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Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes.
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@ -83,6 +83,4 @@ void ConvexPolygonShape::_bind_methods() {
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ConvexPolygonShape::ConvexPolygonShape() :
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Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON)) {
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//set_points(Vector3(1,1,1));
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}
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@ -99,10 +99,4 @@ Rect2 ConvexPolygonShape2D::get_rect() const {
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ConvexPolygonShape2D::ConvexPolygonShape2D() :
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Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) {
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int pcount = 3;
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for (int i = 0; i < pcount; i++)
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points.push_back(Vector2(Math::sin(i * Math_PI * 2 / pcount), -Math::cos(i * Math_PI * 2 / pcount)) * 10);
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_update_shape();
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}
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