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Change position of validation in set_custom_mouse_cursor
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@ -1543,10 +1543,11 @@ void OS_OSX::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c
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ERR_FAIL_COND(!texture.is_valid());
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ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
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ERR_FAIL_COND(!image.is_valid());
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image = texture->get_data();
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ERR_FAIL_COND(!image.is_valid());
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NSBitmapImageRep *imgrep = [[NSBitmapImageRep alloc]
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initWithBitmapDataPlanes:NULL
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pixelsWide:int(texture_size.width)
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@ -2074,10 +2074,11 @@ void OS_Windows::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shap
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ERR_FAIL_COND(!texture.is_valid());
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ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
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ERR_FAIL_COND(!image.is_valid());
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image = texture->get_data();
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ERR_FAIL_COND(!image.is_valid());
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UINT image_size = texture_size.width * texture_size.height;
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UINT size = sizeof(UINT) * image_size;
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@ -2449,10 +2449,11 @@ void OS_X11::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c
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ERR_FAIL_COND(!texture.is_valid());
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ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
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ERR_FAIL_COND(!image.is_valid());
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image = texture->get_data();
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ERR_FAIL_COND(!image.is_valid());
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// Create the cursor structure
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XcursorImage *cursor_image = XcursorImageCreate(texture_size.width, texture_size.height);
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XcursorUInt image_size = texture_size.width * texture_size.height;
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