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https://github.com/godotengine/godot
synced 2024-09-05 16:40:50 +00:00
Use integer coordinates for the font glyphs rendering.
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5525cd85c6
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c75923498e
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@ -540,7 +540,7 @@ Vector2 BitmapFontDataAdvanced::draw_glyph(RID p_canvas, int p_size, const Vecto
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ERR_FAIL_COND_V(c == nullptr, Vector2());
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ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), Vector2());
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if (c->texture_idx != -1) {
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Point2 cpos = p_pos;
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Point2i cpos = p_pos;
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cpos += c->align * (float(p_size) / float(base_size));
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cpos.y -= ascent * (float(p_size) / float(base_size));
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if (RenderingServer::get_singleton() != nullptr) {
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@ -946,7 +946,7 @@ Vector2 DynamicFontDataAdvanced::draw_glyph(RID p_canvas, int p_size, const Vect
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ERR_FAIL_COND_V(ch.texture_idx < -1 || ch.texture_idx >= fds->textures.size(), Vector2());
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if (ch.texture_idx != -1) {
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Point2 cpos = p_pos;
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Point2i cpos = p_pos;
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cpos += ch.align;
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Color modulate = p_color;
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if (FT_HAS_COLOR(fds->face)) {
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@ -977,7 +977,7 @@ Vector2 DynamicFontDataAdvanced::draw_glyph_outline(RID p_canvas, int p_size, in
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ERR_FAIL_COND_V(ch.texture_idx < -1 || ch.texture_idx >= fds->textures.size(), Vector2());
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if (ch.texture_idx != -1) {
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Point2 cpos = p_pos;
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Point2i cpos = p_pos;
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cpos += ch.align;
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Color modulate = p_color;
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if (FT_HAS_COLOR(fds->face)) {
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@ -321,7 +321,7 @@ Vector2 BitmapFontDataFallback::draw_glyph(RID p_canvas, int p_size, const Vecto
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ERR_FAIL_COND_V(c == nullptr, Vector2());
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ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), Vector2());
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if (c->texture_idx != -1) {
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Point2 cpos = p_pos;
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Point2i cpos = p_pos;
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cpos += c->align * (float(p_size) / float(base_size));
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cpos.y -= ascent * (float(p_size) / float(base_size));
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@ -626,7 +626,7 @@ Vector2 DynamicFontDataFallback::draw_glyph(RID p_canvas, int p_size, const Vect
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ERR_FAIL_COND_V(ch.texture_idx < -1 || ch.texture_idx >= fds->textures.size(), Vector2());
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if (ch.texture_idx != -1) {
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Point2 cpos = p_pos;
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Point2i cpos = p_pos;
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cpos += ch.align;
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Color modulate = p_color;
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@ -658,7 +658,7 @@ Vector2 DynamicFontDataFallback::draw_glyph_outline(RID p_canvas, int p_size, in
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ERR_FAIL_COND_V(ch.texture_idx < -1 || ch.texture_idx >= fds->textures.size(), Vector2());
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if (ch.texture_idx != -1) {
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Point2 cpos = p_pos;
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Point2i cpos = p_pos;
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cpos += ch.align;
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Color modulate = p_color;
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@ -306,10 +306,10 @@ void Button::_notification(int p_what) {
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Color font_outline_color = get_theme_color("font_outline_color");
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int outline_size = get_theme_constant("outline_size");
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if (outline_size > 0 && font_outline_color.a > 0) {
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text_buf->draw_outline(ci, text_ofs.floor(), outline_size, font_outline_color);
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text_buf->draw_outline(ci, text_ofs, outline_size, font_outline_color);
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}
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text_buf->draw(ci, text_ofs.floor(), color);
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text_buf->draw(ci, text_ofs, color);
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if (!_icon.is_null() && icon_region.size.width > 0) {
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draw_texture_rect_region(_icon, icon_region, Rect2(Point2(), _icon->get_size()), color_icon);
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@ -1194,7 +1194,6 @@ void ItemList::_notification(int p_what) {
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}
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if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) {
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text_ofs = text_ofs.floor();
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text_ofs += base_ofs;
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text_ofs += items[i].rect_cache.position;
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@ -1217,7 +1216,6 @@ void ItemList::_notification(int p_what) {
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text_ofs.y += (items[i].rect_cache.size.height - size2.y) / 2;
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}
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text_ofs = text_ofs.floor();
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text_ofs += base_ofs;
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text_ofs += items[i].rect_cache.position;
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