Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty

Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
This commit is contained in:
smix8 2022-05-27 19:35:00 +02:00
parent 01d383a8ff
commit caceceab08

View file

@ -172,14 +172,16 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans
if (Object::cast_to<MultiMeshInstance3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
MultiMeshInstance3D *multimesh_instance = Object::cast_to<MultiMeshInstance3D>(p_node);
Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh();
Ref<Mesh> mesh = multimesh->get_mesh();
if (mesh.is_valid()) {
int n = multimesh->get_visible_instance_count();
if (n == -1) {
n = multimesh->get_instance_count();
}
for (int i = 0; i < n; i++) {
_add_mesh(mesh, p_navmesh_transform * multimesh_instance->get_global_transform() * multimesh->get_instance_transform(i), p_vertices, p_indices);
if (multimesh.is_valid()) {
Ref<Mesh> mesh = multimesh->get_mesh();
if (mesh.is_valid()) {
int n = multimesh->get_visible_instance_count();
if (n == -1) {
n = multimesh->get_instance_count();
}
for (int i = 0; i < n; i++) {
_add_mesh(mesh, p_navmesh_transform * multimesh_instance->get_global_transform() * multimesh->get_instance_transform(i), p_vertices, p_indices);
}
}
}
}