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Mention that Area2D doesn't support one_way_collision
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@ -18,6 +18,7 @@
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</member>
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<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled" default="false">
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If [code]true[/code], only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects.
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[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a child of an [Area2D] node.
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</member>
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<member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin" default="1.0">
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The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity.
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@ -18,6 +18,7 @@
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</member>
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<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled" default="false">
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Sets whether this collision shape should only detect collision on one side (top or bottom).
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[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a child of an [Area2D] node.
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</member>
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<member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin" default="1.0">
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The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
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@ -32,6 +32,7 @@
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#include "collision_object_2d.h"
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#include "core/math/geometry_2d.h"
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#include "scene/2d/area_2d.h"
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#include "scene/resources/concave_polygon_shape_2d.h"
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#include "scene/resources/convex_polygon_shape_2d.h"
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@ -254,6 +255,9 @@ TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const {
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warnings.push_back(RTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode."));
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}
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}
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if (one_way_collision && Object::cast_to<Area2D>(get_parent())) {
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warnings.push_back(RTR("The One Way Collision property will be ignored when the parent is an Area2D."));
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}
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return warnings;
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}
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@ -276,6 +280,7 @@ void CollisionPolygon2D::set_one_way_collision(bool p_enable) {
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if (parent) {
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parent->shape_owner_set_one_way_collision(owner_id, p_enable);
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}
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update_configuration_warnings();
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}
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bool CollisionPolygon2D::is_one_way_collision_enabled() const {
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@ -31,6 +31,7 @@
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#include "collision_shape_2d.h"
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#include "collision_object_2d.h"
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#include "scene/2d/area_2d.h"
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#include "scene/resources/concave_polygon_shape_2d.h"
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#include "scene/resources/convex_polygon_shape_2d.h"
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@ -176,6 +177,9 @@ TypedArray<String> CollisionShape2D::get_configuration_warnings() const {
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if (!shape.is_valid()) {
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warnings.push_back(RTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!"));
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}
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if (one_way_collision && Object::cast_to<Area2D>(get_parent())) {
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warnings.push_back(RTR("The One Way Collision property will be ignored when the parent is an Area2D."));
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}
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Ref<ConvexPolygonShape2D> convex = shape;
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Ref<ConcavePolygonShape2D> concave = shape;
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@ -204,6 +208,7 @@ void CollisionShape2D::set_one_way_collision(bool p_enable) {
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if (parent) {
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parent->shape_owner_set_one_way_collision(owner_id, p_enable);
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}
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update_configuration_warnings();
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}
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bool CollisionShape2D::is_one_way_collision_enabled() const {
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