFBX" }, - { "EditorSceneImporterGLTF", "EditorSceneFormatImporterGLTF" }, - { "EditorSpatialGizmo", "EditorNode3DGizmo" }, - { "EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin" }, - { "ExternalTexture", "ImageTexture" }, - { "FuncRef", "Callable" }, - { "GIProbe", "VoxelGI" }, - { "GIProbeData", "VoxelGIData" }, - { "Generic6DOFJoint", "Generic6DOFJoint3D" }, - { "Geometry", "Geometry2D" }, // Geometry class is split between Geometry2D and Geometry3D so we need to choose one - { "GeometryInstance", "GeometryInstance3D" }, - { "GradientTexture", "GradientTexture2D" }, - { "HeightMapShape", "HeightMapShape3D" }, - { "HingeJoint", "HingeJoint3D" }, - { "IP_Unix", "IPUnix" }, - { "ImmediateGeometry", "ImmediateMesh" }, - { "ImmediateGeometry3D", "ImmediateMesh" }, - { "InterpolatedCamera", "Camera3D" }, - { "InterpolatedCamera3D", "Camera3D" }, - { "JSONParseResult", "JSON" }, - { "Joint", "Joint3D" }, - { "KinematicBody", "CharacterBody3D" }, - { "KinematicBody2D", "CharacterBody2D" }, - { "KinematicCollision", "KinematicCollision3D" }, - { "LargeTexture", "ImageTexture" }, - { "Light", "Light3D" }, - { "Light2D", "PointLight2D" }, - { "LineShape2D", "WorldBoundaryShape2D" }, - { "Listener", "AudioListener3D" }, - { "Listener2D", "AudioListener2D" }, - { "MeshInstance", "MeshInstance3D" }, - { "MultiMeshInstance", "MultiMeshInstance3D" }, - { "MultiplayerPeerGDNative", "MultiplayerPeerExtension" }, - { "Navigation", "Node3D" }, - { "Navigation2D", "Node2D" }, - { "Navigation2DServer", "NavigationServer2D" }, - { "Navigation3D", "Node3D" }, - { "NavigationAgent", "NavigationAgent3D" }, - { "NavigationMeshInstance", "NavigationRegion3D" }, - { "NavigationObstacle", "NavigationObstacle3D" }, - { "NavigationPolygonInstance", "NavigationRegion2D" }, - { "NavigationRegion", "NavigationRegion3D" }, - { "NavigationServer", "NavigationServer3D" }, - { "NetworkedMultiplayerENet", "ENetMultiplayerPeer" }, - { "NetworkedMultiplayerPeer", "MultiplayerPeer" }, - { "Occluder", "OccluderInstance3D" }, - { "OmniLight", "OmniLight3D" }, - { "PHashTranslation", "OptimizedTranslation" }, - { "PacketPeerGDNative", "PacketPeerExtension" }, - { "PanoramaSky", "Sky" }, - { "Particles", "GPUParticles3D" }, // Be careful, this will be used everywhere - { "Particles2D", "GPUParticles2D" }, - { "ParticlesMaterial", "ParticleProcessMaterial" }, - { "Path", "Path3D" }, // Be careful, this will be used everywhere - { "PathFollow", "PathFollow3D" }, - { "PhysicalBone", "PhysicalBone3D" }, - { "Physics2DDirectBodyState", "PhysicsDirectBodyState2D" }, - { "Physics2DDirectSpaceState", "PhysicsDirectSpaceState2D" }, - { "Physics2DServer", "PhysicsServer2D" }, - { "Physics2DServerSW", "GodotPhysicsServer2D" }, - { "Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D" }, - { "Physics2DTestMotionResult", "PhysicsTestMotionResult2D" }, - { "PhysicsBody", "PhysicsBody3D" }, - { "PhysicsDirectBodyState", "PhysicsDirectBodyState3D" }, - { "PhysicsDirectSpaceState", "PhysicsDirectSpaceState3D" }, - { "PhysicsServer", "PhysicsServer3D" }, - { "PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D" }, - { "PhysicsTestMotionResult", "PhysicsTestMotionResult3D" }, - { "PinJoint", "PinJoint3D" }, - { "PlaneShape", "WorldBoundaryShape3D" }, - { "PopupDialog", "Popup" }, - { "Position2D", "Marker2D" }, - { "Position3D", "Marker3D" }, - { "ProceduralSky", "Sky" }, - { "RayCast", "RayCast3D" }, - { "RayShape", "SeparationRayShape3D" }, - { "RayShape2D", "SeparationRayShape2D" }, - { "Reference", "RefCounted" }, // Be careful, this will be used everywhere - { "RemoteTransform", "RemoteTransform3D" }, - { "ResourceInteractiveLoader", "ResourceLoader" }, - { "RigidBody", "RigidBody3D" }, - { "SceneTreeTween", "Tween" }, - { "Shape", "Shape3D" }, // Be careful, this will be used everywhere - { "ShortCut", "Shortcut" }, - { "Skeleton", "Skeleton3D" }, - { "SkeletonIK", "SkeletonIK3D" }, - { "SliderJoint", "SliderJoint3D" }, - { "SoftBody", "SoftBody3D" }, - { "Spatial", "Node3D" }, - { "SpatialGizmo", "Node3DGizmo" }, - { "SpatialMaterial", "StandardMaterial3D" }, - { "SphereShape", "SphereShape3D" }, - { "SpotLight", "SpotLight3D" }, - { "SpringArm", "SpringArm3D" }, - { "Sprite", "Sprite2D" }, - { "StaticBody", "StaticBody3D" }, - { "StreamCubemap", "CompressedCubemap" }, - { "StreamCubemapArray", "CompressedCubemapArray" }, - { "StreamPeerGDNative", "StreamPeerExtension" }, - { "StreamPeerSSL", "StreamPeerTLS" }, - { "StreamTexture", "CompressedTexture2D" }, - { "StreamTexture2D", "CompressedTexture2D" }, - { "StreamTexture2DArray", "CompressedTexture2DArray" }, - { "StreamTextureLayered", "CompressedTextureLayered" }, - { "TCP_Server", "TCPServer" }, - { "Tabs", "TabBar" }, // Be careful, this will be used everywhere - { "TextFile", "Node3D" }, - { "Texture", "Texture2D" }, // May broke TextureRect - { "TextureArray", "Texture2DArray" }, - { "TextureProgress", "TextureProgressBar" }, - { "ToolButton", "Button" }, - { "VehicleBody", "VehicleBody3D" }, - { "VehicleWheel", "VehicleWheel3D" }, - { "VideoPlayer", "VideoStreamPlayer" }, - { "Viewport", "SubViewport" }, - { "ViewportContainer", "SubViewportContainer" }, - { "VisibilityEnabler", "VisibleOnScreenEnabler3D" }, - { "VisibilityEnabler2D", "VisibleOnScreenEnabler2D" }, - { "VisibilityNotifier", "VisibleOnScreenNotifier3D" }, - { "VisibilityNotifier2D", "VisibleOnScreenNotifier2D" }, - { "VisibilityNotifier3D", "VisibleOnScreenNotifier3D" }, - { "VisualInstance", "VisualInstance3D" }, - { "VisualServer", "RenderingServer" }, - { "VisualShaderNodeCubeMap", "VisualShaderNodeCubemap" }, - { "VisualShaderNodeScalarClamp", "VisualShaderNodeClamp" }, - { "VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant" }, - { "VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc" }, - { "VisualShaderNodeScalarInterp", "VisualShaderNodeMix" }, - { "VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp" }, - { "VisualShaderNodeScalarSmoothStep", "VisualShaderNodeSmoothStep" }, - { "VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch" }, - { "VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp" }, - { "VisualShaderNodeTransformMult", "VisualShaderNode" }, - { "VisualShaderNodeVectorClamp", "VisualShaderNodeClamp" }, - { "VisualShaderNodeVectorInterp", "VisualShaderNodeMix" }, - { "VisualShaderNodeVectorScalarMix", "VisualShaderNodeMix" }, - { "VisualShaderNodeVectorScalarSmoothStep", "VisualShaderNodeSmoothStep" }, - { "VisualShaderNodeVectorScalarStep", "VisualShaderNodeStep" }, - { "VisualShaderNodeVectorSmoothStep", "VisualShaderNodeSmoothStep" }, - { "VisualShaderNodeBooleanUniform", "VisualShaderNodeBooleanParameter" }, - { "VisualShaderNodeColorUniform", "VisualShaderNodeColorParameter" }, - { "VisualShaderNodeScalarUniform", "VisualShaderNodeFloatParameter" }, - { "VisualShaderNodeCubemapUniform", "VisualShaderNodeCubemapParameter" }, - { "VisualShaderNodeTextureUniform", "VisualShaderNodeTexture2DParameter" }, - { "VisualShaderNodeTextureUniformTriplanar", "VisualShaderNodeTextureParameterTriplanar" }, - { "VisualShaderNodeTransformUniform", "VisualShaderNodeTransformParameter" }, - { "VisualShaderNodeVec3Uniform", "VisualShaderNodeVec3Parameter" }, - { "VisualShaderNodeUniform", "VisualShaderNodeParameter" }, - { "VisualShaderNodeUniformRef", "VisualShaderNodeParameterRef" }, - { "WebRTCDataChannelGDNative", "WebRTCDataChannelExtension" }, - { "WebRTCMultiplayer", "WebRTCMultiplayerPeer" }, - { "WebRTCPeerConnectionGDNative", "WebRTCPeerConnectionExtension" }, - { "WindowDialog", "Window" }, - { "World", "World3D" }, // Be careful, this will be used everywhere - { "XRAnchor", "XRAnchor3D" }, - { "XRController", "XRController3D" }, - { "XROrigin", "XROrigin3D" }, - { "YSort", "Node2D" }, - - { "CullInstance", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x - { "RoomGroup", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x - { "Room", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x - { "RoomManager", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x - { "Portal", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x - - { nullptr, nullptr }, -}; - -const char *ProjectConverter3To4::ProjectConverter3To4::color_renames[][2] = { - { "aliceblue", "ALICE_BLUE" }, - { "antiquewhite", "ANTIQUE_WHITE" }, - { "aqua", "AQUA" }, - { "aquamarine", "AQUAMARINE" }, - { "azure", "AZURE" }, - { "beige", "BEIGE" }, - { "bisque", "BISQUE" }, - { "black", "BLACK" }, - { "blanchedalmond", "BLANCHED_ALMOND" }, - { "blue", "BLUE" }, - { "blueviolet", "BLUE_VIOLET" }, - { "brown", "BROWN" }, - { "burlywood", "BURLYWOOD" }, - { "cadetblue", "CADET_BLUE" }, - { "chartreuse", "CHARTREUSE" }, - { "chocolate", "CHOCOLATE" }, - { "coral", "CORAL" }, - { "cornflowerblue", "CORNFLOWER_BLUE" }, - { "cornsilk", "CORNSILK" }, - { "crimson", "CRIMSON" }, - { "cyan", "CYAN" }, - { "darkblue", "DARK_BLUE" }, - { "darkcyan", "DARK_CYAN" }, - { "darkgoldenrod", "DARK_GOLDENROD" }, - { "darkgray", "DARK_GRAY" }, - { "darkgreen", "DARK_GREEN" }, - { "darkkhaki", "DARK_KHAKI" }, - { "darkmagenta", "DARK_MAGENTA" }, - { "darkolivegreen", "DARK_OLIVE_GREEN" }, - { "darkorange", "DARK_ORANGE" }, - { "darkorchid", "DARK_ORCHID" }, - { "darkred", "DARK_RED" }, - { "darksalmon", "DARK_SALMON" }, - { "darkseagreen", "DARK_SEA_GREEN" }, - { "darkslateblue", "DARK_SLATE_BLUE" }, - { "darkslategray", "DARK_SLATE_GRAY" }, - { "darkturquoise", "DARK_TURQUOISE" }, - { "darkviolet", "DARK_VIOLET" }, - { "deeppink", "DEEP_PINK" }, - { "deepskyblue", "DEEP_SKY_BLUE" }, - { "dimgray", "DIM_GRAY" }, - { "dodgerblue", "DODGER_BLUE" }, - { "firebrick", "FIREBRICK" }, - { "floralwhite", "FLORAL_WHITE" }, - { "forestgreen", "FOREST_GREEN" }, - { "fuchsia", "FUCHSIA" }, - { "gainsboro", "GAINSBORO" }, - { "ghostwhite", "GHOST_WHITE" }, - { "gold", "GOLD" }, - { "goldenrod", "GOLDENROD" }, - { "gray", "GRAY" }, - { "green", "GREEN" }, - { "greenyellow", "GREEN_YELLOW" }, - { "honeydew", "HONEYDEW" }, - { "hotpink", "HOT_PINK" }, - { "indianred", "INDIAN_RED" }, - { "indigo", "INDIGO" }, - { "ivory", "IVORY" }, - { "khaki", "KHAKI" }, - { "lavender", "LAVENDER" }, - { "lavenderblush", "LAVENDER_BLUSH" }, - { "lawngreen", "LAWN_GREEN" }, - { "lemonchiffon", "LEMON_CHIFFON" }, - { "lightblue", "LIGHT_BLUE" }, - { "lightcoral", "LIGHT_CORAL" }, - { "lightcyan", "LIGHT_CYAN" }, - { "lightgoldenrod", "LIGHT_GOLDENROD" }, - { "lightgray", "LIGHT_GRAY" }, - { "lightgreen", "LIGHT_GREEN" }, - { "lightpink", "LIGHT_PINK" }, - { "lightsalmon", "LIGHT_SALMON" }, - { "lightseagreen", "LIGHT_SEA_GREEN" }, - { "lightskyblue", "LIGHT_SKY_BLUE" }, - { "lightslategray", "LIGHT_SLATE_GRAY" }, - { "lightsteelblue", "LIGHT_STEEL_BLUE" }, - { "lightyellow", "LIGHT_YELLOW" }, - { "lime", "LIME" }, - { "limegreen", "LIME_GREEN" }, - { "linen", "LINEN" }, - { "magenta", "MAGENTA" }, - { "maroon", "MAROON" }, - { "mediumaquamarine", "MEDIUM_AQUAMARINE" }, - { "mediumblue", "MEDIUM_BLUE" }, - { "mediumorchid", "MEDIUM_ORCHID" }, - { "mediumpurple", "MEDIUM_PURPLE" }, - { "mediumseagreen", "MEDIUM_SEA_GREEN" }, - { "mediumslateblue", "MEDIUM_SLATE_BLUE" }, - { "mediumspringgreen", "MEDIUM_SPRING_GREEN" }, - { "mediumturquoise", "MEDIUM_TURQUOISE" }, - { "mediumvioletred", "MEDIUM_VIOLET_RED" }, - { "midnightblue", "MIDNIGHT_BLUE" }, - { "mintcream", "MINT_CREAM" }, - { "mistyrose", "MISTY_ROSE" }, - { "moccasin", "MOCCASIN" }, - { "navajowhite", "NAVAJO_WHITE" }, - { "navyblue", "NAVY_BLUE" }, - { "oldlace", "OLD_LACE" }, - { "olive", "OLIVE" }, - { "olivedrab", "OLIVE_DRAB" }, - { "orange", "ORANGE" }, - { "orangered", "ORANGE_RED" }, - { "orchid", "ORCHID" }, - { "palegoldenrod", "PALE_GOLDENROD" }, - { "palegreen", "PALE_GREEN" }, - { "paleturquoise", "PALE_TURQUOISE" }, - { "palevioletred", "PALE_VIOLET_RED" }, - { "papayawhip", "PAPAYA_WHIP" }, - { "peachpuff", "PEACH_PUFF" }, - { "peru", "PERU" }, - { "pink", "PINK" }, - { "plum", "PLUM" }, - { "powderblue", "POWDER_BLUE" }, - { "purple", "PURPLE" }, - { "rebeccapurple", "REBECCA_PURPLE" }, - { "red", "RED" }, - { "rosybrown", "ROSY_BROWN" }, - { "royalblue", "ROYAL_BLUE" }, - { "saddlebrown", "SADDLE_BROWN" }, - { "salmon", "SALMON" }, - { "sandybrown", "SANDY_BROWN" }, - { "seagreen", "SEA_GREEN" }, - { "seashell", "SEASHELL" }, - { "sienna", "SIENNA" }, - { "silver", "SILVER" }, - { "skyblue", "SKY_BLUE" }, - { "slateblue", "SLATE_BLUE" }, - { "slategray", "SLATE_GRAY" }, - { "snow", "SNOW" }, - { "springgreen", "SPRING_GREEN" }, - { "steelblue", "STEEL_BLUE" }, - { "tan", "TAN" }, - { "teal", "TEAL" }, - { "thistle", "THISTLE" }, - { "tomato", "TOMATO" }, - { "transparent", "TRANSPARENT" }, - { "turquoise", "TURQUOISE" }, - { "violet", "VIOLET" }, - { "webgray", "WEB_GRAY" }, - { "webgreen", "WEB_GREEN" }, - { "webmaroon", "WEB_MAROON" }, - { "webpurple", "WEB_PURPLE" }, - { "wheat", "WHEAT" }, - { "white", "WHITE" }, - { "whitesmoke", "WHITE_SMOKE" }, - { "yellow", "YELLOW" }, - { "yellowgreen", "YELLOW_GREEN" }, - - { nullptr, nullptr }, -}; +#include "editor/renames_map_3_to_4.h" +#include "modules/regex/regex.h" // Find "OS.set_property(x)", capturing x into $1. static String make_regex_gds_os_property_set(String name_set) { @@ -1928,70 +166,71 @@ public: // Common. { // Enum. - for (unsigned int current_index = 0; enum_renames[current_index][0]; current_index++) { - enum_regexes.push_back(memnew(RegEx(String("\\b") + enum_renames[current_index][0] + "\\b"))); + for (unsigned int current_index = 0; RenamesMap3To4::enum_renames[current_index][0]; current_index++) { + enum_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::enum_renames[current_index][0] + "\\b"))); } // GDScript functions. - for (unsigned int current_index = 0; gdscript_function_renames[current_index][0]; current_index++) { - gdscript_function_regexes.push_back(memnew(RegEx(String("\\b") + gdscript_function_renames[current_index][0] + "\\b"))); + for (unsigned int current_index = 0; RenamesMap3To4::gdscript_function_renames[current_index][0]; current_index++) { + gdscript_function_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::gdscript_function_renames[current_index][0] + "\\b"))); } // Project Settings. - for (unsigned int current_index = 0; project_settings_renames[current_index][0]; current_index++) { - project_settings_regexes.push_back(memnew(RegEx(String("\\b") + project_settings_renames[current_index][0] + "\\b"))); + for (unsigned int current_index = 0; RenamesMap3To4::project_settings_renames[current_index][0]; current_index++) { + project_settings_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::project_settings_renames[current_index][0] + "\\b"))); } // Input Map. - for (unsigned int current_index = 0; input_map_renames[current_index][0]; current_index++) { - input_map_regexes.push_back(memnew(RegEx(String("\\b") + input_map_renames[current_index][0] + "\\b"))); + for (unsigned int current_index = 0; RenamesMap3To4::input_map_renames[current_index][0]; current_index++) { + input_map_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::input_map_renames[current_index][0] + "\\b"))); } // GDScript properties. - for (unsigned int current_index = 0; gdscript_properties_renames[current_index][0]; current_index++) { - gdscript_properties_regexes.push_back(memnew(RegEx(String("\\b") + gdscript_properties_renames[current_index][0] + "\\b"))); + for (unsigned int current_index = 0; RenamesMap3To4::gdscript_properties_renames[current_index][0]; current_index++) { + gdscript_properties_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::gdscript_properties_renames[current_index][0] + "\\b"))); } // GDScript Signals. - for (unsigned int current_index = 0; gdscript_signals_renames[current_index][0]; current_index++) { - gdscript_signals_regexes.push_back(memnew(RegEx(String("\\b") + gdscript_signals_renames[current_index][0] + "\\b"))); + for (unsigned int current_index = 0; RenamesMap3To4::gdscript_signals_renames[current_index][0]; current_index++) { + gdscript_signals_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::gdscript_signals_renames[current_index][0] + "\\b"))); } // Shaders. - for (unsigned int current_index = 0; shaders_renames[current_index][0]; current_index++) { - shaders_regexes.push_back(memnew(RegEx(String("\\b") + shaders_renames[current_index][0] + "\\b"))); + for (unsigned int current_index = 0; RenamesMap3To4::shaders_renames[current_index][0]; current_index++) { + shaders_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::shaders_renames[current_index][0] + "\\b"))); } // Builtin types. - for (unsigned int current_index = 0; builtin_types_renames[current_index][0]; current_index++) { - builtin_types_regexes.push_back(memnew(RegEx(String("\\b") + builtin_types_renames[current_index][0] + "\\b"))); + for (unsigned int current_index = 0; RenamesMap3To4::builtin_types_renames[current_index][0]; current_index++) { + builtin_types_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::builtin_types_renames[current_index][0] + "\\b"))); } // CSharp function renames. - for (unsigned int current_index = 0; csharp_function_renames[current_index][0]; current_index++) { - csharp_function_regexes.push_back(memnew(RegEx(String("\\b") + csharp_function_renames[current_index][0] + "\\b"))); + for (unsigned int current_index = 0; RenamesMap3To4::csharp_function_renames[current_index][0]; current_index++) { + csharp_function_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::csharp_function_renames[current_index][0] + "\\b"))); } // CSharp properties renames. - for (unsigned int current_index = 0; csharp_properties_renames[current_index][0]; current_index++) { - csharp_properties_regexes.push_back(memnew(RegEx(String("\\b") + csharp_properties_renames[current_index][0] + "\\b"))); + for (unsigned int current_index = 0; RenamesMap3To4::csharp_properties_renames[current_index][0]; current_index++) { + csharp_properties_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::csharp_properties_renames[current_index][0] + "\\b"))); } // CSharp signals renames. - for (unsigned int current_index = 0; csharp_signals_renames[current_index][0]; current_index++) { - csharp_signal_regexes.push_back(memnew(RegEx(String("\\b") + csharp_signals_renames[current_index][0] + "\\b"))); + for (unsigned int current_index = 0; RenamesMap3To4::csharp_signals_renames[current_index][0]; current_index++) { + csharp_signal_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::csharp_signals_renames[current_index][0] + "\\b"))); } } // Colors. { - for (unsigned int current_index = 0; color_renames[current_index][0]; current_index++) { - color_regexes.push_back(memnew(RegEx(String("\\bColor.") + color_renames[current_index][0] + "\\b"))); - color_renamed.push_back(String("Color.") + color_renames[current_index][1]); + for (unsigned int current_index = 0; RenamesMap3To4::color_renames[current_index][0]; current_index++) { + color_regexes.push_back(memnew(RegEx(String("\\bColor.") + RenamesMap3To4::color_renames[current_index][0] + "\\b"))); + color_renamed.push_back(String("Color.") + RenamesMap3To4::color_renames[current_index][1]); } } // Classes. { - for (unsigned int current_index = 0; class_renames[current_index][0]; current_index++) { - class_tscn_regexes.push_back(memnew(RegEx(String("\\b") + class_renames[current_index][0] + ".tscn\\b"))); - class_gd_regexes.push_back(memnew(RegEx(String("\\b") + class_renames[current_index][0] + ".gd\\b"))); - class_shader_regexes.push_back(memnew(RegEx(String("\\b") + class_renames[current_index][0] + ".shader\\b"))); + for (unsigned int current_index = 0; RenamesMap3To4::class_renames[current_index][0]; current_index++) { + const String class_name = RenamesMap3To4::class_renames[current_index][0]; + class_tscn_regexes.push_back(memnew(RegEx(String("\\b") + class_name + ".tscn\\b"))); + class_gd_regexes.push_back(memnew(RegEx(String("\\b") + class_name + ".gd\\b"))); + class_shader_regexes.push_back(memnew(RegEx(String("\\b") + class_name + ".shader\\b"))); - class_regexes.push_back(memnew(RegEx(String("\\b") + class_renames[current_index][0] + "\\b"))); + class_regexes.push_back(memnew(RegEx(String("\\b") + class_name + "\\b"))); - class_temp_tscn_renames.push_back(String(class_renames[current_index][0]) + ".tscn"); - class_temp_gd_renames.push_back(String(class_renames[current_index][0]) + ".gd"); - class_temp_shader_renames.push_back(String(class_renames[current_index][0]) + ".shader"); + class_temp_tscn_renames.push_back(class_name + ".tscn"); + class_temp_gd_renames.push_back(class_name + ".gd"); + class_temp_shader_renames.push_back(class_name + ".shader"); } } } @@ -2047,7 +286,7 @@ ProjectConverter3To4::ProjectConverter3To4(int p_maximum_file_size_kb, int p_max } // Function responsible for converting project. -int ProjectConverter3To4::convert() { +bool ProjectConverter3To4::convert() { print_line("Starting conversion."); uint64_t conversion_start_time = Time::get_singleton()->get_ticks_msec(); @@ -2056,8 +295,8 @@ int ProjectConverter3To4::convert() { int cached_maximum_line_length = maximum_line_length; maximum_line_length = 10000; // Use only for tests bigger value, to not break them. - ERR_FAIL_COND_V_MSG(!test_array_names(), ERROR_CODE, "Cannot start converting due to problems with data in arrays."); - ERR_FAIL_COND_V_MSG(!test_conversion(reg_container), ERROR_CODE, "Cannot start converting due to problems with converting arrays."); + ERR_FAIL_COND_V_MSG(!test_array_names(), false, "Cannot start converting due to problems with data in arrays."); + ERR_FAIL_COND_V_MSG(!test_conversion(reg_container), false, "Cannot start converting due to problems with converting arrays."); maximum_line_length = cached_maximum_line_length; @@ -2066,16 +305,16 @@ int ProjectConverter3To4::convert() { { String converter_text = "; Project was converted by built-in tool to Godot 4.0"; - ERR_FAIL_COND_V_MSG(!FileAccess::exists("project.godot"), ERROR_CODE, "Current working directory doesn't contain a \"project.godot\" file for a Godot 3 project."); + ERR_FAIL_COND_V_MSG(!FileAccess::exists("project.godot"), false, "Current working directory doesn't contain a \"project.godot\" file for a Godot 3 project."); Error err = OK; String project_godot_content = FileAccess::get_file_as_string("project.godot", &err); - ERR_FAIL_COND_V_MSG(err != OK, ERROR_CODE, "Unable to read \"project.godot\"."); - ERR_FAIL_COND_V_MSG(project_godot_content.contains(converter_text), ERROR_CODE, "Project was already converted with this tool."); + ERR_FAIL_COND_V_MSG(err != OK, false, "Unable to read \"project.godot\"."); + ERR_FAIL_COND_V_MSG(project_godot_content.contains(converter_text), false, "Project was already converted with this tool."); Ref file = FileAccess::open("project.godot", FileAccess::WRITE); - ERR_FAIL_COND_V_MSG(file.is_null(), ERROR_CODE, "Unable to open \"project.godot\"."); + ERR_FAIL_COND_V_MSG(file.is_null(), false, "Unable to open \"project.godot\"."); file->store_string(converter_text + "\n" + project_godot_content); } @@ -2116,59 +355,59 @@ int ProjectConverter3To4::convert() { if (file_name.ends_with(".gd")) { rename_classes(lines, reg_container); // Using only specialized function. - rename_common(enum_renames, reg_container.enum_regexes, lines); + rename_common(RenamesMap3To4::enum_renames, reg_container.enum_regexes, lines); rename_colors(lines, reg_container); // Require to additional rename. - rename_common(gdscript_function_renames, reg_container.gdscript_function_regexes, lines); + rename_common(RenamesMap3To4::gdscript_function_renames, reg_container.gdscript_function_regexes, lines); rename_gdscript_functions(lines, reg_container, false); // Require to additional rename. - rename_common(project_settings_renames, reg_container.project_settings_regexes, lines); + rename_common(RenamesMap3To4::project_settings_renames, reg_container.project_settings_regexes, lines); rename_gdscript_keywords(lines, reg_container); - rename_common(gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines); - rename_common(gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines); - rename_common(shaders_renames, reg_container.shaders_regexes, lines); - rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines); + rename_common(RenamesMap3To4::gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines); + rename_common(RenamesMap3To4::gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines); + rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, lines); + rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines); custom_rename(lines, "\\.shader", ".gdshader"); } else if (file_name.ends_with(".tscn")) { rename_classes(lines, reg_container); // Using only specialized function. - rename_common(enum_renames, reg_container.enum_regexes, lines); + rename_common(RenamesMap3To4::enum_renames, reg_container.enum_regexes, lines); rename_colors(lines, reg_container); // Require to do additional renames. - rename_common(gdscript_function_renames, reg_container.gdscript_function_regexes, lines); + rename_common(RenamesMap3To4::gdscript_function_renames, reg_container.gdscript_function_regexes, lines); rename_gdscript_functions(lines, reg_container, true); // Require to do additional renames. - rename_common(project_settings_renames, reg_container.project_settings_regexes, lines); + rename_common(RenamesMap3To4::project_settings_renames, reg_container.project_settings_regexes, lines); rename_gdscript_keywords(lines, reg_container); - rename_common(gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines); - rename_common(gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines); - rename_common(shaders_renames, reg_container.shaders_regexes, lines); - rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines); + rename_common(RenamesMap3To4::gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines); + rename_common(RenamesMap3To4::gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines); + rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, lines); + rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines); custom_rename(lines, "\\.shader", ".gdshader"); } else if (file_name.ends_with(".cs")) { // TODO, C# should use different methods. rename_classes(lines, reg_container); // Using only specialized function. - rename_common(csharp_function_renames, reg_container.csharp_function_regexes, lines); - rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines); - rename_common(csharp_properties_renames, reg_container.csharp_properties_regexes, lines); - rename_common(csharp_signals_renames, reg_container.csharp_signal_regexes, lines); + rename_common(RenamesMap3To4::csharp_function_renames, reg_container.csharp_function_regexes, lines); + rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines); + rename_common(RenamesMap3To4::csharp_properties_renames, reg_container.csharp_properties_regexes, lines); + rename_common(RenamesMap3To4::csharp_signals_renames, reg_container.csharp_signal_regexes, lines); rename_csharp_functions(lines, reg_container); rename_csharp_attributes(lines, reg_container); custom_rename(lines, "public class ", "public partial class "); } else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) { - rename_common(shaders_renames, reg_container.shaders_regexes, lines); + rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, lines); } else if (file_name.ends_with("tres")) { rename_classes(lines, reg_container); // Using only specialized function. - rename_common(shaders_renames, reg_container.shaders_regexes, lines); - rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines); + rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, lines); + rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines); custom_rename(lines, "\\.shader", ".gdshader"); } else if (file_name.ends_with("project.godot")) { - rename_common(project_settings_renames, reg_container.project_settings_regexes, lines); - rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines); - rename_common(input_map_renames, reg_container.input_map_regexes, lines); + rename_common(RenamesMap3To4::project_settings_renames, reg_container.project_settings_regexes, lines); + rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines); + rename_common(RenamesMap3To4::input_map_renames, reg_container.input_map_regexes, lines); } else if (file_name.ends_with(".csproj")) { // TODO } else { @@ -2216,11 +455,11 @@ int ProjectConverter3To4::convert() { print_line(vformat("Conversion ended - all files(%d), converted files: (%d), not converted files: (%d).", collected_files.size(), converted_files, collected_files.size() - converted_files)); uint64_t conversion_end_time = Time::get_singleton()->get_ticks_msec(); print_line(vformat("Conversion of all files took %10.3f seconds.", (conversion_end_time - conversion_start_time) / 1000.0)); - return 0; -}; + return true; +} // Function responsible for validating project conversion. -int ProjectConverter3To4::validate_conversion() { +bool ProjectConverter3To4::validate_conversion() { print_line("Starting checking if project conversion can be done."); uint64_t conversion_start_time = Time::get_singleton()->get_ticks_msec(); @@ -2229,8 +468,8 @@ int ProjectConverter3To4::validate_conversion() { int cached_maximum_line_length = maximum_line_length; maximum_line_length = 10000; // To avoid breaking the tests, only use this for the their larger value. - ERR_FAIL_COND_V_MSG(!test_array_names(), ERROR_CODE, "Cannot start converting due to problems with data in arrays."); - ERR_FAIL_COND_V_MSG(!test_conversion(reg_container), ERROR_CODE, "Cannot start converting due to problems with converting arrays."); + ERR_FAIL_COND_V_MSG(!test_array_names(), false, "Cannot start converting due to problems with data in arrays."); + ERR_FAIL_COND_V_MSG(!test_conversion(reg_container), false, "Cannot start converting due to problems with converting arrays."); maximum_line_length = cached_maximum_line_length; @@ -2239,13 +478,13 @@ int ProjectConverter3To4::validate_conversion() { { String conventer_text = "; Project was converted by built-in tool to Godot 4.0"; - ERR_FAIL_COND_V_MSG(!FileAccess::exists("project.godot"), ERROR_CODE, "Current directory doesn't contains any Godot 3 project"); + ERR_FAIL_COND_V_MSG(!FileAccess::exists("project.godot"), false, "Current directory doesn't contains any Godot 3 project"); Error err = OK; String project_godot_content = FileAccess::get_file_as_string("project.godot", &err); - ERR_FAIL_COND_V_MSG(err != OK, ERROR_CODE, "Failed to read content of \"project.godot\" file."); - ERR_FAIL_COND_V_MSG(project_godot_content.contains(conventer_text), ERROR_CODE, "Project already was converted with this tool."); + ERR_FAIL_COND_V_MSG(err != OK, false, "Failed to read content of \"project.godot\" file."); + ERR_FAIL_COND_V_MSG(project_godot_content.contains(conventer_text), false, "Project already was converted with this tool."); } Vector collected_files = check_for_files(); @@ -2282,59 +521,59 @@ int ProjectConverter3To4::validate_conversion() { if (file_name.ends_with(".gd")) { changed_elements.append_array(check_for_rename_classes(lines, reg_container)); - changed_elements.append_array(check_for_rename_common(enum_renames, reg_container.enum_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::enum_renames, reg_container.enum_regexes, lines)); changed_elements.append_array(check_for_rename_colors(lines, reg_container)); - changed_elements.append_array(check_for_rename_common(gdscript_function_renames, reg_container.gdscript_function_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::gdscript_function_renames, reg_container.gdscript_function_regexes, lines)); changed_elements.append_array(check_for_rename_gdscript_functions(lines, reg_container, false)); - changed_elements.append_array(check_for_rename_common(project_settings_renames, reg_container.project_settings_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::project_settings_renames, reg_container.project_settings_regexes, lines)); changed_elements.append_array(check_for_rename_gdscript_keywords(lines, reg_container)); - changed_elements.append_array(check_for_rename_common(gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines)); - changed_elements.append_array(check_for_rename_common(gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines)); - changed_elements.append_array(check_for_rename_common(shaders_renames, reg_container.shaders_regexes, lines)); - changed_elements.append_array(check_for_rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines)); changed_elements.append_array(check_for_custom_rename(lines, "\\.shader", ".gdshader")); } else if (file_name.ends_with(".tscn")) { changed_elements.append_array(check_for_rename_classes(lines, reg_container)); - changed_elements.append_array(check_for_rename_common(enum_renames, reg_container.enum_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::enum_renames, reg_container.enum_regexes, lines)); changed_elements.append_array(check_for_rename_colors(lines, reg_container)); - changed_elements.append_array(check_for_rename_common(gdscript_function_renames, reg_container.gdscript_function_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::gdscript_function_renames, reg_container.gdscript_function_regexes, lines)); changed_elements.append_array(check_for_rename_gdscript_functions(lines, reg_container, true)); - changed_elements.append_array(check_for_rename_common(project_settings_renames, reg_container.project_settings_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::project_settings_renames, reg_container.project_settings_regexes, lines)); changed_elements.append_array(check_for_rename_gdscript_keywords(lines, reg_container)); - changed_elements.append_array(check_for_rename_common(gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines)); - changed_elements.append_array(check_for_rename_common(gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines)); - changed_elements.append_array(check_for_rename_common(shaders_renames, reg_container.shaders_regexes, lines)); - changed_elements.append_array(check_for_rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines)); changed_elements.append_array(check_for_custom_rename(lines, "\\.shader", ".gdshader")); } else if (file_name.ends_with(".cs")) { changed_elements.append_array(check_for_rename_classes(lines, reg_container)); - changed_elements.append_array(check_for_rename_common(csharp_function_renames, reg_container.csharp_function_regexes, lines)); - changed_elements.append_array(check_for_rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines)); - changed_elements.append_array(check_for_rename_common(csharp_properties_renames, reg_container.csharp_properties_regexes, lines)); - changed_elements.append_array(check_for_rename_common(csharp_signals_renames, reg_container.csharp_signal_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::csharp_function_renames, reg_container.csharp_function_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::csharp_properties_renames, reg_container.csharp_properties_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::csharp_signals_renames, reg_container.csharp_signal_regexes, lines)); changed_elements.append_array(check_for_rename_csharp_functions(lines, reg_container)); changed_elements.append_array(check_for_rename_csharp_attributes(lines, reg_container)); changed_elements.append_array(check_for_custom_rename(lines, "public class ", "public partial class ")); } else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) { - changed_elements.append_array(check_for_rename_common(shaders_renames, reg_container.shaders_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, lines)); } else if (file_name.ends_with("tres")) { changed_elements.append_array(check_for_rename_classes(lines, reg_container)); - changed_elements.append_array(check_for_rename_common(shaders_renames, reg_container.shaders_regexes, lines)); - changed_elements.append_array(check_for_rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines)); changed_elements.append_array(check_for_custom_rename(lines, "\\.shader", ".gdshader")); } else if (file_name.ends_with("project.godot")) { - changed_elements.append_array(check_for_rename_common(project_settings_renames, reg_container.project_settings_regexes, lines)); - changed_elements.append_array(check_for_rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines)); - changed_elements.append_array(check_for_rename_common(input_map_renames, reg_container.input_map_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::project_settings_renames, reg_container.project_settings_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines)); + changed_elements.append_array(check_for_rename_common(RenamesMap3To4::input_map_renames, reg_container.input_map_regexes, lines)); } else if (file_name.ends_with(".csproj")) { // TODO } else { @@ -2375,7 +614,7 @@ int ProjectConverter3To4::validate_conversion() { print_line(vformat("Checking for valid conversion ended - all files(%d), files which would be converted(%d), files which would not be converted(%d).", collected_files.size(), converted_files, collected_files.size() - converted_files)); uint64_t conversion_end_time = Time::get_singleton()->get_ticks_msec(); print_line(vformat("Conversion of all files took %10.3f seconds.", (conversion_end_time - conversion_start_time) / 1000.0)); - return 0; + return true; } // Collect files which will be checked, excluding ".txt", ".mp4", ".wav" etc. files. @@ -2453,27 +692,27 @@ bool ProjectConverter3To4::test_conversion_basic(String name, String expected, c bool ProjectConverter3To4::test_conversion(RegExContainer ®_container) { bool valid = true; - valid = valid && test_conversion_basic("TYPE_REAL", "TYPE_FLOAT", enum_renames, reg_container.enum_regexes, "enum"); + valid = valid && test_conversion_basic("TYPE_REAL", "TYPE_FLOAT", RenamesMap3To4::enum_renames, reg_container.enum_regexes, "enum"); - valid = valid && test_conversion_basic("can_instance", "can_instantiate", gdscript_function_renames, reg_container.gdscript_function_regexes, "gdscript function"); + valid = valid && test_conversion_basic("can_instance", "can_instantiate", RenamesMap3To4::gdscript_function_renames, reg_container.gdscript_function_regexes, "gdscript function"); - valid = valid && test_conversion_basic("CanInstance", "CanInstantiate", csharp_function_renames, reg_container.csharp_function_regexes, "csharp function"); + valid = valid && test_conversion_basic("CanInstance", "CanInstantiate", RenamesMap3To4::csharp_function_renames, reg_container.csharp_function_regexes, "csharp function"); - valid = valid && test_conversion_basic("translation", "position", gdscript_properties_renames, reg_container.gdscript_properties_regexes, "gdscript property"); + valid = valid && test_conversion_basic("translation", "position", RenamesMap3To4::gdscript_properties_renames, reg_container.gdscript_properties_regexes, "gdscript property"); - valid = valid && test_conversion_basic("Translation", "Position", csharp_properties_renames, reg_container.csharp_properties_regexes, "csharp property"); + valid = valid && test_conversion_basic("Translation", "Position", RenamesMap3To4::csharp_properties_renames, reg_container.csharp_properties_regexes, "csharp property"); - valid = valid && test_conversion_basic("NORMALMAP", "NORMAL_MAP", shaders_renames, reg_container.shaders_regexes, "shader"); + valid = valid && test_conversion_basic("NORMALMAP", "NORMAL_MAP", RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, "shader"); - valid = valid && test_conversion_basic("text_entered", "text_submitted", gdscript_signals_renames, reg_container.gdscript_signals_regexes, "gdscript signal"); + valid = valid && test_conversion_basic("text_entered", "text_submitted", RenamesMap3To4::gdscript_signals_renames, reg_container.gdscript_signals_regexes, "gdscript signal"); - valid = valid && test_conversion_basic("TextEntered", "TextSubmitted", csharp_signals_renames, reg_container.csharp_signal_regexes, "csharp signal"); + valid = valid && test_conversion_basic("TextEntered", "TextSubmitted", RenamesMap3To4::csharp_signals_renames, reg_container.csharp_signal_regexes, "csharp signal"); - valid = valid && test_conversion_basic("audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db", project_settings_renames, reg_container.project_settings_regexes, "project setting"); + valid = valid && test_conversion_basic("audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db", RenamesMap3To4::project_settings_renames, reg_container.project_settings_regexes, "project setting"); - valid = valid && test_conversion_basic("\"device\":-1,\"alt\":false,\"shift\":false,\"control\":false,\"meta\":false,\"doubleclick\":false,\"scancode\":0,\"physical_scancode\":16777254,\"script\":null", "\"device\":-1,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"double_click\":false,\"keycode\":0,\"physical_keycode\":16777254,\"script\":null", input_map_renames, reg_container.input_map_regexes, "input map"); + valid = valid && test_conversion_basic("\"device\":-1,\"alt\":false,\"shift\":false,\"control\":false,\"meta\":false,\"doubleclick\":false,\"scancode\":0,\"physical_scancode\":16777254,\"script\":null", "\"device\":-1,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"double_click\":false,\"keycode\":0,\"physical_keycode\":16777254,\"script\":null", RenamesMap3To4::input_map_renames, reg_container.input_map_regexes, "input map"); - valid = valid && test_conversion_basic("Transform", "Transform3D", builtin_types_renames, reg_container.builtin_types_regexes, "builtin type"); + valid = valid && test_conversion_basic("Transform", "Transform3D", RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, "builtin type"); // Custom Renames. @@ -2787,9 +1026,9 @@ bool ProjectConverter3To4::test_array_names() { // Validate if all classes are valid. { - for (unsigned int current_index = 0; class_renames[current_index][0]; current_index++) { - const String old_class = class_renames[current_index][0]; - const String new_class = class_renames[current_index][1]; + for (unsigned int current_index = 0; RenamesMap3To4::class_renames[current_index][0]; current_index++) { + const String old_class = RenamesMap3To4::class_renames[current_index][0]; + const String new_class = RenamesMap3To4::class_renames[current_index][1]; // Light2D, Texture, Viewport are special classes(probably virtual ones). if (ClassDB::class_exists(StringName(old_class)) && old_class != "Light2D" && old_class != "Texture" && old_class != "Viewport") { @@ -2838,10 +1077,10 @@ bool ProjectConverter3To4::test_array_names() { } int current_element = 0; - while (gdscript_function_renames[current_element][0] != nullptr) { - String name_3_x = gdscript_function_renames[current_element][0]; - String name_4_0 = gdscript_function_renames[current_element][1]; - if (!all_functions.has(gdscript_function_renames[current_element][1])) { + while (RenamesMap3To4::gdscript_function_renames[current_element][0] != nullptr) { + String name_3_x = RenamesMap3To4::gdscript_function_renames[current_element][0]; + String name_4_0 = RenamesMap3To4::gdscript_function_renames[current_element][1]; + if (!all_functions.has(name_4_0)) { ERR_PRINT(vformat("Missing GDScript function in pair (%s - ===> %s <===)", name_3_x, name_4_0)); valid = false; } @@ -2852,18 +1091,18 @@ bool ProjectConverter3To4::test_array_names() { ERR_PRINT("Found function which is used in the converter, but it cannot be found in Godot 4. Rename this element or remove its entry if it's obsolete."); } - valid = valid && test_single_array(enum_renames); - valid = valid && test_single_array(class_renames, true); - valid = valid && test_single_array(gdscript_function_renames, true); - valid = valid && test_single_array(csharp_function_renames, true); - valid = valid && test_single_array(gdscript_properties_renames, true); - valid = valid && test_single_array(csharp_properties_renames, true); - valid = valid && test_single_array(shaders_renames, true); - valid = valid && test_single_array(gdscript_signals_renames); - valid = valid && test_single_array(project_settings_renames); - valid = valid && test_single_array(input_map_renames); - valid = valid && test_single_array(builtin_types_renames); - valid = valid && test_single_array(color_renames); + valid = valid && test_single_array(RenamesMap3To4::enum_renames); + valid = valid && test_single_array(RenamesMap3To4::class_renames, true); + valid = valid && test_single_array(RenamesMap3To4::gdscript_function_renames, true); + valid = valid && test_single_array(RenamesMap3To4::csharp_function_renames, true); + valid = valid && test_single_array(RenamesMap3To4::gdscript_properties_renames, true); + valid = valid && test_single_array(RenamesMap3To4::csharp_properties_renames, true); + valid = valid && test_single_array(RenamesMap3To4::shaders_renames, true); + valid = valid && test_single_array(RenamesMap3To4::gdscript_signals_renames); + valid = valid && test_single_array(RenamesMap3To4::project_settings_renames); + valid = valid && test_single_array(RenamesMap3To4::input_map_renames); + valid = valid && test_single_array(RenamesMap3To4::builtin_types_renames); + valid = valid && test_single_array(RenamesMap3To4::color_renames); return valid; } @@ -3092,7 +1331,7 @@ void ProjectConverter3To4::rename_colors(Vector &lines, const RegExConta for (String &line : lines) { if (uint64_t(line.length()) <= maximum_line_length) { if (line.contains("Color.")) { - for (unsigned int current_index = 0; color_renames[current_index][0]; current_index++) { + for (unsigned int current_index = 0; RenamesMap3To4::color_renames[current_index][0]; current_index++) { line = reg_container.color_regexes[current_index]->sub(line, reg_container.color_renamed[current_index], true); } } @@ -3107,10 +1346,10 @@ Vector ProjectConverter3To4::check_for_rename_colors(Vector &lin for (String &line : lines) { if (uint64_t(line.length()) <= maximum_line_length) { if (line.contains("Color.")) { - for (unsigned int current_index = 0; color_renames[current_index][0]; current_index++) { + for (unsigned int current_index = 0; RenamesMap3To4::color_renames[current_index][0]; current_index++) { TypedArray reg_match = reg_container.color_regexes[current_index]->search_all(line); if (reg_match.size() > 0) { - found_renames.append(line_formatter(current_line, color_renames[current_index][0], color_renames[current_index][1], line)); + found_renames.append(line_formatter(current_line, RenamesMap3To4::color_renames[current_index][0], RenamesMap3To4::color_renames[current_index][1], line)); } } } @@ -3124,11 +1363,11 @@ Vector ProjectConverter3To4::check_for_rename_colors(Vector &lin void ProjectConverter3To4::rename_classes(Vector &lines, const RegExContainer ®_container) { for (String &line : lines) { if (uint64_t(line.length()) <= maximum_line_length) { - for (unsigned int current_index = 0; class_renames[current_index][0]; current_index++) { - if (line.contains(class_renames[current_index][0])) { + for (unsigned int current_index = 0; RenamesMap3To4::class_renames[current_index][0]; current_index++) { + if (line.contains(RenamesMap3To4::class_renames[current_index][0])) { bool found_ignored_items = false; // Renaming Spatial.tscn to TEMP_RENAMED_CLASS.tscn. - if (line.contains(String(class_renames[current_index][0]) + ".")) { + if (line.contains(String(RenamesMap3To4::class_renames[current_index][0]) + ".")) { found_ignored_items = true; line = reg_container.class_tscn_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.tscn", true); line = reg_container.class_gd_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.gd", true); @@ -3136,7 +1375,7 @@ void ProjectConverter3To4::rename_classes(Vector &lines, const RegExCont } // Causal renaming Spatial -> Node3D. - line = reg_container.class_regexes[current_index]->sub(line, class_renames[current_index][1], true); + line = reg_container.class_regexes[current_index]->sub(line, RenamesMap3To4::class_renames[current_index][1], true); // Restore Spatial.tscn from TEMP_RENAMED_CLASS.tscn. if (found_ignored_items) { @@ -3157,12 +1396,12 @@ Vector ProjectConverter3To4::check_for_rename_classes(Vector &li for (String &line : lines) { if (uint64_t(line.length()) <= maximum_line_length) { - for (unsigned int current_index = 0; class_renames[current_index][0]; current_index++) { - if (line.contains(class_renames[current_index][0])) { + for (unsigned int current_index = 0; RenamesMap3To4::class_renames[current_index][0]; current_index++) { + if (line.contains(RenamesMap3To4::class_renames[current_index][0])) { String old_line = line; bool found_ignored_items = false; // Renaming Spatial.tscn to TEMP_RENAMED_CLASS.tscn. - if (line.contains(String(class_renames[current_index][0]) + ".")) { + if (line.contains(String(RenamesMap3To4::class_renames[current_index][0]) + ".")) { found_ignored_items = true; line = reg_container.class_tscn_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.tscn", true); line = reg_container.class_gd_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.gd", true); @@ -3172,7 +1411,7 @@ Vector ProjectConverter3To4::check_for_rename_classes(Vector &li // Causal renaming Spatial -> Node3D. TypedArray reg_match = reg_container.class_regexes[current_index]->search_all(line); if (reg_match.size() > 0) { - found_renames.append(line_formatter(current_line, class_renames[current_index][0], class_renames[current_index][1], old_line)); + found_renames.append(line_formatter(current_line, RenamesMap3To4::class_renames[current_index][0], RenamesMap3To4::class_renames[current_index][1], old_line)); } // Restore Spatial.tscn from TEMP_RENAMED_CLASS.tscn. @@ -4353,17 +2592,6 @@ String ProjectConverter3To4::collect_string_from_vector(Vector &vector) return string; } -#else // No RegEx. - -ProjectConverter3To4::ProjectConverter3To4(int _p_maximum_file_size_kb, int _p_maximum_line_length) {} - -int ProjectConverter3To4::convert() { - ERR_FAIL_V_MSG(ERROR_CODE, "Can't run converter for Godot 3.x projects, because RegEx module is disabled."); -} - -int ProjectConverter3To4::validate_conversion() { - ERR_FAIL_V_MSG(ERROR_CODE, "Can't validate conversion for Godot 3.x projects, because RegEx module is disabled."); -} - #endif // MODULE_REGEX_ENABLED + #endif // DISABLE_DEPRECATED diff --git a/editor/project_converter_3_to_4.h b/editor/project_converter_3_to_4.h index 641bc467ac5b..420dd79d7275 100644 --- a/editor/project_converter_3_to_4.h +++ b/editor/project_converter_3_to_4.h @@ -33,31 +33,36 @@ #ifndef DISABLE_DEPRECATED -#include "core/io/file_access.h" -#include "core/object/ref_counted.h" +#include "modules/modules_enabled.gen.h" // For regex. + +#ifndef MODULE_REGEX_ENABLED + +#include "core/error/error_macros.h" + +class ProjectConverter3To4 { +public: + ProjectConverter3To4(int, int) {} + + bool validate_conversion() { + ERR_FAIL_V_MSG(false, "Can't validate conversion for Godot 3.x projects, because RegEx module is disabled."); + } + + bool convert() { + ERR_FAIL_V_MSG(false, "Can't run converter for Godot 3.x projects, because RegEx module is disabled."); + } +}; + +#else // Has regex. + #include "core/string/ustring.h" #include "core/templates/local_vector.h" +#include "core/templates/vector.h" class RegEx; class ProjectConverter3To4 { -public: class RegExContainer; - static const char *enum_renames[][2]; - static const char *gdscript_function_renames[][2]; - static const char *csharp_function_renames[][2]; - static const char *gdscript_properties_renames[][2]; - static const char *csharp_properties_renames[][2]; - static const char *gdscript_signals_renames[][2]; - static const char *csharp_signals_renames[][2]; - static const char *project_settings_renames[][2]; - static const char *input_map_renames[][2]; - static const char *builtin_types_renames[][2]; - static const char *shaders_renames[][2]; - static const char *class_renames[][2]; - static const char *color_renames[][2]; -private: uint64_t maximum_file_size; uint64_t maximum_line_length; @@ -108,10 +113,12 @@ private: public: ProjectConverter3To4(int, int); - int validate_conversion(); - int convert(); + bool validate_conversion(); + bool convert(); }; +#endif // MODULE_REGEX_ENABLED + #endif // DISABLE_DEPRECATED #endif // PROJECT_CONVERTER_3_TO_4_H diff --git a/editor/renames_map_3_to_4.cpp b/editor/renames_map_3_to_4.cpp new file mode 100644 index 000000000000..4c47eac6a5b9 --- /dev/null +++ b/editor/renames_map_3_to_4.cpp @@ -0,0 +1,1797 @@ +/**************************************************************************/ +/* renames_map_3_to_4.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "renames_map_3_to_4.h" + +#ifndef DISABLE_DEPRECATED + +const char *RenamesMap3To4::enum_renames[][2] = { + //// constants + { "TYPE_COLOR_ARRAY", "TYPE_PACKED_COLOR_ARRAY" }, + { "TYPE_FLOAT64_ARRAY", "TYPE_PACKED_FLOAT64_ARRAY" }, + { "TYPE_INT64_ARRAY", "TYPE_PACKED_INT64_ARRAY" }, + { "TYPE_INT_ARRAY", "TYPE_PACKED_INT32_ARRAY" }, + { "TYPE_QUAT", "TYPE_QUATERNION" }, + { "TYPE_RAW_ARRAY", "TYPE_PACKED_BYTE_ARRAY" }, + { "TYPE_REAL", "TYPE_FLOAT" }, + { "TYPE_REAL_ARRAY", "TYPE_PACKED_FLOAT32_ARRAY" }, + { "TYPE_STRING_ARRAY", "TYPE_PACKED_STRING_ARRAY" }, + { "TYPE_TRANSFORM", "TYPE_TRANSFORM3D" }, + { "TYPE_VECTOR2_ARRAY", "TYPE_PACKED_VECTOR2_ARRAY" }, + { "TYPE_VECTOR3_ARRAY", "TYPE_PACKED_VECTOR3_ARRAY" }, + + // {"FLAG_MAX", "PARTICLE_FLAG_MAX"}, // CPUParticles2D - used in more classes + { "ALIGN_BEGIN", "ALIGNMENT_BEGIN" }, //AspectRatioContainer + { "ALIGN_CENTER", "ALIGNMENT_CENTER" }, //AspectRatioContainer + { "ALIGN_END", "ALIGNMENT_END" }, //AspectRatioContainer + { "ARRAY_COMPRESS_BASE", "ARRAY_COMPRESS_FLAGS_BASE" }, // Mesh + { "ARVR_AR", "XR_AR" }, // XRInterface + { "ARVR_EXCESSIVE_MOTION", "XR_EXCESSIVE_MOTION" }, // XRInterface + { "ARVR_EXTERNAL", "XR_EXTERNAL" }, // XRInterface + { "ARVR_INSUFFICIENT_FEATURES", "XR_INSUFFICIENT_FEATURES" }, // XRInterface + { "ARVR_MONO", "XR_MONO" }, // XRInterface + { "ARVR_NONE", "XR_NONE" }, // XRInterface + { "ARVR_NORMAL_TRACKING", "XR_NORMAL_TRACKING" }, // XRInterface + { "ARVR_NOT_TRACKING", "XR_NOT_TRACKING" }, // XRInterface + { "ARVR_STEREO", "XR_STEREO" }, // XRInterface + { "ARVR_UNKNOWN_TRACKING", "XR_UNKNOWN_TRACKING" }, // XRInterface + { "BAKE_ERROR_INVALID_MESH", "BAKE_ERROR_MESHES_INVALID" }, // LightmapGI + { "BODY_MODE_CHARACTER", "BODY_MODE_RIGID_LINEAR" }, // PhysicsServer + { "BUTTON_LEFT", "MOUSE_BUTTON_LEFT" }, // Globals + { "BUTTON_MASK_LEFT", "MOUSE_BUTTON_MASK_LEFT" }, // Globals + { "BUTTON_MASK_MIDDLE", "MOUSE_BUTTON_MASK_MIDDLE" }, // Globals + { "BUTTON_MASK_RIGHT", "MOUSE_BUTTON_MASK_RIGHT" }, // Globals + { "BUTTON_MASK_XBUTTON1", "MOUSE_BUTTON_MASK_XBUTTON1" }, // Globals + { "BUTTON_MASK_XBUTTON2", "MOUSE_BUTTON_MASK_XBUTTON2" }, // Globals + { "BUTTON_MIDDLE", "MOUSE_BUTTON_MIDDLE" }, // Globals + { "BUTTON_RIGHT", "MOUSE_BUTTON_RIGHT" }, // Globals + { "BUTTON_WHEEL_DOWN", "MOUSE_BUTTON_WHEEL_DOWN" }, // Globals + { "BUTTON_WHEEL_LEFT", "MOUSE_BUTTON_WHEEL_LEFT" }, // Globals + { "BUTTON_WHEEL_RIGHT", "MOUSE_BUTTON_WHEEL_RIGHT" }, // Globals + { "BUTTON_WHEEL_UP", "MOUSE_BUTTON_WHEEL_UP" }, // Globals + { "BUTTON_XBUTTON1", "MOUSE_BUTTON_XBUTTON1" }, // Globals + { "BUTTON_XBUTTON2", "MOUSE_BUTTON_XBUTTON2" }, // Globals + { "CLEAR_MODE_ONLY_NEXT_FRAME", "CLEAR_MODE_ONCE" }, // SubViewport + { "COMPRESS_PVRTC4", "COMPRESS_PVRTC1_4" }, // Image + { "CONNECT_ONESHOT", "CONNECT_ONE_SHOT" }, // Object + { "CONTAINER_PROPERTY_EDITOR_BOTTOM", "CONTAINER_INSPECTOR_BOTTOM" }, // EditorPlugin + { "CUBEMAP_BACK", "CUBEMAP_LAYER_BACK" }, // RenderingServer + { "CUBEMAP_BOTTOM", "CUBEMAP_LAYER_BOTTOM" }, // RenderingServer + { "CUBEMAP_FRONT", "CUBEMAP_LAYER_FRONT" }, // RenderingServer + { "CUBEMAP_LEFT", "CUBEMAP_LAYER_LEFT" }, // RenderingServer + { "CUBEMAP_RIGHT", "CUBEMAP_LAYER_RIGHT" }, // RenderingServer + { "CUBEMAP_TOP", "CUBEMAP_LAYER_TOP" }, // RenderingServer + { "DAMPED_STRING_DAMPING", "DAMPED_SPRING_DAMPING" }, // PhysicsServer2D + { "DAMPED_STRING_REST_LENGTH", "DAMPED_SPRING_REST_LENGTH" }, // PhysicsServer2D + { "DAMPED_STRING_STIFFNESS", "DAMPED_SPRING_STIFFNESS" }, // PhysicsServer2D + { "FLAG_ALIGN_Y_TO_VELOCITY", "PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" }, // CPUParticles2D + { "FLAG_DISABLE_Z", "PARTICLE_FLAG_DISABLE_Z" }, // CPUParticles2D + { "FLAG_ROTATE_Y", "PARTICLE_FLAG_ROTATE_Y" }, // CPUParticles2D + { "FLAG_USE_BAKED_LIGHT", "GI_MODE_BAKED" }, // GeometryInstance3D + { "FORMAT_PVRTC2", "FORMAT_PVRTC1_2" }, // Image + { "FORMAT_PVRTC2A", "FORMAT_PVRTC1_2A" }, // Image + { "FORMAT_PVRTC4", "FORMAT_PVRTC1_4" }, // Image + { "FORMAT_PVRTC4A", "FORMAT_PVRTC1_4A" }, // Image + { "FUNC_FRAC", "FUNC_FRACT" }, // VisualShaderNodeVectorFunc + { "INSTANCE_LIGHTMAP_CAPTURE", "INSTANCE_LIGHTMAP" }, // RenderingServer + { "JOINT_6DOF", "JOINT_TYPE_6DOF" }, // PhysicsServer3D + { "JOINT_CONE_TWIST", "JOINT_TYPE_CONE_TWIST" }, // PhysicsServer3D + { "JOINT_DAMPED_SPRING", "JOINT_TYPE_DAMPED_SPRING" }, // PhysicsServer2D + { "JOINT_GROOVE", "JOINT_TYPE_GROOVE" }, // PhysicsServer2D + { "JOINT_HINGE", "JOINT_TYPE_HINGE" }, // PhysicsServer3D + { "JOINT_PIN", "JOINT_TYPE_PIN" }, // PhysicsServer2D + { "JOINT_SLIDER", "JOINT_TYPE_SLIDER" }, // PhysicsServer3D + { "KEY_CONTROL", "KEY_CTRL" }, // Globals + { "LOOP_PING_PONG", "LOOP_PINGPONG" }, // AudioStreamWAV + { "MODE_KINEMATIC", "FREEZE_MODE_KINEMATIC" }, // RigidBody + { "MODE_OPEN_ANY", "FILE_MODE_OPEN_ANY" }, // FileDialog + { "MODE_OPEN_DIR", "FILE_MODE_OPEN_DIR" }, // FileDialog + { "MODE_OPEN_FILE", "FILE_MODE_OPEN_FILE" }, // FileDialog + { "MODE_OPEN_FILES", "FILE_MODE_OPEN_FILES" }, // FileDialog + { "MODE_SAVE_FILE", "FILE_MODE_SAVE_FILE" }, // FileDialog + { "MODE_STATIC", "FREEZE_MODE_STATIC" }, // RigidBody + { "NOTIFICATION_APP_PAUSED", "NOTIFICATION_APPLICATION_PAUSED" }, // MainLoop + { "NOTIFICATION_APP_RESUMED", "NOTIFICATION_APPLICATION_RESUMED" }, // MainLoop + { "NOTIFICATION_INSTANCED", "NOTIFICATION_SCENE_INSTANTIATED" }, // Node + { "NOTIFICATION_PATH_CHANGED", "NOTIFICATION_PATH_RENAMED" }, //Node + { "NOTIFICATION_WM_FOCUS_IN", "NOTIFICATION_APPLICATION_FOCUS_IN" }, // MainLoop + { "NOTIFICATION_WM_FOCUS_OUT", "NOTIFICATION_APPLICATION_FOCUS_OUT" }, // MainLoop + { "NOTIFICATION_WM_UNFOCUS_REQUEST", "NOTIFICATION_WM_WINDOW_FOCUS_OUT" }, //Node + { "PAUSE_MODE_INHERIT", "PROCESS_MODE_INHERIT" }, // Node + { "PAUSE_MODE_PROCESS", "PROCESS_MODE_ALWAYS" }, // Node + { "PAUSE_MODE_STOP", "PROCESS_MODE_PAUSABLE" }, // Node + { "RENDER_DRAW_CALLS_IN_FRAME", "RENDER_TOTAL_DRAW_CALLS_IN_FRAME" }, // Performance + { "RENDER_OBJECTS_IN_FRAME", "RENDER_TOTAL_OBJECTS_IN_FRAME" }, // Performance + { "SIDE_BOTTOM", "MARGIN_BOTTOM" }, // Globals + { "SIDE_LEFT", "MARGIN_LEFT" }, // Globals + { "SIDE_RIGHT", "MARGIN_RIGHT" }, // Globals + { "SIDE_TOP", "MARGIN_TOP" }, // Globals + { "TEXTURE_TYPE_2D_ARRAY", "TEXTURE_LAYERED_2D_ARRAY" }, // RenderingServer + { "TEXTURE_TYPE_CUBEMAP", "TEXTURE_LAYERED_CUBEMAP_ARRAY" }, // RenderingServer + { "TRACKER_LEFT_HAND", "TRACKER_HAND_LEFT" }, // XRPositionalTracker + { "TRACKER_RIGHT_HAND", "TRACKER_HAND_RIGHT" }, // XRPositionalTracker + { "TYPE_NORMALMAP", "TYPE_NORMAL_MAP" }, // VisualShaderNodeCubemap + + /// enums + { "AlignMode", "AlignmentMode" }, //AspectRatioContainer + { "AnimationProcessMode", "AnimationProcessCallback" }, // AnimationTree, AnimationPlayer + { "Camera2DProcessMode", "Camera2DProcessCallback" }, // Camera2D + { "CubeMapSide", "CubeMapLayer" }, // RenderingServer + { "DampedStringParam", "DampedSpringParam" }, // PhysicsServer2D + { "FFT_Size", "FFTSize" }, // AudioEffectPitchShift,AudioEffectSpectrumAnalyzer + { "PauseMode", "ProcessMode" }, // Node + { "TimerProcessMode", "TimerProcessCallback" }, // Timer + { "Tracking_status", "TrackingStatus" }, // XRInterface + { nullptr, nullptr }, +}; + +const char *RenamesMap3To4::gdscript_function_renames[][2] = { + // { "_set_name", "get_tracker_name"}, // XRPositionalTracker - CameraFeed use this + // { "_unhandled_input", "_unhandled_key_input"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer + // { "create_gizmo", "_create_gizmo"}, // EditorNode3DGizmoPlugin - may be used + // { "get_dependencies", "_get_dependencies" }, // ResourceFormatLoader broke ResourceLoader + // { "get_extents", "get_size" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume + // { "get_h_offset", "get_drag_horizontal_offset"}, // Camera2D, broke PathFollow, Camera + // { "get_mode", "get_file_mode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap + // { "get_motion", "get_travel"}, // PhysicsTestMotionResult2D broke ParalaxLayer + // { "get_name", "get_tracker_name"}, // XRPositionalTracker broke OS, Node + // { "get_network_connected_peers", "get_peers"}, // MultiplayerAPI broke SceneTree + // { "get_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree + // { "get_network_unique_id", "get_unique_id"}, // MultiplayerAPI broke SceneTree + // { "get_offset", "get_position_offset" }, // GraphNode broke Gradient + // { "get_peer_port", "get_peer" }, // ENetMultiplayerPeer broke WebSocketServer + // { "get_process_mode", "get_process_callback" }, // ClippedCamera3D broke Node, Sky + // { "get_render_info", "get_rendering_info" }, // RenderingServer broke Viewport + // { "get_type", "get_tracker_type"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight + // { "get_v_offset", "get_drag_vertical_offset"}, // Camera2D, broke PathFollow, Camera + // { "has_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree + // { "instance", "instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule + // { "is_listening", "is_bound"}, // PacketPeerUDP broke TCPServer, UDPServer + // { "is_refusing_new_network_connections", "is_refusing_new_connections"}, // MultiplayerAPI broke SceneTree + // { "is_valid", "has_valid_event" }, // Shortcut broke e.g. Callable + // { "listen", "bound"}, // PacketPeerUDP broke TCPServer, UDPServer + // { "load", "_load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D + // { "make_current", "set_current" }, // Camera2D broke Camera3D, Listener2D + // { "process", "_process" }, // AnimationNode - This word is commonly used + // { "save", "_save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D + // { "set_autowrap", "set_autowrap_mode" }, // AcceptDialog broke Label - Cyclic Rename + // { "set_color", "surface_set_color"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool + // { "set_event", "set_shortcut" }, // BaseButton - Cyclic Rename + // { "set_extents", "set_size"}, // BoxShape, RectangleShape broke ReflectionProbe + // { "set_flag", "set_particle_flag"}, // ParticleProcessMaterial broke Window, HingeJoint3D + // { "set_h_offset", "set_drag_horizontal_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D + // { "set_margin", "set_offset" }, // Control broke Shape3D, AtlasTexture + // { "set_mode", "set_mode_file_mode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap + // { "set_normal", "surface_set_normal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D + // { "set_offset", "set_progress" }, // PathFollow2D, PathFollow3D - Too common + // { "set_process_mode", "set_process_callback" }, // AnimationTree broke Node, Tween, Sky + // { "set_refuse_new_network_connections", "set_refuse_new_connections"}, // MultiplayerAPI broke SceneTree + // { "set_tooltip", "set_tooltip_text" }, // Control, breaks TreeItem, at least for now. + // { "set_uv", "surface_set_uv" }, // ImmediateMesh broke Polygon2D + // { "set_v_offset", "set_drag_vertical_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D + // {"get_points","get_points_id"},// Astar, broke Line2D, Convexpolygonshape + // {"get_v_scroll","get_v_scroll_bar"},//ItemList, broke TextView + // { "get_stylebox", "get_theme_stylebox" }, // Control - Will rename the method in Theme as well, skipping + { "_about_to_show", "_about_to_popup" }, // ColorPickerButton + { "_get_configuration_warning", "_get_configuration_warnings" }, // Node + { "_set_current", "set_current" }, // Camera2D + { "_set_editor_description", "set_editor_description" }, // Node + { "_toplevel_raise_self", "_top_level_raise_self" }, // CanvasItem + { "_update_wrap_at", "_update_wrap_at_column" }, // TextEdit + { "add_animation", "add_animation_library" }, // AnimationPlayer + { "add_cancel", "add_cancel_button" }, // AcceptDialog + { "add_central_force", "apply_central_force" }, //RigidBody2D + { "add_child_below_node", "add_sibling" }, // Node + { "add_color_override", "add_theme_color_override" }, // Control + { "add_constant_override", "add_theme_constant_override" }, // Control + { "add_font_override", "add_theme_font_override" }, // Control + { "add_force", "apply_force" }, //RigidBody2D + { "add_icon_override", "add_theme_icon_override" }, // Control + { "add_scene_import_plugin", "add_scene_format_importer_plugin" }, //EditorPlugin + { "add_spatial_gizmo_plugin", "add_node_3d_gizmo_plugin" }, // EditorPlugin + { "add_stylebox_override", "add_theme_stylebox_override" }, // Control + { "add_torque", "apply_torque" }, //RigidBody2D + { "agent_set_neighbor_dist", "agent_set_neighbor_distance" }, // NavigationServer2D, NavigationServer3D + { "apply_changes", "_apply_changes" }, // EditorPlugin + { "body_add_force", "body_apply_force" }, // PhysicsServer2D + { "body_add_torque", "body_apply_torque" }, // PhysicsServer2D + { "bumpmap_to_normalmap", "bump_map_to_normal_map" }, // Image + { "can_be_hidden", "_can_be_hidden" }, // EditorNode3DGizmoPlugin + { "can_drop_data", "_can_drop_data" }, // Control + { "can_generate_small_preview", "_can_generate_small_preview" }, // EditorResourcePreviewGenerator + { "can_instance", "can_instantiate" }, // PackedScene, Script + { "canvas_light_set_scale", "canvas_light_set_texture_scale" }, // RenderingServer + { "capture_get_device", "get_input_device" }, // AudioServer + { "capture_get_device_list", "get_input_device_list" }, // AudioServer + { "capture_set_device", "set_input_device" }, // AudioServer + { "center_viewport_to_cursor", "center_viewport_to_caret" }, // TextEdit + { "change_scene", "change_scene_to_file" }, // SceneTree + { "change_scene_to", "change_scene_to_packed" }, // SceneTree + { "clip_polygons_2d", "clip_polygons" }, // Geometry2D + { "clip_polyline_with_polygon_2d", "clip_polyline_with_polygon" }, //Geometry2D + { "commit_handle", "_commit_handle" }, // EditorNode3DGizmo + { "convex_hull_2d", "convex_hull" }, // Geometry2D + { "create_gizmo", "_create_gizmo" }, // EditorNode3DGizmoPlugin + { "cursor_get_blink_speed", "get_caret_blink_interval" }, // TextEdit + { "cursor_get_column", "get_caret_column" }, // TextEdit + { "cursor_get_line", "get_caret_line" }, // TextEdit + { "cursor_set_blink_enabled", "set_caret_blink_enabled" }, // TextEdit + { "cursor_set_blink_speed", "set_caret_blink_interval" }, // TextEdit + { "cursor_set_column", "set_caret_column" }, // TextEdit + { "cursor_set_line", "set_caret_line" }, // TextEdit + { "damped_spring_joint_create", "joint_make_damped_spring" }, // PhysicsServer2D + { "damped_string_joint_get_param", "damped_spring_joint_get_param" }, // PhysicsServer2D + { "damped_string_joint_set_param", "damped_spring_joint_set_param" }, // PhysicsServer2D + { "dectime", "move_toward" }, // GDScript, Math functions + { "delete_char_at_cursor", "delete_char_at_caret" }, // LineEdit + { "deselect_items", "deselect_all" }, // FileDialog + { "disable_plugin", "_disable_plugin" }, // EditorPlugin + { "drop_data", "_drop_data" }, // Control + { "exclude_polygons_2d", "exclude_polygons" }, // Geometry2D + { "find_node", "find_child" }, // Node + { "find_scancode_from_string", "find_keycode_from_string" }, // OS + { "forward_canvas_draw_over_viewport", "_forward_canvas_draw_over_viewport" }, // EditorPlugin + { "forward_canvas_force_draw_over_viewport", "_forward_canvas_force_draw_over_viewport" }, // EditorPlugin + { "forward_canvas_gui_input", "_forward_canvas_gui_input" }, // EditorPlugin + { "forward_spatial_draw_over_viewport", "_forward_3d_draw_over_viewport" }, // EditorPlugin + { "forward_spatial_force_draw_over_viewport", "_forward_3d_force_draw_over_viewport" }, // EditorPlugin + { "forward_spatial_gui_input", "_forward_3d_gui_input" }, // EditorPlugin + { "generate_from_path", "_generate_from_path" }, // EditorResourcePreviewGenerator + { "generate_small_preview_automatically", "_generate_small_preview_automatically" }, // EditorResourcePreviewGenerator + { "get_action_list", "action_get_events" }, // InputMap + { "get_alt", "is_alt_pressed" }, // InputEventWithModifiers + { "get_animation_process_mode", "get_process_callback" }, // AnimationPlayer + { "get_applied_force", "get_constant_force" }, //RigidBody2D + { "get_applied_torque", "get_constant_torque" }, //RigidBody2D + { "get_audio_bus", "get_audio_bus_name" }, // Area3D + { "get_bound_child_nodes_to_bone", "get_bone_children" }, // Skeleton3D + { "get_camera", "get_camera_3d" }, // Viewport -> this is also convertible to get_camera_2d, broke GLTFNode + { "get_cancel", "get_cancel_button" }, // ConfirmationDialog + { "get_caption", "_get_caption" }, // AnimationNode + { "get_cast_to", "get_target_position" }, // RayCast2D, RayCast3D + { "get_child_by_name", "_get_child_by_name" }, // AnimationNode + { "get_child_nodes", "_get_child_nodes" }, // AnimationNode + { "get_closest_point_to_segment_2d", "get_closest_point_to_segment" }, // Geometry2D + { "get_closest_point_to_segment_uncapped_2d", "get_closest_point_to_segment_uncapped" }, // Geometry2D + { "get_closest_points_between_segments_2d", "get_closest_point_to_segment" }, // Geometry2D + { "get_collision_layer_bit", "get_collision_layer_value" }, // CSGShape3D and a lot of others like GridMap + { "get_collision_mask_bit", "get_collision_mask_value" }, // CSGShape3D and a lot of others like GridMap + { "get_color_types", "get_color_type_list" }, // Theme + { "get_command", "is_command_or_control_pressed" }, // InputEventWithModifiers + { "get_constant_types", "get_constant_type_list" }, // Theme + { "get_control", "is_ctrl_pressed" }, // InputEventWithModifiers + { "get_cull_mask_bit", "get_cull_mask_value" }, // Camera3D + { "get_cursor_position", "get_caret_column" }, // LineEdit + { "get_d", "get_distance" }, // LineShape2D + { "get_depth_bias_enable", "get_depth_bias_enabled" }, // RDPipelineRasterizationState + { "get_device", "get_output_device" }, // AudioServer + { "get_device_list", "get_output_device_list" }, // AudioServer + { "get_drag_data", "_get_drag_data" }, // Control + { "get_editor_viewport", "get_editor_main_screen" }, // EditorPlugin + { "get_enabled_focus_mode", "get_focus_mode" }, // BaseButton + { "get_endian_swap", "is_big_endian" }, // File + { "get_error_string", "get_error_message" }, // JSON + { "get_filename", "get_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places + { "get_focus_neighbour", "get_focus_neighbor" }, // Control + { "get_follow_smoothing", "get_position_smoothing_speed" }, // Camera2D + { "get_font_types", "get_font_type_list" }, // Theme + { "get_frame_color", "get_color" }, // ColorRect + { "get_global_rate_scale", "get_playback_speed_scale" }, // AudioServer + { "get_gravity_distance_scale", "get_gravity_point_unit_distance" }, // Area(2D/3D) + { "get_gravity_vector", "get_gravity_direction" }, // Area(2D/3D) + { "get_h_scrollbar", "get_h_scroll_bar" }, //ScrollContainer + { "get_hand", "get_tracker_hand" }, // XRPositionalTracker + { "get_handle_name", "_get_handle_name" }, // EditorNode3DGizmo + { "get_handle_value", "_get_handle_value" }, // EditorNode3DGizmo + { "get_icon_align", "get_icon_alignment" }, // Button + { "get_icon_types", "get_icon_type_list" }, // Theme + { "get_idle_frames", "get_process_frames" }, // Engine + { "get_import_options", "_get_import_options" }, // EditorImportPlugin + { "get_import_order", "_get_import_order" }, // EditorImportPlugin + { "get_importer_name", "_get_importer_name" }, // EditorImportPlugin + { "get_interior_ambient", "get_ambient_color" }, // ReflectionProbe + { "get_interior_ambient_energy", "get_ambient_color_energy" }, // ReflectionProbe + { "get_iterations_per_second", "get_physics_ticks_per_second" }, // Engine + { "get_last_mouse_speed", "get_last_mouse_velocity" }, // Input + { "get_layer_mask_bit", "get_layer_mask_value" }, // VisualInstance3D + { "get_len", "get_length" }, // File + { "get_max_atlas_size", "get_max_texture_size" }, // LightmapGI + { "get_metakey", "is_meta_pressed" }, // InputEventWithModifiers + { "get_mid_height", "get_height" }, // CapsuleMesh + { "get_motion_remainder", "get_remainder" }, // PhysicsTestMotionResult2D + { "get_neighbor_dist", "get_neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D + { "get_network_connected_peers", "get_peers" }, // Multiplayer API + { "get_network_master", "get_multiplayer_authority" }, // Node + { "get_network_peer", "get_multiplayer_peer" }, // Multiplayer API + { "get_network_unique_id", "get_unique_id" }, // Multiplayer API + { "get_ok", "get_ok_button" }, // AcceptDialog + { "get_oneshot", "get_one_shot" }, // AnimatedTexture + { "get_option_visibility", "_get_option_visibility" }, // EditorImportPlugin + { "get_parameter_default_value", "_get_parameter_default_value" }, // AnimationNode + { "get_parameter_list", "_get_parameter_list" }, // AnimationNode + { "get_parent_spatial", "get_parent_node_3d" }, // Node3D + { "get_pause_mode", "get_process_mode" }, // Node + { "get_physical_scancode", "get_physical_keycode" }, // InputEventKey + { "get_physical_scancode_with_modifiers", "get_physical_keycode_with_modifiers" }, // InputEventKey + { "get_plugin_icon", "_get_plugin_icon" }, // EditorPlugin + { "get_plugin_name", "_get_plugin_name" }, // EditorPlugin + { "get_preset_count", "_get_preset_count" }, // EditorImportPlugin + { "get_preset_name", "_get_preset_name" }, // EditorImportPlugin + { "get_recognized_extensions", "_get_recognized_extensions" }, // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver + { "get_render_info", "get_rendering_info" }, // RenderingServer + { "get_render_targetsize", "get_render_target_size" }, // XRInterface + { "get_resource_type", "_get_resource_type" }, // ResourceFormatLoader + { "get_result", "get_data" }, //JSON + { "get_reverb_bus", "set_reverb_bus_name" }, // Area3D + { "get_rpc_sender_id", "get_remote_sender_id" }, // Multiplayer API + { "get_save_extension", "_get_save_extension" }, // EditorImportPlugin + { "get_scancode", "get_keycode" }, // InputEventKey + { "get_scancode_string", "get_keycode_string" }, // OS + { "get_scancode_with_modifiers", "get_keycode_with_modifiers" }, // InputEventKey + { "get_selected_path", "get_current_directory" }, // EditorInterface + { "get_shift", "is_shift_pressed" }, // InputEventWithModifiers + { "get_size_override", "get_size_2d_override" }, // SubViewport + { "get_slide_count", "get_slide_collision_count" }, // CharacterBody2D, CharacterBody3D + { "get_slips_on_slope", "get_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D + { "get_space_override_mode", "get_gravity_space_override_mode" }, // Area2D + { "get_spatial_node", "get_node_3d" }, // EditorNode3DGizmo + { "get_speed", "get_velocity" }, // InputEventMouseMotion + { "get_stylebox_types", "get_stylebox_type_list" }, // Theme + { "get_surface_material", "get_surface_override_material" }, // MeshInstance3D broke ImporterMesh + { "get_surface_material_count", "get_surface_override_material_count" }, // MeshInstance3D + { "get_tab_disabled", "is_tab_disabled" }, // Tab + { "get_tab_hidden", "is_tab_hidden" }, // Tab + { "get_text_align", "get_text_alignment" }, // Button + { "get_theme_item_types", "get_theme_item_type_list" }, // Theme + { "get_timer_process_mode", "get_timer_process_callback" }, // Timer + { "get_translation", "get_position" }, // Node3D broke GLTFNode which is used rarely + { "get_unit_db", "get_volume_db" }, // AudioStreamPlayer3D + { "get_unit_offset", "get_progress_ratio" }, // PathFollow2D, PathFollow3D + { "get_use_in_baked_light", "is_baking_navigation" }, // GridMap + { "get_used_cells_by_id", "get_used_cells" }, // TileMap + { "get_v_scrollbar", "get_v_scroll_bar" }, //ScrollContainer + { "get_visible_name", "_get_visible_name" }, // EditorImportPlugin + { "get_window_layout", "_get_window_layout" }, // EditorPlugin + { "get_word_under_cursor", "get_word_under_caret" }, // TextEdit + { "get_world", "get_world_3d" }, // Viewport, Spatial + { "get_zfar", "get_far" }, // Camera3D broke GLTFCamera + { "get_znear", "get_near" }, // Camera3D broke GLTFCamera + { "groove_joint_create", "joint_make_groove" }, // PhysicsServer2D + { "handle_menu_selected", "_handle_menu_selected" }, // EditorResourcePicker + { "handles_type", "_handles_type" }, // ResourceFormatLoader + { "has_color", "has_theme_color" }, // Control broke Theme + { "has_color_override", "has_theme_color_override" }, // Control broke Theme + { "has_constant", "has_theme_constant" }, // Control + { "has_constant_override", "has_theme_constant_override" }, // Control + { "has_filter", "_has_filter" }, // AnimationNode + { "has_font", "has_theme_font" }, // Control broke Theme + { "has_font_override", "has_theme_font_override" }, // Control + { "has_icon", "has_theme_icon" }, // Control broke Theme + { "has_icon_override", "has_theme_icon_override" }, // Control + { "has_main_screen", "_has_main_screen" }, // EditorPlugin + { "has_network_peer", "has_multiplayer_peer" }, // Multiplayer API + { "has_stylebox", "has_theme_stylebox" }, // Control broke Theme + { "has_stylebox_override", "has_theme_stylebox_override" }, // Control + { "http_escape", "uri_encode" }, // String + { "http_unescape", "uri_decode" }, // String + { "import_scene_from_other_importer", "_import_scene" }, //EditorSceneFormatImporter + { "instance_set_surface_material", "instance_set_surface_override_material" }, // RenderingServer + { "interpolate", "sample" }, // Curve, Curve2D, Curve3D, Gradient + { "intersect_polygons_2d", "intersect_polygons" }, // Geometry2D + { "intersect_polyline_with_polygon_2d", "intersect_polyline_with_polygon" }, // Geometry2D + { "is_a_parent_of", "is_ancestor_of" }, // Node + { "is_commiting_action", "is_committing_action" }, // UndoRedo + { "is_doubleclick", "is_double_click" }, // InputEventMouseButton + { "is_draw_red", "is_draw_warning" }, // EditorProperty + { "is_follow_smoothing_enabled", "is_position_smoothing_enabled" }, // Camera2D + { "is_h_drag_enabled", "is_drag_horizontal_enabled" }, // Camera2D + { "is_handle_highlighted", "_is_handle_highlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin + { "is_inverting_faces", "get_flip_faces" }, // CSGPrimitive3D + { "is_network_master", "is_multiplayer_authority" }, // Node + { "is_network_server", "is_server" }, // Multiplayer API + { "is_normalmap", "is_normal_map" }, // NoiseTexture + { "is_refusing_new_network_connections", "is_refusing_new_connections" }, // Multiplayer API + { "is_region", "is_region_enabled" }, // Sprite2D + { "is_rotating", "is_ignoring_rotation" }, // Camera2D + { "is_scancode_unicode", "is_keycode_unicode" }, // OS + { "is_selectable_when_hidden", "_is_selectable_when_hidden" }, // EditorNode3DGizmoPlugin + { "is_set_as_toplevel", "is_set_as_top_level" }, // CanvasItem + { "is_shortcut", "matches_event" }, // Shortcut + { "is_size_override_stretch_enabled", "is_size_2d_override_stretch_enabled" }, // SubViewport + { "is_sort_enabled", "is_y_sort_enabled" }, // Node2D + { "is_static_body", "is_able_to_sleep" }, // PhysicalBone3D - TODO - not sure + { "is_v_drag_enabled", "is_drag_vertical_enabled" }, // Camera2D + { "joint_create_cone_twist", "joint_make_cone_twist" }, // PhysicsServer3D + { "joint_create_generic_6dof", "joint_make_generic_6dof" }, // PhysicsServer3D + { "joint_create_hinge", "joint_make_hinge" }, // PhysicsServer3D + { "joint_create_pin", "joint_make_pin" }, // PhysicsServer3D + { "joint_create_slider", "joint_make_slider" }, // PhysicsServer3D + { "line_intersects_line_2d", "line_intersects_line" }, // Geometry2D + { "load_from_globals", "load_from_project_settings" }, // InputMap + { "load_interactive", "load_threaded_request" }, // ResourceLoader - load_threaded_request is alternative, but is used differently + { "make_convex_from_brothers", "make_convex_from_siblings" }, // CollisionShape3D + { "make_visible", "_make_visible" }, // EditorPlugin + { "merge_polygons_2d", "merge_polygons" }, // Geometry2D + { "mesh_surface_get_format", "mesh_surface_get_format_attribute_stride" }, // RenderingServer + { "mesh_surface_update_region", "mesh_surface_update_attribute_region" }, // RenderingServer + { "move_to_bottom", "move_after" }, // Skeleton3D + { "move_to_top", "move_before" }, // Skeleton3D + { "multimesh_allocate", "multimesh_allocate_data" }, // RenderingServer + { "normalmap_to_xy", "normal_map_to_xy" }, // Image + { "offset_polygon_2d", "offset_polygon" }, // Geometry2D + { "offset_polyline_2d", "offset_polyline" }, // Geometry2D + { "percent_decode", "uri_decode" }, // String + { "percent_encode", "uri_encode" }, // String + { "pin_joint_create", "joint_make_pin" }, // PhysicsServer2D + { "popup_centered_minsize", "popup_centered_clamped" }, // Window + { "post_import", "_post_import" }, // EditorScenePostImport + { "print_stray_nodes", "print_orphan_nodes" }, // Node + { "property_list_changed_notify", "notify_property_list_changed" }, // Object + { "raise", "move_to_front" }, // CanvasItem + { "recognize", "_recognize" }, // ResourceFormatLoader + { "regen_normalmaps", "regen_normal_maps" }, // ArrayMesh + { "remove", "remove_at" }, // Array, broke Directory + { "remove_animation", "remove_animation_library" }, // AnimationPlayer + { "remove_color_override", "remove_theme_color_override" }, // Control + { "remove_constant_override", "remove_theme_constant_override" }, // Control + { "remove_font_override", "remove_theme_font_override" }, // Control + { "remove_icon_override", "remove_theme_icon_override" }, // Control + { "remove_scene_import_plugin", "remove_scene_format_importer_plugin" }, //EditorPlugin + { "remove_spatial_gizmo_plugin", "remove_node_3d_gizmo_plugin" }, // EditorPlugin + { "remove_stylebox_override", "remove_theme_stylebox_override" }, // Control + { "rename_animation", "rename_animation_library" }, // AnimationPlayer + { "rename_dependencies", "_rename_dependencies" }, // ResourceFormatLoader + { "save_external_data", "_save_external_data" }, // EditorPlugin + { "segment_intersects_segment_2d", "segment_intersects_segment" }, // Geometry2D + { "set_adjustment_enable", "set_adjustment_enabled" }, // Environment + { "set_alt", "set_alt_pressed" }, // InputEventWithModifiers + { "set_anchor_and_margin", "set_anchor_and_offset" }, // Control + { "set_anchors_and_margins_preset", "set_anchors_and_offsets_preset" }, // Control + { "set_animation_process_mode", "set_process_callback" }, // AnimationPlayer + { "set_as_bulk_array", "set_buffer" }, // MultiMesh + { "set_as_normalmap", "set_as_normal_map" }, // NoiseTexture + { "set_as_toplevel", "set_as_top_level" }, // CanvasItem + { "set_audio_bus", "set_audio_bus_name" }, // Area3D + { "set_autowrap", "set_autowrap_mode" }, // Label broke AcceptDialog + { "set_cast_to", "set_target_position" }, // RayCast2D, RayCast3D + { "set_collision_layer_bit", "set_collision_layer_value" }, // CSGShape3D and a lot of others like GridMap + { "set_collision_mask_bit", "set_collision_mask_value" }, // CSGShape3D and a lot of others like GridMap + { "set_column_min_width", "set_column_custom_minimum_width" }, // Tree + { "set_command", "set_meta_pressed" }, // InputEventWithModifiers + { "set_control", "set_ctrl_pressed" }, // InputEventWithModifiers + { "set_create_options", "_set_create_options" }, // EditorResourcePicker + { "set_cull_mask_bit", "set_cull_mask_value" }, // Camera3D + { "set_cursor_position", "set_caret_column" }, // LineEdit + { "set_d", "set_distance" }, // WorldMarginShape2D + { "set_depth_bias_enable", "set_depth_bias_enabled" }, // RDPipelineRasterizationState + { "set_device", "set_output_device" }, // AudioServer + { "set_doubleclick", "set_double_click" }, // InputEventMouseButton + { "set_draw_red", "set_draw_warning" }, // EditorProperty + { "set_enable_follow_smoothing", "set_position_smoothing_enabled" }, // Camera2D + { "set_enabled_focus_mode", "set_focus_mode" }, // BaseButton + { "set_endian_swap", "set_big_endian" }, // File + { "set_expand_to_text_length", "set_expand_to_text_length_enabled" }, // LineEdit + { "set_filename", "set_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places + { "set_focus_neighbour", "set_focus_neighbor" }, // Control + { "set_follow_smoothing", "set_position_smoothing_speed" }, // Camera2D + { "set_frame_color", "set_color" }, // ColorRect + { "set_global_rate_scale", "set_playback_speed_scale" }, // AudioServer + { "set_gravity_distance_scale", "set_gravity_point_unit_distance" }, // Area(2D/3D) + { "set_gravity_vector", "set_gravity_direction" }, // Area(2D/3D) + { "set_h_drag_enabled", "set_drag_horizontal_enabled" }, // Camera2D + { "set_icon_align", "set_icon_alignment" }, // Button + { "set_interior_ambient", "set_ambient_color" }, // ReflectionProbe + { "set_interior_ambient_energy", "set_ambient_color_energy" }, // ReflectionProbe + { "set_invert_faces", "set_flip_faces" }, // CSGPrimitive3D + { "set_is_initialized", "_is_initialized" }, // XRInterface + { "set_is_primary", "set_primary" }, // XRInterface + { "set_iterations_per_second", "set_physics_ticks_per_second" }, // Engine + { "set_layer_mask_bit", "set_layer_mask_value" }, // VisualInstance3D + { "set_margins_preset", "set_offsets_preset" }, // Control + { "set_max_atlas_size", "set_max_texture_size" }, // LightmapGI + { "set_metakey", "set_meta_pressed" }, // InputEventWithModifiers + { "set_mid_height", "set_height" }, // CapsuleMesh + { "set_neighbor_dist", "set_neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D + { "set_network_master", "set_multiplayer_authority" }, // Node + { "set_network_peer", "set_multiplayer_peer" }, // Multiplayer API + { "set_oneshot", "set_one_shot" }, // AnimatedTexture + { "set_pause_mode", "set_process_mode" }, // Node + { "set_physical_scancode", "set_physical_keycode" }, // InputEventKey + { "set_proximity_fade", "set_proximity_fade_enabled" }, // Material + { "set_refuse_new_network_connections", "set_refuse_new_connections" }, // Multiplayer API + { "set_region", "set_region_enabled" }, // Sprite2D, Sprite broke AtlasTexture + { "set_region_filter_clip", "set_region_filter_clip_enabled" }, // Sprite2D + { "set_reverb_bus", "set_reverb_bus_name" }, // Area3D + { "set_rotate", "set_rotates" }, // PathFollow2D + { "set_scancode", "set_keycode" }, // InputEventKey + { "set_shift", "set_shift_pressed" }, // InputEventWithModifiers + { "set_size_override", "set_size_2d_override" }, // SubViewport broke ImageTexture + { "set_size_override_stretch", "set_size_2d_override_stretch" }, // SubViewport + { "set_slips_on_slope", "set_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D + { "set_sort_enabled", "set_y_sort_enabled" }, // Node2D + { "set_space_override_mode", "set_gravity_space_override_mode" }, // Area2D + { "set_spatial_node", "set_node_3d" }, // EditorNode3DGizmo + { "set_speed", "set_velocity" }, // InputEventMouseMotion + { "set_ssao_edge_sharpness", "set_ssao_sharpness" }, // Environment + { "set_surface_material", "set_surface_override_material" }, // MeshInstance3D broke ImporterMesh + { "set_tab_align", "set_tab_alignment" }, //TabContainer + { "set_tangent", "surface_set_tangent" }, // ImmediateGeometry broke SurfaceTool + { "set_text_align", "set_text_alignment" }, // Button + { "set_timer_process_mode", "set_timer_process_callback" }, // Timer + { "set_translation", "set_position" }, // Node3D - this broke GLTFNode which is used rarely + { "set_unit_db", "set_volume_db" }, // AudioStreamPlayer3D + { "set_unit_offset", "set_progress_ratio" }, // PathFollow2D, PathFollow3D + { "set_uv2", "surface_set_uv2" }, // ImmediateMesh broke Surffacetool + { "set_v_drag_enabled", "set_drag_vertical_enabled" }, // Camera2D + { "set_valign", "set_vertical_alignment" }, // Label + { "set_window_layout", "_set_window_layout" }, // EditorPlugin + { "set_zfar", "set_far" }, // Camera3D broke GLTFCamera + { "set_znear", "set_near" }, // Camera3D broke GLTFCamera + { "shortcut_match", "is_match" }, // InputEvent + { "skeleton_allocate", "skeleton_allocate_data" }, // RenderingServer + { "surface_update_region", "surface_update_attribute_region" }, // ArrayMesh + { "targeting_method", "tween_method" }, // Tween + { "targeting_property", "tween_property" }, // Tween + { "track_remove_key_at_position", "track_remove_key_at_time" }, // Animation + { "triangulate_delaunay_2d", "triangulate_delaunay" }, // Geometry2D + { "unselect", "deselect" }, // ItemList + { "unselect_all", "deselect_all" }, // ItemList + { "update_configuration_warning", "update_configuration_warnings" }, // Node + { "update_gizmo", "update_gizmos" }, // Node3D + { "viewport_set_use_arvr", "viewport_set_use_xr" }, // RenderingServer + { "warp_mouse_position", "warp_mouse" }, // Input + { "world_to_map", "local_to_map" }, // TileMap, GridMap + { "set_shader_param", "set_shader_parameter" }, // ShaderMaterial + { "get_shader_param", "get_shader_parameter" }, // ShaderMaterial + { "set_uniform_name", "set_parameter_name" }, // ParameterRef + { "get_uniform_name", "get_parameter_name" }, // ParameterRef + + // Builtin types + // Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed + // { "empty", "is_empty" }, // Array - Used as custom rule // Be careful, this will be used everywhere + { "clamped", "clamp" }, // Vector2 // Be careful, this will be used everywhere + { "get_rotation_quat", "get_rotation_quaternion" }, // Basis + { "grow_margin", "grow_side" }, // Rect2 + { "invert", "reverse" }, // Array - TODO check // Be careful, this will be used everywhere + { "is_abs_path", "is_absolute_path" }, // String + { "is_valid_integer", "is_valid_int" }, // String + { "linear_interpolate", "lerp" }, // Color + { "find_last", "rfind" }, // Array, String + { "to_ascii", "to_ascii_buffer" }, // String + { "to_utf8", "to_utf8_buffer" }, // String + { "to_wchar", "to_utf32_buffer" }, // String // TODO - utf32 or utf16? + + // @GlobalScope + // Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed + { "bytes2var", "bytes_to_var" }, + { "bytes2var_with_objects", "bytes_to_var_with_objects" }, + { "db2linear", "db_to_linear" }, + { "deg2rad", "deg_to_rad" }, + { "linear2db", "linear_to_db" }, + { "rad2deg", "rad_to_deg" }, + { "rand_range", "randf_range" }, + { "range_lerp", "remap" }, + { "stepify", "snapped" }, + { "str2var", "str_to_var" }, + { "var2str", "var_to_str" }, + { "var2bytes", "var_to_bytes" }, + { "var2bytes_with_objects", "var_to_bytes_with_objects" }, + + // @GDScript + // Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed + { "dict2inst", "dict_to_inst" }, + { "inst2dict", "inst_to_dict" }, + + { nullptr, nullptr }, +}; + +// gdscript_function_renames clone with CamelCase +const char *RenamesMap3To4::csharp_function_renames[][2] = { + // { "_SetName", "GetTrackerName"}, // XRPositionalTracker - CameraFeed use this + // { "_UnhandledInput", "_UnhandledKeyInput"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer + // { "CreateGizmo", "_CreateGizmo"}, // EditorNode3DGizmoPlugin - may be used + // { "GetDependencies", "_GetDependencies" }, // ResourceFormatLoader broke ResourceLoader + // { "GetExtents", "GetSize" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume + // { "GetHOffset", "GetDragHorizontalOffset"}, // Camera2D, broke PathFollow, Camera + // { "GetMode", "GetFileMode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap + // { "GetMotion", "GetTravel"}, // PhysicsTestMotionResult2D broke ParalaxLayer + // { "GetName", "GetTrackerName"}, // XRPositionalTracker broke OS, Node + // { "GetNetworkConnectedPeers", "GetPeers"}, // MultiplayerAPI broke SceneTree + // { "GetNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree + // { "GetNetworkUniqueId", "GetUniqueId"}, // MultiplayerAPI broke SceneTree + // { "GetOffset", "GetPositionOffset" }, // GraphNode broke Gradient + // { "GetPeerPort", "GetPeer" }, // ENetMultiplayerPeer broke WebSocketServer + // { "GetProcessMode", "GetProcessCallback" }, // ClippedCamera3D broke Node, Sky + // { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer broke Viewport + // { "GetType", "GetTrackerType"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight + // { "GetVOffset", "GetDragVerticalOffset"}, // Camera2D, broke PathFollow, Camera + // { "HasNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree + // { "Instance", "Instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule + // { "IsListening", "IsBound"}, // PacketPeerUDP broke TCPServer, UDPServer + // { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections"}, // MultiplayerAPI broke SceneTree + // { "IsValid", "HasValidEvent" }, // Shortcut broke e.g. Callable + // { "Listen", "Bound"}, // PacketPeerUDP broke TCPServer, UDPServer + // { "Load", "_Load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D + // { "MakeCurrent", "SetCurrent" }, // Camera2D broke Camera3D, Listener2D + // { "Process", "_Process" }, // AnimationNode - This word is commonly used + // { "Save", "_Save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D + // { "SetAutowrap", "SetAutowrapMode" }, // AcceptDialog broke Label - Cyclic Rename + // { "SetColor", "SurfaceSetColor"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool + // { "SetEvent", "SetShortcut" }, // BaseButton - Cyclic Rename + // { "SetExtents", "SetSize"}, // BoxShape, RectangleShape broke ReflectionProbe + // { "SetFlag", "SetParticleFlag"}, // ParticleProcessMaterial broke Window, HingeJoint3D + // { "SetHOffset", "SetDragHorizontalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D + // { "SetMargin", "SetOffset" }, // Control broke Shape3D, AtlasTexture + // { "SetMode", "SetModeFileMode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap + // { "SetNormal", "SurfaceSetNormal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D + // { "SetOffset", "SetProgress" }, // PathFollow2D, PathFollow3D - Too common + // { "SetProcessMode", "SetProcessCallback" }, // AnimationTree broke Node, Tween, Sky + // { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections"}, // MultiplayerAPI broke SceneTree + // { "SetTooltip", "SetTooltipText" }, // Control, breaks TreeItem, at least for now. + // { "SetUv", "SurfaceSetUv" }, // ImmediateMesh broke Polygon2D + // { "SetVOffset", "SetDragVerticalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D + // {"GetPoints","GetPointsId"},// Astar, broke Line2D, Convexpolygonshape + // {"GetVScroll","GetVScrollBar"},//ItemList, broke TextView + // { "GetStylebox", "GetThemeStylebox" }, // Control - Will rename the method in Theme as well, skipping + { "AddSpatialGizmoPlugin", "AddNode3dGizmoPlugin" }, // EditorPlugin + { "RenderingServer", "GetTabAlignment" }, // Tab + { "_AboutToShow", "_AboutToPopup" }, // ColorPickerButton + { "_GetConfigurationWarning", "_GetConfigurationWarnings" }, // Node + { "_SetCurrent", "SetCurrent" }, // Camera2D + { "_SetEditorDescription", "SetEditorDescription" }, // Node + { "_SetPlaying", "SetPlaying" }, // AnimatedSprite3D + { "_ToplevelRaiseSelf", "_TopLevelRaiseSelf" }, // CanvasItem + { "_UpdateWrapAt", "_UpdateWrapAtColumn" }, // TextEdit + { "AddAnimation", "AddAnimationLibrary" }, // AnimationPlayer + { "AddCancel", "AddCancelButton" }, // AcceptDialog + { "AddCentralForce", "AddConstantCentralForce" }, //RigidBody2D + { "AddChildBelowNode", "AddSibling" }, // Node + { "AddColorOverride", "AddThemeColorOverride" }, // Control + { "AddConstantOverride", "AddThemeConstantOverride" }, // Control + { "AddFontOverride", "AddThemeFontOverride" }, // Control + { "AddForce", "AddConstantForce" }, //RigidBody2D + { "AddIconOverride", "AddThemeIconOverride" }, // Control + { "AddSceneImportPlugin", "AddSceneFormatImporterPlugin" }, //EditorPlugin + { "AddStyleboxOverride", "AddThemeStyleboxOverride" }, // Control + { "AddTorque", "AddConstantTorque" }, //RigidBody2D + { "AgentSetNeighborDist", "AgentSetNeighborDistance" }, // NavigationServer2D, NavigationServer3D + { "BindChildNodeToBone", "SetBoneChildren" }, // Skeleton3D + { "BumpmapToNormalmap", "BumpMapToNormalMap" }, // Image + { "CanBeHidden", "_CanBeHidden" }, // EditorNode3DGizmoPlugin + { "CanDropData", "_CanDropData" }, // Control + { "CanDropDataFw", "_CanDropDataFw" }, // ScriptEditor + { "CanGenerateSmallPreview", "_CanGenerateSmallPreview" }, // EditorResourcePreviewGenerator + { "CanInstance", "CanInstantiate" }, // PackedScene, Script + { "CanvasLightSetScale", "CanvasLightSetTextureScale" }, // RenderingServer + { "CaptureGetDevice", "GetInputDevice" }, // AudioServer + { "CaptureGetDeviceList", "GetInputDeviceList" }, // AudioServer + { "CaptureSetDevice", "SetInputDevice" }, // AudioServer + { "CenterViewportToCursor", "CenterViewportToCaret" }, // TextEdit + { "ChangeScene", "ChangeSceneToFile" }, // SceneTree + { "ChangeSceneTo", "ChangeSceneToPacked" }, // SceneTree + { "ClipPolygons2d", "ClipPolygons" }, // Geometry2D + { "ClipPolylineWithPolygon2d", "ClipPolylineWithPolygon" }, //Geometry2D + { "CommitHandle", "_CommitHandle" }, // EditorNode3DGizmo + { "ConvexHull2d", "ConvexHull" }, // Geometry2D + { "CursorGetBlinkSpeed", "GetCaretBlinkInterval" }, // TextEdit + { "CursorGetColumn", "GetCaretColumn" }, // TextEdit + { "CursorGetLine", "GetCaretLine" }, // TextEdit + { "CursorSetBlinkEnabled", "SetCaretBlinkEnabled" }, // TextEdit + { "CursorSetBlinkSpeed", "SetCaretBlinkInterval" }, // TextEdit + { "CursorSetColumn", "SetCaretColumn" }, // TextEdit + { "CursorSetLine", "SetCaretLine" }, // TextEdit + { "DampedSpringJointCreate", "JointMakeDampedSpring" }, // PhysicsServer2D + { "DampedStringJointGetParam", "DampedSpringJointGetParam" }, // PhysicsServer2D + { "DampedStringJointSetParam", "DampedSpringJointSetParam" }, // PhysicsServer2D + { "DeleteCharAtCursor", "DeleteCharAtCaret" }, // LineEdit + { "DeselectItems", "DeselectAll" }, // FileDialog + { "DropData", "_DropData" }, // Control + { "DropDataFw", "_DropDataFw" }, // ScriptEditor + { "ExcludePolygons2d", "ExcludePolygons" }, // Geometry2D + { "FindScancodeFromString", "FindKeycodeFromString" }, // OS + { "ForwardCanvasDrawOverViewport", "_ForwardCanvasDrawOverViewport" }, // EditorPlugin + { "ForwardCanvasForceDrawOverViewport", "_ForwardCanvasForceDrawOverViewport" }, // EditorPlugin + { "ForwardCanvasGuiInput", "_ForwardCanvasGuiInput" }, // EditorPlugin + { "ForwardSpatialDrawOverViewport", "_Forward3dDrawOverViewport" }, // EditorPlugin + { "ForwardSpatialForceDrawOverViewport", "_Forward3dForceDrawOverViewport" }, // EditorPlugin + { "ForwardSpatialGuiInput", "_Forward3dGuiInput" }, // EditorPlugin + { "GenerateFromPath", "_GenerateFromPath" }, // EditorResourcePreviewGenerator + { "GenerateSmallPreviewAutomatically", "_GenerateSmallPreviewAutomatically" }, // EditorResourcePreviewGenerator + { "GetActionList", "ActionGetEvents" }, // InputMap + { "GetAlt", "IsAltPressed" }, // InputEventWithModifiers + { "GetAnimationProcessMode", "GetProcessCallback" }, // AnimationPlayer + { "GetAppliedForce", "GetConstantForce" }, //RigidBody2D + { "GetAppliedTorque", "GetConstantTorque" }, //RigidBody2D + { "GetAudioBus", "GetAudioBusName" }, // Area3D + { "GetBoundChildNodesToBone", "GetBoneChildren" }, // Skeleton3D + { "GetCamera", "GetCamera3d" }, // Viewport -> this is also convertible to getCamera2d, broke GLTFNode + { "GetCancel", "GetCancelButton" }, // ConfirmationDialog + { "GetCaption", "_GetCaption" }, // AnimationNode + { "GetCastTo", "GetTargetPosition" }, // RayCast2D, RayCast3D + { "GetChildByName", "_GetChildByName" }, // AnimationNode + { "GetChildNodes", "_GetChildNodes" }, // AnimationNode + { "GetClosestPointToSegment2d", "GetClosestPointToSegment" }, // Geometry2D + { "GetClosestPointToSegmentUncapped2d", "GetClosestPointToSegmentUncapped" }, // Geometry2D + { "GetClosestPointsBetweenSegments2d", "GetClosestPointToSegment" }, // Geometry2D + { "GetCollisionLayerBit", "GetCollisionLayerValue" }, // CSGShape3D and a lot of others like GridMap + { "GetCollisionMaskBit", "GetCollisionMaskValue" }, // CSGShape3D and a lot of others like GridMap + { "GetColorTypes", "GetColorTypeList" }, // Theme + { "GetCommand", "IsCommandPressed" }, // InputEventWithModifiers + { "GetConstantTypes", "GetConstantTypeList" }, // Theme + { "GetControl", "IsCtrlPressed" }, // InputEventWithModifiers + { "GetCullMaskBit", "GetCullMaskValue" }, // Camera3D + { "GetCursorPosition", "GetCaretColumn" }, // LineEdit + { "GetD", "GetDistance" }, // LineShape2D + { "GetDepthBiasEnable", "GetDepthBiasEnabled" }, // RDPipelineRasterizationState + { "GetDevice", "GetOutputDevice" }, // AudioServer + { "GetDeviceList", "GetOutputDeviceList" }, // AudioServer + { "GetDragDataFw", "_GetDragDataFw" }, // ScriptEditor + { "GetEditorViewport", "GetViewport" }, // EditorPlugin + { "GetEnabledFocusMode", "GetFocusMode" }, // BaseButton + { "GetEndianSwap", "IsBigEndian" }, // File + { "GetErrorString", "GetErrorMessage" }, // JSON + { "GetFocusNeighbour", "GetFocusNeighbor" }, // Control + { "GetFollowSmoothing", "GetFollowSmoothingSpeed" }, // Camera2D + { "GetFontTypes", "GetFontTypeList" }, // Theme + { "GetFrameColor", "GetColor" }, // ColorRect + { "GetGlobalRateScale", "GetPlaybackSpeedScale" }, // AudioServer + { "GetGravityDistanceScale", "GetGravityPointDistanceScale" }, //Area2D + { "GetGravityVector", "GetGravityDirection" }, //Area2D + { "GetHScrollbar", "GetHScrollBar" }, //ScrollContainer + { "GetHand", "GetTrackerHand" }, // XRPositionalTracker + { "GetHandleName", "_GetHandleName" }, // EditorNode3DGizmo + { "GetHandleValue", "_GetHandleValue" }, // EditorNode3DGizmo + { "GetIconAlign", "GetIconAlignment" }, // Button + { "GetIconTypes", "GetIconTypeList" }, // Theme + { "GetIdleFrames", "GetProcessFrames" }, // Engine + { "GetImportOptions", "_GetImportOptions" }, // EditorImportPlugin + { "GetImportOrder", "_GetImportOrder" }, // EditorImportPlugin + { "GetImporterName", "_GetImporterName" }, // EditorImportPlugin + { "GetInteriorAmbient", "GetAmbientColor" }, // ReflectionProbe + { "GetInteriorAmbientEnergy", "GetAmbientColorEnergy" }, // ReflectionProbe + { "GetIterationsPerSecond", "GetPhysicsTicksPerSecond" }, // Engine + { "GetLastMouseSpeed", "GetLastMouseVelocity" }, // Input + { "GetLayerMaskBit", "GetLayerMaskValue" }, // VisualInstance3D + { "GetLen", "GetLength" }, // File + { "GetMaxAtlasSize", "GetMaxTextureSize" }, // LightmapGI + { "GetMetakey", "IsMetaPressed" }, // InputEventWithModifiers + { "GetMidHeight", "GetHeight" }, // CapsuleMesh + { "GetMotionRemainder", "GetRemainder" }, // PhysicsTestMotionResult2D + { "GetNeighborDist", "GetNeighborDistance" }, // NavigationAgent2D, NavigationAgent3D + { "GetNetworkConnectedPeers", "GetPeers" }, // Multiplayer API + { "GetNetworkMaster", "GetMultiplayerAuthority" }, // Node + { "GetNetworkPeer", "GetMultiplayerPeer" }, // Multiplayer API + { "GetNetworkUniqueId", "GetUniqueId" }, // Multiplayer API + { "GetOneshot", "GetOneShot" }, // AnimatedTexture + { "GetOk", "GetOkButton" }, // AcceptDialog + { "GetOptionVisibility", "_GetOptionVisibility" }, // EditorImportPlugin + { "GetParameterDefaultValue", "_GetParameterDefaultValue" }, // AnimationNode + { "GetParameterList", "_GetParameterList" }, // AnimationNode + { "GetParentSpatial", "GetParentNode3d" }, // Node3D + { "GetPhysicalScancode", "GetPhysicalKeycode" }, // InputEventKey + { "GetPhysicalScancodeWithModifiers", "GetPhysicalKeycodeWithModifiers" }, // InputEventKey + { "GetPluginIcon", "_GetPluginIcon" }, // EditorPlugin + { "GetPluginName", "_GetPluginName" }, // EditorPlugin + { "GetPresetCount", "_GetPresetCount" }, // EditorImportPlugin + { "GetPresetName", "_GetPresetName" }, // EditorImportPlugin + { "GetRecognizedExtensions", "_GetRecognizedExtensions" }, // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver + { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer + { "GetRenderTargetsize", "GetRenderTargetSize" }, // XRInterface + { "GetResourceType", "_GetResourceType" }, // ResourceFormatLoader + { "GetResult", "GetData" }, //JSON + { "GetReverbBus", "GetReverbBusName" }, // Area3D + { "GetRpcSenderId", "GetRemoteSenderId" }, // Multiplayer API + { "GetSaveExtension", "_GetSaveExtension" }, // EditorImportPlugin + { "GetScancode", "GetKeycode" }, // InputEventKey + { "GetScancodeString", "GetKeycodeString" }, // OS + { "GetScancodeWithModifiers", "GetKeycodeWithModifiers" }, // InputEventKey + { "GetShift", "IsShiftPressed" }, // InputEventWithModifiers + { "GetSizeOverride", "GetSize2dOverride" }, // SubViewport + { "GetSlipsOnSlope", "GetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D + { "GetSpaceOverrideMode", "GetGravitySpaceOverrideMode" }, // Area2D + { "GetSpatialNode", "GetNode3d" }, // EditorNode3DGizmo + { "GetSpeed", "GetVelocity" }, // InputEventMouseMotion + { "GetStyleboxTypes", "GetStyleboxTypeList" }, // Theme + { "GetSurfaceMaterial", "GetSurfaceOverrideMaterial" }, // MeshInstance3D broke ImporterMesh + { "GetSurfaceMaterialCount", "GetSurfaceOverrideMaterialCount" }, // MeshInstance3D + { "GetTabDisabled", "IsTabDisabled" }, // Tab + { "GetTabHidden", "IsTabHidden" }, // Tab + { "GetTextAlign", "GetTextAlignment" }, // Button + { "GetThemeItemTypes", "GetThemeItemTypeList" }, // Theme + { "GetTimerProcessMode", "GetTimerProcessCallback" }, // Timer + { "GetTranslation", "GetPosition" }, // Node3D broke GLTFNode which is used rarely + { "GetUnitDb", "GetVolumeDb" }, // AudioStreamPlayer3D + { "GetUnitOffset", "GetProgressRatio" }, // PathFollow2D, PathFollow3D + { "GetUseInBakedLight", "IsBakingNavigation" }, // GridMap + { "GetUsedCellsById", "GetUsedCells" }, // TileMap + { "GetVScrollbar", "GetVScrollBar" }, //ScrollContainer + { "GetVisibleName", "_GetVisibleName" }, // EditorImportPlugin + { "GetWindowLayout", "_GetWindowLayout" }, // EditorPlugin + { "GetWordUnderCursor", "GetWordUnderCaret" }, // TextEdit + { "GetWorld", "GetWorld3d" }, // Viewport, Spatial + { "GetZfar", "GetFar" }, // Camera3D broke GLTFCamera + { "GetZnear", "GetNear" }, // Camera3D broke GLTFCamera + { "GrooveJointCreate", "JointMakeGroove" }, // PhysicsServer2D + { "HandleMenuSelected", "_HandleMenuSelected" }, // EditorResourcePicker + { "HandlesType", "_HandlesType" }, // ResourceFormatLoader + { "HasColor", "HasThemeColor" }, // Control broke Theme + { "HasColorOverride", "HasThemeColorOverride" }, // Control broke Theme + { "HasConstant", "HasThemeConstant" }, // Control + { "HasConstantOverride", "HasThemeConstantOverride" }, // Control + { "HasFilter", "_HasFilter" }, // AnimationNode + { "HasFont", "HasThemeFont" }, // Control broke Theme + { "HasFontOverride", "HasThemeFontOverride" }, // Control + { "HasIcon", "HasThemeIcon" }, // Control broke Theme + { "HasIconOverride", "HasThemeIconOverride" }, // Control + { "HasMainScreen", "_HasMainScreen" }, // EditorPlugin + { "HasNetworkPeer", "HasMultiplayerPeer" }, // Multiplayer API + { "HasStylebox", "HasThemeStylebox" }, // Control broke Theme + { "HasStyleboxOverride", "HasThemeStyleboxOverride" }, // Control + { "HttpEscape", "UriEncode" }, // String + { "HttpUnescape", "UriDecode" }, // String + { "ImportAnimationFromOtherImporter", "_ImportAnimation" }, //EditorSceneFormatImporter + { "ImportSceneFromOtherImporter", "_ImportScene" }, //EditorSceneFormatImporter + { "InstanceSetSurfaceMaterial", "InstanceSetSurfaceOverrideMaterial" }, // RenderingServer + { "IntersectPolygons2d", "IntersectPolygons" }, // Geometry2D + { "IntersectPolylineWithPolygon2d", "IntersectPolylineWithPolygon" }, // Geometry2D + { "IsAParentOf", "IsAncestorOf" }, // Node + { "IsCommitingAction", "IsCommittingAction" }, // UndoRedo + { "IsDoubleclick", "IsDoubleClick" }, // InputEventMouseButton + { "IsFollowSmoothingEnabled", "IsPositionSmoothingEnabled" }, // Camera2D + { "IsHDragEnabled", "IsDragHorizontalEnabled" }, // Camera2D + { "IsHandleHighlighted", "_IsHandleHighlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin + { "IsNetworkMaster", "IsMultiplayerAuthority" }, // Node + { "IsNetworkServer", "IsServer" }, // Multiplayer API + { "IsNormalmap", "IsNormalMap" }, // NoiseTexture + { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections" }, // Multiplayer API + { "IsRegion", "IsRegionEnabled" }, // Sprite2D + { "IsRotating", "IsIgnoringRotation" }, // Camera2D + { "IsScancodeUnicode", "IsKeycodeUnicode" }, // OS + { "IsSelectableWhenHidden", "_IsSelectableWhenHidden" }, // EditorNode3DGizmoPlugin + { "IsSetAsToplevel", "IsSetAsTopLevel" }, // CanvasItem + { "IsShortcut", "MatchesEvent" }, // Shortcut + { "IsSizeOverrideStretchEnabled", "IsSize2dOverrideStretchEnabled" }, // SubViewport + { "IsSortEnabled", "IsYSortEnabled" }, // Node2D + { "IsStaticBody", "IsAbleToSleep" }, // PhysicalBone3D - TODO - not sure + { "IsVDragEnabled", "IsDragVerticalEnabled" }, // Camera2D + { "JointCreateConeTwist", "JointMakeConeTwist" }, // PhysicsServer3D + { "JointCreateGeneric6dof", "JointMakeGeneric6dof" }, // PhysicsServer3D + { "JointCreateHinge", "JointMakeHinge" }, // PhysicsServer3D + { "JointCreatePin", "JointMakePin" }, // PhysicsServer3D + { "JointCreateSlider", "JointMakeSlider" }, // PhysicsServer3D + { "LineIntersectsLine2d", "LineIntersectsLine" }, // Geometry2D + { "LoadFromGlobals", "LoadFromProjectSettings" }, // InputMap + { "MakeConvexFromBrothers", "MakeConvexFromSiblings" }, // CollisionShape3D + { "MergePolygons2d", "MergePolygons" }, // Geometry2D + { "MeshSurfaceGetFormat", "MeshSurfaceGetFormatAttributeStride" }, // RenderingServer + { "MeshSurfaceUpdateRegion", "MeshSurfaceUpdateAttributeRegion" }, // RenderingServer + { "MoveToBottom", "MoveAfter" }, // Skeleton3D + { "MoveToTop", "MoveBefore" }, // Skeleton3D + { "MultimeshAllocate", "MultimeshAllocateData" }, // RenderingServer + { "NormalmapToXy", "NormalMapToXy" }, // Image + { "OffsetPolygon2d", "OffsetPolygon" }, // Geometry2D + { "OffsetPolyline2d", "OffsetPolyline" }, // Geometry2D + { "PercentDecode", "UriDecode" }, // String + { "PercentEncode", "UriEncode" }, // String + { "PinJointCreate", "JointMakePin" }, // PhysicsServer2D + { "PopupCenteredMinsize", "PopupCenteredClamped" }, // Window + { "PostImport", "_PostImport" }, // EditorScenePostImport + { "PrintStrayNodes", "PrintOrphanNodes" }, // Node + { "PropertyListChangedNotify", "NotifyPropertyListChanged" }, // Object + { "Recognize", "_Recognize" }, // ResourceFormatLoader + { "RegenNormalmaps", "RegenNormalMaps" }, // ArrayMesh + { "Remove", "RemoveAt" }, // Array, broke Directory + { "RemoveAnimation", "RemoveAnimationLibrary" }, // AnimationPlayer + { "RemoveColorOverride", "RemoveThemeColorOverride" }, // Control + { "RemoveConstantOverride", "RemoveThemeConstantOverride" }, // Control + { "RemoveFontOverride", "RemoveThemeFontOverride" }, // Control + { "RemoveSceneImportPlugin", "RemoveSceneFormatImporterPlugin" }, //EditorPlugin + { "RemoveSpatialGizmoPlugin", "RemoveNode3dGizmoPlugin" }, // EditorPlugin + { "RemoveStyleboxOverride", "RemoveThemeStyleboxOverride" }, // Control + { "RenameAnimation", "RenameAnimationLibrary" }, // AnimationPlayer + { "RenameDependencies", "_RenameDependencies" }, // ResourceFormatLoader + { "SaveExternalData", "_SaveExternalData" }, // EditorPlugin + { "SegmentIntersectsSegment2d", "SegmentIntersectsSegment" }, // Geometry2D + { "SetAdjustmentEnable", "SetAdjustmentEnabled" }, // Environment + { "SetAlt", "SetAltPressed" }, // InputEventWithModifiers + { "SetAnchorAndMargin", "SetAnchorAndOffset" }, // Control + { "SetAnchorsAndMarginsPreset", "SetAnchorsAndOffsetsPreset" }, // Control + { "SetAnimationProcessMode", "SetProcessCallback" }, // AnimationPlayer + { "SetAsBulkArray", "SetBuffer" }, // MultiMesh + { "SetAsNormalmap", "SetAsNormalMap" }, // NoiseTexture + { "SetAsToplevel", "SetAsTopLevel" }, // CanvasItem + { "SetAudioBus", "SetAudioBusName" }, // Area3D + { "SetAutowrap", "SetAutowrapMode" }, // Label broke AcceptDialog + { "SetCastTo", "SetTargetPosition" }, // RayCast2D, RayCast3D + { "SetCollisionLayerBit", "SetCollisionLayerValue" }, // CSGShape3D and a lot of others like GridMap + { "SetCollisionMaskBit", "SetCollisionMaskValue" }, // CSGShape3D and a lot of others like GridMap + { "SetColumnMinWidth", "SetColumnCustomMinimumWidth" }, // Tree + { "SetCommand", "SetCommandPressed" }, // InputEventWithModifiers + { "SetControl", "SetCtrlPressed" }, // InputEventWithModifiers + { "SetCreateOptions", "_SetCreateOptions" }, // EditorResourcePicker + { "SetCullMaskBit", "SetCullMaskValue" }, // Camera3D + { "SetCursorPosition", "SetCaretColumn" }, // LineEdit + { "SetD", "SetDistance" }, // WorldMarginShape2D + { "SetDepthBiasEnable", "SetDepthBiasEnabled" }, // RDPipelineRasterizationState + { "SetDevice", "SetOutputDevice" }, // AudioServer + { "SetDoubleclick", "SetDoubleClick" }, // InputEventMouseButton + { "SetEnableFollowSmoothing", "SetFollowSmoothingEnabled" }, // Camera2D + { "SetEnabledFocusMode", "SetFocusMode" }, // BaseButton + { "SetEndianSwap", "SetBigEndian" }, // File + { "SetExpandToTextLength", "SetExpandToTextLengthEnabled" }, // LineEdit + { "SetFocusNeighbour", "SetFocusNeighbor" }, // Control + { "SetFollowSmoothing", "SetFollowSmoothingSpeed" }, // Camera2D + { "SetFrameColor", "SetColor" }, // ColorRect + { "SetGlobalRateScale", "SetPlaybackSpeedScale" }, // AudioServer + { "SetGravityDistanceScale", "SetGravityPointDistanceScale" }, // Area2D + { "SetGravityVector", "SetGravityDirection" }, // Area2D + { "SetHDragEnabled", "SetDragHorizontalEnabled" }, // Camera2D + { "SetIconAlign", "SetIconAlignment" }, // Button + { "SetInteriorAmbient", "SetAmbientColor" }, // ReflectionProbe + { "SetInteriorAmbientEnergy", "SetAmbientColorEnergy" }, // ReflectionProbe + { "SetIsInitialized", "_IsInitialized" }, // XRInterface + { "SetIsPrimary", "SetPrimary" }, // XRInterface + { "SetIterationsPerSecond", "SetPhysicsTicksPerSecond" }, // Engine + { "SetLayerMaskBit", "SetLayerMaskValue" }, // VisualInstance3D + { "SetMarginsPreset", "SetOffsetsPreset" }, // Control + { "SetMaxAtlasSize", "SetMaxTextureSize" }, // LightmapGI + { "SetMetakey", "SetMetaPressed" }, // InputEventWithModifiers + { "SetMidHeight", "SetHeight" }, // CapsuleMesh + { "SetNeighborDist", "SetNeighborDistance" }, // NavigationAgent2D, NavigationAgent3D + { "SetNetworkMaster", "SetMultiplayerAuthority" }, // Node + { "SetNetworkPeer", "SetMultiplayerPeer" }, // Multiplayer API + { "SetOneshot", "SetOneShot" }, // AnimatedTexture + { "SetPhysicalScancode", "SetPhysicalKeycode" }, // InputEventKey + { "SetProximityFade", "SetProximityFadeEnabled" }, // Material + { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections" }, // Multiplayer API + { "SetRegion", "SetRegionEnabled" }, // Sprite2D, Sprite broke AtlasTexture + { "SetRegionFilterClip", "SetRegionFilterClipEnabled" }, // Sprite2D + { "SetReverbBus", "SetReverbBusName" }, // Area3D + { "SetRotate", "SetRotates" }, // PathFollow2D + { "SetScancode", "SetKeycode" }, // InputEventKey + { "SetShift", "SetShiftPressed" }, // InputEventWithModifiers + { "SetSizeOverride", "SetSize2dOverride" }, // SubViewport broke ImageTexture + { "SetSizeOverrideStretch", "SetSize2dOverrideStretch" }, // SubViewport + { "SetSlipsOnSlope", "SetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D + { "SetSortEnabled", "SetYSortEnabled" }, // Node2D + { "SetSpaceOverrideMode", "SetGravitySpaceOverrideMode" }, // Area2D + { "SetSpatialNode", "SetNode3d" }, // EditorNode3DGizmo + { "SetSpeed", "SetVelocity" }, // InputEventMouseMotion + { "SetSsaoEdgeSharpness", "SetSsaoSharpness" }, // Environment + { "SetSurfaceMaterial", "SetSurfaceOverrideMaterial" }, // MeshInstance3D broke ImporterMesh + { "SetTabAlign", "SetTabAlignment" }, //TabContainer + { "SetTangent", "SurfaceSetTangent" }, // ImmediateGeometry broke SurfaceTool + { "SetTextAlign", "SetTextAlignment" }, // Button + { "SetTimerProcessMode", "SetTimerProcessCallback" }, // Timer + { "SetTonemapAutoExposure", "SetTonemapAutoExposureEnabled" }, // Environment + { "SetTranslation", "SetPosition" }, // Node3D - this broke GLTFNode which is used rarely + { "SetUnitDb", "SetVolumeDb" }, // AudioStreamPlayer3D + { "SetUnitOffset", "SetProgressRatio" }, // PathFollow2D, PathFollow3D + { "SetUv2", "SurfaceSetUv2" }, // ImmediateMesh broke Surffacetool + { "SetVDragEnabled", "SetDragVerticalEnabled" }, // Camera2D + { "SetValign", "SetVerticalAlignment" }, // Label + { "SetWindowLayout", "_SetWindowLayout" }, // EditorPlugin + { "SetZfar", "SetFar" }, // Camera3D broke GLTFCamera + { "SetZnear", "SetNear" }, // Camera3D broke GLTFCamera + { "ShortcutMatch", "IsMatch" }, // InputEvent + { "SkeletonAllocate", "SkeletonAllocateData" }, // RenderingServer + { "SurfaceUpdateRegion", "SurfaceUpdateAttributeRegion" }, // ArrayMesh + { "TargetingMethod", "TweenMethod" }, // Tween + { "TargetingProperty", "TweenProperty" }, // Tween + { "TrackRemoveKeyAtPosition", "TrackRemoveKeyAtTime" }, // Animation + { "TriangulateDelaunay2d", "TriangulateDelaunay" }, // Geometry2D + { "UnbindChildNodeFromBone", "RemoveBoneChild" }, // Skeleton3D + { "Unselect", "Deselect" }, // ItemList + { "UnselectAll", "DeselectAll" }, // ItemList + { "UpdateConfigurationWarning", "UpdateConfigurationWarnings" }, // Node + { "UpdateGizmo", "UpdateGizmos" }, // Node3D + { "ViewportSetUseArvr", "ViewportSetUseXr" }, // RenderingServer + { "WarpMousePosition", "WarpMouse" }, // Input + { "WorldToMap", "LocalToMap" }, // TileMap, GridMap + { "SetShaderParam", "SetShaderParameter" }, // ShaderMaterial + { "GetShaderParam", "GetShaderParameter" }, // ShaderMaterial + { "SetUniformName", "SetParameterName" }, // ParameterRef + { "GetUniformName", "GetParameterName" }, // ParameterRef + + // Builtin types + // { "Empty", "IsEmpty" }, // Array - Used as custom rule // Be careful, this will be used everywhere + { "Clamped", "Clamp" }, // Vector2 // Be careful, this will be used everywhere + { "GetRotationQuat", "GetRotationQuaternion" }, // Basis + { "GrowMargin", "GrowSide" }, // Rect2 + { "Invert", "Reverse" }, // Array - TODO check // Be careful, this will be used everywhere + { "IsAbsPath", "IsAbsolutePath" }, // String + { "IsValidInteger", "IsValidInt" }, // String + { "LinearInterpolate", "Lerp" }, // Color + { "ToAscii", "ToAsciiBuffer" }, // String + { "ToUtf8", "ToUtf8Buffer" }, // String + { "ToWchar", "ToUtf32Buffer" }, // String // TODO - utf32 or utf16? + + // @GlobalScope + { "Bytes2Var", "BytesToVar" }, + { "Bytes2VarWithObjects", "BytesToVarWithObjects" }, + { "Db2Linear", "DbToLinear" }, + { "Deg2Rad", "DegToRad" }, + { "Linear2Db", "LinearToDb" }, + { "Rad2Deg", "RadToDeg" }, + { "RandRange", "RandfRange" }, + { "RangeLerp", "Remap" }, + { "Stepify", "Snapped" }, + { "Str2Var", "StrToVar" }, + { "Var2Str", "VarToStr" }, + { "Var2Bytes", "VarToBytes" }, + { "Var2BytesWithObjects", "VarToBytesWithObjects" }, + + // @GDScript + { "Dict2Inst", "DictToInst" }, + { "Inst2Dict", "InstToDict" }, + + { nullptr, nullptr }, +}; + +// Some needs to be disabled, because users can use this names as variables +const char *RenamesMap3To4::gdscript_properties_renames[][2] = { + // // { "d", "distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą` + // // {"alt","alt_pressed"}, // This may broke a lot of comments and user variables + // // {"command","command_pressed"},// This may broke a lot of comments and user variables + // // {"control","ctrl_pressed"},// This may broke a lot of comments and user variables + // // {"extends","size"}, // BoxShape3D, LightmapGI broke ReflectionProbe + // // {"meta","meta_pressed"},// This may broke a lot of comments and user variables + // // {"pause_mode","process_mode"}, // Node - Cyclic rename, look for others + // // {"rotate","rotates"}, // PathFollow2D - probably function exists with same name + // // {"offset","progress"}, // PathFollow2D, PathFollow3D - Name is way too vague + // // {"shift","shift_pressed"},// This may broke a lot of comments and user variables + // { "autowrap", "autowrap_mode" }, // Label + // { "cast_to", "target_position" }, // RayCast2D, RayCast3D + // { "device", "output_device"}, // AudioServer - Too vague, most likely breaks comments & variables + // { "doubleclick", "double_click" }, // InputEventMouseButton + // { "group", "button_group" }, // BaseButton + // { "process_mode", "process_callback" }, // AnimationTree, Camera2D + // { "scancode", "keycode" }, // InputEventKey + // { "toplevel", "top_level" }, // Node + // { "window_title", "title" }, // Window + // { "wrap_enabled", "wrap_mode" }, // TextEdit + // { "zfar", "far" }, // Camera3D + // { "znear", "near" }, // Camera3D + // { "filename", "scene_file_path" }, // Node + // { "pressed", "button_pressed" }, // BaseButton - Will also rename the signal, skipping for now + { "as_normalmap", "as_normal_map" }, // NoiseTexture + { "bbcode_text", "text" }, // RichTextLabel + { "bg", "panel" }, // Theme + { "bg_focus", "focus" }, // Theme + { "capture_device", "input_device" }, // AudioServer + { "caret_blink_speed", "caret_blink_interval" }, // TextEdit, LineEdit + { "caret_moving_by_right_click", "caret_move_on_right_click" }, // TextEdit + { "caret_position", "caret_column" }, // LineEdit + { "check_vadjust", "check_v_offset" }, // Theme + { "close_h_ofs", "close_h_offset" }, // Theme + { "close_v_ofs", "close_v_offset" }, // Theme + { "commentfocus", "comment_focus" }, // Theme + { "contacts_reported", "max_contacts_reported" }, // RigidBody + { "depth_bias_enable", "depth_bias_enabled" }, // RDPipelineRasterizationState + { "drag_margin_bottom", "drag_bottom_margin" }, // Camera2D + { "drag_margin_h_enabled", "drag_horizontal_enabled" }, // Camera2D + { "drag_margin_left", "drag_left_margin" }, // Camera2D + { "drag_margin_right", "drag_right_margin" }, // Camera2D + { "drag_margin_top", "drag_top_margin" }, // Camera2D + { "drag_margin_v_enabled", "drag_vertical_enabled" }, // Camera2D + { "enabled_focus_mode", "focus_mode" }, // BaseButton - Removed + { "extra_spacing_bottom", "spacing_bottom" }, // Font + { "extra_spacing_top", "spacing_top" }, // Font + { "focus_neighbour_bottom", "focus_neighbor_bottom" }, // Control + { "focus_neighbour_left", "focus_neighbor_left" }, // Control + { "focus_neighbour_right", "focus_neighbor_right" }, // Control + { "focus_neighbour_top", "focus_neighbor_top" }, // Control + { "follow_viewport_enable", "follow_viewport_enabled" }, // CanvasItem + { "file_icon_modulate", "file_icon_color" }, // Theme + { "files_disabled", "file_disabled_color" }, // Theme + { "folder_icon_modulate", "folder_icon_color" }, // Theme + { "global_rate_scale", "playback_speed_scale" }, // AudioServer + { "gravity_distance_scale", "gravity_point_unit_distance" }, // Area(2D/3D) + { "gravity_vec", "gravity_direction" }, // Area(2D/3D) + { "hint_tooltip", "tooltip_text" }, // Control + { "hseparation", "h_separation" }, // Theme + { "icon_align", "icon_alignment" }, // Button + { "iterations_per_second", "physics_ticks_per_second" }, // Engine + { "invert_enable", "invert_enabled" }, // Polygon2D + { "margin_bottom", "offset_bottom" }, // Control broke NinePatchRect, StyleBox + { "margin_left", "offset_left" }, // Control broke NinePatchRect, StyleBox + { "margin_right", "offset_right" }, // Control broke NinePatchRect, StyleBox + { "margin_top", "offset_top" }, // Control broke NinePatchRect, StyleBox + { "mid_height", "height" }, // CapsuleMesh + { "neighbor_dist", "neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D + { "offset_h", "drag_horizontal_offset" }, // Camera2D + { "offset_v", "drag_vertical_offset" }, // Camera2D + { "off", "unchecked" }, // Theme + { "off_disabled", "unchecked_disabled" }, // Theme + { "ofs", "offset" }, // Theme + { "on", "checked" }, // Theme + { "on_disabled", "checked_disabled" }, // Theme + { "oneshot", "one_shot" }, // AnimatedTexture + { "out_of_range_mode", "max_polyphony" }, // AudioStreamPlayer3D + { "pause_mode", "process_mode" }, // Node + { "physical_scancode", "physical_keycode" }, // InputEventKey + { "popup_exclusive", "exclusive" }, // Window + { "proximity_fade_enable", "proximity_fade_enabled" }, // Material + { "rect_position", "position" }, // Control + { "rect_global_position", "global_position" }, // Control + { "rect_size", "size" }, // Control + { "rect_min_size", "custom_minimum_size" }, // Control + { "rect_rotation", "rotation" }, // Control + { "rect_scale", "scale" }, // Control + { "rect_pivot_offset", "pivot_offset" }, // Control + { "rect_clip_content", "clip_contents" }, // Control + { "refuse_new_network_connections", "refuse_new_connections" }, // MultiplayerAPI + { "region_filter_clip", "region_filter_clip_enabled" }, // Sprite2D + { "reverb_bus_enable", "reverb_bus_enabled" }, // Area3D + { "selectedframe", "selected_frame" }, // Theme + { "size_override_stretch", "size_2d_override_stretch" }, // SubViewport + { "slips_on_slope", "slide_on_slope" }, // SeparationRayShape2D + { "smoothing_enabled", "follow_smoothing_enabled" }, // Camera2D + { "smoothing_speed", "position_smoothing_speed" }, // Camera2D + { "ss_reflections_depth_tolerance", "ssr_depth_tolerance" }, // Environment + { "ss_reflections_enabled", "ssr_enabled" }, // Environment + { "ss_reflections_fade_in", "ssr_fade_in" }, // Environment + { "ss_reflections_fade_out", "ssr_fade_out" }, // Environment + { "ss_reflections_max_steps", "ssr_max_steps" }, // Environment + { "state_machine_selectedframe", "state_machine_selected_frame" }, // Theme + { "syntax_highlighting", "syntax_highlighter" }, // TextEdit + { "tab_align", "tab_alignment" }, // TabContainer + { "table_hseparation", "table_h_separation" }, // Theme + { "table_vseparation", "table_v_separation" }, // Theme + { "translation", "position" }, // Node3D - broke GLTFNode + { "unit_db", "volume_db" }, // AudioStreamPlayer3D + { "unit_offset", "progress_ratio" }, // PathFollow2D, PathFollow3D + { "vseparation", "v_separation" }, // Theme + { "frames", "sprite_frames" }, // AnimatedSprite2D, AnimatedSprite3D + + { nullptr, nullptr }, +}; + +// Some needs to be disabled, because users can use this names as variables +const char *RenamesMap3To4::csharp_properties_renames[][2] = { + // // { "D", "Distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą` + // // {"Alt","AltPressed"}, // This may broke a lot of comments and user variables + // // {"Command","CommandPressed"},// This may broke a lot of comments and user variables + // // {"Control","CtrlPressed"},// This may broke a lot of comments and user variables + // // {"Extends","Size"}, // BoxShape3D, LightmapGI broke ReflectionProbe + // // {"Meta","MetaPressed"},// This may broke a lot of comments and user variables + // // {"PauseMode","ProcessMode"}, // Node - Cyclic rename, look for others + // // {"Rotate","Rotates"}, // PathFollow2D - probably function exists with same name + // // {"Offset","Progress"}, // PathFollow2D, PathFollow3D - Name is way too vague + // // {"Shift","ShiftPressed"},// This may broke a lot of comments and user variables + // { "Autowrap", "AutowrapMode" }, // Label + // { "CastTo", "TargetPosition" }, // RayCast2D, RayCast3D + // { "Doubleclick", "DoubleClick" }, // InputEventMouseButton + // { "Group", "ButtonGroup" }, // BaseButton + // { "PercentVisible, "ShowPercentage}, // ProgressBar, conflicts with Label and RichTextLabel, but may be a worth it. + // { "ProcessMode", "ProcessCallback" }, // AnimationTree, Camera2D + // { "Scancode", "Keycode" }, // InputEventKey + // { "Toplevel", "TopLevel" }, // Node + // { "WindowTitle", "Title" }, // Window + // { "WrapEnabled", "WrapMode" }, // TextEdit + // { "Zfar", "Far" }, // Camera3D + // { "Znear", "Near" }, // Camera3D + // { "Pressed", "ButtonPressed" }, // BaseButton - Will also rename the signal, skipping for now + { "AsNormalmap", "AsNormalMap" }, // NoiseTexture + { "BbcodeText", "Text" }, // RichTextLabel + { "CaretBlinkSpeed", "CaretBlinkInterval" }, // TextEdit, LineEdit + { "CaretMovingByRightClick", "CaretMoveOnRightClick" }, // TextEdit + { "CaretPosition", "CaretColumn" }, // LineEdit + { "CheckVadjust", "CheckVAdjust" }, // Theme + { "CloseHOfs", "CloseHOffset" }, // Theme + { "CloseVOfs", "CloseVOffset" }, // Theme + { "Commentfocus", "CommentFocus" }, // Theme + { "DepthBiasEnable", "DepthBiasEnabled" }, // RDPipelineRasterizationState + { "DragMarginBottom", "DragBottomMargin" }, // Camera2D + { "DragMarginHEnabled", "DragHorizontalEnabled" }, // Camera2D + { "DragMarginLeft", "DragLeftMargin" }, // Camera2D + { "DragMarginRight", "DragRightMargin" }, // Camera2D + { "DragMarginTop", "DragTopMargin" }, // Camera2D + { "DragMarginVEnabled", "DragVerticalEnabled" }, // Camera2D + { "EnabledFocusMode", "FocusMode" }, // BaseButton - Removed + { "ExtraSpacingBottom", "SpacingBottom" }, // Font + { "ExtraSpacingTop", "SpacingTop" }, // Font + { "FocusNeighbourBottom", "FocusNeighborBottom" }, // Control + { "FocusNeighbourLeft", "FocusNeighborLeft" }, // Control + { "FocusNeighbourRight", "FocusNeighborRight" }, // Control + { "FocusNeighbourTop", "FocusNeighborTop" }, // Control + { "FollowViewportEnable", "FollowViewportEnabled" }, // CanvasItem + { "GlobalRateScale", "PlaybackSpeedScale" }, // AudioServer + { "GravityDistanceScale", "GravityPointDistanceScale" }, // Area2D + { "GravityVec", "GravityDirection" }, // Area2D + { "HintTooltip", "TooltipText" }, // Control + { "Hseparation", "HSeparation" }, // Theme + { "IconAlign", "IconAlignment" }, // Button + { "IterationsPerSecond", "PhysicsTicksPerSecond" }, // Engine + { "InvertEnable", "InvertEnabled" }, // Polygon2D + { "MarginBottom", "OffsetBottom" }, // Control broke NinePatchRect, StyleBox + { "MarginLeft", "OffsetLeft" }, // Control broke NinePatchRect, StyleBox + { "MarginRight", "OffsetRight" }, // Control broke NinePatchRect, StyleBox + { "MarginTop", "OffsetTop" }, // Control broke NinePatchRect, StyleBox + { "MidHeight", "Height" }, // CapsuleMesh + { "NeighborDist", "NeighborDistance" }, // NavigationAgent2D, NavigationAgent3D + { "OffsetH", "DragHorizontalOffset" }, // Camera2D + { "OffsetV", "DragVerticalOffset" }, // Camera2D + { "Ofs", "Offset" }, // Theme + { "Oneshot", "OneShot" }, // AnimatedTexture + { "OutOfRangeMode", "MaxPolyphony" }, // AudioStreamPlayer3D + { "PauseMode", "ProcessMode" }, // Node + { "PhysicalScancode", "PhysicalKeycode" }, // InputEventKey + { "PopupExclusive", "Exclusive" }, // Window + { "ProximityFadeEnable", "ProximityFadeEnabled" }, // Material + { "RectPosition", "Position" }, // Control + { "RectGlobalPosition", "GlobalPosition" }, // Control + { "RectSize", "Size" }, // Control + { "RectMinSize", "CustomMinimumSize" }, // Control + { "RectRotation", "Rotation" }, // Control + { "RectScale", "Scale" }, // Control + { "RectPivotOffset", "PivotOffset" }, // Control + { "RectClipContent", "ClipContents" }, // Control + { "RefuseNewNetworkConnections", "RefuseNewConnections" }, // MultiplayerAPI + { "RegionFilterClip", "RegionFilterClipEnabled" }, // Sprite2D + { "ReverbBusEnable", "ReverbBusEnabled" }, // Area3D + { "Selectedframe", "SelectedFrame" }, // Theme + { "SizeOverrideStretch", "Size2dOverrideStretch" }, // SubViewport + { "SlipsOnSlope", "SlideOnSlope" }, // SeparationRayShape2D + { "SmoothingEnabled", "FollowSmoothingEnabled" }, // Camera2D + { "SmoothingSpeed", "FollowSmoothingSpeed" }, // Camera2D + { "SsReflectionsDepthTolerance", "SsrDepthTolerance" }, // Environment + { "SsReflectionsEnabled", "SsrEnabled" }, // Environment + { "SsReflectionsFadeIn", "SsrFadeIn" }, // Environment + { "SsReflectionsFadeOut", "SsrFadeOut" }, // Environment + { "SsReflectionsMaxSteps", "SsrMaxSteps" }, // Environment + { "StateMachineSelectedframe", "StateMachineSelectedFrame" }, // Theme + { "SyntaxHighlighting", "SyntaxHighlighter" }, // TextEdit + { "TabAlign", "TabAlignment" }, // TabContainer + { "TableHseparation", "TableHSeparation" }, // Theme + { "TableVseparation", "TableVSeparation" }, // Theme + { "Translation", "Position" }, // Node3D - broke GLTFNode + { "UnitDb", "VolumeDb" }, // AudioStreamPlayer3D + { "UnitOffset", "ProgressRatio" }, // PathFollow2D, PathFollow3D + { "Vseparation", "VSeparation" }, // Theme + + { nullptr, nullptr }, +}; + +const char *RenamesMap3To4::gdscript_signals_renames[][2] = { + // {"instantiate","instance"}, // FileSystemDock + // { "hide", "hidden" }, // CanvasItem - function with same name exists + // { "tween_all_completed","loop_finished"}, // Tween - TODO, not sure + // {"changed","settings_changed"}, // EditorSettings + { "about_to_show", "about_to_popup" }, // Popup + { "button_release", "button_released" }, // XRController3D + { "cancelled", "canceled" }, // AcceptDialog + { "item_double_clicked", "item_icon_double_clicked" }, // Tree + { "network_peer_connected", "peer_connected" }, // MultiplayerAPI + { "network_peer_disconnected", "peer_disconnected" }, // MultiplayerAPI + { "network_peer_packet", "peer_packet" }, // MultiplayerAPI + { "node_unselected", "node_deselected" }, // GraphEdit + { "offset_changed", "position_offset_changed" }, // GraphNode + { "settings_changed", "changed" }, // TileMap broke EditorSettings + { "skeleton_updated", "pose_updated" }, // + { "tab_close", "tab_closed" }, // TextEdit + { "tab_hover", "tab_hovered" }, // TextEdit + { "text_entered", "text_submitted" }, // LineEdit + { "tween_completed", "finished" }, // Tween + { "tween_step", "step_finished" }, // Tween + + { nullptr, nullptr }, +}; + +const char *RenamesMap3To4::csharp_signals_renames[][2] = { + // {"Instantiate","Instance"}, // FileSystemDock + // { "Hide", "Hidden" }, // CanvasItem - function with same name exists + // { "TweenAllCompleted","LoopFinished"}, // Tween - TODO, not sure + // {"Changed","SettingsChanged"}, // EditorSettings + { "AboutToShow", "AboutToPopup" }, // Popup + { "ButtonRelease", "ButtonReleased" }, // XRController3D + { "NetworkPeerConnected", "PeerConnected" }, // MultiplayerAPI + { "NetworkPeerDisconnected", "PeerDisconnected" }, // MultiplayerAPI + { "NetworkPeerPacket", "PeerPacket" }, // MultiplayerAPI + { "NodeUnselected", "NodeDeselected" }, // GraphEdit + { "OffsetChanged", "PositionOffsetChanged" }, // GraphNode + { "SettingsChanged", "Changed" }, // TileMap broke EditorSettings + { "SkeletonUpdated", "PoseUpdated" }, // + { "TabClose", "TabClosed" }, // TextEdit + { "TabHover", "TabHovered" }, // TextEdit + { "TextEntered", "TextSubmitted" }, // LineEdit + { "TweenCompleted", "Finished" }, // Tween + { "TweenStep", "StepFinished" }, // Tween + + { nullptr, nullptr }, + +}; + +const char *RenamesMap3To4::project_settings_renames[][2] = { + { "audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db" }, + { "audio/channel_disable_time", "audio/buses/channel_disable_time" }, + { "audio/default_bus_layout", "audio/buses/default_bus_layout" }, + { "audio/driver", "audio/driver/driver" }, + { "audio/enable_audio_input", "audio/driver/enable_input" }, + { "audio/mix_rate", "audio/driver/mix_rate" }, + { "audio/output_latency", "audio/driver/output_latency" }, + { "audio/output_latency.web", "audio/driver/output_latency.web" }, + { "audio/video_delay_compensation_ms", "audio/video/video_delay_compensation_ms" }, + { "display/window/vsync/use_vsync", "display/window/vsync/vsync_mode" }, + { "editor/main_run_args", "editor/run/main_run_args" }, + { "gui/common/swap_ok_cancel", "gui/common/swap_cancel_ok" }, + { "network/limits/debugger_stdout/max_chars_per_second", "network/limits/debugger/max_chars_per_second" }, + { "network/limits/debugger_stdout/max_errors_per_second", "network/limits/debugger/max_errors_per_second" }, + { "network/limits/debugger_stdout/max_messages_per_frame", "network/limits/debugger/max_queued_messages" }, + { "network/limits/debugger_stdout/max_warnings_per_second", "network/limits/debugger/max_warnings_per_second" }, + { "network/ssl/certificates", "network/tls/certificate_bundle_override" }, + { "physics/2d/thread_model", "physics/2d/run_on_thread" }, // TODO not sure + { "rendering/environment/default_clear_color", "rendering/environment/defaults/default_clear_color" }, + { "rendering/environment/default_environment", "rendering/environment/defaults/default_environment" }, + { "rendering/quality/depth_prepass/disable_for_vendors", "rendering/driver/depth_prepass/disable_for_vendors" }, + { "rendering/quality/depth_prepass/enable", "rendering/driver/depth_prepass/enable" }, + { "rendering/quality/shading/force_blinn_over_ggx", "rendering/shading/overrides/force_blinn_over_ggx" }, + { "rendering/quality/shading/force_blinn_over_ggx.mobile", "rendering/shading/overrides/force_blinn_over_ggx.mobile" }, + { "rendering/quality/shading/force_lambert_over_burley", "rendering/shading/overrides/force_lambert_over_burley" }, + { "rendering/quality/shading/force_lambert_over_burley.mobile", "rendering/shading/overrides/force_lambert_over_burley.mobile" }, + { "rendering/quality/shading/force_vertex_shading", "rendering/shading/overrides/force_vertex_shading" }, + { "rendering/quality/shading/force_vertex_shading.mobile", "rendering/shading/overrides/force_vertex_shading.mobile" }, + { "rendering/quality/shadow_atlas/quadrant_0_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_0_subdiv" }, + { "rendering/quality/shadow_atlas/quadrant_1_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_1_subdiv" }, + { "rendering/quality/shadow_atlas/quadrant_2_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_2_subdiv" }, + { "rendering/quality/shadow_atlas/quadrant_3_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_3_subdiv" }, + { "rendering/quality/shadow_atlas/size", "rendering/lights_and_shadows/shadow_atlas/size" }, + { "rendering/quality/shadow_atlas/size.mobile", "rendering/lights_and_shadows/shadow_atlas/size.mobile" }, + { "rendering/vram_compression/import_etc2", "rendering/textures/vram_compression/import_etc2_astc" }, + { "rendering/vram_compression/import_s3tc", "rendering/textures/vram_compression/import_s3tc_bptc" }, + { "window/size/width", "window/size/viewport_width" }, + { "window/size/height", "window/size/viewport_height" }, + { "window/size/test_width", "window/size/window_width_override" }, + { "window/size/test_height", "window/size/window_height_override" }, + + { nullptr, nullptr }, +}; + +const char *RenamesMap3To4::input_map_renames[][2] = { + { ",\"alt\":", ",\"alt_pressed\":" }, + { ",\"shift\":", ",\"shift_pressed\":" }, + { ",\"control\":", ",\"ctrl_pressed\":" }, + { ",\"meta\":", ",\"meta_pressed\":" }, + { ",\"scancode\":", ",\"keycode\":" }, + { ",\"physical_scancode\":", ",\"physical_keycode\":" }, + { ",\"doubleclick\":", ",\"double_click\":" }, + + { nullptr, nullptr }, +}; + +const char *RenamesMap3To4::builtin_types_renames[][2] = { + { "PoolByteArray", "PackedByteArray" }, + { "PoolColorArray", "PackedColorArray" }, + { "PoolIntArray", "PackedInt32Array" }, + { "PoolRealArray", "PackedFloat32Array" }, + { "PoolStringArray", "PackedStringArray" }, + { "PoolVector2Array", "PackedVector2Array" }, + { "PoolVector3Array", "PackedVector3Array" }, + { "Quat", "Quaternion" }, + { "Transform", "Transform3D" }, + + { nullptr, nullptr }, +}; + +const char *RenamesMap3To4::shaders_renames[][2] = { + { "ALPHA_SCISSOR", "ALPHA_SCISSOR_THRESHOLD" }, + { "CAMERA_MATRIX", "INV_VIEW_MATRIX" }, + { "INV_CAMERA_MATRIX", "VIEW_MATRIX" }, + { "NORMALMAP", "NORMAL_MAP" }, + { "NORMALMAP_DEPTH", "NORMAL_MAP_DEPTH" }, + { "TRANSMISSION", "BACKLIGHT" }, + { "WORLD_MATRIX", "MODEL_MATRIX" }, + { "depth_draw_alpha_prepass", "depth_draw_opaque" }, + { "hint_albedo", "source_color" }, + { "hint_aniso", "hint_anisotropy" }, + { "hint_black", "hint_default_black" }, + { "hint_black_albedo", "hint_default_black" }, + { "hint_color", "source_color" }, + { "hint_white", "hint_default_white" }, + { nullptr, nullptr }, +}; + +const char *RenamesMap3To4::class_renames[][2] = { + // { "BulletPhysicsDirectBodyState", "BulletPhysicsDirectBodyState3D" }, // Class is not visible in ClassDB + // { "BulletPhysicsServer", "BulletPhysicsServer3D" }, // Class is not visible in ClassDB + // { "GDScriptFunctionState", "Node3D" }, // TODO - not sure to which should be changed + // { "GDScriptNativeClass", "Node3D" }, // TODO - not sure to which should be changed + // { "InputDefault",""}, // TODO ? + // { "Physics2DDirectBodyStateSW", "GodotPhysicsDirectBodyState2D" }, // Class is not visible in ClassDB + // { "Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D" }, // Class is not visible in ClassDB + // { "PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D" }, // Class is not visible in ClassDB + // { "NativeScript","GDExtension"}, ?? + { "ARVRAnchor", "XRAnchor3D" }, + { "ARVRCamera", "XRCamera3D" }, + { "ARVRController", "XRController3D" }, + { "ARVRInterface", "XRInterface" }, + { "ARVRInterfaceGDNative", "Node3D" }, + { "ARVROrigin", "XROrigin3D" }, + { "ARVRPositionalTracker", "XRPositionalTracker" }, + { "ARVRServer", "XRServer" }, + { "AStar", "AStar3D" }, + { "AnimatedSprite", "AnimatedSprite2D" }, + { "AnimationTreePlayer", "AnimationTree" }, + { "Area", "Area3D" }, // Be careful, this will be used everywhere + { "AudioStreamOGGVorbis", "AudioStreamOggVorbis" }, + { "AudioStreamRandomPitch", "AudioStreamRandomizer" }, + { "AudioStreamSample", "AudioStreamWAV" }, + { "BakedLightmap", "LightmapGI" }, + { "BakedLightmapData", "LightmapGIData" }, + { "BitmapFont", "FontFile" }, + { "BoneAttachment", "BoneAttachment3D" }, + { "BoxShape", "BoxShape3D" }, + { "CPUParticles", "CPUParticles3D" }, + { "CSGBox", "CSGBox3D" }, + { "CSGCombiner", "CSGCombiner3D" }, + { "CSGCylinder", "CSGCylinder3D" }, + { "CSGMesh", "CSGMesh3D" }, + { "CSGPolygon", "CSGPolygon3D" }, + { "CSGPrimitive", "CSGPrimitive3D" }, + { "CSGShape", "CSGShape3D" }, + { "CSGSphere", "CSGSphere3D" }, + { "CSGTorus", "CSGTorus3D" }, + { "Camera", "Camera3D" }, // Be careful, this will be used everywhere + { "CapsuleShape", "CapsuleShape3D" }, + { "ClippedCamera", "Camera3D" }, + { "CollisionObject", "CollisionObject3D" }, + { "CollisionPolygon", "CollisionPolygon3D" }, + { "CollisionShape", "CollisionShape3D" }, + { "ConcavePolygonShape", "ConcavePolygonShape3D" }, + { "ConeTwistJoint", "ConeTwistJoint3D" }, + { "ConvexPolygonShape", "ConvexPolygonShape3D" }, + { "CubeMap", "Cubemap" }, + { "CubeMesh", "BoxMesh" }, + { "CylinderShape", "CylinderShape3D" }, + { "DirectionalLight", "DirectionalLight3D" }, + { "DynamicFont", "FontFile" }, + { "DynamicFontData", "FontFile" }, + { "EditorNavigationMeshGenerator", "NavigationMeshGenerator" }, + { "EditorSceneImporter", "EditorSceneFormatImporter" }, + { "EditorSceneImporterFBX", "EditorSceneFormatImporterFBX" }, + { "EditorSceneImporterGLTF", "EditorSceneFormatImporterGLTF" }, + { "EditorSpatialGizmo", "EditorNode3DGizmo" }, + { "EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin" }, + { "ExternalTexture", "ImageTexture" }, + { "FuncRef", "Callable" }, + { "GIProbe", "VoxelGI" }, + { "GIProbeData", "VoxelGIData" }, + { "Generic6DOFJoint", "Generic6DOFJoint3D" }, + { "Geometry", "Geometry2D" }, // Geometry class is split between Geometry2D and Geometry3D so we need to choose one + { "GeometryInstance", "GeometryInstance3D" }, + { "GradientTexture", "GradientTexture2D" }, + { "HeightMapShape", "HeightMapShape3D" }, + { "HingeJoint", "HingeJoint3D" }, + { "IP_Unix", "IPUnix" }, + { "ImmediateGeometry", "ImmediateMesh" }, + { "ImmediateGeometry3D", "ImmediateMesh" }, + { "InterpolatedCamera", "Camera3D" }, + { "InterpolatedCamera3D", "Camera3D" }, + { "JSONParseResult", "JSON" }, + { "Joint", "Joint3D" }, + { "KinematicBody", "CharacterBody3D" }, + { "KinematicBody2D", "CharacterBody2D" }, + { "KinematicCollision", "KinematicCollision3D" }, + { "LargeTexture", "ImageTexture" }, + { "Light", "Light3D" }, + { "Light2D", "PointLight2D" }, + { "LineShape2D", "WorldBoundaryShape2D" }, + { "Listener", "AudioListener3D" }, + { "Listener2D", "AudioListener2D" }, + { "MeshInstance", "MeshInstance3D" }, + { "MultiMeshInstance", "MultiMeshInstance3D" }, + { "MultiplayerPeerGDNative", "MultiplayerPeerExtension" }, + { "Navigation", "Node3D" }, + { "Navigation2D", "Node2D" }, + { "Navigation2DServer", "NavigationServer2D" }, + { "Navigation3D", "Node3D" }, + { "NavigationAgent", "NavigationAgent3D" }, + { "NavigationMeshInstance", "NavigationRegion3D" }, + { "NavigationObstacle", "NavigationObstacle3D" }, + { "NavigationPolygonInstance", "NavigationRegion2D" }, + { "NavigationRegion", "NavigationRegion3D" }, + { "NavigationServer", "NavigationServer3D" }, + { "NetworkedMultiplayerENet", "ENetMultiplayerPeer" }, + { "NetworkedMultiplayerPeer", "MultiplayerPeer" }, + { "Occluder", "OccluderInstance3D" }, + { "OmniLight", "OmniLight3D" }, + { "PHashTranslation", "OptimizedTranslation" }, + { "PacketPeerGDNative", "PacketPeerExtension" }, + { "PanoramaSky", "Sky" }, + { "Particles", "GPUParticles3D" }, // Be careful, this will be used everywhere + { "Particles2D", "GPUParticles2D" }, + { "ParticlesMaterial", "ParticleProcessMaterial" }, + { "Path", "Path3D" }, // Be careful, this will be used everywhere + { "PathFollow", "PathFollow3D" }, + { "PhysicalBone", "PhysicalBone3D" }, + { "Physics2DDirectBodyState", "PhysicsDirectBodyState2D" }, + { "Physics2DDirectSpaceState", "PhysicsDirectSpaceState2D" }, + { "Physics2DServer", "PhysicsServer2D" }, + { "Physics2DServerSW", "GodotPhysicsServer2D" }, + { "Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D" }, + { "Physics2DTestMotionResult", "PhysicsTestMotionResult2D" }, + { "PhysicsBody", "PhysicsBody3D" }, + { "PhysicsDirectBodyState", "PhysicsDirectBodyState3D" }, + { "PhysicsDirectSpaceState", "PhysicsDirectSpaceState3D" }, + { "PhysicsServer", "PhysicsServer3D" }, + { "PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D" }, + { "PhysicsTestMotionResult", "PhysicsTestMotionResult3D" }, + { "PinJoint", "PinJoint3D" }, + { "PlaneShape", "WorldBoundaryShape3D" }, + { "PopupDialog", "Popup" }, + { "Position2D", "Marker2D" }, + { "Position3D", "Marker3D" }, + { "ProceduralSky", "Sky" }, + { "RayCast", "RayCast3D" }, + { "RayShape", "SeparationRayShape3D" }, + { "RayShape2D", "SeparationRayShape2D" }, + { "Reference", "RefCounted" }, // Be careful, this will be used everywhere + { "RemoteTransform", "RemoteTransform3D" }, + { "ResourceInteractiveLoader", "ResourceLoader" }, + { "RigidBody", "RigidBody3D" }, + { "SceneTreeTween", "Tween" }, + { "Shape", "Shape3D" }, // Be careful, this will be used everywhere + { "ShortCut", "Shortcut" }, + { "Skeleton", "Skeleton3D" }, + { "SkeletonIK", "SkeletonIK3D" }, + { "SliderJoint", "SliderJoint3D" }, + { "SoftBody", "SoftBody3D" }, + { "Spatial", "Node3D" }, + { "SpatialGizmo", "Node3DGizmo" }, + { "SpatialMaterial", "StandardMaterial3D" }, + { "SphereShape", "SphereShape3D" }, + { "SpotLight", "SpotLight3D" }, + { "SpringArm", "SpringArm3D" }, + { "Sprite", "Sprite2D" }, + { "StaticBody", "StaticBody3D" }, + { "StreamCubemap", "CompressedCubemap" }, + { "StreamCubemapArray", "CompressedCubemapArray" }, + { "StreamPeerGDNative", "StreamPeerExtension" }, + { "StreamPeerSSL", "StreamPeerTLS" }, + { "StreamTexture", "CompressedTexture2D" }, + { "StreamTexture2D", "CompressedTexture2D" }, + { "StreamTexture2DArray", "CompressedTexture2DArray" }, + { "StreamTextureLayered", "CompressedTextureLayered" }, + { "TCP_Server", "TCPServer" }, + { "Tabs", "TabBar" }, // Be careful, this will be used everywhere + { "TextFile", "Node3D" }, + { "Texture", "Texture2D" }, // May broke TextureRect + { "TextureArray", "Texture2DArray" }, + { "TextureProgress", "TextureProgressBar" }, + { "ToolButton", "Button" }, + { "VehicleBody", "VehicleBody3D" }, + { "VehicleWheel", "VehicleWheel3D" }, + { "VideoPlayer", "VideoStreamPlayer" }, + { "Viewport", "SubViewport" }, + { "ViewportContainer", "SubViewportContainer" }, + { "VisibilityEnabler", "VisibleOnScreenEnabler3D" }, + { "VisibilityEnabler2D", "VisibleOnScreenEnabler2D" }, + { "VisibilityNotifier", "VisibleOnScreenNotifier3D" }, + { "VisibilityNotifier2D", "VisibleOnScreenNotifier2D" }, + { "VisibilityNotifier3D", "VisibleOnScreenNotifier3D" }, + { "VisualInstance", "VisualInstance3D" }, + { "VisualServer", "RenderingServer" }, + { "VisualShaderNodeCubeMap", "VisualShaderNodeCubemap" }, + { "VisualShaderNodeScalarClamp", "VisualShaderNodeClamp" }, + { "VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant" }, + { "VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc" }, + { "VisualShaderNodeScalarInterp", "VisualShaderNodeMix" }, + { "VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp" }, + { "VisualShaderNodeScalarSmoothStep", "VisualShaderNodeSmoothStep" }, + { "VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch" }, + { "VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp" }, + { "VisualShaderNodeTransformMult", "VisualShaderNode" }, + { "VisualShaderNodeVectorClamp", "VisualShaderNodeClamp" }, + { "VisualShaderNodeVectorInterp", "VisualShaderNodeMix" }, + { "VisualShaderNodeVectorScalarMix", "VisualShaderNodeMix" }, + { "VisualShaderNodeVectorScalarSmoothStep", "VisualShaderNodeSmoothStep" }, + { "VisualShaderNodeVectorScalarStep", "VisualShaderNodeStep" }, + { "VisualShaderNodeVectorSmoothStep", "VisualShaderNodeSmoothStep" }, + { "VisualShaderNodeBooleanUniform", "VisualShaderNodeBooleanParameter" }, + { "VisualShaderNodeColorUniform", "VisualShaderNodeColorParameter" }, + { "VisualShaderNodeScalarUniform", "VisualShaderNodeFloatParameter" }, + { "VisualShaderNodeCubemapUniform", "VisualShaderNodeCubemapParameter" }, + { "VisualShaderNodeTextureUniform", "VisualShaderNodeTexture2DParameter" }, + { "VisualShaderNodeTextureUniformTriplanar", "VisualShaderNodeTextureParameterTriplanar" }, + { "VisualShaderNodeTransformUniform", "VisualShaderNodeTransformParameter" }, + { "VisualShaderNodeVec3Uniform", "VisualShaderNodeVec3Parameter" }, + { "VisualShaderNodeUniform", "VisualShaderNodeParameter" }, + { "VisualShaderNodeUniformRef", "VisualShaderNodeParameterRef" }, + { "WebRTCDataChannelGDNative", "WebRTCDataChannelExtension" }, + { "WebRTCMultiplayer", "WebRTCMultiplayerPeer" }, + { "WebRTCPeerConnectionGDNative", "WebRTCPeerConnectionExtension" }, + { "WindowDialog", "Window" }, + { "World", "World3D" }, // Be careful, this will be used everywhere + { "XRAnchor", "XRAnchor3D" }, + { "XRController", "XRController3D" }, + { "XROrigin", "XROrigin3D" }, + { "YSort", "Node2D" }, + + { "CullInstance", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x + { "RoomGroup", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x + { "Room", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x + { "RoomManager", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x + { "Portal", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x + + { nullptr, nullptr }, +}; + +const char *RenamesMap3To4::color_renames[][2] = { + { "aliceblue", "ALICE_BLUE" }, + { "antiquewhite", "ANTIQUE_WHITE" }, + { "aqua", "AQUA" }, + { "aquamarine", "AQUAMARINE" }, + { "azure", "AZURE" }, + { "beige", "BEIGE" }, + { "bisque", "BISQUE" }, + { "black", "BLACK" }, + { "blanchedalmond", "BLANCHED_ALMOND" }, + { "blue", "BLUE" }, + { "blueviolet", "BLUE_VIOLET" }, + { "brown", "BROWN" }, + { "burlywood", "BURLYWOOD" }, + { "cadetblue", "CADET_BLUE" }, + { "chartreuse", "CHARTREUSE" }, + { "chocolate", "CHOCOLATE" }, + { "coral", "CORAL" }, + { "cornflowerblue", "CORNFLOWER_BLUE" }, + { "cornsilk", "CORNSILK" }, + { "crimson", "CRIMSON" }, + { "cyan", "CYAN" }, + { "darkblue", "DARK_BLUE" }, + { "darkcyan", "DARK_CYAN" }, + { "darkgoldenrod", "DARK_GOLDENROD" }, + { "darkgray", "DARK_GRAY" }, + { "darkgreen", "DARK_GREEN" }, + { "darkkhaki", "DARK_KHAKI" }, + { "darkmagenta", "DARK_MAGENTA" }, + { "darkolivegreen", "DARK_OLIVE_GREEN" }, + { "darkorange", "DARK_ORANGE" }, + { "darkorchid", "DARK_ORCHID" }, + { "darkred", "DARK_RED" }, + { "darksalmon", "DARK_SALMON" }, + { "darkseagreen", "DARK_SEA_GREEN" }, + { "darkslateblue", "DARK_SLATE_BLUE" }, + { "darkslategray", "DARK_SLATE_GRAY" }, + { "darkturquoise", "DARK_TURQUOISE" }, + { "darkviolet", "DARK_VIOLET" }, + { "deeppink", "DEEP_PINK" }, + { "deepskyblue", "DEEP_SKY_BLUE" }, + { "dimgray", "DIM_GRAY" }, + { "dodgerblue", "DODGER_BLUE" }, + { "firebrick", "FIREBRICK" }, + { "floralwhite", "FLORAL_WHITE" }, + { "forestgreen", "FOREST_GREEN" }, + { "fuchsia", "FUCHSIA" }, + { "gainsboro", "GAINSBORO" }, + { "ghostwhite", "GHOST_WHITE" }, + { "gold", "GOLD" }, + { "goldenrod", "GOLDENROD" }, + { "gray", "GRAY" }, + { "green", "GREEN" }, + { "greenyellow", "GREEN_YELLOW" }, + { "honeydew", "HONEYDEW" }, + { "hotpink", "HOT_PINK" }, + { "indianred", "INDIAN_RED" }, + { "indigo", "INDIGO" }, + { "ivory", "IVORY" }, + { "khaki", "KHAKI" }, + { "lavender", "LAVENDER" }, + { "lavenderblush", "LAVENDER_BLUSH" }, + { "lawngreen", "LAWN_GREEN" }, + { "lemonchiffon", "LEMON_CHIFFON" }, + { "lightblue", "LIGHT_BLUE" }, + { "lightcoral", "LIGHT_CORAL" }, + { "lightcyan", "LIGHT_CYAN" }, + { "lightgoldenrod", "LIGHT_GOLDENROD" }, + { "lightgray", "LIGHT_GRAY" }, + { "lightgreen", "LIGHT_GREEN" }, + { "lightpink", "LIGHT_PINK" }, + { "lightsalmon", "LIGHT_SALMON" }, + { "lightseagreen", "LIGHT_SEA_GREEN" }, + { "lightskyblue", "LIGHT_SKY_BLUE" }, + { "lightslategray", "LIGHT_SLATE_GRAY" }, + { "lightsteelblue", "LIGHT_STEEL_BLUE" }, + { "lightyellow", "LIGHT_YELLOW" }, + { "lime", "LIME" }, + { "limegreen", "LIME_GREEN" }, + { "linen", "LINEN" }, + { "magenta", "MAGENTA" }, + { "maroon", "MAROON" }, + { "mediumaquamarine", "MEDIUM_AQUAMARINE" }, + { "mediumblue", "MEDIUM_BLUE" }, + { "mediumorchid", "MEDIUM_ORCHID" }, + { "mediumpurple", "MEDIUM_PURPLE" }, + { "mediumseagreen", "MEDIUM_SEA_GREEN" }, + { "mediumslateblue", "MEDIUM_SLATE_BLUE" }, + { "mediumspringgreen", "MEDIUM_SPRING_GREEN" }, + { "mediumturquoise", "MEDIUM_TURQUOISE" }, + { "mediumvioletred", "MEDIUM_VIOLET_RED" }, + { "midnightblue", "MIDNIGHT_BLUE" }, + { "mintcream", "MINT_CREAM" }, + { "mistyrose", "MISTY_ROSE" }, + { "moccasin", "MOCCASIN" }, + { "navajowhite", "NAVAJO_WHITE" }, + { "navyblue", "NAVY_BLUE" }, + { "oldlace", "OLD_LACE" }, + { "olive", "OLIVE" }, + { "olivedrab", "OLIVE_DRAB" }, + { "orange", "ORANGE" }, + { "orangered", "ORANGE_RED" }, + { "orchid", "ORCHID" }, + { "palegoldenrod", "PALE_GOLDENROD" }, + { "palegreen", "PALE_GREEN" }, + { "paleturquoise", "PALE_TURQUOISE" }, + { "palevioletred", "PALE_VIOLET_RED" }, + { "papayawhip", "PAPAYA_WHIP" }, + { "peachpuff", "PEACH_PUFF" }, + { "peru", "PERU" }, + { "pink", "PINK" }, + { "plum", "PLUM" }, + { "powderblue", "POWDER_BLUE" }, + { "purple", "PURPLE" }, + { "rebeccapurple", "REBECCA_PURPLE" }, + { "red", "RED" }, + { "rosybrown", "ROSY_BROWN" }, + { "royalblue", "ROYAL_BLUE" }, + { "saddlebrown", "SADDLE_BROWN" }, + { "salmon", "SALMON" }, + { "sandybrown", "SANDY_BROWN" }, + { "seagreen", "SEA_GREEN" }, + { "seashell", "SEASHELL" }, + { "sienna", "SIENNA" }, + { "silver", "SILVER" }, + { "skyblue", "SKY_BLUE" }, + { "slateblue", "SLATE_BLUE" }, + { "slategray", "SLATE_GRAY" }, + { "snow", "SNOW" }, + { "springgreen", "SPRING_GREEN" }, + { "steelblue", "STEEL_BLUE" }, + { "tan", "TAN" }, + { "teal", "TEAL" }, + { "thistle", "THISTLE" }, + { "tomato", "TOMATO" }, + { "transparent", "TRANSPARENT" }, + { "turquoise", "TURQUOISE" }, + { "violet", "VIOLET" }, + { "webgray", "WEB_GRAY" }, + { "webgreen", "WEB_GREEN" }, + { "webmaroon", "WEB_MAROON" }, + { "webpurple", "WEB_PURPLE" }, + { "wheat", "WHEAT" }, + { "white", "WHITE" }, + { "whitesmoke", "WHITE_SMOKE" }, + { "yellow", "YELLOW" }, + { "yellowgreen", "YELLOW_GREEN" }, + + { nullptr, nullptr }, +}; + +#endif // DISABLE_DEPRECATED diff --git a/editor/renames_map_3_to_4.h b/editor/renames_map_3_to_4.h new file mode 100644 index 000000000000..119ededf43bb --- /dev/null +++ b/editor/renames_map_3_to_4.h @@ -0,0 +1,54 @@ +/**************************************************************************/ +/* renames_map_3_to_4.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef RENAMES_MAP_3_TO_4_H +#define RENAMES_MAP_3_TO_4_H + +#ifndef DISABLE_DEPRECATED + +struct RenamesMap3To4 { + static const char *enum_renames[][2]; + static const char *gdscript_function_renames[][2]; + static const char *csharp_function_renames[][2]; + static const char *gdscript_properties_renames[][2]; + static const char *csharp_properties_renames[][2]; + static const char *gdscript_signals_renames[][2]; + static const char *csharp_signals_renames[][2]; + static const char *project_settings_renames[][2]; + static const char *input_map_renames[][2]; + static const char *builtin_types_renames[][2]; + static const char *shaders_renames[][2]; + static const char *class_renames[][2]; + static const char *color_renames[][2]; +}; + +#endif // DISABLE_DEPRECATED + +#endif // RENAMES_MAP_3_TO_4_H diff --git a/main/main.cpp b/main/main.cpp index d5c602d19f76..81f2c101a1fd 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -94,13 +94,17 @@ #include "editor/editor_settings.h" #include "editor/editor_translation.h" #include "editor/progress_dialog.h" -#include "editor/project_converter_3_to_4.h" #include "editor/project_manager.h" #include "editor/register_editor_types.h" + #ifndef NO_EDITOR_SPLASH #include "main/splash_editor.gen.h" #endif -#endif + +#ifndef DISABLE_DEPRECATED +#include "editor/project_converter_3_to_4.h" +#endif // DISABLE_DEPRECATED +#endif // TOOLS_ENABLED #include "modules/modules_enabled.gen.h" // For mono. @@ -164,8 +168,10 @@ static OS::ProcessID editor_pid = 0; static bool found_project = false; static bool auto_build_solutions = false; static String debug_server_uri; +#ifndef DISABLE_DEPRECATED static int converter_max_kb_file = 4 * 1024; // 4MB static int converter_max_line_length = 100000; +#endif // DISABLE_DEPRECATED HashMap> forwardable_cli_arguments; #endif @@ -437,10 +443,12 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" The target directory must exist.\n"); OS::get_singleton()->print(" --export-debug Export the project in debug mode using the given preset and output path. See --export-release description for other considerations.\n"); OS::get_singleton()->print(" --export-pack Export the project data only using the given preset and output path. The extension determines whether it will be in PCK or ZIP format.\n"); +#ifndef DISABLE_DEPRECATED OS::get_singleton()->print(" --convert-3to4 [] []\n"); OS::get_singleton()->print(" Converts project from Godot 3.x to Godot 4.x.\n"); OS::get_singleton()->print(" --validate-conversion-3to4 [] []\n"); OS::get_singleton()->print(" Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x.\n"); +#endif // DISABLE_DEPRECATED OS::get_singleton()->print(" --doctool [] Dump the engine API reference to the given (defaults to current dir) in XML format, merging if existing files are found.\n"); OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n"); @@ -1122,6 +1130,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph editor = true; cmdline_tool = true; main_args.push_back(I->get()); +#ifndef DISABLE_DEPRECATED } else if (I->get() == "--convert-3to4") { // Actually handling is done in start(). cmdline_tool = true; @@ -1152,6 +1161,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } } } +#endif // DISABLE_DEPRECATED } else if (I->get() == "--doctool") { // Actually handling is done in start(). cmdline_tool = true; @@ -1161,7 +1171,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph audio_driver = NULL_AUDIO_DRIVER; display_driver = NULL_DISPLAY_DRIVER; main_args.push_back(I->get()); -#endif +#endif // TOOLS_ENABLED } else if (I->get() == "--path") { // set path of project to start or edit if (I->next()) { @@ -2384,7 +2394,7 @@ bool Main::start() { bool converting_project = false; bool validating_converting_project = false; #endif // DISABLE_DEPRECATED -#endif +#endif // TOOLS_ENABLED main_timer_sync.init(OS::get_singleton()->get_ticks_usec()); List args = OS::get_singleton()->get_cmdline_args(); @@ -2409,7 +2419,7 @@ bool Main::start() { editor = true; } else if (args[i] == "-p" || args[i] == "--project-manager") { project_manager = true; -#endif +#endif // TOOLS_ENABLED } else if (args[i].length() && args[i][0] != '-' && positional_arg.is_empty()) { positional_arg = args[i]; @@ -2567,18 +2577,22 @@ bool Main::start() { #ifndef DISABLE_DEPRECATED if (converting_project) { - int exit_code = ProjectConverter3To4(converter_max_kb_file, converter_max_line_length).convert(); - OS::get_singleton()->set_exit_code(exit_code); + int ret = ProjectConverter3To4(converter_max_kb_file, converter_max_line_length).convert(); + if (ret) { + OS::get_singleton()->set_exit_code(EXIT_SUCCESS); + } return false; } if (validating_converting_project) { - int exit_code = ProjectConverter3To4(converter_max_kb_file, converter_max_line_length).validate_conversion(); - OS::get_singleton()->set_exit_code(exit_code); + bool ret = ProjectConverter3To4(converter_max_kb_file, converter_max_line_length).validate_conversion(); + if (ret) { + OS::get_singleton()->set_exit_code(EXIT_SUCCESS); + } return false; } #endif // DISABLE_DEPRECATED -#endif +#endif // TOOLS_ENABLED if (script.is_empty() && game_path.is_empty() && String(GLOBAL_GET("application/run/main_scene")) != "") { game_path = GLOBAL_GET("application/run/main_scene"); diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 602d07d9a74e..de0dacece3e2 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -42,6 +42,11 @@ #include "gdscript_utility_functions.h" #include "scene/resources/packed_scene.h" +#if defined(TOOLS_ENABLED) && !defined(DISABLE_DEPRECATED) +#define SUGGEST_GODOT4_RENAMES +#include "editor/renames_map_3_to_4.h" +#endif + #define UNNAMED_ENUM "" #define ENUM_SEPARATOR "::" @@ -2601,9 +2606,8 @@ void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_o p_binary_op->set_datatype(result); } -#ifdef TOOLS_ENABLED -#ifndef DISABLE_DEPRECATED -const char *GDScriptAnalyzer::get_rename_from_map(const char *map[][2], String key) { +#ifdef SUGGEST_GODOT4_RENAMES +const char *get_rename_from_map(const char *map[][2], String key) { for (int index = 0; map[index][0]; index++) { if (map[index][0] == key) { return map[index][1]; @@ -2614,39 +2618,39 @@ const char *GDScriptAnalyzer::get_rename_from_map(const char *map[][2], String k // Checks if an identifier/function name has been renamed in Godot 4, uses ProjectConverter3To4 for rename map. // Returns the new name if found, nullptr otherwise. -const char *GDScriptAnalyzer::check_for_renamed_identifier(String identifier, GDScriptParser::Node::Type type) { +const char *check_for_renamed_identifier(String identifier, GDScriptParser::Node::Type type) { switch (type) { case GDScriptParser::Node::IDENTIFIER: { // Check properties - const char *result = get_rename_from_map(ProjectConverter3To4::gdscript_properties_renames, identifier); + const char *result = get_rename_from_map(RenamesMap3To4::gdscript_properties_renames, identifier); if (result) { return result; } // Check enum values - result = get_rename_from_map(ProjectConverter3To4::enum_renames, identifier); + result = get_rename_from_map(RenamesMap3To4::enum_renames, identifier); if (result) { return result; } // Check color constants - result = get_rename_from_map(ProjectConverter3To4::color_renames, identifier); + result = get_rename_from_map(RenamesMap3To4::color_renames, identifier); if (result) { return result; } // Check type names - result = get_rename_from_map(ProjectConverter3To4::class_renames, identifier); + result = get_rename_from_map(RenamesMap3To4::class_renames, identifier); if (result) { return result; } - return get_rename_from_map(ProjectConverter3To4::builtin_types_renames, identifier); + return get_rename_from_map(RenamesMap3To4::builtin_types_renames, identifier); } case GDScriptParser::Node::CALL: { - const char *result = get_rename_from_map(ProjectConverter3To4::gdscript_function_renames, identifier); + const char *result = get_rename_from_map(RenamesMap3To4::gdscript_function_renames, identifier); if (result) { return result; } // Built-in Types are mistaken for function calls when the built-in type is not found. // Check built-in types if function rename not found - return get_rename_from_map(ProjectConverter3To4::builtin_types_renames, identifier); + return get_rename_from_map(RenamesMap3To4::builtin_types_renames, identifier); } // Signal references don't get parsed through the GDScriptAnalyzer. No support for signal rename hints. default: @@ -2654,8 +2658,7 @@ const char *GDScriptAnalyzer::check_for_renamed_identifier(String identifier, GD return nullptr; } } -#endif // DISABLE_DEPRECATED -#endif // TOOLS_ENABLED +#endif // SUGGEST_GODOT4_RENAMES void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_await, bool p_is_root) { bool all_is_constant = true; @@ -3078,8 +3081,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a } if (!found && (is_self || (base_type.is_hard_type() && base_type.kind == GDScriptParser::DataType::BUILTIN))) { String base_name = is_self && !p_call->is_super ? "self" : base_type.to_string(); -#ifdef TOOLS_ENABLED -#ifndef DISABLE_DEPRECATED +#ifdef SUGGEST_GODOT4_RENAMES String rename_hint = String(); if (GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(GDScriptWarning::Code::RENAMED_IN_GD4_HINT)).booleanize()) { const char *renamed_function_name = check_for_renamed_identifier(p_call->function_name, p_call->type); @@ -3088,12 +3090,9 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a } } push_error(vformat(R"*(Function "%s()" not found in base %s.%s)*", p_call->function_name, base_name, rename_hint), p_call->is_super ? p_call : p_call->callee); -#else // !DISABLE_DEPRECATED - push_error(vformat(R"*(Function "%s()" not found in base %s.)*", p_call->function_name, base_name), p_call->is_super ? p_call : p_call->callee); -#endif // DISABLE_DEPRECATED #else push_error(vformat(R"*(Function "%s()" not found in base %s.)*", p_call->function_name, base_name), p_call->is_super ? p_call : p_call->callee); -#endif +#endif // SUGGEST_GODOT4_RENAMES } else if (!found && (!p_call->is_super && base_type.is_hard_type() && base_type.kind == GDScriptParser::DataType::NATIVE && base_type.is_meta_type)) { push_error(vformat(R"*(Static function "%s()" not found in base "%s".)*", p_call->function_name, base_type.native_type), p_call); } @@ -3283,8 +3282,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod p_identifier->reduced_value = result; p_identifier->set_datatype(type_from_variant(result, p_identifier)); } else if (base.is_hard_type()) { -#ifdef TOOLS_ENABLED -#ifndef DISABLE_DEPRECATED +#ifdef SUGGEST_GODOT4_RENAMES String rename_hint = String(); if (GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(GDScriptWarning::Code::RENAMED_IN_GD4_HINT)).booleanize()) { const char *renamed_identifier_name = check_for_renamed_identifier(name, p_identifier->type); @@ -3293,12 +3291,9 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod } } push_error(vformat(R"(Cannot find constant "%s" on base "%s".%s)", name, base.to_string(), rename_hint), p_identifier); -#else // !DISABLE_DEPRECATED - push_error(vformat(R"(Cannot find constant "%s" on base "%s".)", name, base.to_string()), p_identifier); -#endif // DISABLE_DEPRECATED #else push_error(vformat(R"(Cannot find constant "%s" on base "%s".)", name, base.to_string()), p_identifier); -#endif +#endif // SUGGEST_GODOT4_RENAMES } } else { switch (base.builtin_type) { @@ -3327,8 +3322,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod } } if (base.is_hard_type()) { -#ifdef TOOLS_ENABLED -#ifndef DISABLE_DEPRECATED +#ifdef SUGGEST_GODOT4_RENAMES String rename_hint = String(); if (GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(GDScriptWarning::Code::RENAMED_IN_GD4_HINT)).booleanize()) { const char *renamed_identifier_name = check_for_renamed_identifier(name, p_identifier->type); @@ -3337,12 +3331,9 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod } } push_error(vformat(R"(Cannot find property "%s" on base "%s".%s)", name, base.to_string(), rename_hint), p_identifier); -#else // !DISABLE_DEPRECATED - push_error(vformat(R"(Cannot find property "%s" on base "%s".)", name, base.to_string()), p_identifier); -#endif // DISABLE_DEPRECATED #else push_error(vformat(R"(Cannot find property "%s" on base "%s".)", name, base.to_string()), p_identifier); -#endif +#endif // SUGGEST_GODOT4_RENAMES } } } @@ -3682,8 +3673,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident if (GDScriptUtilityFunctions::function_exists(name)) { push_error(vformat(R"(Built-in function "%s" cannot be used as an identifier.)", name), p_identifier); } else { -#ifdef TOOLS_ENABLED -#ifndef DISABLE_DEPRECATED +#ifdef SUGGEST_GODOT4_RENAMES String rename_hint = String(); if (GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(GDScriptWarning::Code::RENAMED_IN_GD4_HINT)).booleanize()) { const char *renamed_identifier_name = check_for_renamed_identifier(name, p_identifier->type); @@ -3692,12 +3682,9 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident } } push_error(vformat(R"(Identifier "%s" not declared in the current scope.%s)", name, rename_hint), p_identifier); -#else // !DISABLE_DEPRECATED - push_error(vformat(R"(Identifier "%s" not declared in the current scope.)", name), p_identifier); -#endif // DISABLE_DEPRECATED #else push_error(vformat(R"(Identifier "%s" not declared in the current scope.)", name), p_identifier); -#endif +#endif // SUGGEST_GODOT4_RENAMES } GDScriptParser::DataType dummy; dummy.kind = GDScriptParser::DataType::VARIANT; diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h index a4c84db6b9ab..cdeba374c7d4 100644 --- a/modules/gdscript/gdscript_analyzer.h +++ b/modules/gdscript/gdscript_analyzer.h @@ -37,10 +37,6 @@ #include "gdscript_cache.h" #include "gdscript_parser.h" -#ifdef TOOLS_ENABLED -#include "editor/project_converter_3_to_4.h" -#endif - class GDScriptAnalyzer { GDScriptParser *parser = nullptr; HashMap> depended_parsers; @@ -137,13 +133,6 @@ class GDScriptAnalyzer { bool is_shadowing(GDScriptParser::IdentifierNode *p_local, const String &p_context); #endif -#ifdef TOOLS_ENABLED -#ifndef DISABLE_DEPRECATED - const char *get_rename_from_map(const char *map[][2], String key); - const char *check_for_renamed_identifier(String identifier, GDScriptParser::Node::Type type); -#endif // DISABLE_DEPRECATED -#endif // TOOLS_ENABLED - public: Error resolve_inheritance(); Error resolve_interface();